• Title/Summary/Keyword: Campus life

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스마트폰중독이 정신건강, 학교생활, 대인관계에 미치는 영향 - K대 대학생을 중심으로 (The influence of smartphone addiction on mental health, campus life and personal relations - Focusing on K university students)

  • 최현석;이현경;하정철
    • Journal of the Korean Data and Information Science Society
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    • 제23권5호
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    • pp.1005-1015
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    • 2012
  • 스마트폰이 2009년 국내에 첫 출시된 이후 사용이 보편화됨에 따라 일상생활에서 편리해진 점은 많으나 여러 가지 사회문제를 야기하고 있다. 본 연구는 대학생들의 스마트폰 이용실태를 조사하고 대학생들의 스마트폰중독 정도에 따른 문제점과 정신건강, 학교생활, 대인관계의 상호관계를 파악한다. 스마트폰중독을 예방하기 위한 방안을 제시하여 대학생들의 스마트폰중독 해결을 위한 기초 자료로 활용하고자 한다. 연구결과 스마트폰중독 현상은 정신건강, 대인관계, 학교생활 등 여러 방면에서 문제를 발생시키는 것으로 나타났다. 스마트폰중독은 대인관계에 대한 직접효과도 유의하지만 정신건강이라는 매개와 학교생활이라는 매개에 의한 간접효과도 유의하게 나타났다.

간호대학생의 생활스트레스와 삶의 질 (Stressful Life Events and Quality of Life in Nursing Students)

  • 송영숙
    • 한국간호교육학회지
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    • 제18권1호
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    • pp.71-80
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    • 2012
  • Purpose: This study was conducted to assess stressful life events and quality of life in nursing students. Methods: We performed a cross-sectional research design. A structured questionnaire was designed to collect data on participants' socio-demographics, stressful life events (interpersonal relationship & task-related events) and quality of life (WHOQOL-Bref) in September 2011. Descriptive statistics, t-test, one-way ANOVA, Pearson correlation coefficient and hierarchical multiple regression were applied to data analysis. Results: A total of 135 nursing students were surveyed. The score of the task-related stressful life events was higher than that of the interpersonal stressful life events. Physical domain score ($13.53{\pm}2.33$) was highest but environmental domain score ($12.75{\pm}2.34$) was lowest in quality of life. Satisfaction with campus life affected stressful life events (F=11.82, p<.001) and quality of life (F=17.77, p<.001), and extracurricular activities affect quality of life (t=-2.51, p=.013). Quality of life was negatively associated with task-related stressful life events (r=.-51, p<.001). Multiple regression analyses showed that extracurricular activities, satisfaction with campus life and task-related stressful life events were statistically significant in predicting quality of life with the explanatory power of 40.6%. Conclusion: This study could be a reference to improve the quality of life of nursing students.

Performance-based remaining life assessment of reinforced concrete bridge girders

  • Anoop, M.B.;Rao, K. Balaji;Raghuprasad, B.K.
    • Computers and Concrete
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    • 제18권1호
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    • pp.69-97
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    • 2016
  • Performance-based remaining life assessment of reinforced concrete bridge girders, subject to chloride-induced corrosion of reinforcement, is addressed in this paper. Towards this, a methodology that takes into consideration the human judgmental aspects in expert decision making regarding condition state assessment is proposed. The condition of the bridge girder is specified by the assignment of a condition state from a set of predefined condition states, considering both serviceability- and ultimate- limit states, and, the performance of the bridge girder is described using performability measure. A non-homogeneous Markov chain is used for modelling the stochastic evolution of condition state of the bridge girder with time. The thinking process of the expert in condition state assessment is modelled within a probabilistic framework using Brunswikian theory and probabilistic mental models. The remaining life is determined as the time over which the performance of the girder is above the required performance level. The usefulness of the methodology is illustrated through the remaining life assessment of a reinforced concrete T-beam bridge girder.

Effects of Empathic Ability and Campus Life Stress on Stress Coping Behaviors in Dental Hygiene Students

  • Han, Ji-Hyoung;Yang, Jin-Young;Hwang, Ji-Min
    • 치위생과학회지
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    • 제17권5호
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    • pp.439-446
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    • 2017
  • The purpose of this study was to investigate the effect of empathic ability and campus life stress on the stress coping behaviors among 395 dental hygiene students. The analysis was performed using PASW Statistics ver. 18.0, and the following conclusions were obtained. The empathic concern factor was the highest in the subscale of empathic ability (3.60). The interpersonal relationship stress was 1.65 and the task-related stress was 2.72. The stress coping behaviors were the highest among the sub-domains, with 3.69 for wishful thinking. The differences of stress coping behaviors according to general characteristics were as follows. The lower the age and grade, the higher the problem-focused coping; when they were religious there was a high pursuit of seeking social support. When they were satisfied with their economic level, wishful thinking was high. There was a low negative correlation between empathic concern and interpersonal relationship stress in campus life (p<0.01). There was a positive correlation between personal distress and task-related stress (p<0.001). The relationship between empathic ability and stress coping behaviors was most associated with personal distress and wishful thinking. Among the sub-domains of stress coping behaviors, factors that have a common impact on personal distress and seeking social support are viewpoint acceptance. Factors supporting emotional focus and wishful thinking were task-related stress. Dental hygiene students are not able to completely eliminate the stress that they are actually under. However, as the research results show, it is necessary to use stress coping techniques to cope effectively with individual tendencies and situations, and to improve the ability to sympathize with another individual.

지방대학생들의 학업중단 영향요인과 대학생활만족도 분석 (An Analysis of the Factors Affecting Local University Students' Halting Their Academic Studies and Satisfaction with Their Campus Life)

  • 김경희
    • 한국콘텐츠학회논문지
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    • 제11권8호
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    • pp.378-387
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    • 2011
  • 본 연구는 지방사립대 대학생들의 학업을 중단하게 되는 영향요인과 대학생활만족도 분석을 통해 대학생들의 학업중단 동기를 낮추는데 필요한 기초적인 자료를 얻고자 하였다. 연구결과는 다음과 같다. 첫째, 학업중단 영향요인으로 사회적 변인, 자긍심, 교육서비스, 가정환경, 개인흥미, 학업능력 등으로 도출되었다. 개인흥미요인과 자긍심이 학업중단여부에 가장 통계적으로 유의한 영향을 미치는 것으로 나타났다. 둘째, 대학생활만족도 분석에서는 자긍심, 교육서비스, 개인흥미요인이 통계적으로 유의한 영향을 미치는 것으로 나타났다. 셋째, 학업중단 고려자와 비고려자 두 집단 간에 대학생활만족도에 유의한 차이가 있는 것으로 나타났다. 따라서 대학차원에서 학생들의 모교에 대한 자긍심 향상과 만족도를 높이는 구체적인 노력이 실행되어야 할 것이다.

핵심노트 기반 사전학습프로그램이 자기결정성 학습동기, 자기주도학습, 대학생활 적응에 미치는 영향 (The Effect of Core Note-based Pre-Learning Program on Self-determination Learning Motives, Self-directed Learning and Adaptation to Campus Life)

  • 조영문
    • 디지털융복합연구
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    • 제18권7호
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    • pp.307-315
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    • 2020
  • 본 연구는 핵심노트 기반의 사전학습법이 간호대학생의 자기결정성 학습동기, 자기주도학습, 대학생활 적응에 미치는 영향을 파악하기 위해 수행되었다. 연구대상자는 C도에 소재한 종합대학 간호학과 학생 60명으로 단일군 사전·사후 설계이다. 자료수집은 2016년 8월에서 2016년 11월까지 프로그램 적용 전·후 2차례 실시하였으며, 수집된 자료는 SPSS/WIN 23.0 Program을 이용하여 기술적 통계, Pearson's correlation analysis, Paired t-test로 분석하였다. 연구 결과 핵심노트 기반의 사전학습프로그램 실시 전·후 자기결정성 학습동기(t=-5.52, p<.001), 자기주도 학습(t=-2.11, p=.039), 대학생활 적응(t=-2.90, p=.005)은 유의미한 긍정적인 차이가 있었다. 따라서 다양한 간호학전공교과목의 핵심노트 기반 사전학습프로그램 개발과 사전학습프로그램 활성화를 위한 전공학습에 대한 다양한 수업전략개발이 필요하다.

잠재프로파일 분석을 이용한 대학생활 만족유형 분류 및 영향요인 분석 (Analysis of Student's Satisfaction Types of the Campus-Life and Affecting Factors using Latent Profile Analysis)

  • 유호준;길혜지;나민주
    • 한국콘텐츠학회논문지
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    • 제22권8호
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    • pp.482-491
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    • 2022
  • 본 연구는 대학생의 대학생활 만족유형을 분류하고 그 영향요인을 분석하는 데 목적이 있다. 이를 위해 도지역 소재한 A 국립대학 재학생을 대상으로 매년 실시되는 대학생활 및 교육경험 실태조사 자료를 활용하였다. 그리고 잠재프로파일 분석을 실시하여 유형을 분류하고 각 유형 분류에 영향을 미치는 요인을 파악하기 위해 다항 로지스틱 회귀분석을 실시하였다. 분석결과, 대학생의 대학생활 및 교육경험 만족에 대한 잠재프로파일은 4개의 집단 즉, '평균 만족형(44.4%)', '수업 만족형(42.5%)', '최고 만족형(3.2%)', '관계 만족형(9.9%)'으로 분류되었다. 그리고 평균 만족형을 참조집단으로 하여 나머지 3개 유형으로의 분류에 영향을 미치는 요인을 탐색한 결과 성별, 학년, 입학전형, GPA 성적등급 모든 유의한 영향을 미치는 것으로 나타났다. 이러한 결과를 바탕으로, 본 연구는 대학 차원에서 학생맞춤형교육, 학생지원정책을 기획 및 추진하는 데 시사점을 제시하였다.

대학 캠퍼스 키오스크 UI 디자인 요소의 사용자 만족도에 관한 연구 (A Study on User Satisfacation of Kiosk UI Design Elements on University Campus)

  • 채효군;오용균
    • 한국멀티미디어학회논문지
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    • 제24권10호
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    • pp.1369-1379
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    • 2021
  • The post-corona era is having a major impact on university campus life, and campus cultural life has undergone drastic changes. In the process of adapting to this change. The existing face-to-face learning method is converted to non-face-to-face learning, and kiosks representing campus self-service are increasingly used. Subsequently, in order to match the characteristics of public places such as university campuses and provide better self-service, there are no related studies considering UI design elements of kiosks and characteristics of kiosks. This study conducted a survey on Chinese university students considering the characteristics and usability of university campus kiosks through user interface design elements in terms of design by considering previous studies. The purpose of this study is to examine the relationship between color, icon, typography, which are elements of kiosk interface design, and convenience, reliability, and usability, which are characteristics of a kiosk. In this study, the design elements and characteristics of the unmanned self-service system kiosk UI used by students at four universities in Korea and China were set as the scope of the study, and related documents were organized and surveyed in Korea and China. Case analysis and comparison method Through the kiosk usage characteristics of 4 universities were derived. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The usability evaluation criteria use the five evaluation criteria suggested by the authority JacobNidsn. The survey and analysis of this study were conducted for students who had experience using kiosks at two universities in China, and kiosk UI design elements were organized through survey and analysis of a total of 200 people.

비대면 상황에서 신입생 대학생활적응을 위한 3차원 가상현실 캠퍼스 투어시스템 개발연구 - 시야초점의 움직임을 활용한 캠퍼스주변 환경의 자유로운 이동과 대학정보안내화면 GUI설계 - (A Study on the Development of 3D Virtual Reality Campus Tour System for the Adaptation of University Life to Freshmen in Non-face-to-face Situation - Autonomous Operation of Campus Surrounding Environment and University Information Guide Screen Design Using Visual Focus Movement -)

  • 임장훈
    • Journal of Information Technology Applications and Management
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    • 제28권3호
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    • pp.59-75
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    • 2021
  • This study aims to establish a foundation for autonomous driving on campus and communication of abundant university information in the HCI environment in a VR environment where college freshmen can freely travel around campus facilities. The purpose of this study is to develop a three-dimensional VR-style campus tour system to establish a media environment to provide abundant university information guidance services to freshmen in non-face-to-face situations. This study designed a three-dimensional virtual reality campus tour system to solve the problem of discontinuity in which VR360 filming space does not lead to space like reality, and to solve many problems of expertise in VR technology by constructing an integrated production environment of tour system. We aim to solve the problem of inefficiency, which requires a large amount of momentum in virtual space, by constructing a GUI that utilizes the motion of the field of view focus. The campus environment was designed as a three-dimensional virtual reality using a three-dimensional graphic design. In non-face-to-face situations, college freshmen freely transformed the HMD VR device, smartphone, FPS operation mode of the gyroscope sensor. The design elements of the three-dimensional virtual reality campus tour system were classified as ①Visualization of factual experiences, ②Continuity of space movement, ③Operation, automatic operation mode, ④Natural landscape animation, ⑤Animation according to wind direction, ⑥Actual space movement mode, ⑦Informatization of spatial understanding, ⑧GUI by experience environment, ⑨Text GUI by building, ⑩VR360, 3D360 Studio Environment, ⑪Three-dimensional virtual space coupling block module, ⑫3D360-3D Virtual Space Transmedia Zone, ⑬Transformable GUI(VR Device Dual Viewer-Gyro Sensor Full Viewer-FPS Operation Viewer) and an integrated production environment was established with each element. It is launched online (http://vautu.com/u1) by constructing a GUI for free driving mode and college information screens to adapt to college life for freshmen, and designing an environment that can be used simultaneously by current media such as PCs, Android, and iPads. Therefore, it conducted user research, held a development presentation, a forum on excellence in university innovation support projects, and applied it as a system on the website of a particular university. College freshmen will be able to experience university information directly from the web and app to the virtual reality campus environment.