• Title/Summary/Keyword: Campus Service

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An Empirical Study on Practical Use of U-Services through RFID in University (대학에서 RFID를 통한 u-서비스의 활용에 관한 실증연구)

  • Lee, Sang-Shik;Bae, Sun-Mi
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.5
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    • pp.207-215
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    • 2006
  • In this paper, we attempt to investigate the factors influencing usage and acceptance of ubiquitous services in campus, based on the Technology Acceptance Model(TAM). This study conceptualizes and develops three dimensions of u-Services, such as real time service, information security, customization service, and tests the relationship among u-Services, perceived usefulness and perceived ease of use, and intention to use. Data were collected from 162 respondents in K-University and research model was tested using multiple regression analysis. As a consequence, this study found that customization service is an important factor which is influenced to perceived usefulness and perceived ease of use.

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The Model Development of Satisfaction Measurement Index of Education Service and the Improvement Plan of IPA (교육서비스의 만족도지수 모형개발 및 IPA를 통한 개선방안)

  • Lee, Sang-Jun;Yoon, Kwan-Ho;Kim, Seong-Yoon
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.510-521
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    • 2013
  • The awareness of education service is undergoing a transition from demand side to supply side. This study 1) develops an evaluation model of education service composed of three core factors(curriculum content, professor activities, job search activity) and additional factors(public welfare, education environment, campus life), 2) verifies a model using the structural equation model, 3) calculates the satisfaction measurement index of education service, and 4) proposes the results of IPA for evaluating the satisfaction measurement of education service. The results show significant notions that core factors(curriculum content, professor activities, job search activities) and additional factors(public welfare, education environment, campus life) determine students satisfaction, and that student satisfaction effects the recommend purpose significantly. Especially, student satisfaction influenced curriculum content, job search activity, campus life, public welfare, professor activities, education environment in order. This study provides improved strategic implications based on the calculated results of component satisfaction measurement index, and the results of IPA.

The Effects of Mobile Service on University Performance (모바일 서비스가 대학조직 성과에 미치는 영향에 관한 연구)

  • Bang, Myung-Ha;Lee, Kyo-Youb
    • Journal of Information Technology Services
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    • v.5 no.2
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    • pp.25-37
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    • 2006
  • Today most customers are networked via wired or wireless media. They receive more information than ever before so become clever with valuable information. Under ubiquitous environment, most organizations are struggling to achieve the competitive edge over other organizations. Like others, University has the same problems to meet clients' needs to become being competitive. Most universities are struggling to find the answer how to develop effective campus service systems considering existing or new information systems with very new to well-known high technologies available to them. The research is to provide meaningful thoughts by analyzing empirical data and provide meaning information for University being competitive with IS and mobile campus related decisions.

A Study on the Computerization Plan of Tree Management in Landscape Architecture at University Campus (대학 캠퍼스 조경 수목관리 전산화 방안에 관한 연구)

  • Kim, Jong-Pyo;Kim, Yong-Soo;Kim, Dong-Joo
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.2
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    • pp.5-15
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    • 2007
  • In modern society, the role of university becomes diversified and the concerns on building construction or landscape architecture considering beautiful landscape and scene are increasing caused by increasing interest on external environment of campus. But relative importance of concerns for the context of landscape architecture in campus is neglected rather than other facilities. So the landscape architecture service could not be conducted well. Therefore the computerization of system or management program will be needed for effective landscape architecture tree management and sufficiency of concerns on continuously increasing landscape architecture in campus. The computerization of landscape architecture tree management will be important roles not only to raise the efficiency of landscape architecture management and the view of outdoor environment but also to increase the competitive power of rapidly changing university environment and the quality of education.

지역사회를 위한 정보봉사에 관한 일연구-대학도서관을 중심으로

  • 김남석
    • Journal of Korean Library and Information Science Society
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    • v.1
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    • pp.17-30
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    • 1974
  • As a society rapidly advances in technology and industry, various demands for information arc increasing and becoming more specialized than every before. The college library can no longer restrict its service to the people or, the campus alone. There is no fundamental change in its place on a college campus, but it has an additional role to play: to meet the demands for information from the community outside of the campus. Thyre is no denying that there are public libraries meant to serve the comnlunity and some small spacialized libraries to support certain institutions. But it is also well known that these libraries are inadequate to satisfy the demands for information in a highly diversified and specialized soceity of today largely due to lack of facilities, funds. and personnel. Under these circdmstances, it is almost imperative that the college library open its door to the community. It was attempted in the article to point out the nccds of cooperation between the college library and the community for economic and intellectual advancement on thc campus and in the community. Various ways of making the college library available to the community werc also discussed.

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The Study on University Campus Master Plans In Urban Area - Focusing on D & K University Case Study - (도심에 위치하는 대학캠퍼스 마스터플랜에 관한연구 - D/K대학의 사례를 중심으로 -)

  • Kim, Jin-Mo;Cho, Sung-Yong;Choi, Jin-Hee
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.1
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    • pp.3-10
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    • 2011
  • Recently, an active relation between the University and city has become an issue of increasing importance in the field of campus planning. Campus master plan is known as long range development plan, and is not simply an abstract drawing work but definite scaling work procedure. The purpose of this paper is to examine the planning process and relation between university and the region through master plan of master plan of D University and K University which located in Seoul city. From the research which sees master plan of D universities which are presented in existing an instance and K universities master plan did the service blueprint with base and investigated. And both university currently analyzed the situation which is being placed and grasps a problem point, presented that alternative with what kind of method.

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Consideration on Implementation Technology of Facility Management Service in u-Campus (u-Campus 기자재 관리 서비스 구현 기술에 관한 고찰)

  • Koo, Yeong-Cheol;Lee, Yang-Min;Lee, Jae-kee
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.421-423
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    • 2005
  • 유비쿼터스 컴퓨팅 시대가 다가오면서 대학도 유비쿼터스 캠퍼스(u-Campus)로의 변화를 꾀하고 있다. 더불어 u-Campus에서 제공될 유비쿼터스 컴퓨팅 기술 기반의 새로운 서비스가 요구된다. 본 논문에서는 기존의 바코드 기반 기자재 관리 서비스를 RFID 시스템을 이용하여 새롭게 구현하는 방안을 제시하고 있다. 이렇게 함으로써 우선 인식을 통한 기자재의 정보가 실시간으로 제공되며 검색을 통한 빠른 서비스와 반입/반출 관리 등 보안을 강화한 기능도 제공이 가능하다. 이와 같은 u-Campus 기자재 관리 서비스는 기존의 방식에 비해 인력과 시간, 비용 절감을 기대할 수 있는 효과적인 기자재 관리 서비스를 제공할 수 있다.

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Personalized Clothing Recommendation Service Using Weather Information and Big Data (날씨 정보와 빅데이터를 활용한 개인 맞춤 의류추천서비스 설계 및 구현)

  • Choi, Byeol-Kyu;Kim, Yu-Sung;Kim, Sun-Yeol;Hong, Ki-Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.37-40
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    • 2020
  • 날씨에 대한 인류의 관심은 인류 역사가 시작되면서 지금까지 예측하며 관심 영역인 만큼 인류에게 끼치는 영향이 크다. 초기 인류에게 있어서 의류는 생존을 위한 생존 도구에서 현재는 패션의 영역으로 자기를 표출하거나 자신에게 가장 어울리는 옷을 찾기 위한 욕구로 발전해 왔다. 따라서 본 논문에서는 날씨에 따른 개인의 체감온도와 해당 날씨에 가장 선호하는 의상을 분석하고, 예측하며 추천해주는 시스템을 제안한다. 제안하는 시스템은 지속적인 유지 관리를 통해 보완해 나간다면 날씨와 패션 분야에서 다양한 접목을 하는 등 기술발전을 할 것으로 기대된다.

Enhanced Cloud Service Discovery for Naïve users with Ontology based Representation

  • Viji Rajendran, V;Swamynathan, S
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.1
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    • pp.38-57
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    • 2016
  • Service discovery is one of the major challenges in cloud computing environment with a large number of service providers and heterogeneous services. Non-uniform naming conventions, varied types and features of services make cloud service discovery a grueling problem. With the proliferation of cloud services, it has been laborious to find services, especially from Internet-based service repositories. To address this issue, services are crawled and clustered according to their similarity. The clustered services are maintained as a catalogue in which the data published on the cloud provider's website are stored in a standard format. As there is no standard specification and a description language for cloud services, new efficient and intelligent mechanisms to discover cloud services are strongly required and desired. This paper also proposes a key-value representation to describe cloud services in a formal way and to facilitate matching between offered services and demand. Since naïve users prefer to have a query in natural language, semantic approaches are used to close the gap between the ambiguous user requirements and the service specifications. Experimental evaluation measured in terms of precision and recall of retrieved services shows that the proposed approach outperforms existing methods.

A Location-Based Campus Tour Augmented Reality Game for Enriching User Experience (사용자 경험 강화를 위한 위치 기반 캠퍼스 투어 증강현실 게임)

  • Choi, Jaewook;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.6
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    • pp.729-735
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    • 2020
  • A college campus tour is a great opportunity to promote the school environment, facilities and history to visitors or prospective students. Along with the population of smart phones and the advancement of information and communication technologies, many universities have recently provided mobile applications for campus tour, and some are starting to utilize augmented reality technology. However, most of the existing campus tour augmented reality systems tended to present a description-oriented campus tour guide. Their main focus is simply to provide information about the campus's main buildings or symbols. This study focuses on self-guided tours of the campus through games making new students and visitors to get familiar with the campus in a more natural and intuitive way. In this paper we present the design and development of a location-based mobile augmented reality treasure hunt game to enhance the user experience.