• 제목/요약/키워드: CAN Communication

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CAN 통신 연동 가시광 통신 시스템의 확장구현 (Implement of VLC System Based on CAN Communication)

  • 김덕래;양세훈;김현승;손용환;한상국
    • 한국통신학회논문지
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    • 제36권11B호
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    • pp.1389-1393
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    • 2011
  • 본 논문에서는 자동차, 비행기, 선박 등의 제어시스템과 자동화 라인 컨트롤 시스템 (Product line control system) 그리고 의료 및 산업기기 등 실생활에 광범위하게 쓰이는 Controller Area Network(CAN) 통신을 가시광통신과 연동한 시스템을 구현한다. 가시광통신과 CAN 통신을 위한 응용회로를 개발하였으며 동작원리를 설명하였다. 회로의 Pulse 특성은 송, 수신단 각 부분의 신호 파형으로 보였으며 3m 거리에서 오류 없는 전송 성능 특성을 보였다.

CAN 기반 제어 시스템 분석을 위한 인터페이스 유닛 설계 및 구현 (Design and Implementation of an Interface Unit for Analysis of a CAN-Based Control System)

  • 박병률;정구민;안현식;김도현
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 심포지엄 논문집 정보 및 제어부문
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    • pp.195-197
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    • 2006
  • In this paper, an interface unit is designed to efficiently monitor transmission data in Controller Area Network(CAN)-based control systems. The CAN uses a serial multi master communication protocol that efficiently supports distributed real-time control with a very high level of data integrity, and communication speeds of up to 1Mbps. The interface unit is composed of a DSP controller which collects data on the CAN bus and transfers data to a personal computer via serial communication to save and display of interesting signals. The experimental system consists of three DSP controllers which represent electronic control units of a vehicle, an interface unit for analysing the data on the bus, and a graphic monitoring program coded on the Windows platform. The validity and the effectiveness of the proposed simple type of CAN interface unit are shown through the experimental results.

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CAN통신 기반 출입통제 시스템 구현 (Implementation Access Control System Based on CAN Communication)

  • 송종관;박장식;김현태
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 춘계학술대회
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    • pp.467-470
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    • 2009
  • CAN통신은 자동차 내부 전자제어장치 간의 통신을 위하여 개발되어 최근 자동제동장치 등의 적용되고 있으며, 생산자동화를 위한 필드버스에도 적용되고 있다. 최근에는 대형 선박의 엔진제어 등을 위하여 필드버스가 도입되고 있다. 본 논문에서는 CAN통신을 기반으로 선박의 선실 출입통제 시스템을 구현한다. CAN통신기반 선실 출입통제 시스템은 출입통제 서버, ARM9 임베디드시스템과 CAN컨트롤러를 내장한 마이크로컨트롤러로 구성되어 있다. 출입통제 서버는 관리자가 접속하여 출입통제 시스템 전반적인 관리를 할 수 있도록 하고 ARM9 프로세서를 채용한 임베디드시스템은 CAN 네트워크로 연결된 RFID 리더컨트롤러의 출입 정보를 서버로 전송하고 출입관리를 한다. 임베디드 시스템은 CAN 프레임을 서버로 전반하는 게이트웨이 역할을 한다.

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언어를 매개로 한 공간디자인 교육사례 (Cases of space design education by the media of Language)

  • 임은영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.95-96
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    • 2007
  • Language is the method for communication. Semantician, G. Leech categorized the function of language as informational, expressive, directive, aesthetic and phatic one. Therefore, language can be defined as the social symbol system and the media for communication. Space, also, performs the role of symbol, information and communication. Space can be the media for the communication and the design can be logical construction process by it's arbitrary interpretation. The researcher considered the common points between verbal language and visual language as the tools for the mutual communication, tried to transit them into the 'space' as object language after analyzing 'image of poetry' as meta language, so that the old perspective of space design as function can be renewed as information system of the significant meaning delivery in the context of language's multiplicity, expandibility and changeability.

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사출 자동화 시스템을 위한 통신 제어 시스템 개발에 관한 연구 (A Study on the Development of Communication Control System for Pressure Automatic System)

  • 김현기;이천희
    • 한국시뮬레이션학회논문지
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    • 제9권2호
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    • pp.39-49
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    • 2000
  • In this paper, we added that developed communication control system between the PLC of pressure machine and the control computer, and developed a new protocol in order to communicate between the PLC signal of pressure machine and the control computer. This communication control systems play an important role in transforming the PLC vendor self-interface type and between computer and PLC. This system has PLC access function to control computer on the backbone network, and then could be operated by PLC through this system. The benefits we can obtain by developing this communication control systems are as follows; First, we can improve the quality of goods and the management of materials using the communication network and then implement the centralization management. Second, we can decrease manpower for production. Finally, we can maximize the company's profit with the increasing productivity by supervising the equipment wrong workings in the central.

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OSEK/VDX 표준과 CAN 프로토콜을 사용한 차체 네트웍 시스템 개발 (Development of a Body Network System with GSEK/VDX Standards and CAN Protocol)

  • 신민석;이우택;선우명호;한석영
    • 한국자동차공학회논문집
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    • 제10권4호
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    • pp.175-180
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    • 2002
  • In order to satisfy the requirements of time reduction and cost saving for development of electronic control systems(ECU) in automotive industry, the applications of a standardized real-time operating system(RTOS) and a communication protocol to ECUs are increased. In this study, a body control module(BCM) that employs OSEK/VDX(open system and corresponding interfaces for automotive electronics/vehicle distributed executive) OS tour the RTOS and a controller area network(CAN) fur the communication protocol is designed, and the performances of the system are evaluated. The BCM controls doors, mirrors, and windows of the vehicle through the in-vehicle network. To identify all the transmitted and received control messages, a PC connected with the CAN communication protocol behaves as a CAN bus emulator. The control system based upon in-vehicle network improves the system stability and reduces the number of wiring harness. Furthermore it is easy to maintain and simple to add new features because the system is designed based on the standards of RTOS and communication protocol.

Design and Implementation of a CAN Data Analysis Test Bench based on Raspberry Pi

  • Pant, Sudarshan;Lee, Sangdon
    • Journal of Multimedia Information System
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    • 제6권4호
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    • pp.239-244
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    • 2019
  • With the development of Cyber-Physical Systems(CPS), several technologies such as automation control, automotive and intelligent house systems have been developed. To enable communication among various components of such systems, several wired and wireless communication protocols are used. The Controller Area Network(CAN) is one of such wired communication protocols that is popularly used for communication in automobiles and other machinery in the industry. In this paper, we designed and implemented a response time analysis system for CAN communication. The reliable data transfer among various electronic components in a significant time is crucial for the smooth operation of an electric vehicle. Therefore, this system is designed to conveniently analyze the response time of various electronic components of a CAN enabled system. The priority for transmission of the messages in the CAN bus is determined by the message identifier. As the number of nodes increases the transmission of low priority messages is delayed due to the existence of higher priority messages on the bus. We used Raspberry Pi3 and PiCAN2 board to simulate the data transfer for studying the comparative delay in low priority nodes.

Demand-based charging strategy for wireless rechargeable sensor networks

  • Dong, Ying;Wang, Yuhou;Li, Shiyuan;Cui, Mengyao;Wu, Hao
    • ETRI Journal
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    • 제41권3호
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    • pp.326-336
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    • 2019
  • A wireless power transfer technique can solve the power capacity problem in wireless rechargeable sensor networks (WRSNs). The charging strategy is a wide-spread research problem. In this paper, we propose a demand-based charging strategy (DBCS) for WRSNs. We improved the charging programming in four ways: clustering method, selecting to-be-charged nodes, charging path, and charging schedule. First, we proposed a multipoint improved K-means (MIKmeans) clustering algorithm to balance the energy consumption, which can group nodes based on location, residual energy, and historical contribution. Second, the dynamic selection algorithm for charging nodes (DSACN) was proposed to select on-demand charging nodes. Third, we designed simulated annealing based on performance and efficiency (SABPE) to optimize the charging path for a mobile charging vehicle (MCV) and reduce the charging time. Last, we proposed the DBCS to enhance the efficiency of the MCV. Simulations reveal that the strategy can achieve better performance in terms of reducing the charging path, thus increasing communication effectiveness and residual energy utility.

CAN을 이용한 자동차용 Network 구현 (Network Implementation for automobiles using CAN)

  • 허화라
    • 경영과정보연구
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    • 제2권
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    • pp.335-354
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    • 1998
  • In this study I construct CAN(Controller Area Network) for automobiles similar to LAN(Local Area Network) and build communication modules in the major part of an automobile to link several sub-systems. Since each station replaces the communication function of sub-systems and has various types of sensor, actuator, controller, and switch, every information about automobile's status is obtained from the network. The manufactured system showed a superior capability. The following is the contents of study. 1. The definition of communication packet through the analysis of CAN protocol. 2. The Design of modules using micro-controller 80C196CA. 3. The Network configuration.

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온라인 게임을 위한 범용 통신 프로토콜 설계 (A Design of General Communication Protocol for Online Game)

  • 두길수;정성종;안동언
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(3)
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    • pp.233-236
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    • 2001
  • When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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