• Title/Summary/Keyword: C Programming

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C++ for CAD/CAM applications

  • Hwang, Il-Kyu;Park, Bum-Joo;Kim, Deok-Soo
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.58-66
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    • 1994
  • The philosophy of object-oriented has found its role in various applications such as programming languages, databases, distributed systems, etc. Discussed in this paper is an experience of the object-oriented programming technique obtained while developing a particular CAD/CAM system. It has been well-known that the object-oriented programming language has good features enabling the improved reusability and extensibility of an existing code. The features include data abstraction, encapsulation, inheritance, polymorphism, and so on. This paper presents how these features of the object-oriented programming language, C++ in particular, can be applied to the implementation of geometric algorithms as well as graphical user interfaces.

Sparrow: The Source Code Analyzer (스패로우: 소스 코드 분석기)

  • Oh, Hak-Joo;Jung, Young-Bum;Jin, Min-Sik;Kim, Deok-Hwan;Hwang, Yi-Kwon;Park, Dae-Jun;Lee, Hee-Jong;Kong, Soon-Ho;Yi, Kwang-Keun
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06c
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    • pp.500-504
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    • 2007
  • Sparrow(스패로우)는 C/C++로 작성된 프로그램의 메모리 누수와 버퍼오버런 오류를 자동으로 프로그램 실행전에 찾아주는 도구이다. Sparrow는 실제 현장에서 쓰이는 상용 프로그램의 분석에 유용하게 쓰일 수 있도록 제작되었다. 이를 위해 분석기 엔진은 수십만 라인 이상의 소프트웨어를 적절한 시간과 정확도로 분석하기 할 수 있도록 많은 기술이 적용되었다. 또한 사용자의 편의성을 위해 대상 프로그램의 소스 구조를 자동으로 파악하여 분석을 준비하고, 거짓일 가능성이 높은 알람을 미리 제거하며, 발생한 알람의 원인을 설명해 준다. Sparrow로 httpd-2.2.2를 비롯한 오픈 소프트웨어들을 분석한 결과 실제 오류들을 찾아낼 수 있었다.

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Computer Programming Education using App Inventor for Android (안드로이드 앱 인벤터를 활용한 컴퓨터 프로그래밍 교육)

  • Kim, Byungho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.467-472
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    • 2013
  • Many people are showing interest on computing and computer programming ever as much as the smartphone become more popular. Computer programming languages, however, like Java or C++ being used to teach freshmen in computer science-related majors as the first programming language they will study are so difficult to understand. In this paper, we proposed a short-term curriculum for teaching computer programming using App Inventor for Android to freshmen students major in computer science as the first programming language they will study, which can encourage their interest in computer programming. According to survey from students participated in actual teaching, we found that the proposed curriculum can contribute to increase their interest on computer programming and even self-confidence on development of applications for smarphone.

A Study on An Intelligent Wireless Sensor Programming (지능형 무선센서 프로그래밍에 대한 고찰)

  • Kim, Jin-Whan;Kim, Kwang-Baek;Cho, Jae-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.572-574
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    • 2011
  • This paper is a research on an operating system(TinyOS) and nesC programming methods. TinyOS is being used for development of USN in many domestic/foreign research institutes, universities and companies. We are describing about the TinyOS and nesC programming methods and characteristics.

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A Case Study on Utilizing Open-Source Software SDL in C Programming Language Learning (C 프로그래밍 언어 학습에 공개 소스 소프트웨어 SDL 활용 사례 연구)

  • Kim, Sung Deuk
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.1-10
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    • 2022
  • Learning C programming language in electronics education is an important basic education course for understanding computer programming and acquiring the ability to use microprocessors in embedded systems. In order to focus on understanding basic grammar and algorithms, it is a common teaching method to write programs based on C standard library functions in the console window and learn theory and practice in parallel. However, if a student wants to start a project activity or go to a deeper stage after acquiring some basic knowledge of the C language, using only the C standard library function in the console window limits what a student can express or control with the C program. For the purpose of making it easier for a student to use graphics or multimedia resources and increase educational value, this paper studies a case of applying Simple DirectMedia Layer (SDL), an open source software, into the C programming language learning process. The SDL-based programming course applied after completing the basic programming curriculum performed in the console window is introduced, and the educational value is evaluated through a survey. As a result, more than 56% of the respondents expressed positive opinions in terms of improved application ability, stimulating interest, and overall usefulness, and less than 4% of them had negative opinions.

Measuring the Effectiveness of Teaching Introductory Programming Using LEGO Mindstorms Robots (레고 마인드스톰 로봇을 이용한 프로그래밍 입문 교육의 효과 측정)

  • Kim, Tae-Hee;Kang, Moon-Seol
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.159-173
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    • 2010
  • It is difficult for us to teach the introduction course of programming to beginners just starting their college life. What is particularly hard to do is to provide them with learning motivation so that the freshmen can be easily and rapidly adapted to programming work and to enhance their will to learn. In this paper, we suggest a method to apply LEGO Mindstorms robot to the introduction course of programming in purpose to allow programming beginners to be motivated and have higher will to learn so that they can receive programming education easily and joyfully. This paper attempts to find reasonable methods for improvement which can help programming beginners to be motivated and encouraged to learn in the course of C programming education and can facilitate learning effects as well, and conducts education using LEGO Mindstorms robot as a way to solve problems like students' low interest or will to learn. According to the result of providing the freshmen with the introduction course of C programming to which the suggested method was applied, it was found that their academic achievement in programming education enhanced through their increased motivation and will to learn programming. This result shows that students' interest, motivation, and will to learn the subject are statistically significant improvement through the course that employs LEGO Mindstorms robot.

An Interactive Multi-View Visual Programming Environment for C++ (C++를 위한 대화식 다중 뷰 시각 프로그래밍 환경)

  • Ryu, Cheon-Yeol;Jeong, Geun-Ho;Yu, Jae-U;Song, Hu-Bong
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.746-756
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    • 1995
  • This paper describes the intractive visual programming environment using multi-view which shows the tools of visualization for called and the visualizations for called member-function flow in C++ language. This research defines new visual symbols for class and constructs interactive visual programming environment of various views by using visual symbols. Our proposed interactive multi-view visual programming environment can represent visualization for representation of class and execution relationships between objects in the object-oriented language, which is easy to understand the structure of object-oriented program, therefore our proposed interactive visual programming environment enables easy program development, and can use of education and trainning for beginner in useful.

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A Case Study of Puzzle Solving Applied to Programming Practice

  • Kang, Dae-Ki
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.3-6
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    • 2010
  • In this paper, we report a case study of applying puzzle solving as a programming practice. There are many students, who have attended computer programming language courses, have had difficulties in accomplishing the course assignments. It is because just following and citing the programming language course materials is not sufficient for constructing computer programs. Many professional developers have stated that computer programming for small problems is an art of puzzle solving, where developing enterprise-size computer programming projects involves architectural insights which are already dealt in software engineering literatures. Following those backgrounds, we have explored the applicability of puzzle solving in a C++ object oriented programming course and have reported the results. The experimental results show that puzzle solving is effective to the students who are interested in computer programming and have at least beginner-level knowledge and expertise, but it turned out that puzzle solving assignments still does not draw much attention of the students who are not seriously interested in computer programming.

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Design and Implementation of Preprocessor for Educational Hangul C Programming Language (교육용 한글 C 프로그래밍 언어 사전처리기의 설계 및 구현)

  • 김창희;이상락;홍성수;심재홍
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.2
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    • pp.239-249
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    • 1993
  • In this paper, we present a design and implementation of Hangul C Programming language corresponding to Turbo C. The instruction of Hangul C were selected to be easily understood by elementary middle, high school students, and DOS commands and error message were translated into the Hangul.

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