• Title/Summary/Keyword: Buttons

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Usability Improvement for the Speech Interface of Mobile Phones While Driving (운전 상황에서 휴대폰 음성인터페이스의 사용성 향상에 관한 연구)

  • Kang, Yun-Hwan;Jeong, Seong-Wook;Jung, Ga-Hun;Choi, Jae-Ho;Jung, Eui-S.
    • Journal of Korean Institute of Industrial Engineers
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    • v.35 no.1
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    • pp.109-118
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    • 2009
  • While driving, the manual use of a mobile phone is heavily restricted due to the interference with the primary driving task. An alternative would be the use of speech interface. The current study aims to provide a guideline to implementation of a speech interface to the mobile phone. To do so, an expert evaluation was made and it revealed that a speech interface requires less workload, less performance degradation of the driving task than that of the keypad interface. To make speech interfaces more usable, new improvements are suggested. Subjective workload can be reduced and user satisfaction can be improved without degrading the primary task performance, for instance, by letting the user interrupt the speech of the phone, eliminating the repetitive words, letting the user know clearly what makes an error, providing a way to go back to the previous state, reducing the usage of keypad buttons and reducing the amount of the information on the screen.

A Study on the Application of Knit Materials Woman's Han-bok Design (니트 소재를 활용한 여자한복 디자인 연구)

  • Kim, Hyun-Sook;An, Myung-Sook
    • Journal of the Korean Home Economics Association
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    • v.46 no.2
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    • pp.127-135
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    • 2008
  • The study purpose was to increase Han-bok's convenience by changing materials while maintaining keep the traditional Han-bok style. For this purpose we surveyed actual Han-Bok wearers about the inconveniences of its form and design by combining knit with Han-bok. On the basis of this survey, we present a practical design for use in daily fife. Responding to the question about Jeo-Go-Ri(jacket), most respondents preferred a Han-bok which stressed elasticity by utilizing knit on Jeo-Go-Ri's front and back body line(JD1, JD4). For the question about ann holes, most respondents liked a design which substituted knit materials for Sam-hoi-jang(colorful strips) to ensure ease of use and shorten both the width and length of the breast-tie(JD2, JD3). For the sleeve edge, they preferred a design which solved the difficulties of rolling up the sleeve when working ($JD2{\sim}JD5$). Regarding the most inconvenient aspect of wearing Chi-mas(skirts), the respondents indicated tightening of the breast and an uncomfortable feeling due to the skirt length. This suggested that the waist of the vest should be lengthened to avoid the feeling of pressure(CD2, CD5). Regarding changes to the skirt shape the respondents preferred buttons and hooks rather than using skirt strings(CD4, CD5).

Digilog Book: Augmented Reality based Temple Bell Experience (디지로그 북: 증강현실 기반 범종 체험)

  • Ha, Tae-Jin;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.456-460
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    • 2008
  • Digilog Book lets users feel analog book and digital contents by combining each advantage of analog sensibility and digital sensation. This paper mentions about technical details for implementing an example of Digilog book: a temple bell experience system. Our system includes providing multisensory feedback to users, substituting fiducial marker with figure marker, presenting visual effect when a temple bell appearing on a 2D plane, pushing augmented buttons using bare fingers for observation of the bell, and lastly pointing a specific part of the bell for obtaining description on that part. The implemented temple bell experience system can motivate users to experience cultural heritages of our country as educational contents.

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Actual Clothing Conditions for the Elderly Contributing to the Improvement of ADL Level (일상생활 수준 향상에 기여하는 실버웨어 제작을 위한 설문조사 연구)

  • Bang, Ha Yeon;Kim, Hee Eun
    • Fashion & Textile Research Journal
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    • v.15 no.1
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    • pp.147-155
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    • 2013
  • The demand to complement the elderly body shape with comfortable clothing has greatly increased with the growing elderly population and their improved social-economic level. However, apparel industries have not provided significant production and sale strategies that reflect and consider elderly body shape characteristics. This study investigated the demand and complaints of current silver wear. This study was conducted on 100 elderly people 65 and over. The questionnaires were composed of Korean Activities of Daily Living (K-ADL) that reflect the general characteristics of the respondents related to clothing (clothing requirements and demands) and free comments on each question. Subsequently, we found that the most uncomfortable clothing parts were 'sleeve length' and 'crotch' in women and 'neck circumference' and 'pocket' in men when wearing shirts and pants respectively. Respondents felt that the button and zipper knob sizes were too small with the buttons too numerous. The results suggest that we should consider body shape changes caused by aging in order to develop elderly clothing patterns to improve the level of ADL. We anticipate apparel industries for the elderly to expand due to the rapid increase in the elderly population.

Design guides for enhancing finger tactile recognition of plastic icon shapes (플라스틱 아이콘 형상의 손가락 촉지각률 향상을 위한 설계 가이드)

  • Kim, Huhn;Lee, Won Y.
    • Design & Manufacturing
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    • v.6 no.2
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    • pp.59-63
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    • 2012
  • In various industries, tactile recognition has been one of the important ways in displaying information because peoples like to touch and feel. Especially, how much the tactile information is efficiently recognizable is crucial for visually impaired persons in their daily lifes. However, existing design guidelines are insufficient to lead good tactile recognition. In this study, an experiment was performed to investigate proper tactile shapes (relievo / intaglio vs. filled / unfilled), sizes and depths for efficient tactile recognition. Moreover, this study scrutinized whether the recognition speed or error was varied depending on the type of displayed symbols (open vs. closed types) in tactile. The experimental results revealed that the 'relieve-filled' shape type was more rapidly recognizable than the other shapes, and the 'closed' type symbols (e.g., ${\square }$. ${\bigcirc}$) were more robustly recognizable than the 'open' type symbols (e.g, +, ^). Several design guidelines were presented based on the results. These guidelines can be applied to the design of tactile buttons in the devices that users should control them without visual attention, such as car steering wheels or MP3 players.

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A Study on the LED Button Guide to improve the IPTV's Usability (IPTV 사용성 향상을 위한 LED 버튼 가이드)

  • Kim, Sung-Hee;Kim, You-Min;Jung, Jae-Wook;Lee, Dong-Wook;Ryu, Won;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.933-937
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    • 2009
  • The IPTV which was commercialized and is being serviced to customers at present has a complicated GUI (Graphical User Interface) to provide two-way services and a remote control containing more than 40 buttons unlike the conventional TV. Accordingly, the remote control becomes one of the causes that make the usability of the IPTV worsen. In this paper, we suggest a LED button guide system as a solution to improve a usability of the IPTV, and analyze the effects of the interface obtained from the user evaluation on the user action.

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Design and Implementation of Order Settlement System Using Artificial Intelligence Speaker (인공지능 스피커를 활용한 주문결제 시스템의 설계 및 구현)

  • Kim, Dong-Hyun;Choi, Byung-Hyun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1181-1186
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    • 2019
  • Recently, we have been able to quickly order and pay with kiosks even at fast food restaurants, small private restaurants and cafes. However, people with disabilities who are uncomfortable with their arms and who are sitting in wheelchairs are difficult to use by pressing graphical buttons to use kiosks. Older people also feel uncomfortable to use kiosks because of their cognitive abilities to accept new information as they get older. In this paper, to solve this problem, we design and implement a order-payment system to add the voice command element of the AI speaker to the visual command element when the user interacts with the kiosk.

A Study on Elderly Households′ Needs for Affordance of Interior Design (재가노인 단독세대의 실내디자인 지원성에 관한 요구 -광주광역시 노인을 중심으로 -)

  • Moon Hee-Jeong;Kim Mi-Hee
    • Journal of the Korean housing association
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    • v.15 no.4
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    • pp.65-74
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    • 2004
  • As the advent of an aging society, housing for the elderly has been of great concern. Because the majority of the elderly prefers living in their own familiar homes rather than moving to new ones, this study is concerned with the ways use and maintenance of the existing houses from the viewpoint of their independent living. The data was analyzed with frequency, percentage, mean, correlation, and multiple regression by using the SPSS 10.0 for Windows. The findings from the study were: Needs for Affordance of interior design(AID) were required slightly above the average. Among the items of AID, physiological maintenance was the most demanding, and social facilitation, behavioral facilitation, and perceptual maintenance were sequentially followed in the level of needs. The elements that should be considered in housing environment plans for the elderly household ire: (a) use of slip-proof tiles for the floor of the bathroom, (b) installation of safety bars in the bathroom, and (c) installation of emergency buttons. It also turned out that educational levels and health status were the most significant factors on the needs for AID.

A Study about Fitting of Children's Ready-to-Wear Clothing (학령기 아동의 기성복 치수 적합성에 관한 연구)

  • Yi, Gyoung-Nam;Hahm, Ock-Sang
    • Fashion & Textile Research Journal
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    • v.2 no.2
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    • pp.138-145
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    • 2000
  • The problem of fitting of children's clothing was researched through survey papers. The survey subjects were the mothers of elementary school students (grade 1 6) and the appropriateness of size, satisfaction with size, and fittings were asked. The survey area was divided into urban and rural areas. The following is the result: The children's clothing was mostly purchased in stores that carry lower-middle price range. The elements considered upon purchase were in the order of price, size, color and patterns. The frequency of purchase is 2 outfits a year, and the highest rate purchase was shown during the change of seasons. The size was picked through trying on the garment. The preferred indication of size was the one marked according to body size. The most popular size upon purchase was one size bigger than the proper fitting size. Mothers want their children to be able to wear one outfit for two years and actually children were able to wear them for two years. The highest degree of satisfaction upon proper fitting was bust girth and shoulder breath. The most frequent reason for a new purchase is the length. The most frequent dissatisfaction is the way buttons are sowed on.

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Object-Oriented Stereotactic Radiosurgery Planning System (객체 지향 개념을 이용한 뇌정위 방사선 수술 계획 시스템)

  • Park, S.H.;Suh, T.S.;Suh, D.Y.;Kang, W.S.;Ha, S.H.;Kim, I.H.;Park, C.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.12
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    • pp.85-87
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    • 1994
  • In this paper, we present an object-oriented stereotactic radiosurgery planning system, which accepts medical images such as CT and angiography, transforms the coordinates to a reference frame coordinate, calculates dose distributions, and finally displays isodose curves over the images. The user finds an adequate one for radiosurgeries after performing computer simulations on different treatment parameter sets. The object-oriented design concept was fully applied to the system composed of seven manager objects of different classes: a patient information manager, a user-interface manager, a coordinate transformation manager, a blackboard manager, a dose calculation manager, an isodose curve display manager, and a report manager. All the user interactions are carried out through the use of mouse buttons. The performance of the system was verified by four physicians and two medical physicists, and now is being used in two clinical sites.

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