• Title/Summary/Keyword: Building User

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A method for discrete event simulation and building information modelling integration using a game engine

  • Sandoval, Carlos A. Osorio;Tizani, Walid;Koch, Christian
    • Advances in Computational Design
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    • v.3 no.4
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    • pp.405-418
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    • 2018
  • Building Information Modelling (BIM) and Discrete Event Simulation (DES) are tools widely used in the context of the construction industry. While BIM is used to represent the physical and functional characteristics of a facility, DES models are used to represent its construction process. Integrating both is beneficial to those interested in the field of construction management since it has many potential applications. Game engines provide a human navigable 3D virtual environment in which the integrated BIM and DES models can be visualised and interacted with. This paper reports the experience obtained while developing a simulator prototype which integrates a BIM and a DES model of a single construction activity within a commercial game engine. The simulator prototype allows the user to visualise how the duration of the construction activity is affected by different input parameters interactively. It provides an environment to conduct DES studies using the user's own BIM models. This approach could increase the use of DES technologies in the context of construction management and engineering outside the research community. The presented work is the first step towards the development of a serious game for construction management education and was carried out to determine the suitable IT tools for its development.

Coordinated Multi-Point Communications with Channel Selection for In-building Small-cell Networks (건물 내 스몰셀 네트워크에서 채널 선택 기반 다중점 협력통신)

  • Ban, Ilhak;Kim, Se-Jin
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.9-15
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    • 2022
  • This paper proposes a coordinated multi-point communication (CoMP) method with channel selection to improve performance of a macro user equipment (MUE) in a dense small-cell network environment in a building located within coverage of a macro base station (MBS). In the proposed CoMP method, in order to improve the performance of the MUE located in the building, A small-cell base station (SBS) selects a channel with lower interference to the neighboring MUE and transmits appropriate signals to the MUE requiring CoMP. Simulation results show that the proposed CoMP method improves the performance of the MUE by up to 164% and 51%, respectivley, compared to a random channel allocation based traditional SBS network and CoMP method.

User Requirement Analysis of Photovoltaic Equipment for Detached Houses (단독주택용 태양광발전설비의 사용자 요구사항 분석)

  • Kang, Seok-Hwa;Kim, Jae-Yeob
    • Journal of the Korea Institute of Building Construction
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    • v.14 no.6
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    • pp.623-629
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    • 2014
  • The purpose of this study is to analyze user requirements of photovoltaic generating facilities for detached houses. For the analysis, 202 households that installed photovoltaic generating facilities to conduct a survey. According to the survey results, users mainly demanded 'Reduction in self-burden amount' and 'Maintenance Services.' In addition, when conducting 'Education for photovoltaic generating facilities', they highly wanted to participated in it. Results on the installation status of photovoltaic generating facilities are as follows: Of locations where photovoltaic generating facilities are installed, the most households installed them on the roof, 54%. As for the angle in which photovoltaic module is installed, the range of $25{\sim}35^{\circ}$ was the most common and in the case of installation direction, southern exposure accounted for the rate of 93%. The monthly average generation of households surveyed is approximately 320kWh. Research on technology and policy to address user requirements shown in this study is deemed necessary in the future.

A Study on the Satisfaction Analysis of Smart Traffic Safety Systems using Importance-Performance Analysis (IPA를 이용한 스마트 교통안전 시스템의 만족도 분석 연구)

  • Kiman Hong;Jonghoon Kim;Jungah Ha;Gwangho Kim;Jonghoon Kim
    • Journal of the Society of Disaster Information
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    • v.18 no.4
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    • pp.754-768
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    • 2022
  • Purpose: The purpose of this study is to derive improvements through user satisfaction analysis for the smart traffic safety system being applied to improve traffic safety. Method: A survey-based IPA analysis was used to derive system and service improvements for groups of drivers and pedestrians. Result: As a result of the analysis, both drivers and pedestrian groups showed that Quadrant 1(Keep up the Good Work) was 'Perception of risk information', and Quadrant 3(Low Priority) was 'Reliability of warning information'. On the other hand, 'AI display suitability', which was analyzed as Quadrant 1(Keep up the Good Work) in the driver group, was found to be Quadrant 3(Low priority) in the pedestrian group. Conclusion: Satisfaction factors for smart pedestrian safety systems may vary depending on users, and it is judged that user-centered system construction and service provision are necessary.

3D Virtual Building Technic using Pattern (패턴을 이용한 3D 가상 건축 기술)

  • Han, Jung-Soo;Kim, Gui-Jung
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.66-72
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    • 2010
  • This paper is focus on 3D virtual building design technic that construction materials are showed by components and these components are part of patterns, and building design using pattern is possible. To use this technique in process of construction, design, analysis, change, assembly, etc, we will develop flexible building design system that it supports efficient building change and low cost by construction design simulation. Specially also the designer and the user use a pattern and easily will be able to change the building and according to change pattern information of the materials, design of the buildings which are changed creates automatic. Also we will implement knowledge retrieval engine which is necessary to personal skill or visualization.

Building Trust in Smartphone Environment -Focused on the Undergraduate Students in Busan- (스마트폰 환경에서의 신뢰 구축 형성 -부산지역 대학생을 중심으로-)

  • Choi, Yoo-Jung;Cho, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.352-362
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    • 2012
  • Recently, the number of smartphone user is increasing fast, and many companies provide various mobile applications. However, not all applications remain at the smartphones, they could be deleted easily if users don't trust them. Therefore in this study, we try to develop the model of building trust to use the smartphone applications and examines the influences of ease of use, usefulness, enjoyment on user satisfaction and trust. For this study the 221 sets of data collected, who use the smartphones, were tested against the model using PLS 2.0. The results of this study are as follows. First, perceived ease of use had an effect on usefulness and enjoyment. Second, usefulness and enjoyment had an effect on user satisfaction and trust. We can derive the factors which affect building trust in smartphone applications through this study, and provide a guideline to mobile application vendors and providers.

A detailed information browsing as a standard of the hierarchical structure on 3D national treasure building (3D 건조물 문화재의 계층적 구조를 기반으로 한 상세정보브라우징)

  • Jung, jung-il;Cho, Jin-so
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.816-821
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    • 2009
  • In this paper, I would like to talk about a step by step detailed information browsing which is founded on hierarchical structure for offering suitable information about the mass 3D data of a national treasure building to user as a standard of the visual distance. A step by step detailed information of the national treasure building of gigantic proportions offers a process of detailed information browsing which decided suitable hierarchical structure as considering of the preprocessing procedure which produces hierarchical structure and a visual distance of user. In the preprocessing procedure, 3D data is divided and controlled by optimized spacial structures. The relevance connection between the inner spacial surface is then examined and reconfigured in order to prevent holes or distortions. Finally, relative information data is created. In detailed information browsing, by examining the visual distance between model and user, then by browsing proper step of data, suitable level model data can be provided to the users in accordance with the position of observation.

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Image Matching-based Mobile Application Providing Indoor Place Information (영상 매칭 기반 실내 장소 안내 모바일 어플리케이션)

  • Ko, Seung Hee;Yang, Mi Hyun;Oh, Seung Hyeon;Hong, Sung Ho;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1424-1432
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    • 2016
  • A person often needs to visit a facility that have not been visited before. In this case, it is necessary to easily identify the building in which the facility is located. Indoor navigation is also important, as the person may get lost due to the complex structure of buildings. To solve these problems, this paper presents a mobile application which provides a user with indoor place information and indoor navigation. A user is requested to take a photograph of a building of interest or of the current location. Then, the proposed application identifies the building of interest or the current location of the user by utilizing an image matching technique. For fast matching, database filtering by using GPS/magnetometer data and pre-extraction of features for images in the database are utilized. In case of indoor navigation, the application provides the actual images of check points as well as the moving direction. Simulation results show that the proposed system successfully identifies the location of users and provides place information and indoor navigation.

A Study on Applied Elements fo the Extension of User Experience in Digital Space (디지털 공간에서 나타나는 사용자 경험의 확장을 위한 적용 요소에 관한 연구)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.23 no.1
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    • pp.52-60
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    • 2014
  • The purpose of this study is to analyze about the extension of user experience in the digital space. Through the digital technology and virtual space, the city's new environment is being changed. it makes people activate their aesthetic experience. Simultaneously, it elevates satisfaction levels regarding people's aesthetic experience. Research methods and settings of the range to study on the Extension of User Experience are as follows: First, establish digital space's characteristics comparing digital space at the structural change-points in modern society. Second, experience's approch way through the digital media in the contemporary space. And understand the concept about a variety of User Experience. Third. to classify the elements of access control for the user experience. Experience is being expanded through the generation process. Fourth, investigate analysis of the case studies, focused on the architecture and space design_Media installations that appear in the city park, the city's landmark buildings facade, the building facade by offering commercially applied for brand marketing_ announced through the media recently. Also, it is to look at the physical elements through digital media and to analyze the applicability of the public space. Therefore, the new approach to digital implementation shall be determined by looking in the direction of the user approaches.

Implementation of Wireless Network simulator considering a User's Call Characteristics (사용자 통화 특성을 고려한 무선 네트워크 시뮬레이터 구현)

  • Yoon, Young Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.107-115
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    • 2009
  • Traditionally, simulation method is used to test and evaluate the performance of communication protocol or functional elements for mobile communication service. In this paper, wireless network simulator is implemented using the C++ object-oriented programming language. This simulator can simulate wireless data services, like as ad-hoc networks, by considering the user's mobility. In this paper, the simulator includes network traffic model to reflect wireless data service and traffic source model to represent a user's mobility similar to real service environment and traffic characteristics can be reflected on the simulation, and also more accurate simulation results can be got through that. In addition, by using object-oriented techniques, new service feature or environment can be easily added or changed so that the developed mobile communication simulator can reflect the real service environment all the time. This simulator can be used in adjusting the characteristics of wireless data hosts following the mobility of the user, and also can be used in building new wireless ad-hoc network routing protocols.