• Title/Summary/Keyword: Broadcasting music

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Strategies for Promoting the Korean Jazz Club (한국 재즈 클럽의 활성화 방안)

  • Jang, Moon-Kweon
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.107-115
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    • 2019
  • The roots of modern popular music have evolved from blues and jazz music. But now, due to various multimedia developments and the expansion of the online industry, these traditional music is gradually being shunned by the public. When measuring a nation's cultural scale, it does not value only a few genres of popular music. In many advanced countries, music, which has basic artistic value, is trying to support and grow more base expansion in government and businesses, and to meet the needs of consumers. At this time, local jazz and jazz clubs are gradually losing ground, out of dance, rock and ballad music. Everyone should recognize that it is not just a genre of music that is alienated from the trend of the times, but an important part of cultural art that we should develop and nurture systematically. And it should be handled by more media and recognized by the public. Although it is a small market, this paper analyzes the development of jazz music in Korea and various factors that jazz clubs can establish as part of the music industry through analysis of Korean jazz clubs. The artistry and popularity of jazz music, the development of music education programs, the revitalization of government-led performances and the operation of concert halls differentiated from those of broadcasting media will eventually lead to the development of jazz clubs due to the rise of many jazz music lovers. It is also hoped that through the direction of development, we will be able to succeed as a major part of pop culture.

Implementation of real time VJing responding to user's motion

  • Jung, Haehyun;Kim, Hyunggi
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.41-50
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    • 2015
  • As various media have developed in modern society, frequency of use of interactive media has increased which makes interactive function that uses and handles projection mapping and LED screen in set design of broadcasting, concert, play, musical and EDM(Electronic dance music) in real time possible. Development of various media led today's viewers to have higher cultural desire and the need of various interactive performance contents to receive more attention.[1]. This thesis implemented real time VJing that responds to user's motion based on existing H/W by utilizing real time interactive elements.

Adaptive TCX Windowing Technology for Unified Structure MPEG-D USAC

  • Lee, Tae-Jin;Beack, Seung-Kwon;Kang, Kyeong-Ok;Kim, Whan-Woo
    • ETRI Journal
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    • v.34 no.3
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    • pp.474-477
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    • 2012
  • The MPEG-D unified speech and audio coding (USAC) standardization process was initiated by MPEG to develop an audio codec that is able to provide consistent quality for mixed speech and music contents. The current USAC reference model structure consists of frequency domain (FD) and linear prediction domain (LPD) core modules and is controlled using a signal classifier tool. In this letter, we propose an LPD single-mode USAC structure using an adaptive widowing-based transform-coded excitation module. We tested our system using official test items for all mono-evaluation modes. The results of the experiment show that the objective and subjective performances of the proposed single-mode USAC system are better than those of the FD/LPD dual-mode USAC system.

Functional Analysis of Music Used in Film

BER performance analysis by angle spreading effect in the DoA estimation and beam-forming using 3D phase array antenna (3D 위상 배열 안테나를 이용한 DoA 추정과 빔 형성시 각도 퍼짐에 의한 BER 성능 분석)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.137-144
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    • 2009
  • This paper deals with the performance comparison of jammer signal's angle spreading in the beamforming after the estimation of direction of arrival using 3D array antenna basis of the GPS signal. After the estimation of direction of arrival using array antenna, the beamforming is need for the direction of arrival by spatial filtering and the other direction are nulling for reducing intererence signal, it is possible to improving the received signal strength and quality. But we obtains the degraded performance by the angle spreading due to the multi-jammer signal in this process. In this paper, the MUSIC and LCMV algorithms are applied for the estimating the direction of arrival and for beamforming using the 5 types of 3D array antenna. we performs the comparison of performance by calculating the bit error rate applying the BPSK modem and the varying the azimuth and elevation angle of incoming jammer signal. As a result of simulation, the Curved (B) type 3D array antenna has a more better performance compared to the other type antenna.

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Digital Contents Application using Intelligence (지능을 이용한 디지털 콘텐츠 응용)

  • Kim, Man-Ki;Hong, You-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.65-71
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    • 2009
  • The end of the 1990s due to the rapid development of Internet communications and two-way communication advertising, public relations, online music, video, movies, e-Book, and distribution of digital content is actively underway. The combination of Internet and TV, as well as born of IPTV and interactive digital content industry's future has become a key industry. However, these two-way communication that illegal adult sites, illegal Bulletin, illegal Ads, PR, shopping mall, illegal music copying, video replication, such as negative due to the emergence of IPTV and is always around us and should be recognized. For example, on the Internet, which has been operating in the ocean sounds from the music copyright issue, the prosecution decided to prosecute because of the digital cultural content, copyright issues has become an important issue. Status and issues of this paper to learn the digital content, using intelligence to solve these problems, two-way communication advertising, public relations and practice of digital content, practices and courses of students vulnerable to offers for the analysis simulation.

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A study on the DoA Estimation Prformance of Interference Signal in W-CDMA using 3D Adaptive Array Antenna (W-CDMA에서 3차원 적응 배열 안테나를 이용한 방해 신호의 도래각 추정 성능에 관한 연구)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.11-17
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    • 2009
  • This paper deals with the estimation performance DoA (Direction of Arrival) using the 3D adaptive array antenna in W-CDMA signal. For this, we proposed the 5 types of 3D array antenna, and appied for the MUSIC in order to the estimation of DoA algorithm for that antenna, commonly, then the DoA estimation error was used for the estimation performance. In the mobile communication and radio positioning service, performing the spatial filtering after the DoA estimation in array antenna, the quality of receiving signal can improve by the nulling or minimization of interfering signal which is from the undesired direction and the forming of beam which is from the desired direction. The result of DoA estimation and the DoA estimation error by varying the signal to noise ration and the number of interfering signal and power of each type antenna was calculated by computer simulation. As a result of simulation, the other propose antenna has good performance excluding the stack 3D antenna in DoA estimation and the Curved-B type antenna has more superior performance when increasing the number of interfering signal and power in the DoA estimation error.

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A Study on the Implementation of Nanta Music using a Haptic Device in Virtual Reality (가상현실에서 Haptic 디바이스를 활용한 난타 음악 구현에 관한 연구)

  • Ko, Young-Hyuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.125-130
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    • 2011
  • This paper investigates the possibility of exploiting haptic force-feedback technology for interacting with Nanta music. We use VR technologies including touch processing technologies and haptic devices to offer touch of cylinder objects and cup object to users. Haptic device is used to implement touch model in VR space. Matlab/Simulink and proSENCE Virtual Touch Toolbox of Handshake Inc. for experiment, are used as programing tools. Function needed to describe the movement of x, y, and z axis respectively are applied to delineate the natural movement of water in cup object modeled with 3D. A certain amount of water in cup object has the difference of sounds. In experiment, to perceive the appearance of 3D object by touch and to feel the tactile by touch are conducted with the effect of sound on Haptic perception. We also verify that it is possible to develop games or contents in VR space by using point.

A study on the regulation of the similar transmission service of digital music (디지털 음원 유사전송 서비스의 규제 방안 연구)

  • Yu, Seung-Jun;Lee, Hwan-soo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.4
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    • pp.151-160
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    • 2018
  • The development of digital technology and the Internet has brought about a great change in the content industry. In order to keep pace with these changes, the copyright law has undergone several revisions, and the concept of "digital sound transmission" was introduced in the 2006 revision. However, in the current law, digital audio transmission is problematic in that the criteria for distinguishing between broadcasting and transmission is abstract and unclear. This ambiguity makes it difficult to judge the legal status of new music webcasting service such as "Free Litsen". Although these services are positioned as digital audion transmission, they have created a new concept of pseudo transmission because of its similarity to the audio transmission in its convenience and utility. These problems stem from the imbalance of between the development of technology and the legal system, so the change of the legal system is inevitable. Thus, this study discusses US copyright law and related cases, and then suggests solutions for pseudo transmission problems. This study suggests legislative criteria for pseudo transmission problems and legislative measures that can reduce the actual damage to the music market.

Enhanced Resolution of Spatially Close Incoherent Sources using Virtually Expanded Arrays (가상 확장된 배열 안테나를 이용한 근접 입사신호의 분해능 향상 기법)

  • Kim, Young-Su;Kang, Heung-Yong;Kim, Chang-Joo
    • Journal of Advanced Navigation Technology
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    • v.6 no.3
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    • pp.181-187
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    • 2002
  • In this paper, we propose a resolution enhancement method for estimating direction-of-arrival(DOA) of narrowband incoherent signals incident on a general array. The resolution of DOA algorithm is dependent on the aperture size of antenna array. But it is very impractical to increase the physical size of antenna array in real environment. We propose the method that improves resolution performance by virtually expanding the sensor spacing of original antenna array and then averaging the spatial spectrum of each virtual array which has a different aperture size. Superior resolution capabilities achieved with this method are shown by simulation results in comparison with the standard MUSIC for incoherent signals incident on a uniform circular array.

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