• Title/Summary/Keyword: Broadcasting Programming

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Performance Comparison of Parallel Programming Frameworks in Digital Image Transformation

  • Shin, Woochang
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.1-7
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    • 2019
  • Previously, parallel computing was mainly used in areas requiring high computing performance, but nowadays, multicore CPUs and GPUs have become widespread, and parallel programming advantages can be obtained even in a PC environment. Various parallel programming frameworks using multicore CPUs such as OpenMP and PPL have been announced. Nvidia and AMD have developed parallel programming platforms and APIs for program developers to take advantage of multicore GPUs on their graphics cards. In this paper, we develop digital image transformation programs that runs on each of the major parallel programming frameworks, and measure the execution time. We analyze the characteristics of each framework through the execution time comparison. Also a constant K indicating the ratio of program execution time between different parallel computing environments is presented. Using this, it is possible to predict rough execution time without implementing a parallel program.

Performance Comparison of Sensor-Programming Schemes According to the Shapes of Obstacles

  • Chung, Jong-In;Chae, Yi-Geun
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.56-62
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    • 2021
  • MSRDS(Microsoft Robotics Developer Studio) provides the ability to simulate these technologies. SPL(Simple Programming Language) of MSRDS provides many functions for sensor programming to control autonomous robots. Sensor programming in SPL can be implemented in two types of schemes: procedure sensor notification and while-loop schemes. We considered the three programming schemes to control the robot movement after studying the advantages and disadvantages of the sensor notification procedure and the while-loop scheme. We also created simulation environments to evaluate the performance of the three considered schemes when applied to four different mazes. The simulation environment consisted of a maze and a robot with the most powerful sensor, i.e., the LRF(Laser Range Finder) sensor. We measured the required travel time and robot actions (number of turns and number of collisions) needed to escape the maze and compared the performance outcomes of the three considered schemes in the four different mazes.

The Implementation of Recording and Replaying System and Its Device Driver Programming (HDD를 이용한 저장ㆍ재생기의 구현 및 디바이스 드라이버 프로그래밍)

  • 최효정;이중호;김대진
    • Proceedings of the IEEK Conference
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    • 2003.11c
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    • pp.382-385
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    • 2003
  • Introduction of digital broadcasting service does not only mean the change of information transmission method but also the change of total broadcasting system. In past day, Television was only received one-sided information from broadcasting station, but digital broadcasting means that digital television becomes the most important means of information transmission by the introduction of new programming, lots of channels, data service, multi communication. In the age of the digital broadcasting, the recording and replay medium's interest is getting higher. The medium is able to record more than 24 hours' digital broadcasting programs without additional tapes. In this paper the recording and replay device using HDD was implemented and device driver based on linux was programmed. It has Intel PXA250 processor and hard disk is used as storage equipment. And transport Stream is saved on hard disk through PXA250's data bus. FIFO is added to solve the different saving speed and FPGA is also added to display the saved data.

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Optimizing delivery routing problem for logistics companies based on Integer Linear Programming method

  • Cao, Ngoc-Anh;Phan, Thanh-Hang;Chinh, Nguyen Thi;Tran, Duc-Quynh;Nguyen, Ha-Nam;Trang, Ngo-Thi-Thu;Choi, Gyoo-Seok
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.212-221
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    • 2022
  • Currently, issues related to freight at Vietnamese logistics companies are becoming more and more urgent because of typical problems in Vietnam such as traffic, infrastructure, and application of information technology. This problem has been studied by applying many different approaches such as Integer Programming (LP), Mixed Integer Programming (MIP), hybrid, meta search, … In this paper, we applied the ILP model in order to deal with the VRP problem in a small size logistics company which is very popular in Vietnam. The experiments showed promising results with some optimal solutions with some small extra costs.

A Study on the Co-relationship between Programming Ratio of Animation and the Preference of Broadcasting Channel : Focusing on the Programming Ratio of Terrestrial Broadcasting in the 1980s (방송채널의 애니메이션 편성비율과 선호채널이미지 축적간의 상관관계 연구 : 1980년대 지상파 방송채널 애니메이션 편성비율을 중심으로)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.13
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    • pp.211-221
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    • 2008
  • Animation programs are regarded as bad genre in the aspect of advertisement revenues due to relative low viewing ratios. But programming of animation can be considered positively in the aspect of channel loyalty and preference. This study is based on the assumption that if the scheduling of animation genres could bring out the improvement of channel image of broadcasting stations in the long term, the terrestrial broadcasters could reconsider the increase of animation programs. The research questions of this study are as follows: 1. What is the relationship between the programming ratio of animation genres and the concentration of viewing patterns? 2. How has the increase of animation programming influenced the channel image of broadcasters? 3. Why is it necessary to increase of reinforce the programming of animation genre in the new media platforms? The teenagers aged from 8 to 14 can generally make a decision which program they want to watch. Likewise, the adult viewers aged from 30 to 40 can make a selection which commodity they want to buy. The results of this study indicate that the adult viewers have showed the strong preference for the same broadcasting stations which they have been exposed to in their teenages. This result implies that in the new media environment, animation genre can lead the viewers' loyally and preference for the broadcasting channel for a long period.

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Analysis of the 2006 Television Sports Programming Components (2006년도 지상파 TV 스포츠 중계방송 프로그램 편성 분석)

  • Park, Bo-Hyeon
    • The Journal of the Korea Contents Association
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    • v.8 no.6
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    • pp.204-212
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    • 2008
  • This study analyzes on which Sports Program the 2006 TV focused on. As a data, we have used the 2006 Television programming components of KBS 1TV, 2TV and MBC TV, SBS TV. The analysis of the data was carried out classifying the sports hookup program. As a result, all three broadcasting companies placed a great deal of weight on the 2006 World Cup and they have made national match the prime subject in the components of Television Programming. Looking at each broadcasting companies, SBS TV placed the highest importance in sports programming, on the other hand, KBS TV placed the least importance in sports programming. The characteristic of the 2006 Sports Television Programming components is that it was focused on the Mega Sports Event and the Pro-Sports of the World Cup and have worsen the alienation phenomena of unpopular sports.

A Study on the HDTV Programming of Three Major Terrestrial Broadcasting Systems (지상파방송 3사의 HDTV프로그램 편성에 관한 연구)

  • Yu, Sae-Kyung;Kim, Mi-Ra
    • Korean journal of communication and information
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    • v.29
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    • pp.111-145
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    • 2005
  • In this study, the problems In the current HDTV programming strategies were critically inquired into and reform measures were sought through in-depth interview with HDTV programming staff and program directors of the three major terrestrial broadcasting systems that are in their fourth year of HDTV broadcasting, and through analysis of the characteristics of HDTV programming. The analysis of this study showed that the time allocated to HDTV programs far exceeded the thirteen hours per week set by the Korean Broadcasting Commission. However, the percentage of HDTV programs broadcasted during the prime time was low, which as a result, limited the opportunity for the audiences to experience HDTV. furthermore, the low percentage of programs such as documentaries, sports, movies, etc. that are preferred by early adopters and through which the features of HDTV including high quality of picture, wide screen, etc. can be fully applied and shown did not appear to help in accelerating the popularization of HDTV In order to improve these problems, despite their having to bear the initial production costs, the broadcasting systems must come up with an aggressive strategies for the programming of documentaries, sports programs and dramas in order to strengthen the competitiveness in HDTV production and secure future adopters, and together with this, full support from the policy planning authorities and companies manufacturing electric home appliances, the other leaders in DTTB(Digital Terrestrial Television Broadcasting) transition, are necessary in order to promote the production of HD contents.

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Relations between the Management and the Programming in Local Broadcasting Companies -Focus on the Chuncheon MBC (지역방송사 경영과 편성의 관계 분석 -춘천문화방송을 중심으로)

  • Lee, Seunghyun;Lee, Byungnam;Han, Jinmann
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.226-236
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    • 2019
  • This study analyzed the relationship between the management and programming, and the changes of production type according to the changes of management situation in the local broadcasting companies. This study found that the operating income ratio has a correlation with the self-production ratio. Meanwhile, analysis of the changes of production types according to the changes of business circumstance empirically proved that the number of performers has decreased while that of the external shootings has increased when the business situation has been got worse in local broadcasting station.

FUTURE BROADCASTING SERVICES AND MULTIMEDIA TECHNOLOGIES IN ISDB

  • Yanagimachi, Akio
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.1-11
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    • 1997
  • Although digitalization of broadcast waves is extending the multichannel programming capabilities of broadcasting, it does not fully exploit the potentiality of the digital evolution in broadcasting. ISDB has been put forth as second-generation digital broadcasting which offers a basis for a universal service in the future multimedia environment, and opens many new possibilities for services and their use. The paper is divided into three parts: A vision of the future of broadcasting, Evolution towards ISDB - integrated Services Television, and Technology development.

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Algorithm for Profit per Cost Ratio of Product Portfolio Problem (제품 포트폴리오 문제의 원가 이익률 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.139-143
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    • 2023
  • The product portfolio problem(PPP) is an optimization problem that determines the production quantity of a particular product to obtain the maximum profit among the n products. Linear programming(LP) is known as the only way to solve this optimization problem. The linear programming method is a problem that optimizes n linear functions and uses LINGO or Excel solver. This paper proposes a simple algorithm that uses CPR, a product cost-profit ratio, to sort in CPR descending order and then determines the maximum allowed production quantity by hand as the actual production quantity. As a result of applying the proposed algorithm to six experimental data, it was shown that more accurate results can be obtained compared to the linear programming method.