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Analysis and Design of Smart Vending Machine System based on IoT (IoT 기반 스마트 자판기 시스템의 분석 및 설계)

  • Cho, Byung-Ho;Ahn, Heui-Hak
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.121-126
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    • 2019
  • Recently IoT named Internet of Things technology is widely used throughout the industry. In this paper, a smart vending machine system is proposed to solve inconvenience of vending machine which is commonly seen. This allows users to purchase goods without cash and saves management costs by allowing vending machine managers to stock and sell conveniently. For the production of this smart vending machine, Analysis example using UML which is object-oriented analysis method and flowchart and screen design applying it are presented. Also this presented method is shown to being applied usefully for a guideline of building smart vending machine commercialization system based on IoT.

Analysis of transmission rate according to LoRaWAN communication distance (LoRaWAN Class B 통신 거리에 따른 전송율 분석)

  • Seo, Euiseong;Jang, Jongwook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.207-211
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    • 2019
  • Research and development are underway to connect the network to all things in the world and to manage the objects through the Internet. The Internet of Things is expected to play an important role in building ecosystem of next generation mobile communication service. The most significant communication technology is LPWAN. In this paper, we analyze the performance according to each data transmission rate to reduce and manage resource waste by using many LPWAN nodes more efficiently in accordance with the demands of the times. The LPWAN communication technology used in this paper was designed based on LoRaWAN, a long-distance low-power wireless platform developed by Semtech, and analyzed by implementing a virtual IoT base using Network Simulator-3.

Communication Performance of BLE-based IoT Devices and Routers for Tracking Indoor Construction Resources

  • Yoo, Moo-Young;Yoo, Sung Geun;Park, Sangil
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.27-38
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    • 2019
  • Sensors collect information for Internet of Things (IoT)-based services. However, indoor construction sites have a poor communication environment and many interfering elements that make it difficult to collect sensor information. In this study, a network was constructed between a Bluetooth Low Energy (BLE)-based IoT device based on a serverless IoT framework and a router. This experimental environment was applied to large- and small-scale indoor construction sites. Experiments were performed to test the communication performance of BLE-based IoT devices and routers at indoor construction sites. An analysis of the received signal strength indication (RSSI) graph patterns collected from the communication between the BLE-based IoT devices and routers for different testbed site situation revealed areas with good communication performance and poor communication performance due to interfering factors. The results confirmed that structural components of the building as well as the materials, equipment, and temporary facilities used in indoor construction interfere with the communication performance. Construction project managers will require improved technical knowledge of IoT, such as optimizing the router placement and matching communication between the router and workers, to improve the communication performance for large-scale indoor construction.

Delay Time Analysis of Asynchronous CSL Mode MAC in Wi-SUN (Wi-SUN에서 비동기 CSL모드 MAC의 지연시간 분석)

  • Kim, Dongwon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.23-28
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    • 2021
  • In recent years, research on smart factory wireless mobile communication technology that wirelessly remotely controls utilities is being actively conducted. The Wi-SUN(Wireless Smart Utility Network) Alliance proposed Wi-SUN protocol structure suitable for building a platform such as a smart factory as a new wireless communication standardization standard based on EEE802.15.4g/e. It analyzes the performance of the IEEE802.15.4e CSL(Coordinated Sampled Listening) Mode MAC(Media Access Control) in terms of latency and looks at considerations for efficient operation.

On the Calculation of Energy Requirement for Freight Train Reefer Container and Methods of Supplying the Power

  • Kim, Joouk;Hwang, Sunwoo;Lee, Jae-Bum;Kim, Youngmin
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.79-88
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    • 2022
  • Recently, securing stable supply of fresh food is deemed as one of the important tasks. Accordingly, now the presence of cold chain along with the needs of a comfortable and healthy life is growing as the online market expands and the contactless industry grows, however, cold chain is being studied only in the aspect of ground and sea transportation. And, due to global warming and strengthening global environmental regulations, we believe that it is necessary to convert the existing road-centered logistics system into a railway-centered logistics system, a low-carbon transportation means. Therefore, in this paper we calculated the maximum energy required by the reefer container as a basic research necessary for constructing the low temperature distribution and cold chain based on the reefer container railway, and conducted a study on methods of supplying the reefer container power utilizing 1. tramline, 2. battery, 3. generator. The results of this paper can be utilized as a foundational study for building a cold chain based on a reefer container dedicated to freight trains in the future.

Evaluation of Evacuation Safety of High School According to Change in the Width of Hallway

  • Seon-Yong Jeong;Hong-Sang Lee;Ha-Sung Kong
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.60-72
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    • 2023
  • The purpose of this study is to measure the change in evacuation time at high schools according to the change in hallway width using an evacuation simulation program and to analyze the result of such change. In order to measure the evacuation time according to the change in the hallway width according to the 「Rules on the Standards for Evacuation and Fire Protection Structures of Buildings」 and to analyze the change in evacuation time resulted from the increase in the number of occupants, a scenario was constructed by applying the 「performance-oriented design method and standard for firefighting facilities, etc.」. As a result of the experiment, it was found that the evacuation time was the shortest when the width of the hallway was the widest, which was 3m. On the other hand, the evacuation time took the longest at 1.8m, which was the width of the second narrowest hallway. For the safety of high school students who spend a lot of time at school, it is necessary to secure a wide hallway width when building a new school or to provide periodic safety education in the case of an existing school whose hallways are considered narrow.

A Study on the Wavelets on Irregular Point Set (불규칙 점 집합에서의 웨이브렛에 관한 연구)

  • Inn-Ho Jee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.69-74
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    • 2023
  • In this paper we review techniques for building and analyzing wavelets on irregular point sets in one and two dimensions. In particular we focus on subdivision schemes and commutation. Subdivision means the skill that approximates the initial lines or mesh into a tender curve or a curved surface by continuous partitioning operation. The key to generalizing wavelet constructions to non-traditional settings is the use of generalized subdivision. The first generation setting is already connected with subdivision schemes, but they become even more important in the construction of second generation wavelets. Subdivision schemes provide fast algorithms, create a natural multi-resolution structure, and yield the underlying scaling functions and wavelets we seek.

Indexing Sectioned BIM Models for Mapping Crack with BIM 3D Model

  • Young-Soo Kim;Gyeong Chan Mun;Janghwan Kim;Sam-Hyun Chun;R. Young Chul Kim
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.140-147
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    • 2024
  • In Current artificial structures, we must periodically make their safety inspections. In this process, we should consider the safety of workers and the accuracy of safety checks and also consider time and cost savings for safety inspections. Additionally, in the fields of architecture and civil engineering, we are unavoidable the use of foreign commercialized BIM model tools. To address these challenges, we propose mapping crack areas and BIM 3D design drawings based on augmented reality (AR) for the safety inspection of Huge Bridges. For this purpose, we define indexing of 2D/3D drawing models, create the tabulation of all 2D/3D drawings into a database, analyze QR codes, and finally integrate with augmented reality devices. we may expect our method to improve the efficiency of safety inspections on bridge sites. Moreover, we will enable the domestics of our pure technology.

Characteristics of Postmodernity in Chinese Animation Films

  • Cao Yijun;HyunSeok Lee
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.297-306
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    • 2024
  • At a specific juncture in industrial development, animation emerges as a product imbued with discernible features characteristic of the mechanical replication era. Through the integration of technology, it continually gives rise to postmodern cultural traits. Notably, the trajectories of postmodernism in China and Western Europe exhibit divergence. Following the reform and opening up, both postmodernism and modernism found acceptance and became interwoven. Chinese animated films, influenced by postmodernism, actively challenge traditional animation norms, exemplifying postmodern characteristics such as deconstruction, intertextuality, indeterminacy, collage, and diversity. This article endeavors to delve into the discourse surrounding postmodernism in both Western and Chinese contexts. It aims to scrutinize the manifestation of postmodern features, particularly with regard to ethnic elements, traditional mythological texts, and gender representations in Chinese animated films. Consequently, it becomes imperative to contemplate the affirmative adaptation and independent development of postmodernism within the unique Chinese milieu. Building upon an analysis of noteworthy traditional animated film genres and developmental trends in China, this study focuses on animated films from the 21st century, specifically Monkey King: Hero is Back, Big Fish & Begonia, Dahufa, White Snake and Nezha: Birth of the Demon Child. The paper seeks to explore the overarching characteristics of postmodernity reflected in the linguistic environment of postmodernism in China.

Web3.0 Metaverse Business Model Innovation of Sports Media

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.64-76
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    • 2024
  • We study three sports media start-ups that seek to promote business model innovation (BMI) in which Web 3.0 and metaverse are converged. In results, LM starts from an innovative digital space platform offering a unique combination of virtual real estate, games, and non-fungible tokens (NFTs) which come with real-world earning potential. It creates value by integrating virtual real estate, training academies, blockchain games, and meta shops to offer a unique experience, capture value by offering monetization tools for buying and trading limited edition NFTs of favorite influencers from various sports leagues, offering access to premier real-world events and VIP game contests, and delivers value by building community to play games with favorite athletes or teams including trivia games, allowing fans to engage with their favorite athletes in a unique exclusive way. SL starts from the customizable digital identities especially for young sports fans like generation (gen) Z to play, hang out, and express themselves with their own avatars. SI starts from a leading Web3.0 metaverse innovator creating NFTs with the greatest athletes of all time, allowing athletes and creators to set up a profile and mint NFTs directly onto the blockchain. It tries to have the partnerships with great athletes revolutionizing the sports media industry to connect sports heroes and their super fans through an immersive, artistic, inspirational NFTs and unlockable content creating a sticky community between them.