• Title/Summary/Keyword: Bounding Space

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Bounding Space Management for Real-time Visual Simulation of GK-DEVS (GK-DEVS의 실시간 시각 시뮬레이션을 위한 외곽공간의 관리)

  • 황문호
    • Journal of the Korea Society for Simulation
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    • v.11 no.4
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    • pp.1-14
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    • 2002
  • This paper presents bounding space(BS) management for real-time visual simulation when using GK-DEVS models. Since GK-DEVS, extended from DEVS formalism, has information of 3D geometry and 3D hierarchical structure, we employs three types of bounding spaces: BS of its own shape, BS of its children GK-DEVS, and total BS. In addition to next-event scheduling functionality of previous GK-Simulator, its abstract simulation algorithms is extended to manage the three types of BSs so that BSs can be utilized in the rendering process of a renderer, so called GK-Renderer, We have implemented the method and evaluated it with an automated manufacturing system. In the case study, the proposed BSs management method showed about 2 times improvement in terms of rendering process speed.

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The Representation of 3-D Objects Using the Lattice-Structured Space Subdivision for the Simplification of the Inside Test in the Bounding Box (Bounding box의 Inside Test를 간단화시킨 격자형공간분할을 이용한 입체원형의 표현)

  • 김영일;조동익;최병욱
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.12
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    • pp.1633-1638
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    • 1988
  • This paper proposes the lattice-structured space subdivision method using bounding volume to reduce a great number of ray-surface intersection calculations in ray tracing algorithm for the computer graphics. We show that this method reduced 50%-70% calculations compard to pre-exist method by experiments.

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Bounding volume estimation algorithm for image-based 3D object reconstruction

  • Jang, Tae Young;Hwang, Sung Soo;Kim, Hee-Dong;Kim, Seong Dae
    • IEIE Transactions on Smart Processing and Computing
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    • v.3 no.2
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    • pp.59-64
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    • 2014
  • This paper presents a method for estimating the bounding volume for image-based 3D object reconstruction. The bounding volume of an object is a three-dimensional space where the object is expected to exist, and the size of the bounding volume strongly affects the resolution of the reconstructed geometry. Therefore, the size of a bounding volume should be as small as possible while it encloses an actual object. To this end, the proposed method uses a set of silhouettes of an object and generates a point cloud using a point filter. A bounding volume is then determined as the minimum sphere that encloses the point cloud. The experimental results show that the proposed method generates a bounding volume that encloses an actual object as small as possible.

Visibility based N-Body GPU Collision Detection (가시화 기반 N-body GPU 충돌 체크 방법)

  • Sung, Mankyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.400-403
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    • 2022
  • This paper propose a GPU-based N-body collision detection algorithm using LBVH (Linear Bounding Volume Hierarchy) technique. This algorithm introduces a new modified Morton code scheme where the codes use an information about how much each body takes a space in the screen space. This scheme improves the GPU sorting performance of the N-Body because it culls out invisible objects in natural manner. Through the experiments, we verifies that the proposed algorithms can have at least 15% performance improvement over the existing methods

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A New Object Region Detection and Classification Method using Multiple Sensors on the Driving Environment (다중 센서를 사용한 주행 환경에서의 객체 검출 및 분류 방법)

  • Kim, Jung-Un;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1271-1281
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    • 2017
  • It is essential to collect and analyze target information around the vehicle for autonomous driving of the vehicle. Based on the analysis, environmental information such as location and direction should be analyzed in real time to control the vehicle. In particular, obstruction or cutting of objects in the image must be handled to provide accurate information about the vehicle environment and to facilitate safe operation. In this paper, we propose a method to simultaneously generate 2D and 3D bounding box proposals using LiDAR Edge generated by filtering LiDAR sensor information. We classify the classes of each proposal by connecting them with Region-based Fully-Covolutional Networks (R-FCN), which is an object classifier based on Deep Learning, which uses two-dimensional images as inputs. Each 3D box is rearranged by using the class label and the subcategory information of each class to finally complete the 3D bounding box corresponding to the object. Because 3D bounding boxes are created in 3D space, object information such as space coordinates and object size can be obtained at once, and 2D bounding boxes associated with 3D boxes do not have problems such as occlusion.

A Storage and Computation Efficient RFID Distance Bounding Protocol (저장 공간 및 연산 효율적인 RFID 경계 결정 프로토콜)

  • Ahn, Hae-Soon;Yoon, Eun-Jun;Bu, Ki-Dong;Nam, In-Gil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9B
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    • pp.1350-1359
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    • 2010
  • Recently many researchers have been proved that general RFID system for proximity authentication is vulnerable to various location-based relay attacks such as distance fraud, mafia fraud and terrorist fraud attacks. The distance-bounding protocol is used to prevent the relay attacks by measuring the round trip time of single challenge-response bit. In 2008, Munilla and Peinado proposed an improved distance-bounding protocol applying void-challenge technique based on Hancke-Kuhn's protocol. Compare with Hancke-Kuhn's protocol, Munilla and Peinado's protocol is more secure because the success probability of an adversary has (5/8)n. However, Munilla and Peinado's protocol is inefficient for low-cost passive RFID tags because it requires large storage space and many hash function computations. Thus, this paper proposes a new RFID distance-bounding protocol for low-cost passive RFID tags that can be reduced the storage space and hash function computations. As a result, the proposed distance-bounding protocol not only can provide both storage space efficiency and computational efficiency, but also can provide strong security against the relay attacks because the adversary's success probability can be reduced by $(5/8)^n$.

Indexing for current and future positions of moving objects using new conservative bounding rectangle (보존 경계 사각형을 이용한 이동객체의 현재와 미래 위치 색인)

  • Hoang Do Thanh Tung;Jung, Young-Jin;Lee, Eung-Jae;Ryu, Keun-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.43-45
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    • 2003
  • Nowadays, with numerous emerging applications (e.g., traffic control, meteorology monitoring, mobile computing, etc.), access methods to process current and future queries for moving objects are becoming increasingly important. Among these methods, the time-parameterized R-tree (TPR-tree) seems likely the most flexible method in one, two, or three-dimensional space. A key point of TPR-tree is that the (conservative) bounding rectangles are expressed by functions of time. In this paper, we propose a new method, which takes into account positions of its moving objects against the rectangle's bounds. In proposed method, the size of bounding rectangle is significantly smaller than the traditional bounding rectangle in many cases. By this approach, we believe that the TPR-tree can improve query performance considerably.

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Indexing of 3D Terrain Space for Predicting Collisions with Moving Objects

  • Wu, Wan-Chun;Seo, Young-Duk;Hong, Bong-Hee
    • 한국공간정보시스템학회:학술대회논문집
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    • 2003.11a
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    • pp.159-162
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    • 2003
  • In this paper, to find probable collision positions between moving object and terrain in 3D space efficiently, we use a model, similar to Ray Tracing, which finds the triangles intersected by a directed line segment from a large amount of triangles. We try to reduce dead space as much as possible to find candidate triangles intersected by a directed line segment than previous work's. A new modified octree, LBV-Octree(Least Bounding Voxel Octree), is proposed, and we have a ray tracing with it. In the experiment, ray tracing with LBV-Octree provides $5%{\sim}11%$ better performance than with classical octree.

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An Efficient MBR Approximation Scheme for Reducing Dead Space of Bounding Rectangles in The TPR-Tree (TPR-트리에서 경계 사각형의 사장 공간을 줄이기 위한 효율적인 MBR 근사 기법)

  • 최석창;송문배;강상원;황종선
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10b
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    • pp.91-93
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    • 2004
  • 이동 객체의 현재와 미래 위치 질의에 최적화된 색인 구조로써 TPR-트리가 있다 TPR-트리는 기존의 공간 색인 구조와 달리 이동 객체와 경계 사각형을 참조 위치와 속도 벡터를 매개 변수로 한 시간에 대한 선형 함수 형태로 모델링 함으로써 갱신 비용을 줄이고 현재 및 가까운 미래 위치 정보의 예측을 가능하도록 한다 . 하지만 TPR- 트리는 시간의 정파에 따라 경계 사각형이 선형적으로 환장됨으로 인해 경계 사각형 내의 객체를 제외한 나머지 공간인 사장 공간과 경계 사각 혈들 간의 겹침 현상을 증가시켜 정의 성능이 떨어진다는 단점을 가진다. 본 논문에서는 질의 성능을 향상시키기 위하여 경계 사각형 내의 이동 객체들이 이동함에 따라 변경되는 최소 경계 사각형 (MBR: Minimim Bounding Rectangle)을 베지어 곡선 함수를 이용하여 근사함으로써 사장 공간을 줄이는 적응 경계 사각형 (ABR: Adaptive Bounding Rectangle) 기법을 제안한다.

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Template Mask based Parking Car Slots Detection in Aerial Images

  • Wirabudi, Andri Agustav;Han, Heeji;Bang, Junho;Choi, Haechul
    • Journal of Broadcast Engineering
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    • v.27 no.7
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    • pp.999-1010
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    • 2022
  • The increase in vehicle purchases worldwide is having a very significant impact on the availability of parking spaces. In particular, since it is difficult to secure a parking space in an urban area, it may be of great help to the driver to check vehicle parking information in advance. However, the current parking lot information is still operated semi-manually, such as notifications. Therefore, in this study, we propose a system for detecting a parking space using a relatively simple image processing method based on an image taken from the sky and evaluate its performance. The proposed method first converts the captured RGB image into a black-and-white binary image. This is to simplify the calculation for detection using discrete information. Next, a morphological operation is applied to increase the clarity of the binary image, and a template mask in the form of a bounding box indicating a parking space is applied to check the parking state. Twelve image samples and 2181 total of test, were used for the experiment, and a threshold of 40% was used to detect each parking space. The experimental results showed that information on the availability of parking spaces for parking users was provided with an accuracy of 95%. Although the number of experimental images is somewhat insufficient to address the generality of accuracy, it is possible to confirm the possibility of parking space detection with a simple image processing method.