• 제목/요약/키워드: Boundary objects

Search Result 284, Processing Time 0.031 seconds

Comparison with SAR Patterns of Biological Objects Contacted with Coaxial Waveguide Antenna Using MUR and GPML ABCs in the FDTD Method (유한차분법에서 MUR과 GPML 흡수경계조건을 이용한 동축 도파관 안테나에 접촉된 생체의 SAR 패턴 비교)

  • 구성모;권광희;이창원;원철호;조진호
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.9 no.2
    • /
    • pp.149-158
    • /
    • 1998
  • The SAR patterns of biological objects contacted with coaxial waveguide antennal has been investigated, in which the biological object was modeled by a homogeneous and four-layered lossy human body. We derived the finite-difference time-domain(FDTD) algorithm and equation of MUR and generalized perfectly matched layer(GPML) ABCs in cylindrical coordination. The coupling between coaxial waveguide antenna and a biological object was analyzed by use of MUR and GPML ABCs in the FDTD method to obtain the absorbed power patterns in the media. The specific absorption rates (SAR) distribution which was corresponding to the temperature distribution was calculated in each region by use of the steady-state response in the FDTD method. The SAR patterns of the FDTD method using MUR absorbing boundary conditions(ABCs) was compared with those of the FDTD method using GPML ABCs. The comparison exhibits that the penetration depth of the SAR patterns using MUR ABCs is deeper than that of the SAR patterns using GPML ABCs because of loss in free space. However, the spread in the lateral directions of the SAR patterns using GPML ABCs is smaller than of the SAR patterns using MUR ABCs.

  • PDF

Object/Non-object Image Classification Based on the Detection of Objects of Interest (관심 객체 검출에 기반한 객체 및 비객체 영상 분류 기법)

  • Kim Sung-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.2 s.40
    • /
    • pp.25-33
    • /
    • 2006
  • We propose a method that automatically classifies the images into the object and non-object images. An object image is the image with object(s). An object in an image is defined as a set of regions that lie around center of the image and have significant color distribution against the other surround (or background) regions. We define four measures based on the characteristics of an object to classify the images. The center significance is calculated from the difference in color distribution between the center area and its surrounding region. Second measure is the variance of significantly correlated colors in the image plane. Significantly correlated colors are first defined as the colors of two adjacent pixels that appear more frequently around center of an image rather than at the background of the image. Third one is edge strength at the boundary of candidate for the object. By the way, it is computationally expensive to extract third value because central objects are extracted. So, we define fourth measure which is similar with third measure in characteristic. Fourth one can be calculated more fast but show less accuracy than third one. To classify the images we combine each measure by training the neural network and SYM. We compare classification accuracies of these two classifiers.

  • PDF

Effect of Experiential Space Perception on Performing Interactive Digital Contents (체험적 공간감이 상호작용 콘텐츠 수행에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.4 no.2
    • /
    • pp.111-118
    • /
    • 2011
  • It is not easy to define a boundary between TV and home computer in these day since developing H/W and S/W of computer technology induces that TV is conflated with computer. Coming digital HD broadcasting forces for replacement of TV at home and the trend of TV is became bigger. The evolved TV is able to replace the computer by connecting to the network and people want to do interactions with contents by using the bidirectional communication. Therefore, it is expected to changing the human lifestyle. It is natural that contents for all members of family are needed, since screen of TV become bigger. It is required that the contents should guarantees the accessability of information to the all of family members and the easy interaction with contents. But, the related basic research is not enough to catch the user's eye to induce flow or presence. Our goal of this study is to analyse effects of experiential space perception on performing interactive digital contents. The result shows that users interacted with contents without any difficulty when they met a same dimension and shape of objects as dimension and shape objects in their experiences or learning.

Generating Motion- and Distortion-Free Local Field Map Using 3D Ultrashort TE MRI: Comparison with T2* Mapping

  • Jeong, Kyle;Thapa, Bijaya;Han, Bong-Soo;Kim, Daehong;Jeong, Eun-Kee
    • Investigative Magnetic Resonance Imaging
    • /
    • v.23 no.4
    • /
    • pp.328-340
    • /
    • 2019
  • Purpose: To generate phase images with free of motion-induced artifact and susceptibility-induced distortion using 3D radial ultrashort TE (UTE) MRI. Materials and Methods: The field map was theoretically derived by solving Laplace's equation with appropriate boundary conditions, and used to simulate the image distortion in conventional spin-warp MRI. Manufacturer's 3D radial imaging sequence was modified to acquire maximum number of radial spokes in a given time, by removing the spoiler gradient and sampling during both rampup and rampdown gradient. Spoke direction randomly jumps so that a readout gradient acts as a spoiling gradient for the previous spoke. The custom raw data was reconstructed using a homemade image reconstruction software, which is programmed using Python language. The method was applied to a phantom and in-vivo human brain and abdomen. The performance of UTE was compared with 3D GRE for phase mapping. Local phase mapping was compared with T2* mapping using UTE. Results: The phase map using UTE mimics true field-map, which was theoretically calculated, while that using 3D GRE revealed both motion-induced artifact and geometric distortion. Motion-free imaging is particularly crucial for application of phase mapping for abdomen MRI, which typically requires multiple breathold acquisitions. The air pockets, which are caught within the digestive pathway, induce spatially varying and large background field. T2* map, that was calculated using UTE data, suffers from non-uniform T2* value due to this background field, while does not appear in the local phase map of UTE data. Conclusion: Phase map generated using UTE mimicked the true field map even when non-zero susceptibility objects were present. Phase map generated by 3D GRE did not accurately mimic the true field map when non-zero susceptibility objects were present due to the significant field distortion as theoretically calculated. Nonetheless, UTE allows for phase maps to be free of susceptibility-induced distortion without the use of any post-processing protocols.

Efficient Data Representation of Stereo Images Using Edge-based Mesh Optimization (윤곽선 기반 메쉬 최적화를 이용한 효율적인 스테레오 영상 데이터 표현)

  • Park, Il-Kwon;Byun, Hye-Ran
    • Journal of Broadcast Engineering
    • /
    • v.14 no.3
    • /
    • pp.322-331
    • /
    • 2009
  • This paper proposes an efficient data representation of stereo images using edge-based mesh optimization. Mash-based two dimensional warping for stereo images mainly depends on the performance of a node selection and a disparity estimation of selected nodes. Therefore, the proposed method first of all constructs the feature map which consists of both strong edges and boundary lines of objects for node selection and then generates a grid-based mesh structure using initial nodes. The displacement of each nodal position is iteratively estimated by minimizing the predicted errors between target image and predicted image after two dimensional warping for local area. Generally, iterative two dimensional warping for optimized nodal position required a high time complexity. To overcome this problem, we assume that input stereo images are only horizontal disparity and that optimal nodal position is located on the edge include object boundary lines. Therefore, proposed iterative warping method performs searching process to find optimal nodal position only on edge lines along the horizontal lines. In the experiments, we compare our proposed method with the other mesh-based methods with respect to the quality by using Peak Signal to Noise Ratio (PSNR) according to the number of nodes. Furthermore, computational complexity for an optimal mesh generation is also estimated. Therefore, we have the results that our proposed method provides an efficient stereo image representation not only fast optimal mesh generation but also decreasing of quality deterioration in spite of a small number of nodes through our experiments.

A Design Study of the 'Pathways' According to the Characteristics of the Deteriorated Residential Area (노후주거지의 특성에 따른 '길'의 디자인 연구)

  • Park, Su-Kyoung;Moon, Jeong-Min
    • Journal of the Korean housing association
    • /
    • v.26 no.2
    • /
    • pp.39-46
    • /
    • 2015
  • The 'pathways' in the Deteriorated Residential Area is the valuable place which represents the history of the community. The 'pathways' is the physical boundary which connects individual environment of private residential area to public environment and which has value as a medium for the definite site for regeneration of Deteriorated Residential Area. Thus, the 'pathways' is considered as the perfect material for the public design for spatial culture to regenerate the Deteriorated Residential Area. However, the most of the public design projects utilize the 'pathways' fragmentarily, there are few systematic studies based on the attribute of the Deteriorated Residential Area. The purpose of this study is the consideration on the attributes of the 'pathways', the detection of the spatial characteristics to find application of the 'pathways', and the cultivation of the baseline data for further research for the spatial nature of the Deteriorated Residential Area. For this study, theoretical consideration is practiced in advance to analyze the meaning of the 'pathways' and Deteriorated Residential Area, the case research is performed using design elements as the analytic frame, and the approach is inferred for systematic public design based on the above result. The objects of case research were chosen among the latest projects implemented in the Deteriorated Residential Area whose subject was 'pathways' and which showed successful result. The characteristics of them were investigated and the details were examined through the homepages of the projects, the reports related to the projects, research material, and interview with the people involved. And to conclude, 'pathways' represents the composition of contents, the space of movement, the formation of community, the landscape design, and the participatory design in the Deteriorated Residential Area. The 'pathways' also finds the proper secondary cultural material for the spatial characteristics and can create the space for the various movements, stay, and communication using the characteristics of movements. The narrow and closed space should be utilized actively to be altered into beautiful space and the Deteriorated Residential Area should be regenerated into coexistent design where people share their lives through sharing spaces.

Reconstruction of the Lost Hair Depth for 3D Human Actor Modeling (3차원 배우 모델링을 위한 깊이 영상의 손실된 머리카락 영역 복원)

  • Cho, Ji-Ho;Chang, In-Yeop;Lee, Kwan-H.
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.1-9
    • /
    • 2007
  • In this paper, we propose a reconstruction technique of the lost hair region for 3D human actor modeling. An active depth sensor system can simultaneously capture both color and geometry information of any objects in real-time. However, it cannot acquire some regions whose surfaces are shiny and dark. Therefore, to get a natural 3D human model, the lost region in depth image should be recovered, especially human hair region. The recovery is performed using both color and depth images. We find out the hair region using color image first. After the boundary of hair region is estimated, the inside of hair region is estimated using an interpolation technique and closing operation. A 3D mesh model is generated after performing a series of operations including adaptive sampling, triangulation, mesh smoothing, and texture mapping. The proposed method can generate recovered 3D mesh stream automatically. The final 3D human model allows the user view interaction or haptic interaction in realistic broadcasting system.

  • PDF

FRIP System for Region-based Image Retrieval (영역기반 영상 검색을 위한 FRIP 시스템)

  • Ko, Byoung-Chul;Lee, Hae-Sung;Byun, Hye-Ran
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.7 no.3
    • /
    • pp.260-272
    • /
    • 2001
  • In this paper, we have designed a region-based image retrieval system, FRIP(Finding Region In the Pictures). This system includes a robust image segmentation scheme using color and texture direction and retrieval scheme based on features of each region. For image segmentation, by using a circular filter, we can protect the boundary of round object and merge stripes or spots of objects into body region. It also combines scaled and shifted color coordinate and texture direction. After image segmentation, in order to improve the storage management effectively and reduce the computation time, we extract compact features from each region and store as index. For user interface, by the user specified constraints such as color-care / don't care. scale-care / dont care, shape-care / dont care and location-care / dont care, the overal/ matching score is estimated and the top Ie nearest images are reported in the ascending order of the final score.

  • PDF

The Expressive Characteristics of Morphing in Fashion Design (패션디자인에 나타난 몰핑의 표현특성)

  • Choi, Jung Hwa;Choi, Yoo Jin
    • Journal of the Korean Home Economics Association
    • /
    • v.50 no.7
    • /
    • pp.67-79
    • /
    • 2012
  • This study analyzed the characteristics of morphing in fashion design through the documentaries on morphing and fashion. The characteristics of morphing in fine art, media, and design area were categorized as reversible metamorphosis, sequential dissolve and blurring of interpolation boundaries. The results were as follow in fashion design. Reversible metamorphosis showed an automatic silhouette transformation by remote control, the metamorphosis of folding method by wearer's own movements and the automatic silhouette transformation by the air pressurizing method. It represented the thoughts of omnipotence as in the feeling of the magical world, the human desire for control in life, the rationalization of magical thinking and imaginative power, the creation of a new dress space and the extension of dress function. Sequential dissolve showed juxtaposition in the same area by the time order, juxtaposition in virtual space through the computer graphics, the series of fashion photography by steel cut of the dress making process and the blending of digital film and fashion design. It represented the approach for the storytelling of fashion show, implication of creative fashion design process and the creation of organic forms and the feeling of fantasy through artificial technology. The blurring of interpolation boundary showed an overlay of different fabrics with transparent boundaries, an overlay of different patterns with transparent boundaries and the blending of fabrics through the visual mixing of color. It represented the obfuscation of the object, the connotation of the space order, the connotation of the extensive and various meanings and the integrative property of objects.

Motion Areas based Painterly Animation using Various Edges (다양한 에지를 이용한 모션영역 기반 회화적 애니메이션)

  • Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
    • /
    • v.14 no.1
    • /
    • pp.1-10
    • /
    • 2008
  • In this paper, we present a novel method for creating a hand-painted painterly animation, starting from a video input. One of the most important aspects in painterly animation is to maintain the temporal coherence of brush strokes between frames, which plays a vital role to warrant a smooth transition between frames. Our unique utilization of motion areas enables users to produce a smooth movement of brush strokes. The motion areas are the parts where objects move between frames and they are categorized in two main types. A strong motion area is the part where the movement of real edges and hidden edges is determined by the motion vector between frames. The real edge is the outline of an object and the hidden edge is the boundary to represent the direction of a grain of intensity in the areas with gradations. A weak motion area is the remainder after subtracting the strong motion area from the entire motion area. Temporally coherent painterly animation is achieved by re-painting the brush strokes on the canvas using two motion areas, resulting in a natural and hand-painted appearance.

  • PDF