• Title/Summary/Keyword: Body motion

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Nonlinear Analysis of Underwater Towed Cable Using Robust Nodal Position Finite Element Method (강건 절점위치 유한요소법을 이용한 수중 예인 케이블의 비선형 거동해석)

  • Lee, Euntaek;Go, Gwangsoo;Ahn, Hyung Taek;Kim, Seongil;Chun, Seung Yong;Kim, Jung Suk;Lee, Byeong Hee
    • Journal of the Society of Naval Architects of Korea
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    • v.53 no.5
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    • pp.388-399
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    • 2016
  • A motion analysis of an underwater towed cable is a complex task due to its nonlinear nature of the problem. The major source of the nonlinearity of the underwater cable analysis is that the motion of the cable involves large rigid-body motion. This large rigid-body motion makes difficult to use standard displacement-based finite element method. In this paper, the authors apply recently developed nodal position-based finite element method which can deal with the geometric nonlinearity due to the large rigid-body motion. In order to enhance the stability of the large-scale nonlinear cable motion simulation, an efficient time-integration scheme is proposed, namely predictor/multi-corrector Newmark scheme. Three different predictors are introduced, and the best predictor in terms of stability and robustness for impulsive cable motion analysis is proposed. As a result, the nonlinear motion of underwater cable is predicted in a very efficient manner compared to the classical finite element of finite difference methods. The efficacy of the method is demonstrated with several test cases, involving static and dynamic motion of a single cable element, and also under water towed cable composed of multiple cable elements.

Wave control fuction and friction damping of a pile-supported floating body (말뚝계류식 부유체의 파랑제어 기능과 마찰감에 관한 연구)

  • 김헌태
    • Journal of Ocean Engineering and Technology
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    • v.11 no.1
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    • pp.65-73
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    • 1997
  • The floating body discussed in this study is a 2-D rectangular floating unit supported by four vertical piles at its corners. Structures of this type are frequently seen as floating piers for the crafts in a small harbour. The movement in some modes of motion of such a flating body is fully or partially restrincted by the piles. The authors(Kim et al. 1994) carried out a series of model tests on its wave control function, its motion and the loads on piles. The experimental results showed that a certain degree of intial constriction force which clamps the floating unit in the horizontal direction can effectively reduce the body motion and wave energy without increasing mooring forces. This may be due to the friction forces occuring between the piles and the rollers installed in the mooring equipments on the floating unit. In this paper, we develop a numerical model for the prediction of wave transformation and floating body motions, where the friction force is idealized as the Coulomb friction and linearized into a damping force using the equivalent damping cofficient. This linearization is verified by comparing the results of motions between the linear and nonlinear analysis of the ezuations of motion. We further compare the caculation results by the linear model with the experimental results and discuss the effect of the friction force or the constriction force on body motions and wave energy dissipation.

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Inertial Motion Sensing-Based Estimation of Ground Reaction Forces during Squat Motion (관성 모션 센싱을 이용한 스쿼트 동작에서의 지면 반력 추정)

  • Min, Seojung;Kim, Jung
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.4
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    • pp.377-386
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    • 2015
  • Joint force/torque estimation by inverse dynamics is a traditional tool in biomechanical studies. Conventionally for this, kinematic data of human body is obtained by motion capture cameras, of which the bulkiness and occlusion problem make it hard to capture a broad range of movement. As an alternative, inertial motion sensing using cheap and small inertial sensors has been studied recently. In this research, the performance of inertial motion sensing especially to calculate inverse dynamics is studied. Kinematic data from inertial motion sensors is used to calculate ground reaction force (GRF), which is compared to the force plate readings (ground truth) and additionally to the estimation result from optical method. The GRF estimation result showed high correlation and low normalized RMSE(R=0.93, normalized RMSE<0.02 of body weight), which performed even better than conventional optical method. This result guarantees enough accuracy of inertial motion sensing to be used in inverse dynamics analysis.

A Kinematic Analysis on Clear & Drop Motion of Badminton (배드민턴 클리어와 드롭 동작에 대한 운동학적 분석)

  • Song, Joo-Ho
    • Korean Journal of Applied Biomechanics
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    • v.13 no.3
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    • pp.217-229
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    • 2003
  • The purpose of this study was to present the basic data on improving the skills for 3 junior high school national badminton players in clear and drop motion through the 3-dimensional image analysis. Therefore, the results of this study are as follows: 1. In the duration times per phase, subject C relatively showed a similar time between clear and drop motion. Accordingly, C took a more effective motion than A and B. 2. In the velocities of racket head, subject A and C showed similar changes relatively. However, in case of subject B, the velocity was decreased before back swing(E2) and increased until impact(E3). 3. Regardless of clear and drop motion, the changing phases of joint angle for wrist and elbow showed similar changes comparatively. 4. In the angles of upper body, clear motion was average 85.0 degree and drop one was average 80.7 degree during the impact(E3). Hence, it showed that drop motion hit the ball bowing the upper body more than clear one. 5. In the angles of racket head, clear motion was average 87.7 degree and drop one was average 85.6 degree during the impact(E3). Consequently, drop motion was impacted forward more than clear one.

Visualization of ventilated supercavitation phenomena around a moving underwater body (수중 운동체 주변에 형성되는 환기 초공동(ventilated supercavitation) 현상 가시화)

  • Chung, Jaeho;Cho, Yeunwoo
    • Journal of the Korean Society of Visualization
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    • v.13 no.1
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    • pp.26-29
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    • 2015
  • A laboratory experiment was carried out to observe and visualize ventilated supercavitation phenomena around a moving underwater body which is attached to a newly designed high-speed (Max. 20 m/s) carriage system in a wave tank. Compared to the existing many other experimental studies using cavitation tunnels, where the body is at rest and the fluid is in motion in a bounded or closed environment, the present experimental study deals with super-cavity formation in unbounded or free-surface bounded environments, where the body is in motion and the fluid is at rest. Main attention is paid to the effective visualization of the steady-state cavity formations around a moving body and, those cavity formations are reported pictorially according to the body speed, ventilated air-pressure, and with or without a cavitator.

The Expression of Computer Graphic Movement by The Phenomenon in Motion of Center of Mass at A Collision of Bodies (물체의 충돌 시 질량 중심의 위치이동 효과의 컴퓨터그래픽 표현)

  • 정병태
    • Journal of the Korea Computer Industry Society
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    • v.2 no.6
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    • pp.853-858
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    • 2001
  • When an absolute elastic collision occurs between a motion body and the another body inside a closed space, according to the current physical law and thus a computer graphical expression, it is defined that the center of mass of the closed space is not moved. This paper defines a physical law which includes a minor facts of the center of mass of a closed space moves during an absolute elastic collision occurs between a motion body and another body inside a closed space. The law defined in this paper has been verified using approximate lab equipments, and using this, graphical expression models and mathematical expressions for an absolute elastic collision between two bodies inside a closed space are del ed. When the minor effects of the center of mass moves is applied to the multi-body dynamic simulation program or haptic program, more accurate motion could be expressed. This definition can also be applied to an animation movie or other graphical motion expression for more realistic expression.

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Research on MEMS for Motion Measurement of Solar Energy Platform at Sea (해상 태양광 부유체의 거동측정을 위한 MEMS 연구)

  • Yim, Jeong-Bin
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2018.11a
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    • pp.328-330
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    • 2018
  • A floating body with a device that converts solar energy into electrical energy is moved by waves. To evaluate the safety of a floating body, measurement and interpretation of the float motion is required, which is generally based on 6 degrees of freedom motion. The 6 degree of freedom motion can be measured using MEMS (Micro-Electro Mechanical System), which features low power, small size and low cost. The key issue is, meanwhile, the low precision of the MEMS. In this study, the safety evaluation technique by analyzing the behavior of floating body using MEMS was examined. As a result of the study, it was found that the marine floating body can be modeled through the inertial measurement platform using the 3-axis accelerometer and the 3-axis gyroscope, and the safety of the float can be evaluated through this model.

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Understanding of 3D Human Body Motion based on Mono-Vision (단일 비전 기반 인체의 3차원 운동 해석)

  • Han, Young-Mo
    • The KIPS Transactions:PartB
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    • v.18B no.4
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    • pp.193-200
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    • 2011
  • This paper proposes a low-cost visual analyzer algorithm of human body motion for real-time applications such as human-computer interfacing, virtual reality applications in medicine and telemonitoring of patients. To reduce cost of its use, we design the algorithm to use a single camera. To make the proposed system to be used more conveniently, we avoid from using optical markers. To make the proposed algorithm be convenient for real-time applications, we design it to have a closed-form with high accuracy. To design a closed-form algorithm, we propose an idea that formulates motion of a human body joint as a 2D universal joint model instead of a common 3D spherical joint model, without any kins of approximation. To make the closed-form algorithm has high accuracy, we formulates the estimation process to be an optimization problem. Thus-desined algorithm is applied to each joint of the human body one after another. Through experiments we show that human body motion capturing can be performed in an efficient and robust manner by using our algorithm.

A Study on a Method of Rigid Body Movement Analysis -Mainly on Mandible Movement Parameter Determination- (강체 운동 해석 기법에 관한 연구 -하악골 운동 파라미터 결정 기법을 주로-)

  • Jung, Chae-Young;Song, Chul;Lee, Kwon-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.15 no.4
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    • pp.301-314
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    • 1990
  • This paper is an attempt to use vision-pattern recognition technique to analyzation on a hidden rigid body motion. Specially shaped rod, rigidly connected to the hidden body is extended to the ouside of hiding object so that a camera may catch the motion data. Every motion can be described with translatio and rotation. But translation can be explanied with ratation with a infinitly far centroid. Motion analysis is to find the instantaneous centroid and ratation angle. With this theory jaw motion is analyzed in this paper.

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Interactive Motion Retargeting for Humanoid in Constrained Environment (제한된 환경 속에서 휴머노이드를 위한 인터랙티브 모션 리타겟팅)

  • Nam, Ha Jong;Lee, Ji Hye;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.3
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    • pp.1-8
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    • 2017
  • In this paper, we introduce a technique to retarget human motion data to the humanoid body in a constrained environment. We assume that the given motion data includes detailed interactions such as holding the object by hand or avoiding obstacles. In addition, we assume that the humanoid joint structure is different from the human joint structure, and the shape of the surrounding environment is different from that at the time of the original motion. Under such a condition, it is also difficult to preserve the context of the interaction shown in the original motion data, if the retargeting technique that considers only the change of the body shape. Our approach is to separate the problem into two smaller problems and solve them independently. One is to retarget motion data to a new skeleton, and the other is to preserve the context of interactions. We first retarget the given human motion data to the target humanoid body ignoring the interaction with the environment. Then, we precisely deform the shape of the environmental model to match with the humanoid motion so that the original interaction is reproduced. Finally, we set spatial constraints between the humanoid body and the environmental model, and restore the environmental model to the original shape. To demonstrate the usefulness of our method, we conducted an experiment by using the Boston Dynamic's Atlas robot. We expected that out method can help the humanoid motion tracking problem in the future.