• 제목/요약/키워드: Body motion

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상호작용적 제스처 등록이 가능한 전신 스켈레톤 기반 동작 게임 시스템 (Full-body Skeleton-based Motion Game System with Interactive Gesture Registration)

  • 김대환
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.419-420
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    • 2022
  • 본 논문은 동작 기반 게임 플레이 시스템을 위해 사용자 스스로가 제스처를 등록할 수 있는 방법에 대한 것이다. 기존의 동작 기반 게임 플레이 시스템들은 사전에 정의된 제스처 데이터들을 모아 인식기를 만들었다. 하지만 이는 때로 어려운 전문 지식이 필요하거나 다소 어려운 과정들을 필요로 한다. 이러한 복잡한 상황들을 완화하고자 상호작용적으로 제스처 등록이 가능한 전신 스켈레톤 기반의 게임 시스템을 제안한다.

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심전도 모니터링 스마트 의류 디자인을 위한 바디매핑 기반 전극 위치 연구 (A Study of Electrode Locations for Design of ECG Monitoring Smart Clothing based on Body Mapping)

  • 조하경;조상우
    • 한국의류산업학회지
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    • 제17권6호
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    • pp.1039-1049
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    • 2015
  • The increase in the need for a 24 hour monitoring of biological signals has been accompanied by an increasing interest in wearable systems that can register ECG at any time and place. ECG-monitoring clothing is a wearable system that records heart function continuously, but there have been difficulties in making accurate measurements due to motion artifacts. Although various factors may cause noise in measurements due to motion, the variations in the body surface and clothing during movements that cause eventual the shifting and displacement of the electrodes is particularly noteworthy. Therefore, this study used biomedical body mapping and a motion-capture system to measure and analyze the changes in the body surface and garment during movements. It was deduced that the area where the friction and separation between the garment and skin is the lowest would be the appropriate location to place the ECG electrodes. For this study, 5 male and 5 female in their 20s were selected as subjects, and through their selected body movements, the changes in the garment and skin were analyzed using the motion-capture system. As a result, the area below the chest circumference and the area below the shoulder blades were proposed as the optimal location of electrode for ECG monitoring.

3차원 가상착의 시스템을 활용한 남성용 커버롤 도장 작업복의 작업동작 적합성 평가 (The Evaluation of the Work Motion Suitability of Men's Coverall Type Painting Work Clothes Using 3D Virtual Clothing Simulation)

  • 박진아
    • 패션비즈니스
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    • 제24권4호
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    • pp.63-84
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    • 2020
  • It is essential to consider the heavy industrial working environment factors which are regarded as harmful to workers' health and safety and suitable work motion factors for the workers' motion while developing the work clothes for painting workers in the machinery and shipbuilding industries. This study suggests the use of 3D virtual clothing simulations as a solution to protect the human body from hazardous working conditions accompanying the development of painting work clothes and assessing the work motion performance associated with the comfort while workers wear them during the work clothes. The initial aim of the study is to examine a male avatar to run work motions simultaneously within a 3D virtual clothing simulator, secondly, to present the simulation images of coverall type men's painting work clothes with the application of two experimental painting work motions and one control motion to the avatar, and finally, to present the distance analysis images of the painting work clothes and the avatar body and air gap rates through the analysis of cross-sections of the avatar body while wearing the coverall work clothes according to the work motions. The results showed that the distance degree of painting work clothes to the avatar body for each part of the human body when performing painting work motions. Moreover, 3D virtual clothing simulations enabled the creation of a male model avatar to run painting work motions together and the painting work clothes developed were found to be suitable for the painting work motions.

파랑에 의한 항만 내 부유체의 운동 (Wave-Induced Motions of a Floating Body in a Harbour)

  • 이호영;곽영기;박종환
    • 한국해양공학회지
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    • 제20권2호
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    • pp.36-40
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    • 2006
  • As large waves enter a harbor, during their propagation, the motions a floating body are large and if may even be damaged by waves. This phenomenon may be caused by harbor resonance, resulting from large motion at low wave frequency, which is close to the natural frequency of a vessel. In order to calculate the motion of a floating body in a harbor, it is necessary to use the wave forces containing the body-harbor interference. The simulation program to predict the motions of a floating body by waves in a harbor is developed, and this program is based on the method of velocity potential contiuation method proposed by Ijima and Yoshida The calculated results are shown by the variation of wave frequency, wave angle, and the position of a floating body.

한국 여성 노인 3D 스캔 데이터를 활용한 피트니스 동작별 체표면적 분석 (Analysis of Body Surface Area by Fitness Motion Using 3D Scan Data of Korean Elderly Female)

  • 전은진;정하영;김희은;유희천
    • 한국의류산업학회지
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    • 제22권5호
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    • pp.650-659
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    • 2020
  • The present study provides reference data required for the design of clothing for the elderly by analyzing the body surface area during fitness motion based on 3D scan data of Korean elderly women. This study was conducted with the procedures of (1) survey of motions and main muscles for fitness, (2) acquisition of 3D scan data, and (3) analysis of rate of change for body surface area during fitness motion. Acquisition of 3D body scan data was obtained from seven elderly females (age: 64-77). We selected 66 anatomical landmarks (40 upper body and 22 lower body) by referring to previous studies. Body surface was segmented by connecting the landmarks marked on the 3D scan data acquired. Analysis of body surface area was conducted in terms of the change rate of surface area in 9 postures of elbow 0°, 90° and 180° for flexion, shoulder 90°, 180° for flexion, shoulder 0°, 180° for abduction, hip 90° for flexion, and knee 90° for flexion compared to the those in the standing posture. The amount of changes in body surface area were 12%-62% in the upper body, 15%-77% in the arm, and 10%-51% in the lower body. A future study on the rate of change of body surface length is needed; in addition, a study on how to apply the results of body surface area and body surface length analysis to clothing pattern design is also necessary.

A Robust Approach for Human Activity Recognition Using 3-D Body Joint Motion Features with Deep Belief Network

  • Uddin, Md. Zia;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권2호
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    • pp.1118-1133
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    • 2017
  • Computer vision-based human activity recognition (HAR) has become very famous these days due to its applications in various fields such as smart home healthcare for elderly people. A video-based activity recognition system basically has many goals such as to react based on people's behavior that allows the systems to proactively assist them with their tasks. A novel approach is proposed in this work for depth video based human activity recognition using joint-based motion features of depth body shapes and Deep Belief Network (DBN). From depth video, different body parts of human activities are segmented first by means of a trained random forest. The motion features representing the magnitude and direction of each joint in next frame are extracted. Finally, the features are applied for training a DBN to be used for recognition later. The proposed HAR approach showed superior performance over conventional approaches on private and public datasets, indicating a prominent approach for practical applications in smartly controlled environments.

FDS-HCIB법을 이용한 고립파에 의한 물체 운동 모사 (Simulation of Body Motion Caused by a Solitary Wave using the FDS-HCIB Method)

  • 신상묵;김인철;김용직
    • 대한조선학회논문집
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    • 제51권4호
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    • pp.265-273
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    • 2014
  • Wave-body interaction is simulated using a developed code based on the flux-difference splitting scheme for immiscible and incompressible fluids and the hybrid Cartesian/immersed boundary method. A free surface is captured as a moving contact discontinuity within a fluid domain and an approximated Riemann solver is used to estimate the inviscid flux across the discontinuity. Immersed boundary nodes are identified inside an instantaneous fluid domain near a moving body, then dependent variables are reconstructed at those immersed boundary nodes based on interpolation along local normal lines to the boundary. Free surface flows around an oscillating cylinder are simulated and the computed wave elevations are compared with other reported results. The generation of a solitary wave by a moving wave-maker is simulated and the time histories of wave elevations at two different points are compared with other results. The developed code is applied to simulate body motion of an elastically mounted circular cylinder as a solitary wave passes the body. The force acting on an elastically mounted cylinder is compared with the force acting on a fixed cylinder. Grid independency of the computed body motion is established based on a comparison of results using three different-size grids.

기능적 평가 측정을 통하여 전신냉기치료와 척추 감압기 적용이 요추 추간판 탈출증 환자에게 미치는 효과 (Effect of whole body cryotherapy with spinal decompression on lumbar disc herniation by functional assessment measures)

  • 마상렬
    • Journal of the Korean Data and Information Science Society
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    • 제21권6호
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    • pp.1101-1108
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    • 2010
  • 본 연구는 요추 추간판 탈출증 환자 30명을 대상으로 전신냉기치료와 감압치료를 병행한 그룹과 감압치료를 적용한 그룹으로 나누어 2주간 실시한 후 통증과 요추 굴곡 관절가동범위, 그리고 전반적 인지효과에 미치는 효과에 대해 알아보기 위해 실시하였다. 본 연구의 측정은 시각적 상사 척도 검사와 수정판 쇼버 검사, 그리고 전반적 인지효과척도를 검사하였다. 대응표본 T검사에서 두 그룹 모두 효과적이었다. 그러나 독립표본 T검정과 공분산분석 결과 전신냉기치료와 감압치료를 병행한 그룹에서 더욱 효과적이었다. 요추 추간판 탈출증의 통증과 관절가동범위, 그리고 전반적 인지효과를 개선시키기 위해 전신냉기치료와 감압치료 병용 시 효과적이란 것을 검증하였다.

대각 선회하는 보의 전개 및 수납 (Deployment or Retraction of Beam with Large Rotational Motion)

  • 김상원;김지환
    • 소음진동
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    • 제11권1호
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    • pp.111-117
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    • 2001
  • Present work deals with a study on the deployment or retraction of cantilever beam that includes the rigid-body motion of large displacement of beam through the translational and rotational motions in 2-dimensional plane. The equations of motion are derived with respect to non-Cartesian coordinate system. In the formulation of equations of motion, shear deformations and geometrically non-linear effect are included. An assumed mode method is applied and numerical convergence characteristics are studied also. Types of motion of the moving beam are assumed to be classified as‘slow’or‘fast’motion, and the dynamic characteristics are investigated.

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이족 보행 로봇을 위한 자동 모션 제너레이터 및 시뮬레이터 (Automatic Motion Generator and Simulator for Biped Walking Robots)

  • 최형식;전창훈;오주환
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.948-953
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    • 2004
  • For stable walking of various biped walking robots(BWR), we need to know the kinematics, dynamics and the Zero Moment of Point(ZMP) which are not easy to analyze analytically. In this reason, we developed a simulation program for BWRs composed of 4 degree-of-freedom upper-part body and 12 degree-of-freedom lower-part of the body. To operate the motion simulator for analyzing the kinematics and dynamics of BWES, inputs for the distance between legs, base angle, choice of walking type, gaits, and walking velocity are necessary. As a result, if stability condition is satisfied by the simulation, angle data for each actuator are generated automatically, and the data are transmitted to BWRS and then, they are actuated by the motion data. Finally, we validate the performance of the proposed motion simulator by applying it to a constructed small sized BWR.

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