• Title/Summary/Keyword: Bezier Surface

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A Study on CAM System for Machining of Sculptured Surface in Mold Cavity(1) - Generation of High Precision Machining Data for Curved Surfaces - (3차원 자유곡면 가공용 CAM시스템의 개발에 관한 연구(1) -고정도 곡면가상 정보 생성을 위한 이론적 고찰-)

  • 정희원;정재현
    • Journal of Advanced Marine Engineering and Technology
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    • v.18 no.1
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    • pp.92-100
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    • 1994
  • For generating NC machining data automatically, it is important to handle computer models such as geometric shape data including engineering specifications for the mechanical part to be manufactured. We proposed unique CAM system for a personal computer that can define the geometric shape in an ease manner and machine the sculptured surfaces of a mold cavity. In this paper, the theoretical basis of generation of high precision machining data for a mold cavity is obtained. The first is geometric modelling, and the second is high precision machining with an optimized tool path algorithm satisfying given tolerance limits. Especially, the bicubic Bezier basis function is adopted for a geometric modelling.

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Interactive Control of Geometric Shape Morphing based on Minkowski Sum (민코프스키 덧셈 연산에 근거한 기하 도형의 모핑 제어 방법)

  • Lee, J.-H.;Lee, J. Y.;Kim, H.;Kim, H. S.
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.4
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    • pp.269-279
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    • 2002
  • Geometric shape morphing is an interesting geometric operation that interpolates two geometric shapes to generate in-betweens. It is well known that Minkowski operations can be used to test and build collision-free motion paths and to modify shapes in digital image processing. In this paper, we present a new geometric modeling technique to control the morphing on geometric shapes based on Minkowski sum. The basic idea develops from the linear interpolation on two geometric shapes where the traditional algebraic sum is replaced by Minkowski sum. We extend this scheme into a Bezier-like control structure with multiple control shapes, which enables the interactive control over the intermediate shapes during the morphing sequence as in the traditional CAGD curve/surface editing. Moreover, we apply the theory of blossoming to our control structure, whereby our control structure becomes even more flexible and general. In this paper, we present mathematical models of control structure, their properties, and computational issues with examples.

The construction of a crowned surface (크라운 곡면 형성)

  • Kim, Hoi-Sub
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.2
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    • pp.49-52
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    • 2006
  • Theses days, the thickness of Brown tube becomes thinner since the display products are rapidly replaced by PDP, LCD etc. Accordingly, the shadow mask part also become flat. We propose the method of designing the surface with crown since the flat surface is fragile to vibration and shock.

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Application of Curve Interpolation Algorithm in CAD/CAM to Remove the Blurring of Magnified Image

  • Lee Yong-Joong
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2005.05a
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    • pp.115-124
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    • 2005
  • This paper analyzes the problems that occurred in the magnification process for a fine input image and investigates a method to improve the problems. This paper applies a curve interpolation algorithm in CAD/CAM for the same test images with the existing image algorithm in order to improve the problems. As a result. the nearest neighbor interpolation. which is the most frequently applied algorithm for the existing image interpolation algorithm. shows that the identification of a magnified image is not possible. Therefore. this study examines an interpolation of gray-level data by applying a low-pass spatial filter and verifies that a bilinear interpolation presents a lack of property that accentuates the boundary of the image where the image is largely changed. The periodic B-spline interpolation algorithm used for curve interpolation in CAD/CAM can remove the blurring but shows a problem of obscuration, and the Ferguson's curve interpolation algorithm shows a more sharpened image than that of the periodic B-spline algorithm. For the future study, hereafter. this study will develop an interpolation algorithm that has an excel lent improvement for the boundary of the image and continuous and flexible property by using the NURBS. Ferguson's complex surface. and Bezier surface used in CAD/CAM engineering based on. the results of this study.

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Parametric Shape Design and CNC Tool Path Generation of a Propeller Blade (프로펠러 블레이드의 형상설계 및 CNC 공구경로 생성)

  • 정종윤
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.8
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    • pp.46-59
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    • 1998
  • This paper presents shape design, surface construction, and cutting path generation for the surface of marine ship propeller blades. A propeller blade should be designed to satisfy performance constraints that include operational speed which impacts rotations per minutes, stresses related to deliverable horst power, and the major length of the marine ship which impacts the blade size and shape characteristics. Primary decision variables that affect efficiency in the design of a marine ship propeller blade are the blade diameter and the expanded area ratio. The blade design resulting from these performance constraints typically consists of sculptured surfaces requiring four or five axis contoured machining. In this approach a standard blade geometry description consisting of blade sections with offset nominal points recorded in an offset table is used. From this table the composite Bezier surface geometry of the blade is created. The control vertices of the Hazier surface patches are determined using a chord length fitting procedure from tile offset table data. Cutter contact points and path intervals are calculated to minimize travel distance and production time while maintaining a cusp height within tolerance limits. Long path intervals typically generate short tool paths at the expense of increased however cusp height. Likewise, a minimal tool path results in a shorter production time. Cutting errors including gouging and under-cut, which are common errors in machining sculptured surfaces, are also identified for both convex and concave surfaces. Propeller blade geometry is conducive to gouging. The result is a minimal error free cutting path for machining propeller blades for marine ships.

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A study on roughing planning by 2D criss sectional information generated from sculptured surfaces (자유곡면으로부터 단면정보를 이용한 황삭계획에 관한 연구)

  • 안대건;최홍태;이석희
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.187-196
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    • 1994
  • This study deals with roughing planning by cross sectional information generated from sculptured surfaces. Bicubic Bezier surface is adopted as sculptured surfaces in this paper. The system consists of 3 pstyd : 1) modeling sculptured surface, 2) reconstruction of cross-section in 2D coordinates, 3) determination of roughing tool path with structural data. The system is developed by using BIM-PC in the environment of Auto CAD R11, AutoLISP and MetaWare C. The proposed system shows an efficient algorithm for roughing planning with cross sectional information.

Development of a Surface Modeling Kernel (곡면 모델링 커널 개발)

  • 전차수;구미정;박세형
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.774-778
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    • 1996
  • Developed in this research is a surface modeling kernel for various CAD/CAM applications. Its internal surface representations are rational parametric polynomials, which are generalizations of nonrational Bezier, Ferguson, Coons and NURBS surface, and are very fast in evaluation. The kernel is designed under the OOP concepts and coded in C++ on PCs. The present implementation of the kernel supports surface construction methods, such as point data interpolation, skinning, sweeping and blending. It also has NURBS conversion routines and offers the IGES and ZES format for geometric information exchange. It includes some geometric processing routines, such as surface/surface intersection, curve/surface intersection, curve projection and so forth. We are continuing to work with the kernel and eventually develop a B-Rep based solid modeler.

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Construction of curve-net interpolation surface considering trajectory of cross-section curves (단면곡선의 궤적을 고려한 곡선망 보간곡면 형성)

  • Yoo, Woo-Sik;Shin, Ha-Yong;Choi, Byoung-K.
    • Journal of Korean Institute of Industrial Engineers
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    • v.20 no.2
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    • pp.77-90
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    • 1994
  • Curve-net interpolation surface is one of the most popular method in engineering design. Therefore it is supported with many commercial CAD/CAM system. However, construction algorithm of curve-net interpolation surfaces is rarely opened to the public because of its copy-right. In this paper we establish a construction algorithm of curve-net interpolation surface so called sweeping surface which especially concentrates on trajectory of cross-section curve. We also show the method which can construct sweeping surfaces as NURB or Bezier mathematical models. Surfaces having the form of standard mathematical models are very useful for the application of joining, trimming, blending etc. The proposed surface interpolation scheme consists of four steps; (1) preparation of guide curves and section curves, (2) remeshing guide curves and section curves, (3) blending section curves after deformation, and (4) determination of control points for sweeping surface using gordon method. The proposed method guarantee $G^1$-continuety, and construct the surface salifying given section curves and trajectory of section curves.

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Aerodynamic Optimization of 3 Dimensional Wing-In-Ground Airfoils Using Multi-Objective Genetic Algorithm (지면효과를 받는 3 차원 WIG 선의 익형 형상 최적화)

  • Lee, Ju-Hee;You, Keun-Yeal;Park, Kyoung-Woo
    • Proceedings of the KSME Conference
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    • 2007.05b
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    • pp.3080-3085
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    • 2007
  • Shape optimization of the 3-dimensional WIG airfoil with 3.0-aspect ratio has been performed by using the multi-objective genetic algorithm. The WIG ship effectively floating above the surface by the ram effect and the virtual additional aspect ratio by a ground is one of next-generation and cost-effective transportations. Unlike the airplane flying out of the ground effect, a WIG ship has possibility to capsize because of unsatisfying the static stability. The WIG ship should satisfy aerodynamic properties as well as a static stability. They tend to strong contradict and it is difficult to satisfy aerodynamic properties and static stability simultaneously. It is inevitable that lift force has to scarify to obtain a static stability. Multi-objective optimization technique that the individual objectives are considered separately instead of weighting can overcome the conflict. Due to handling individual objectives, the optimum cannot be unique but a set of nondominated potential solutions: pareto optimum. There are three objectives; lift coefficient, lift-to-drag ratio and static stability. After a few evolutions, the non-dominated pareto individuals can be obtained. Pareto sets are all the set of possible and excellent solution across the design space. At any selections of the pareto set, these are no better solutions in all design space

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Design and Display of Solids Using CSG and Boundary Representation (CSG 표현과 경계 표현을 이용한 입체의 설계 및 화면표시)

  • Park, Kee-Hyun;Kyung, Chong-Min
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.2
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    • pp.151-157
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    • 1990
  • This paper presents a method for rapid wire frame drawing of the 3D objects represented by the CSG scheme. When the two CSG trees are combined into one, the intersection parts of the polygons constituting the object corresponds to each subtree are computed, and the boundary representation of the combined object is obtained according to the given combinational operator and stored in the root node. The boundary representation in the root node is used in the wireframe drawing of the object and later computation of boundary representation. Bezier surface is taken as one of the primitive object the scan-line algorithm is used, which subdivides each scan-line into the spans where no polygon is intersected, and renders each span with the CSG representation of the object.

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