• 제목/요약/키워드: Being digital

검색결과 2,320건 처리시간 0.026초

암 환자들의 심리적 안녕을 위한 디지털 중재: 통합적 고찰 (Digital Interventions for the Psychological Well-being of Patients with Cancer: An Integrated Review)

  • 강현욱;고지운
    • 보건의료산업학회지
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    • 제13권4호
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    • pp.67-82
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    • 2019
  • Objectives: This study aimed to evaluate digital interventions on psychological well-being in patients with cancer through an integrated review. Methods: Fifteen studies were selected using PubMed, CINAHL, Scopus, DBpia, and RISS. The Scottish Intercollegiate Guidelines Network was used by two reviewers to evaluate independently the quality of the selected articles. Results: Digital interventions for improving psychological well-being in cancer patients were most often based on cognitive behavioral therapy alone or a combination of interventions with professionals and other patients. In addition, a number of interventions were established on internet-based mindfulness therapy. Conclusions: Providing cognitive behavioral intervention alone did not significantly improve the level of depression or anxiety of patients with cancer. Meanwhile, interventions, including cognitive behavior therapy and interactions with professionals and other patients, were found to reduce significantly the level of depression or anxiety in the experimental group.

IoT-based Digital Life Care Industry Trends

  • Kim, Young-Hak
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.87-94
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    • 2019
  • IoT-based services are being released in accordance with the aging population and the demand for well-being pursuit needs. In addition to medical device companies, companies with ideas ranging from global ICT companies to startup companies are accelerating their market entry. The areas where these services are most commonly applied are health/medical, life/safety, city/energy, automotive and transportation. Furthermore, by expanding IoT technology convergence into the area of life care services, it contributes greatly to the development of service models in the public sector. It also provides an important opportunity for IoT-related companies to open up new markets. By addressing the problems of life care services that are still insufficient. We are providing opportunities to pursue the common interests of both users and workers and improve the quality of life. In order to establish IoT-based digital life care services, it is necessary to develop convergence technologies using cloud computing systems, big data analytics, medical information, and smart healthcare infrastructure.

디지털생태계의 진화와 사업역량 변화에 관한 연구 (Study of the Change of Business Competence as the Evolution of Digital Ecosystem)

  • 이계수;윤현덕
    • 한국멀티미디어학회논문지
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    • 제18권9호
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    • pp.1105-1117
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    • 2015
  • During the last decade, the business infrastructure has become digital with increased interconnections among products, processes, and services. Across many firms spanning different industries and sectors, digital technologies are fundanmentally transforming business stratiges, business processes, firm capabilities, productes and services, and key interfirm relationships in extended business networks. With the emergence of smartphones, the paradigm of the ICT industry is rapidly changing as the line between global and local markets are being blurred. In the changing global environment, although some game companies are accelerating the improvement of their global competitiveness and cases of successes of venture enterprises by developing biosimilar technology are being discovered, majority of ICT companies are focusing on limited marketing activities to get subcontracts or projects from large companies. Thus the aim of this study is to find out how digital ecosystems evolve and how business models and strategies have changed of individual companies according to the evolution of the digital ecosystems.

디지털 홈에 적용 가능한 LED조명의 도입방안에 관한 연구 (A Study on Introduction System of LED Lighting the Possibility of Application in Digital-home)

  • 천정오;한혜련
    • 한국실내디자인학회논문집
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    • 제14권6호
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    • pp.220-227
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    • 2005
  • The development of digital technology makes our life more convenient in our lives and its calmness promotes the qualify of our life. Digital-home-automation system lets indoor-living more free, safe and clear so that it really has come true our life style that considers our mind and healthy to be important. Moreover, LED light source that combines the semiconductor with the digital technology has been tried as a current indoor illumination. Also the Introduction of the light which has a high technology, like LED light, has been required in living space. It shows that it is very important to have an illuminated-plan which is accepted as well-developed technology This study deals with the investigation into the user satisfaction of the existing residential area illumination and the investigation Into the user satisfaction of the LED illumination being supplied for commercial area now. In the result, the fact is investigated that the user wants the introduction of the digital technology in the illumination because of a backward the residental area illumination in the circumstances being digital gradually. The inconvenience of the illumination used now should be minimized and the development of the LED illumination is a way satisfying the desire. The intended illumination project of the residential area should be accomplished according to the lifestyle of a changing residence.

Application of Artificial Intelligence-based Digital Pathology in Biomedical Research

  • Jin Seok Kang
    • 대한의생명과학회지
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    • 제29권2호
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    • pp.53-57
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    • 2023
  • The main objective of pathologists is to achieve accurate lesion diagnoses, which has become increasingly challenging due to the growing number of pathological slides that need to be examined. However, using digital technology has made it easier to complete this task compared to older methods. Digital pathology is a specialized field that manages data from digitized specimen slides, utilizing image processing technology to automate and improve analysis. It aims to enhance the precision, reproducibility, and standardization of pathology-based researches, preclinical, and clinical trials through the sophisticated techniques it employs. The advent of whole slide imaging (WSI) technology is revolutionizing the pathology field by replacing glass slides as the primary method of pathology evaluation. Image processing technology that utilizes WSI is being implemented to automate and enhance analysis. Artificial intelligence (AI) algorithms are being developed to assist pathologic diagnosis and detection and segmentation of specific objects. Application of AI-based digital pathology in biomedical researches is classified into four areas: diagnosis and rapid peer review, quantification, prognosis prediction, and education. AI-based digital pathology can result in a higher accuracy rate for lesion diagnosis than using either a pathologist or AI alone. Combining AI with pathologists can enhance and standardize pathology-based investigations, reducing the time and cost required for pathologists to screen tissue slides for abnormalities. And AI-based digital pathology can identify and quantify structures in tissues. Lastly, it can help predict and monitor disease progression and response to therapy, contributing to personalized medicine.

대학생의 생활스트레스, 자기효능감, 내외통제 및 주관안녕 간의 관계 (The relationships among college students' life stress, self-efficacy, locus of control, and subjective well-being)

  • 강혜자
    • 디지털융복합연구
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    • 제18권4호
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    • pp.461-467
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    • 2020
  • 본 연구에서는 대학생의 생활스트레스, 자기효능감, 내외통제 및 주관안녕 간의 관계를 알아보고자 하였다. 이를 위해 279명의 대학생들에게 생활스트레스, 자기효능감, 내외통제 및 주관안녕 질문지를 실시하였다. 수집된 자료를 토대로 상관분석을 한 결과, 생활스트레스, 자기효능감, 내외통제 및 주관안녕 간에 모두 상관이 유의하였다. 또한 생활스트레스와 주관안녕의 관계에서 자기효능감과 내외통제의 매개효과를 분석한 결과, 자기효능감의 매개효과는 유의하였으나 내외통제의 매개효과는 유의하지 않았다. 이러한 결과로부터 대학생의 생활스트레스가 주관안녕에 영향을 미침에 있어서 자기효능감의 잇점이 부각되었고, 생활스트레스의 부정적 영향을 낮추고 주관안녕을 높이기 위해 자기효능감을 증진시키는 방안 제고의 필요성이 논의되었다.

디지털 주거공간에 적용 가능한 LED 조명의 도입방안에 관한 연구 (A Study on Introduction System of LED Lighting the Possibility of Application in Residential Space)

  • 천정오;한혜련
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2006년도 춘계학술발표대회 논문집
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    • pp.189-192
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    • 2006
  • The development of digital technology makes our life more convenient in our lives and its calmness promotes the qualify of our life. Digital-home-automation system lets indoor-living more free, safe and clear so that it really has come true our life style that considers our mind and healthy to be important. Moreover, LED light source that combines the semiconductor with the digital technology has been tried as a current indoor illumination. Also the introduction of the light which has a high technology, like LED light, has been required in living space. It shows that it is very important to have an illuminated- plan which is accepted as well-developed technology. This study deals with the investigation into the user satisfaction of the existing residential area illumination and the investigation into the user satisfaction of the LED illumination being supplied for commercial area now. In the result, the fact is investigated that the user wants the introduction of the digital technology In the illumination because of a backward the residental area illumination in the circumstances being digital gradually. The inconvenience of the illumination used now should be minimized and the development of the LED illumination is a way satisfying the desire. The intended illumination project of the residential area should be accomplished according to the lifestyle of a changing residence.

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산업정밀측정에서 수치영상을 이용한 근접사진측량의 효율적 응용 (Effective Application of Close-Range Photogrammetry with Digital Images in Industrial Precise Measurement)

  • 이진덕
    • 한국측량학회지
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    • 제14권1호
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    • pp.17-25
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    • 1996
  • 스틸비디오 CCD카메라는 수치영상의 획득과정이 크게 단순화되어 컴퓨터에 직접 연결되지 않고도 독립적으로 수치영상을 획득하여 자체내에 영상을 저장할 수 있는 융통성을 갖추고 있다. 본 연구에서는 각종 산업분야에서 요구되는 품질검사, 구조물의 모니터 링 등에 스틸비디오 카메라를 이용한 수치근접사진측량 시스템의 수행성을 평가하고자 하였다. 수치 영상측정 에서 필수적 인 sub-pixel 측정기 법을 제시하고, 고해상도의 DCS420 스틸비디오 카메라에 대한 기하학적 자체검정 및 구조물에 대한 시험측정을 실시하였다. 자체검정 광속조정의 결과 1:46,000을 초과하는 대상공간 정확도를 얻을 수 있었으며 산업적 음용에 수치영상을 이용한 본 근접사진측량 시스템의 정확도 잠재성과 작업의 효율성을 입증할 수 있었다.

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공공분야 온라인 사회혁신 프로젝트를 통한 직무역량 강화 연구 (Research on job competency reinforcement through online social innovation project in the public sector)

  • 박정선;박상혁;박은혜;이명관
    • 디지털산업정보학회논문지
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    • 제18권2호
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    • pp.77-91
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    • 2022
  • Social innovation refers to activities that solve social problems by developing new ideas in cooperation with actors close to the field for the purpose of preserving the sustainability of society. In the field of social innovation, voices calling for a bottom-up method that starts with citizen participation are growing, and the need to improve public officials' awareness of social innovation and strengthen professionalism is being raised. In the era of Covid 19 and the 4th industrial revolution, digital literacy is being emphasized to us. In the field of social innovation, the need to strengthen social activities using digital media is growing. In this paper, an example of online social innovation project education based on the design thinking methodology was presented for public officials in Busan to improve their awareness of social innovation and secure expertise, and the effect of job competency reinforcement was statistically verified. As a result of statistical analysis, the average difference between the 'online communication' factor and the 'online empathy' factor was the largest, and it can be interpreted that digital literacy for social innovation has been strengthened.

A Case Study on Digital Interactive Training Content <Tamagotchi> and <Peridot>

  • DongHee Choi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권4호
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    • pp.306-313
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    • 2023
  • Having pet is one of the activities people living in modern society do to relieve stress and find peace of mind. Currently, the object of companion animals has moved beyond being a real 'living entity' and has developed to a stage where the animal's upbringing process can be enjoyed in a virtual space by being programmed in digital content. This paper studies detailed elements such as character design, interaction, and realism of 'Tamagotchi (1996)', which can be said to be the beginning of digital training content, and 'Peridot (2023)', a recently introduced augmented reality-based training content. The point was that it was training content using portable electronic devices. However, while the environment in the electronic device in which Tamagotchi's character exists was a simple black and white screen, the environment in which Peridot's character operates has been changed to the real world projected on the screen based on augmented reality. Mutual communication with characters in Tamagotchi remained a response to pressing buttons, but in Peridot, it has advanced to the point where you can pet the characters by touching the smartphone screen. In addition, through object and step recognition, it was confirmed that the sense of reality had become more realistic, with toys thrown by users on the screen bouncing off real objects. We hope that this research material will serve as a useful reference for the development of digital training content to be developed in the near future.