• Title/Summary/Keyword: Behavioral Problem

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A study for the development and validation of a dog owner's parenting behavior scale (반려견 보호자 양육행동 척도 개발 및 타당화 연구)

  • Shim, Hae Mee;Park, Heejoon;Han, Jin Soo;Lee, Donghyuck
    • Korean Journal of Veterinary Research
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    • v.62 no.3
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    • pp.21.1-21.10
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    • 2022
  • With the increasing population of companion dogs, the social cost derived from their behavioral problems is increasing. Therefore, it is important to understand the environment to provide experience for dogs via interactions with their owners to prevent and solve these problems. The parenting behavior of dog owners as an environmental factor has a profound impact on the behavior development of dogs, as does the parenting behavior on children. Therefore, this study aimed to develop a scale to assess the dog owner's parenting behavior. Exploratory factor analysis involving 300 participants resulted in a scale with four subscales, Positive Education, Involvement of Socialization, Intimacy, and Stable Responses, and 19 items. Confirmatory factor analysis was then performed to verify its reliability and validity. The result of parenting behaviors assessed by this scale was significantly different between a group with dogs with problematic behavior (n = 141) and those without (n = 159). Overall, a dog owner's parenting behavior involves affection and control aspects, but the role required specifically in the control aspect is distinguished from the parenting behavior with children. The findings in the present study will provide dog owners with effective education that will help prevent dogs from developing behavioral problems.

Game Bot Detection Approach Based on Behavior Analysis and Consideration of Various Play Styles

  • Chung, Yeounoh;Park, Chang-Yong;Kim, Noo-Ri;Cho, Hana;Yoon, Taebok;Lee, Hunjoo;Lee, Jee-Hyong
    • ETRI Journal
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    • v.35 no.6
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    • pp.1058-1067
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    • 2013
  • An approach for game bot detection in massively multiplayer online role-playing games (MMORPGs) based on the analysis of game playing behavior is proposed. Since MMORPGs are large-scale games, users can play in various ways. This variety in playing behavior makes it hard to detect game bots based on play behaviors. To cope with this problem, the proposed approach observes game playing behaviors of users and groups them by their behavioral similarities. Then, it develops a local bot detection model for each player group. Since the locally optimized models can more accurately detect game bots within each player group, the combination of those models brings about overall improvement. Behavioral features are selected and developed to accurately detect game bots with the low resolution data, considering common aspects of MMORPG playing. Through the experiment with the real data from a game currently in service, it is shown that the proposed local model approach yields more accurate results.

The Effect of an Internet-Based Anger Management Program for School-Aged Children to Prevent School Violence (학교폭력 예방을 위한 인터넷 기반 분노조절 프로그램의 개발과 효과 검증)

  • Oh, Seojin;Chang, Hyun A;Choi, Ji-Yoon;Shin, Min-Sup
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.24 no.3
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    • pp.132-140
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    • 2013
  • Objectives : This study aims to investigate the effectiveness of an internet-based anger management program for school-aged children. Methods : Forty-eight elementary school students took part in an anger management training program; subsequently, participants, their parents, and their teachers answered questionnaires assessing the participants' anger, aggressiveness, and other emotional/behavioral problems, pre- and post-training. Results : At the post-training self-assessment, the participants showed significant reductions in their "anger-out" tendencies and physical aggressiveness. In addition, the effects of the program on "anger-out" tendencies, aggressiveness, anger and peer relational problem were found to be more significant in participants who reported depressive symptoms. Teachers rated the participants' peer-relational problems as having decreased after the training. Conclusion : The proposed internet-based anger management program had a significant effect on the school-aged children's abilities to control their anger.

Construction of a Retargetable Compiler Generation System from Machine Behavioral Description (머쉰 행위기술로부터 Retargetable 컴파일러 생성시스템 구축)

  • Lee, Sung-Rae;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5B
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    • pp.286-294
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    • 2007
  • In ASIP design, compiler is required for performance evaluation of processors being designed. The design of machine specific compiler is time consuming. This paper presents the system which generates C compiler from MDL descriptions. Compiler generation using MDL can support user retargetability and concurrency between compiler design and processor design. However, it must overcome semantics gap between compiler and machine. To handle this problem, the proposed system maps behavioral descriptions to library which contains abstract behavior for each tree pattern. Using mapped instructions and information on register file usage, the proposed system generates back-end interface function of the compiler. Generated compilers, for MIPS R3000, ARM9 cores, have been proved by application programs written in C code.

A Study on the Leadership in Korean Management (한국경영에 있어서의 리더쉽에 관한 연구)

  • 김인호
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.2 no.2
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    • pp.19-32
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    • 1979
  • The title of research is a study on the leadership in Korean management. The purpose of research is that I build up the ideal management-leadership in future which is objective and suitable studying through the existing theory at all points, and analyzing the leadership in Korean management concentrated on situational factors. Moreover it contributes to the promotion of productivity, the contents of research 1. The importance of management-leadership. 2. The development in theory concentrated on a principle of leadership. 3. The development in behavioral scientific leadership, which adopts situational approach to its methodology. 4. The study on the leadership-style and the pursuit of the ideal management-leadership in accordance with behavioral analysis. 5. The build up of leadership in Korean management. The refore I learn the following facts through the study on the leadership in modern management. 1. Leadership consists of the relations among all interdependant variables composing of system. 2. The problem of the increase in the management-leadership effectiveness. 3. The pursuit oriented ideal management-leadership. 4. The build-up of leadership in Korean management. So far 1 have studied the theory of management-leadership at all points and the leadership in Korean management concentrated on situational factors. I learn that leadership is made of the relations among these in building the future management-leadership. Therefore I try to come to the conclusion by raising the following three problems. 1. The increase in leadership effectiveness. 2. Leadership-oriented. 3. The build-up of the leadership in Korean management.

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The Relationships Among Home Environment, Locus of Control, Social Supports, and Behavior Problems of Korean-Chinese Children in Yanbian (연변 조선족 아동의 가정환경, 내외통제성, 사회적 지지 및 행동문제간의 관계)

  • Cho Bok Hee;Lee Jin Sook;Han Sae-young
    • Journal of the Korean Home Economics Association
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    • v.43 no.3 s.205
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    • pp.91-104
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    • 2005
  • This study was designed to examine the relations of home environment, locus of control, social support and behavior problems of fourth-grade Korean-Chinese children in Yanbian in China. The subjects were 190 children who completed the locus of control and social support scale and their parents who completed the Child Behavior Checklist. T-test, correlation analysis, and multiple regression analyses were conducted. Mother's education level, and psychological and physical environment at home were negatively related to children's behavior problems. The scores of internal locus of control and support from the teacher were negatively related to children's behavioral disturbances. The factors with the greatest contribution to explaining behavior problems of Korean-Chinese children in Yanbian were found to be physical environment at home, internal locus of control, and teacher's social support.

Related Factors for Behavioral Problems in Toddlers Born Prematurely (미숙아로 출생한 유아의 행동문제 관련요인)

  • Ahn, Youngmee;Lee, Sangmi
    • Child Health Nursing Research
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    • v.22 no.1
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    • pp.45-53
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    • 2016
  • Purpose: The study was done to investigate behavioral problems in toddlers who were born prematurely and to analyze related factors. Methods: A cross-sectional explorative study was conducted with 72 preterm birth (PTB) children at 24 to 41 months of corrected age who were born at 28 to 37 weeks' gestation. During home visits, behavior problems were assessed using the Behavior Rating Index for Children (BRIC). Using a BRIC score of ${\geq}30$, children with suspected behavior problems were grouped in the non-regular behavior group. Results: Of the children, 38.9% belong to the non-regular behavior group. The mental development index score for the Korean-Bayley Scale of Infant Development- II was higher for the non-regular behavior group compared to the regular behavior group (t=2.26, p=.027). Logistic regression analysis showed that lower maternal attachment (<96, OR=3.4, 95% CI[1.1, 10.4]) and higher parenting stress (${\geq}97$, OR=4.8, 95% CI[1.3, 17.3]) were independently related to non-regular behavior. Conclusion: PTB Toddlers are at risk for behavior problems which are associated with low cognitive performance. Maternal-child attachment and maternal parenting stress were strongly related to behavior problems in these children. More attention is needed to understand possible behavior problems in young children with PTB, particularly focusing on maternal-child interaction and maternal mental well-being.

The Patterns and Risk Factors of Smoking Relapse among People Successful in Smoking Cessation at the Smoking Cessation Clinics of Public Health Centers (보건소 금연클리닉 금연성공자의 재흡연 양상 및 위험요인)

  • Kim, Yi-Soon;Kim, Yun-Hee
    • Research in Community and Public Health Nursing
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    • v.22 no.4
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    • pp.365-376
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    • 2011
  • Purpose: The purpose of this study was to investigate the patterns of smoking relapse and to identify risk factors related to smoking relapse among those successful in smoking cessation at the smoking cessation clinics of public health centers. Methods: Data were collected from 1,705 six-month quitters and analyzed by the Kaplan-Meier analysis and the Cox proportional hazard model. Results: The rate of smoking relapse was 38.2% in 1 year, 44.4% in 2 years, and 47.8% in 5 years. The vast majority of relapse (62.3%) occurred within the first six months after quitting. The risk factors related to smoking relapse were age (HR 1.964: 95% CI 1.545, to 2.497), nicotine dependence (HR 1.293: 95% CI 1.087 to 1.539), problem drinking (HR 1.497: 95% CI 1.116 to 2.008), behavioral therapy type (HR 1.398: 95% CI 1.193 to 1.638), and nicotine replacement therapy type (HR 1.363: 95% CI 1.077 to 1.724). Conclusion: For reducing smoking relapse, it is necessary to develop a smoking relapse prevention program for the first six months after quitting and to strengthen behavioral therapy in the course of smoking cessations clinics.

A Behavior Conformance Checker for Component Interfaces using UML State Machine Diagram (UML 상태기계 다이어그램을 이용한 컴포넌트 인터페이스의 행위 호환성 검증 도구)

  • Kim, Ho-Jun;Lee, Woo-Jin
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.65-72
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    • 2009
  • Component based development has increasingly become important in the software industry. However, in the current component based development approach with UML, the absence of behavioral description of components brings about a cost problem which causes semantic errors on the testing phase. Accordingly we cannot grasp the usage pattern of component by its provided interfaces which refer to an abstraction of software component. And we cannot guarantee the behavioral conformance of the provided and required interfaces of components. In order to solve these problems, we describe the behaviors of component interfaces by state machine diagram and guarantee their behavior conformance at the modeling phase. We also propose a method to guarantee the behavior conformance of component interfaces with concept of observation equivalence and invocation consistency. And we provide an analyzing tool which checks interface behavior conformance.

Leveraging Reinforcement Learning for Generating Construction Workers' Moving Path: Opportunities and Challenges

  • Kim, Minguk;Kim, Tae Wan
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1085-1092
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    • 2022
  • Travel distance is a parameter mainly used in the objective function of Construction Site Layout Planning (CSLP) automation models. To obtain travel distance, common approaches, such as linear distance, shortest-distance algorithm, visibility graph, and access road path, concentrate only on identifying the shortest path. However, humans do not necessarily follow one shortest path but can choose a safer and more comfortable path according to their situation within a reasonable range. Thus, paths generated by these approaches may be different from the actual paths of the workers, which may cause a decrease in the reliability of the optimized construction site layout. To solve this problem, this paper adopts reinforcement learning (RL) inspired by various concepts of cognitive science and behavioral psychology to generate a realistic path that mimics the decision-making and behavioral processes of wayfinding of workers on the construction site. To do so, in this paper, the collection of human wayfinding tendencies and the characteristics of the walking environment of construction sites are investigated and the importance of taking these into account in simulating the actual path of workers is emphasized. Furthermore, a simulation developed by mapping the identified tendencies to the reward design shows that the RL agent behaves like a real construction worker. Based on the research findings, some opportunities and challenges were proposed. This study contributes to simulating the potential path of workers based on deep RL, which can be utilized to calculate the travel distance of CSLP automation models, contributing to providing more reliable solutions.

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