• Title/Summary/Keyword: Behavior-based system

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A Study of Fire Shunt Guidance Based on Wireless Sensor Networks (무선 센서 네트워크 기반의 화재 대피 유도 연구)

  • Kim, Yong-Woo;Kim, Do-Hyeon;Kwak, Ho-Young;Park, Hee-Dong
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1547-1554
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    • 2008
  • This paper proposes a fire shunt guidance system model based on rule, it presents suitable shunt route in real-time according to collected fire information of the building inside using wireless sensor networks. So, this system model is composed of the sensor alert module, the behavior suggestion module, and the emergency device control module. The sensor alert module uses rule-base algorithm that monitored the information to collect periodically in wireless sensor networks. And, the behavior suggestion module proposed a suitable behavior, this module supports to judge the fire area with danger sensor list. Additional, the emergency device control module controls a related emergency device according to the suggested behavior and to present on a control screen. We experiment the fire shunt guidance system based on Internet Web for operation verification of the proposed system. Consequently, this study supports people safety with the behavior suggestion according to the context information when an emergency situation happens.

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Driver Assistance System By the Image Based Behavior Pattern Recognition (영상기반 행동패턴 인식에 의한 운전자 보조시스템)

  • Kim, Sangwon;Kim, Jungkyu
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.12
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    • pp.123-129
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    • 2014
  • In accordance with the development of various convergence devices, cameras are being used in many types of the systems such as security system, driver assistance device and so on, and a lot of people are exposed to these system. Therefore the system should be able to recognize the human behavior and support some useful functions with the information that is obtained from detected human behavior. In this paper we use a machine learning approach based on 2D image and propose the human behavior pattern recognition methods. The proposed methods can provide valuable information to support some useful function to user based on the recognized human behavior. First proposed one is "phone call behavior" recognition. If a camera of the black box, which is focused on driver in a car, recognize phone call pose, it can give a warning to driver for safe driving. The second one is "looking ahead" recognition for driving safety where we propose the decision rule and method to decide whether the driver is looking ahead or not. This paper also shows usefulness of proposed recognition methods with some experiment results in real time.

Interactive Searching Behavior with Elements-Based on XML Documents Retrieval System (엘리먼트 기반 XML 검색 시스템에서의 이용자의 정보 탐색 행태 연구)

  • Jung, Young-Mi
    • Journal of Korean Library and Information Science Society
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    • v.40 no.4
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    • pp.159-176
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    • 2009
  • The aim of this study was to investigate the users' behaviour when interacting with elements based on XML documents retrieval system and develop approaches for XML retrieval which are effective in user-based environment. We followed the experimental guidelines from the INEX 2006 iTrack organizers. For the research goals, 16 responses from the questionnaires per subject and system logs were collected and analyzed using Excel and SPSS 17.0.

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Fuzzy Logic Based Auto Navigation System Using Dual Rule Evaluation Structure for Improving Driving Ability of a Mobile Robot (모바일 로봇의 주행 능력 향상을 위한 이중 룰 평가 구조의 퍼지 기반 자율 주행 알고리즘)

  • Park, Kiwon
    • Journal of Korea Multimedia Society
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    • v.18 no.3
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    • pp.387-400
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    • 2015
  • A fuzzy logic based mobile robot navigation system was developed to improve the driving ability without trapping inside obstacles in complex terrains, which is one of the most concerns in robot navigation in unknown terrains. The navigation system utilizes the data from ultrasonic sensors to recognize the distances from obstacles and the position information from a GPS sensor. The fuzzy navigation system has two groups of behavior rules, and the robot chooses one of them based on the information from sensors while navigating for the targets. In plain terrains the robot with the proposed algorithm uses one rule group consisting of behavior rules for avoiding obstacle, target steering, and following edge of obstacle. Once trap is detected the robot uses the other rule group consisting of behavior rules strengthened for following edge of obstacle. The output signals from navigation system control the speed of two wheels of the robot through the fuzzy logic data process. The test was conducted in the Matlab based mobile robot simulator developed in this study, and the results show that escaping ability from obstacle is improved.

A Study on Behavior-based Hybrid Control Architecture for Intelligent Robot (지능로봇을 위한 행위기반의 하이브리드 제어구조에 관한 연구)

  • Kim Kwang-Il;Choi Kyung-Hyun;Lee Seok-Hee
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.5
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    • pp.27-34
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    • 2005
  • To accomplish various and complex tasks by intelligent robots, improvement is needed not only in mechanical system architecture but also in control system architecture. Hybrid control architecture has been suggested as a mutually complementing architecture of the weak points of a deliberative and a reactive control. This paper addresses a control architecture of robots, and a behavior representation methodology. The suggested control architecture consists of three layers of deliberative, sequencing, and reactive as hybrid control architecture. Multi-layer behavior model is employed to represent desired tasks. 3D simulation will be conducted to verify the applicability of suggested control architecture and behavior representation method.

Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques (HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안)

  • Park, Hyung-Jun;Bae, Chae-Yeol;Lee, Kwan-Heng
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

A Computer Model for Simulating the Bicycle Rider's Behavior in a Virtual Riding System

  • Ding, Wei-long;Ding, Xiao;Chen, Kai;Wan, Zang-xin;Xu, Yan;Feng, Yuan-jing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.3
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    • pp.1026-1042
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    • 2020
  • People are increasingly demanding to experience realistic behavior of virtual characters in computer games. In this article, we build a computer model for simulating a bicycle rider's behavior in a virtual riding system. A method to calculate the speed of a bicycle rider is proposed to improve the reality in a virtual riding system. In this method, the property of physical energy is introduced, and the bicycle-riding speed is calculated in real time according to the relationship between the rider's physical energy and bicycle-riding speed. Then based on the analysis of the behavior of a cyclist in a real competition, various behaviors of the virtual rider are designed and a behavior-tree for the virtual bicycle rider is constructed accordingly. On the basis of these, a virtual riding system is developed. The experiments results show that our system can simulate the behavior of a virtual bicycle rider, and thus encourage exercise on a stationary bicycle.

Sensor Based Bridge Monitoring System (센서기반 교량 유지관리 시스템)

  • 장정환;김완종;안호현;이세호;정태영
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2003.11a
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    • pp.602-607
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    • 2003
  • Sensors based bridge monitoring system (SBBMS) is designed to perform real-time monitoring and to store the performance history of in-service bridges. In general, visual inspections play a major role in maintenance of in-service bridges; however, they are not adequate to document the behavior of a bridge. Therefore, visual inspections and sensor based monitoring systems complement each other. Sensor based bridge monitoring systems consist of hardware and software systems. The hardware system contains the sensors and data-loggers to measure the behavior of a structure, the communicational equipment to transmit the measured data from the site to the monitoring center, and the computers to arrange and analyze the data. The software system controls data-loggers, arranges and analyzes the measured data, makes real-time display, stores the performance history.

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Policy-based Network Security with Multiple Agents (ICCAS 2003)

  • Seo, Hee-Suk;Lee, Won-Young;Yi, Mi-Ra
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1051-1055
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    • 2003
  • Policies are collections of general principles specifying the desired behavior and state of a system. Network management is mainly carried out by following policies about the behavior of the resources in the network. Policy-based (PB) network management supports to manage distributed system in a flexible and dynamic way. This paper focuses on configuration management based on Internet Engineering Task Force (IETF) standards. Network security approaches include the usage of intrusion detection system to detect the intrusion, building firewall to protect the internal systems and network. This paper presents how the policy-based framework is collaborated among the network security systems (intrusion detection system, firewall) and intrusion detection systems are cooperated to detect the intrusions.

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Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.149-157
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    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.