• Title/Summary/Keyword: Behavior-based Approach

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Analytic Framework of Emotion Factors for Gameplay Capability (게임플레이 가능성을 위한 감정요소 분석 프레임워크)

  • Kim, Mi-Jin;Kim, Jae-Ho
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.188-196
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    • 2010
  • This study aims at empiricallly designing method to increase player's play capability through determining of the relations of player's behavior pattern and emotion factors when having gameplay experiences in MMORPG. For modeling emotion factors on gameplay, Our preliminary studies are considered in the process of rule-based systems on cognitive science approach. These study estabilished game architecture process applied of player's cognitieve emotion reactions in specific situation of role playing games that have most noticeable interaction with players based on quest system. This approach is expected to extend instant responses, which can be controlled behind all of anti-main behavior pattern and main behavior pattern in game playing. Therefore, such study is meaningful that is proposed the analysis framework of player's emotion factors to design game playing capability in game interactions.

A Study on Dogu Environment for the Storage and Preservation of Foods (식품의 저장.보존을 위한 도구환경에 관한 연구)

  • 김명석;고미향
    • Archives of design research
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    • v.14
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    • pp.21-31
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    • 1996
  • Many companies in Korea have been suffered from grasping the very essence in designing products what the consumer want to use since rapid development and popularization of westem style have been underwent in all fields during last three decades. The paper introduces the integrate approach, Dogu environment, to find the design solution for this problem. Dogu environment can be envisaged a extension of product environment, which adopts the Gibsonian concepts to include all spaces to achieve the ends in human behavior in addition to the material with diverse concrete shapes and colors. Logic and structure of the approach will be discussed based on design methodology and other related fields, history, social psychology and human behavior science. The application of the integrate approach to adaptive design for the storage and preservation of food has been evaluated and the future system has been deduced using the integrate approach, so called Dogu environment.

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Seismic response analysis of layered soils considering effect of surcharge mass using HFTD approach. Part II: Nonlinear HFTD and numerical examples

  • Saffarian, Mohammad A.;Bagheripour, Mohammad H.
    • Geomechanics and Engineering
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    • v.6 no.6
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    • pp.531-544
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    • 2014
  • Studies of earthquakes over the last 50 years and the examination of dynamic soil behavior reveal that soil behavior is highly nonlinear and hysteretic even at small strains. Nonlinear behavior of soils during a seismic event has a predominant role in current site response analysis approaches. Common approaches to ground response analysis include linear, equivalent linear and nonlinear methods. These methods of ground response analysis may also be categorized into time domain and frequency domain concepts. Simplicity in developing analytical relations and accuracy in considering soils' dynamic properties dependency to loading frequency are benefits of frequency domain analysis. On the other hand, nonlinear methods are complicated and time consuming mainly because of their step by step integrations in time intervals. In part Ι of this paper, governing equations for seismic response analysis of surcharged and layered soils were developed using fundamental of wave propagation theory based on transfer function and boundary conditions. In this part, nonlinear seismic ground response is analyzed using extended HFTD method. The extended HFTD method benefits Newton-Raphson procedure which applies regular iterations and follows soils' fundamental stress-strain curve until convergence is achieved. The nonlinear HFTD approach developed here are applied to some examples presented in this part of the paper. Case studies are carried in which effects of some influencing parameters on the response are investigated. Results show that the current approach is sufficiently accurate, efficient, and fast converging. Discussions on the results obtained are presented throughout this part of the paper.

A Study of User Experience Based on Feedback Positioning of Home Robots and Approach-Avoidance Behaviors: Focused on the Context of Tasks (가정용 로봇의 피드백 움직임과 접근-회피 행동에 따른 사용자 경험 연구: 작업 수행 상황을 중심으로)

  • Na, Gyoung-Hwa;Kim, Hwan-Ju;Kang, Hyun-Min
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.225-234
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    • 2021
  • Due to pandemic situations, the development of home robots that can make the house an optimized space for various activities is active. This study aims to confirm the effectiveness of approach or avoidance behavior for feedback positioning on the user experience, depending on the context in which the robot performs the task. Based on two types of the task contexts(Reactive vs. Proactive) and three types of robot feedback positioning(No move vs. Avoidance vs. Approach), six different scenarios were designed for experimental study. Likeability, perceived intelligence, rapport, negative attitude and predictability of behavior are measured for each conditions. The result showed the main effects of perceived intelligence, rapport, predictability in the context of tasks, and of likability, perceived intelligence, rapport in robot feedback positioning. The interaction effects were shown in likeability and perceived intelligence. In conclusion, approach-avoidance experiences can also be applied to robot behaviors as well, and the negative effects of avoidance have been significantly confirmed.

Energy-based damage-control design of steel frames with steel slit walls

  • Ke, Ke;Chen, Yiyi
    • Structural Engineering and Mechanics
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    • v.52 no.6
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    • pp.1157-1176
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    • 2014
  • The objective of this research is to develop a practical design and assessment approach of steel frames with steel slit walls (SSWs) that focuses on the damage-control behavior to enhance the structural resilience. The yielding sequence of SSWs and frame components is found to be a critical issue for the damage-control behavior and the design of systems. The design concept is validated by the full-scale experiments presented in this paper. Based on a modified energy-balance model, a procedure for designing and assessing the system motivated by the framework regarding the equilibrium of the energy demand and the energy capacity is proposed. The damage-control spectra constructed by strength reduction factors calculated from single-degree-of-freedom systems considering the post stiffness are addressed. A quantitative damage-control index to evaluate the system is also derived. The applicability of the proposed approach is validated by the evaluation of example structures with nonlinear dynamic analyses. The observations regarding the structural response and the prediction during selected ground motions demonstrate that the proposed approach can be applied to damage-control design and assessment of systems with satisfactory accuracy.

Behavioral Decentralized Optimum Controller Design for UAV Formation Flight (무인기 군집비행을 위한 행위기반 분산형 최적제어기 설계)

  • Kim, Seung-Keun;Kim, You-Dan
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.6
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    • pp.565-573
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    • 2008
  • The behavior-based decentralized approach is considered for multi-UAV formation flight. It is assumed that each UAV has its own mission of flying to a specified region, while the distances between UAVs should be maintained. These two requirements may conflict with each other. To design the controller, coupled dynamics approach is applied to multi-UAVs with an assumption that each UAV can communicate with each other to share the state-information. Control gain matrices are optimized to acquire better performances of formation flying. To validate the proposed control approach, numerical simulation is performed for the waypoint-passing mission of multi-UAVs.

Beyond the Behaviorism Embedded in the Hungerford Approach (헝거포드 접근법의 행동주의를 넘어서)

  • 이재영
    • Hwankyungkyoyuk
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    • v.15 no.1
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    • pp.68-82
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    • 2002
  • My responses to Kim Kyung-Ok's Critique on my critique on the Hungerford approach can be summarized as follows; First, it was argued that possible confusions and misunderstandings around the concept of behavior in REB were mainly caused by Hungerford himself who has used the word in several different ways, from a bunch of overt actions to almost all kinds of responses including cognitive skills, without any clear operational definition of it for more than 20 years. It seems to be needed for future users of the word, 'Behavior' to Prevent unnecessary confusions by providing their operational definition of it. Second, REB is too ambiguous to be a legitimate goal of environmental education and too outcome-oriented to be a meaningful measure for environmental education research. Anyone who accept REB as a goal of EE or a measure for research should clearly suggest procedures and criteria for judging the environmental responsibility of actions under consideration. Third, the Hungerford approach has begun by realizing the limit of a linear traditional behavior change system and has been evolving toward a complex model with dynamic interactions among/between cognitive variables and affective variables. However, it still has one-way structural orientation toward 'Behavior' with no feedbacks. Addition of some feedback processes would make the model more flexible and realistic. Finally, both the Hines model and the Hungeford model were established based on a series of behavioristic studies including three doctoral dissertations equiped with a list of actions which were prejudged to be environmentally responsible by the researchers, not by the learners. What they were primarily interested in was not how mind functions during the learning processes but how learners' behavior can be effectively changed. Considering uncertainty and complexity associated with environmental problems, a great deal of efforts ought to be made toward more context-based and less normative studies applying cognitive psychology and quantitative approaches.

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Lightweight Video-based Approach for Monitoring Pigs' Aggressive Behavior (돼지 공격 행동 모니터링을 위한 영상 기반의 경량화 시스템)

  • Mluba, Hassan Seif;Lee, Jonguk;Atif, Othmane;Park, Daihee;Chung, Yongwha
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.704-707
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    • 2021
  • Pigs' aggressive behavior represents one of the common issues that occur inside pigpens and which harm pigs' health and welfare, resulting in a financial burden to farmers. Continuously monitoring several pigs for 24 hours to identify those behaviors manually is a very difficult task for pig caretakers. In this study, we propose a lightweight video-based approach for monitoring pigs' aggressive behavior that can be implemented even in small-scale farms. The proposed system receives sequences of frames extracted from an RGB video stream containing pigs and uses MnasNet with a DM value of 0.5 to extract image features from pigs' ROI identified by predefined annotations. These extracted features are then forwarded to a lightweight LSTM to learn temporal features and perform behavior recognition. The experimental results show that our proposed model achieved 0.92 in recall and F1-score with an execution time of 118.16 ms/sequence.

Behavior Patterns and Visualization by Playing Experience in FPS Game (FPS게임의 플레이경험에 따른 행동패턴과 시각화)

  • Choi, GyuHyeok;Kim, Mijin
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.35-44
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    • 2016
  • To apply the player's experiences to the design process of the game levels set by the developer, gameplay behavior analysis is needed. The player's behavior which is different by how much he got experiences from the play has generally been studied by one computational approach based on numerical data and the other HCI(human-computer interaction) approach through heuristic analysis. For the analysis of the player's behavior with the level design patterns in FPS(first-person shooter) games, in this paper those methods are used to code 12 main types of action, which in turn is simply categorized into 5 kinds of behavior pattern. Along with it, an optimized visualization is proposed to intuitively compare the flow of behavior pattern with the time of playing game.

Experimental Analysis of Prestressed Approach Slab Behavior (프리스트레스가 도입된 접속슬래브의 실험적 거동 분석)

  • Park, Hee-Beom;Eum, In-Sub;Kim, Seong-Min
    • International Journal of Highway Engineering
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    • v.12 no.4
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    • pp.157-164
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    • 2010
  • This research was conducted to analyze the behavior of Single-PTAS (Single Post-Tensioned Approach Slab) under tensioning and environmental loads by performing field tests when the demonstration Single-PTAS was being constructed. The temperature measurement sensors were installed at different depths, and the displacements in the approach slab under environmental loads and tensioning were measured using displacement transducers. As an experimental result, an abrupt change in the longitudinal displacement due to tensioning was not observed. The daily temperature change in the approach slab was negligible where the depth is over about 35cm. The temperature gradient in the approach slab adjacent to bridge was smaller than that adjacent to pavement. The patterns and magnitudes of vertical displacements were directly related to the temperature gradient at the measuring location. The behavior of Single-PTAS was very similar to that of concrete pavement. Therefore, a new design methodology for approach slabs is needed to include the pavement concept and to overcome drawback of current design procedures based on the simple beam concept.