• 제목/요약/키워드: Behavior Planning

검색결과 890건 처리시간 0.028초

Behavior Planning for Humanoid Robot Using Behavior Primitive (행동 프리미티브 기반 휴머노이드 로봇의 행동 계획)

  • Noh, Su-Hee;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • 제19권1호
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    • pp.108-114
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    • 2009
  • In this paper, we presents a behavior planning for humanoid robots using behavior primitive in 3 dimensional workspace. Also, we define behavior primitives that humanoid robot accomplishes various tasks effectively. Humanoid robot obtains information of the outside environment and its inner information from various sensors in complex workspace with various obstacles. We verify our approach on a developed small humanoid robot using embedded vision and sensor system in a experimental environment. The experimental results show that the humanoid robot performs its tasks fast and effectively.

The Effect of Career Decision Making Self-efficacy and Military Duty Planning on Career Preparation Behavior among Male Nursing Students (남자 간호대학생의 진로결정자기효능감, 병역의무계획이 진로준비행동에 미치는 영향)

  • Ahn, MinKweon
    • The Journal of Korean Academic Society of Nursing Education
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    • 제25권1호
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    • pp.93-102
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    • 2019
  • Purpose: This study aimed to investigate factors influencing career preparation behavior among male nursing students in South Korea. Methods: Data were collected from May 25 to June 17, 2018 and a total of 158 male nursing students participated in this study. Career decision making self-efficacy, military duty planning, and career preparation behavior were measured using a structured questionnaire. Collected data were analyzed with SPSS 25.0 for windows. Results: There was a statistically significant difference in career preparation behavior of participants according to entrance motivation and desired career after graduation. There were statistically significant correlations between career decision making self-efficacy and career preparation behavior (r=.65, p<.001), and between military duty planning and career preparation behavior (r=.45, p<.001). The influential factors for career preparation behavior were career decision making self-efficacy (${\beta}=.64$, p<.001), and military duty planning (${\beta}=.42$, p<.001). These factors accounted for 42% of the variance in career preparation behavior. Conclusion: The results of this study indicate that to improve career preparation behavior for male nursing students, it is necessary to enhance career decision making self-efficacy and military duty planning.

The Effects of Time Management on Self-Efficacy and Academic Achievement in College Students (대학생의 시간관리가 자기효능감과 학업성취도에 미치는 영향)

  • Kim, Oi-Sook
    • Journal of Family Resource Management and Policy Review
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    • 제17권4호
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    • pp.1-17
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    • 2013
  • The purpose of this study was to explore the effects of socio-demographic variables on time management and to investigate the effects of time management on self-efficacy and academic achievement in college students. The data were collected from 382 college students through questionnaire surveys and analyzed using frequency, percentile, and regression analysis with the SPSS program. College students' time management behavior was influenced by the social status of their families and by their participation in time management education. There were differences in variables affecting time management according to its sub-areas (planning, regular habits, and goal-oriented behavior). Planning was influenced by the students' majors and by their participation in time management education. Regular habits were influenced by the students' genders and their families' social status. No variables affected goal-oriented behavior. Time management (especially planning and goal-oriented behavior) and gender had strong effects on self-efficacy, and male students showed more self-efficacious behavior than their female counterparts. Time management (especially planning and regular habits) and gender had strong effects on academic achievement, and female students received higher academic grades than their male counterparts. Based on these results, time management was confirmed as an influential element in self-efficacy and academic achievement. Planning and goal-oriented behavior particularly influenced self-efficacy, and planning and regular habits particularly influenced academic achievement.

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A study on the Residents¡?Behavior for the Planning of the Shared Community Space (공동주택단지의 공동생활공간 구성을 위한 거주자 사용행태 특성에 관한 연구)

  • 조성희;강혜경
    • Journal of the Korean housing association
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    • 제13권3호
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    • pp.103-113
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    • 2002
  • The purpose of this study is to find out the characteristics of users'behavior for the planning of the shared community space(SCS). It was analyzed and estimated that the present status of the SCS of the contemporary multi-family housing sites in Korea and the residents'behavior in the SCS. Theoretic investigation and empirical research methods were used in this study. The empirical survey focused on seeking out user-oriented design criteria, based on the analysis of residents'usage behavior for the SCS. The analysis was made by both quantitative and qualitative methods. The results of this study are as follows; First, as to the usage status survey for the SCS, there is a difference in the degree of usage according to their locations. Second, as to the analysis of the SCS through a mental map, the sketch map analysis is found to be a useful research method for the SCS planning by actualizing the residents'behavior characteristics. In detail, the main characteristics in the SCS planning are nearness, centrality, intimacy, combination of facilities and the connection with the main paths of the complex.

Trip-Chaining Behavior and Trip Distribution Model (연쇄통행행태분석과 통행분포모형)

  • 김형진
    • Proceedings of the KOR-KST Conference
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    • 대한교통학회 1995년도 제27회 학술발표회
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    • pp.58-82
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    • 1995
  • This study providesd an empirical analysis of trip-chaining behavior and its application to transportation planning. In the empirical analysis, changes in trip-chaining patterns since 1970 have been examined and details of current trip-chaining behavior as they describe shopping trip-chaining behavior has changed. Individual trip-chaining has become longer and complex. It appears that the average number of trips per chains has substantially increased over the past 20 years. An increased number of trips in chains means fewer home-based trips. Changes in trip-chaining behavior have several consequences. Important consequences are for transportation and land-use planning. Up to now trips have been treated as if they are independent clusters of home-to-destination-to-home; this approach has not usually taken into account the trip-chaining behavior of individuals. this calls for a different approach to at least the trip generation and trip distribution part of transportation planning. In this study, application of trip-chaining behavior to trip distribution model formulation is proposed and its calibration results are presented.

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Motivation-based Hierarchical Behavior Planning

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • 제8권1호
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    • pp.79-90
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    • 2008
  • This paper describes a motivation-based hierarchical behavior planning framework to allow autonomous agents to select adaptive actions in simulation game environments. The combined behavior planning system is formed by four levels of specification, which are motivation extraction, goal list generation, action list determination and optimization. Our model increases the complexity of virtual human behavior planning by adding motivation with sudden and cumulative attributes. The motivation selection by probability distribution allows NPC to make multiple decisions in certain situations in order to embody realistic virtual humans. Hierarchical goal tree enhances the effective reactivity. Optimizing for potential actions provides NPC with safe and satisfying actions to adapt to the virtual environment. A restaurant simulation game was used to elucidate the mechanism of the framework.

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A Robust Behavior Planning technique for Mobile Robots (이동 로봇의 강인 행동 계획 방법)

  • Lee, Sang-Hyoung;Lee, Sang-Hoon;Suh, Il-Hong
    • The Journal of Korea Robotics Society
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    • 제1권2호
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    • pp.107-116
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    • 2006
  • We propose a planning algorithm to automatically generate a robust behavior plan (RBP) with which mobile robots can achieve their task goal from any initial states under dynamically changing environments. For this, task description space (TDS) is formulated, where a redundant task configuration space and simulation model of physical space are employed. Successful task episodes are collected, where $A^*$ algorithm is employed. Interesting TDS state vectors are extracted, where occurrence frequency is used. Clusters of TDS state vectors are found by using state transition tuples and features of state transition tuples. From these operations, characteristics of successfully performed tasks by a simulator are abstracted and generalized. Then, a robust behavior plan is constructed as an ordered tree structure, where nodes of the tree are represented by attentive TDS state vector of each cluster. The validity of our method is tested by real robot's experimentation for a box-pushing-into-a-goal task.

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The Efficacy of Retirement Planning Counseling on Retirement Preparation Awareness and Behavior (노후준비 인식과 행동에 대한 노후 생활설계 상담의 효과)

  • Sung, Heayoung
    • Journal of Family Resource Management and Policy Review
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    • 제17권4호
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    • pp.171-187
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    • 2013
  • Individuals are increasingly required to take more responsibility for their own retirement. The purpose of this study was to investigate the efficacy of counseling for retirement planning on awareness and behavior related to retirement preparation. The data came from 3,561 adults who received counseling from National Pension Service. The major findings can be summarized as follows : (1) There were significant changes in awareness and behavior for retirement preparation after receiving counseling services ; (2) young age, type of counseling (comprehensive diagnostics for retirement preparation), and counseling method (face-to-face) had a positive effect on changes in awareness and behavior ; and (3) expertise and adequacy of counseling, as well as the attitude of counselors, had an influence on changes in awareness and behavior.

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Users' Behavior Study for the Planning of One-room System Houses (원룸시스템 주택 계획을 위한 거주자 행태연구)

  • 조성희;권미지
    • Journal of the Korean housing association
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    • 제14권3호
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    • pp.165-174
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    • 2003
  • The demand for one-room system house as a new type of house will increase gradually, and residents also tend to be diversified. However, a method of planning of planning of one-room system house was limited and unified. Current floor plans of the one-room don't utilize a benefit of open plan in small areas. The purpose of this study is to propose several guidelines for the planning of one-room system houses that correspond to residents' needs in order to facilitate the benefit of open plan such as efficiency and multi-purpose use in small area. For this, a field survey was carried out as case studies, with individual interviews, questionnaires, and actual survey including taking pictures. Subjects were 50 residents who living in one-room system houses in Busan. Space usage behavior of residents, residential satisfactions, and preference attitudes on the attached service facilities were analyzed. The results were synthesized to suggest several guidelines for planning of one-room system house.

Top-down Behavior Planning for Real-life Simulation

  • Wei, Song;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • 제10권12호
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    • pp.1714-1725
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    • 2007
  • This paper describes a top-down behavior planning framework in a simulation game from personality to real life action selection. The combined behavior creating system is formed by five levels of specification, which are personality definition, motivation extraction, emotion generation, decision making and action execution. Along with the data flowing process in our designed framework, NPC selects actions autonomously to adapt to the dynamic environment information resulting from active agents and human players. Furthermore, we illuminate applying Gaussian probabilistic distribution to realize character's behavior changeability like human performance. To elucidate the mechanism of the framework, we situated it in a restaurant simulation game.

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