• Title/Summary/Keyword: Battlefield Simulation

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Applied Research of Active Network to Control Network Traffic in Virtual Battlefield Environments (가상 전장 환경에서의 효율적인 네트워크 트래픽 처리를 위한 액티브 네트워크 응용방안)

  • 정창모;이원구;김성옥;이재광
    • The Journal of the Korea Contents Association
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    • v.3 no.3
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    • pp.19-33
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    • 2003
  • Computer simulation has used to a area of military training from about several years ago. War game mode(or computer simulation) endow a military man with lied training such as combat experience without operating combat strength or capabilities. To sanely construct simulation environment against actual combat environment associate among federates on network. us construct virtual combat environment enabling to efficiently manage network traffic among federates(or active nodes) by using active network technique on virtual military training space such as urgent combat field needed to rapidly transfer combat information including image and video, verify its validity by the help of simulation

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A Study on Material Transportation Capability Analysis Method in NK using Scenario-based Simulation (시나리오 기반 시뮬레이션을 활용한 북한지역 반격 시 물자수송 능력 분석방법 연구)

  • Choi, Byung Kwon;Jeong, Suk Jae
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.2
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    • pp.279-288
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    • 2017
  • The Material Transportation Capability Analysis Method in North Korea includes adversary's activities such as destruction of bridge which is one kind of choke points in the road network and surprise attack against resupply march unit. Also, the amount of damage on choke points in the road network and repair time depending on repair unit commitment must be reflected. In this study, a scenario encompassing plausible resupply transportation circumstances while counterattacking into NK will be established. Then, based on such scenario, a simulation model will be established and the result of simulation will be compared to the results of numeric example which has been used in the ROK Army. We demonstrate, through a certain Corps operation area, that the Scenario-based Simulation Model results predict the performance of resupply operation very well. Therefore, it makes sustainment planners and commanders do activities which is suitable for battlefield and should be used in the real situation. It is also a stochastic model.

Applied Practices on the Application of VR/AR/MR Technologies to LVC Training Systems

  • Jong-Hoon Lee;Hun-Keun Park
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.149-159
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    • 2023
  • The Republic of Korea (ROK) Army is developing the Army Synthetic Battlefield Training System and plans divisional-level Live, Virtual, and Constructive (LVC) integrated training. This study proposes a plan to apply VR/AR/MR (Virtual Reality/Augmented Reality/Mixed Reality) technology to LVC integrated training systems to enhance the efficiency and effectiveness of future LVC integrated training. The study investigated immersive military training systems in the ROK and advanced countries. As a result, we confirm that immersive technology can significantly improve the efficiency and effectiveness of military training. Accordingly, we review the key technologies required for building a defense training system with immersive features and propose training subjects that can be enhanced in effectiveness and efficiency when built with an immersive approach. We also propose a plan to apply immersive technology to the Live, Virtual, and Constructive systems for the development of future LVC integrated training system.

A Reverse Simulation for Developing Defense Systems based on Simulation Models (시뮬레이션 모델기반 국방체계 설계를 위한 역방향 시뮬레이션)

  • Choi, Seon Han;Kim, Tag Gon;Jin, Ki Byung;Park, Kyung Tae;Shin, Dong Cho
    • Journal of the Korea Society for Simulation
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    • v.29 no.3
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    • pp.27-40
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    • 2020
  • When analyzing the effectiveness of a defense system in a virtual battlefield with a simulation model is referred to as forward simulation, reverse simulation is required to design a good defense system with high effectiveness. That is, using the simulation model, it is necessary to find the engineering factors, measures of performance, and operational tactics that are demanded to achieve high effectiveness of the system. However, the efficiency of reverse simulation is still a concern since many replications of forward simulation are required for conducting reverse simulation. In this paper, we introduce various efficient algorithms to reduce the number of replications and a reverse simulation tool for utilizing these algorithms easily. The tool allows practitioners to easily and efficiently conduct reverse simulation for design a good defense system based on simulation models. This is demonstrated with the case studies on the design of warship's defense system and the design of military network system.

Optimized Simulation Framework for the Analysis in Battle systems (전투실험 분석을 위한 최적화 시뮬레이션 프레임워크)

  • Kang, Jong-Gu;Lee, Minkyu;Kim, Sunbum;Hwang, Kun-Chul;Lee, Donghoon
    • Journal of the Korea Society for Simulation
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    • v.24 no.2
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    • pp.1-9
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    • 2015
  • The tactical employment is a critical factor to win the war in the modern battlefield. To apply optimized tactics, it needs analyses related to a battle system. Normally, M&S (Modeling & Simulation) has been studied to analyze data in general problems. However, this method is not suitable for military simulations because there are many variables which make complex interaction in the system. For this reason, we suggested the optimized simulation framework based on the M&S by using DPSO (Discrete binary version of PSO) algorithm. This optimized simulation framework makes the best tactical employment to reduce the searching time compared with the normal M&S used by Monte Carlo search method. This paper shows an example to find the best combination of anti-torpedo scenario in a short searching time. From the simulation example, the optimized simulation framework presents the effectiveness.

An Efficient Data Traffic Estimation Technique in Defense Information Network through Network Simulation (네트워크 시뮬레이션을 통한 군 통신 정보유통량의 효율적 예측 기법)

  • An, Eun-Kyung;Lee, Seung-Jong
    • Journal of the military operations research society of Korea
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    • v.32 no.1
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    • pp.133-158
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    • 2006
  • The change of information and communications technology affects into many parts of military battlefield as the future warfare will be information-oriented warfare, relying on information technology. The more IT-based military systems are deployed the more multimedia data traffic increase. To accommodate such user's requirements the bandwidth capacity of military communications network must be upgraded. The cost of upgrading network capacity is increasing as well. But there has no systematic estimation approach to analyze the amount of data traffic in the military network. In this paper we suggest an efficient data traffic estimation technique using network simulation with the respect of Input and output, scenario, toolset and technique, and experimental environments.

Simulation-based Worm Damage Assessment on ATCIS (시뮬레이션 기반 육군전술지휘정보체계에 대한 웜 피해평가)

  • Kim, Gi-Hwan;Kim, Wan-Joo;Lee, Soo-Jin
    • Journal of the military operations research society of Korea
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    • v.33 no.2
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    • pp.115-127
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    • 2007
  • The army developed the ATCIS(Army Tactical Command Information System) for the battlefield information system with share the command control information through the realtime. The using the public key and the encryption equipment in the ATCIS is enough to the confidentiality, integrity. but, it is vulnerable about the availability with the zero day attack. In this paper, we implement the worm propagation simulation on the ATCIS infrastructure through the modelling on the ATCIS operation environment. We propose the countermeasures based on the results from the simulation.

An Object Placement Method for War Game Synthetic Environment Using Color Channels of Image (이미지 컬러채널을 이용한 워게임 합성환경 객체 배치방법)

  • Ha, Dong-One;Lee, Tae-Eog
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.111-118
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    • 2013
  • The US military is developing and improving SE-CORE and CVE to integrate war game between different kinds of systems, establish time-optimal CVE. Although South Korea is researching SEDRIS, etc. that is suitable for domestic circumstances, there are still many problems to be solved. The researchers suggest a way to semi-automate part of SNE process, by using the channel information of the image. This can help to improve speed of creating synthetic environment and facilitate information sharing to the others. If there is further research on the subject, it will be possible to develop automation technology to apply data from various information collection devices to synthetic battlefield environment (SBE).

Network Traffic Control for War-game Simulation in Distributed Computing Environment (분산 컴퓨팅 환경에서의 워게임 시뮬레이션을 위한 네트워크 트래픽 제어)

  • Jang, Sung-Ho;Kim, Tae-Young;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.1-8
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    • 2009
  • The distributed war-game simulation system has been used to represent the virtual battlefield environment. In order to produce a simulation result, simulators connected from a network transfer messages with location information of simulated objects to a central simulation server. This network traffic is an immediate cause of system performance degradation. Therefore, the paper proposes a system to manage and control network traffic generated from distributed war-game simulation. The proposed system determines the moving distance of simulated objects and filters location messages by a distance threshold which is controlled according to system conditions like network traffic and location error. And, the system predicts the next location of simulated objects to minimize location error caused by message filtering. Experimental results demonstrate that the proposed system is effective to control the network traffic of distributed war-game simulation systems and reduce the location error of simulated objects.

A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.11
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    • pp.1112-1120
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    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.