DOI QR코드

DOI QR Code

An Object Placement Method for War Game Synthetic Environment Using Color Channels of Image

이미지 컬러채널을 이용한 워게임 합성환경 객체 배치방법

  • Ha, Dong-One (Modeling & Simulation Technology Research Center) ;
  • Lee, Tae-Eog (Modeling & Simulation Technology Research Center)
  • 하동원 (국방M&S기술특화연구센터) ;
  • 이태억 (국방M&S기술특화연구센터)
  • Received : 2013.02.07
  • Accepted : 2013.03.18
  • Published : 2013.04.20

Abstract

The US military is developing and improving SE-CORE and CVE to integrate war game between different kinds of systems, establish time-optimal CVE. Although South Korea is researching SEDRIS, etc. that is suitable for domestic circumstances, there are still many problems to be solved. The researchers suggest a way to semi-automate part of SNE process, by using the channel information of the image. This can help to improve speed of creating synthetic environment and facilitate information sharing to the others. If there is further research on the subject, it will be possible to develop automation technology to apply data from various information collection devices to synthetic battlefield environment (SBE).

미군은 이기종간 워게임 환경통합과 최단시간 모의환경 생성을 위해 SE-CORE와 공통가상 환경을 개발하고 발전시키고 있다. 한국도 실정에 맞는 SEDRIS 연구 등을 진행하고 있지만 여전히 풀어야 할 문제가 많다. 이 연구는 합성자연환경에서 수작업으로 행해지는 객체 배치 과정을 이미지 채널 정보를 통해 반자동화 하는 방법을 제안하고 있으며, 이는 합성환경 생성을 빠르게 하고 이기종간 자료공유를 수월하게 할 수 있게 한다. 향후 추가적인 연구가 진행되면 다양한 정보수집 장치로부터 입력된 자료들을 합성전장환경에 적용할 수 있는 자동화 기술 개발도 가능할 것으로 보인다.

Keywords

References

  1. Moon-su Kim, Mi-sun Choi, Tae-eog Lee, Dae-Gu Kim, Soon-geal Kwen, "LVC Common Simulation Architecture Framework", Korean Institute of Industrial Engineers, pp. 1260-1267, 2010.
  2. http://www.onesaf.net, 2013.01.
  3. Gregory Dukstein, "SE Core OneSAF Integration Update", STRI, pp. 2-4, 2010.
  4. Jun-hwan Yoon, A report of engineering level and development trend in field of national defense, Defense Acquisition Program Administration, Green Technology Trend Report 2010-02, 2010.
  5. Korean institute for defense analysis, "The introduction of OneSAF Model part 1", National defense simulation center KIDA, pp. 17-18, 2008.
  6. http://www.dtic.mil, 2012.01.
  7. Si-jung Kim, "A study on the wargame development plans of the ROK Military", Hannam University, pp. 30-42, 2010.
  8. http://www.sedris.org, 2013.01.
  9. Hyung-ki Kim, Yu-na Kang, Soon-hung Han, "Standard Representation of Simulation Data Based on SEDRIS", Korea Society for Simulation Vol. 19, No. 4, pp. 249-259, 2010.
  10. Katherine L. Morse, David L. Drake, Ryan P.Z. Brunton, "Web Enabling HLA Compliant Simulations to Support Network Centric Applications", SAIC, pp. 2-7, 2004.
  11. TerraSim, "OneSAF User Group ver.10", OneSAF Users Group Meeting, pp. 14-16, 2010.
  12. http://www.terrasim.com, 2013.01.
  13. http://www.iems.ucf.edu, 2013.01.
  14. Seung-Kwan Choi, Dong-Hyun Kim, Young-Ook Kim, "A Study on the Placement of Game Objects using Space Syntax", Journal of Korea Game Society Vol. 12, No. 5, pp. 43-56, 2012. https://doi.org/10.7583/JKGS.2012.12.5.43
  15. http://www.presagis.com, 2013.01.
  16. I/IT SEC, "CDB MDB Similarities, Differences & Synergies", I/IT SEC, pp. 8-21, 2006.
  17. Jong-Pil Jung, Chee-Hoon Kim, "An Improvement of the Method of Transition Tile in the Texture Splatting for Game Terrain", Journal of Korea Game Society, Vol. 10. No. 1, pp. 57-64, 2010.