• 제목/요약/키워드: Basic design course

검색결과 215건 처리시간 0.031초

창의적 사고 능력 배양을 위한 입문공학설계 교과목 개발 (Development of Introductory Engineering Design for the Cultivation of Creative Problem Solving Capability)

  • 최덕기;박찬일;최정임
    • 공학교육연구
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    • 제9권1호
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    • pp.61-74
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    • 2006
  • 본 연구에서는 체계적인 공학 설계 교육을 위한 입문 과정으로 개발된 '입문공학설계' 교과목의 내용과 운영 방식을 논의하였다. 이 교과목의 목적은 후속 설계 과목 학습에 필요한 기본 설계 소양을 갖추게 하고 공학에 대한 긍정적인 호기심을 자극하기 위한 것이다. 이를 위하여 본 수업은 학생들의 능동적인 참여로 이루어지는 수업을 기본 교수 방법으로 하여 창의적 사고 능력과 팀웍기술, 의사소통기술 배양을 위한 각종 설계 및 실습 과제를 개발하였다.

온라인 비교과 설계 교육과정에서 기초 설계 교육과정으로의 적용 가능성 탐색 : 온라인 IoT 비교과 교육과정 사례를 중심으로 (Exploring the Applicability from Extracurricular Design to Basic Engineering Design in Online : Focusing on the Case of IoT Extra-Curricular in Online)

  • 황윤자;허지숙
    • 공학교육연구
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    • 제24권4호
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    • pp.30-40
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    • 2021
  • The purpose of this study is to verify the effectiveness the IoT program in online, and explore the applicability of the design course in consideration of design elements and realistic constraints for engineering education accreditation in online. For this study, IoT programs developed based on online classes were operated, and the effectiveness as a subject was verified through satisfaction surveys, competency test, and interview of participating students. In addition, by presenting design elements and realistic constraints in a online environment required to apply to engineering design courses, it is expected that they can be used as basic data in developing and operating actual design curriculum.

입체조형 실습을 연계한 가구디자인 수업 개발을 위한 사례연구 (Study on Process Development of Furniture Design Class by Fusing 3D Form Study)

  • 인치호
    • 한국가구학회지
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    • 제25권3호
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    • pp.165-172
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    • 2014
  • 3D form study is one of basic subjects in industrial design education. There are an array of textbooks of visual art, design and architecture, most of which address basic geometrical form study and abstract forms. With the introduction of computerization, current trends are directed to reduce basic form education and students' participation in classes and their accomplishments. This study was intended to develop works under a theme of furniture design with concrete shapes and functions. This study focused on developing relevant process by fusing 3D form study and furniture design which fall into basic design and design studio subjects, respectively. Among 3D form studies, applied were a concept of 3D configuration that explores the relations between surface forms and 3D forms. Furniture design is a challenge to students at beginner or intermediate level in basic design education from initial devising stage to production in kind. To ease high level of difficulties at designing and producing stages, technical education was systematized in the process of conceptualizing, developing idea and production. This type of challenge was carried out during separate semesters, along with a case study done to develop different types of challenges. This study helped students to be motivated and actively participate in classes and well perform advanced form study and technical training from design to actual production.

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비전공자를 위한 알고리즘씽킹 기반 소프트웨어 기초교육 설계 (Design of Algorithm Thinking-Based Software Basic Education for Nonmajors)

  • 박소현
    • 산경연구논집
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    • 제10권11호
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    • pp.71-80
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    • 2019
  • Purpose: The purpose of this study is to design the curriculum of Basic College Software Programming to develop creative and logical-thinking. This course is guided by algorithmic thinking and logical thinking that can be solved by computing for problem-solving, and it helps to develop by software through basic programming education. Through the stage of problem analysis, abstraction, algorithm, data structure, and algorithm implementation, the curriculum is designed to help learners experience algorithm problem-solving in various areas to develop diffusion thinking. For Learners aim to achieve the balanced development of divergent and convergent-thinking needed in their creative problem-solving skills. Research design, data and methodology: This study is to design a basic software education for improving algorithm-thinking for non-major. The curriculum designed in this paper is necessary to non-majors students who have completed the 'Creative Thinking and Coding Course' Design Thinking based are targeted. For this, contents were extracted through advanced research analysis at home and abroad, and experts in computer education, computer engineering, SW education, and education were surveyed in the form of quasi-openness. Results: In this study, based on ADD Thinking's algorithm thinking, we divided the unit college majors into five groups so that students of each major could accomplish the goal of "the ability to internalize their own ideas into computing," and extracted and designed different content areas, content elements and sub-components from each group. Through three expert surveys, we established a strategy for characterization by demand analysis and major/textbook category and verified the appropriateness of the design direction to ensure that the subjects and contents of the curriculum are appropriate for each family in order to improve algorithm-thinking. Conclusions: This study helps develop software by enhancing the ability of students who practice various subjects and exercises to explore creative expressions in various areas, such as 'how to think like a computer' that can implement and execute their ideas in computing. And it helps increase the ability to think logical and algorithmic computing based on creative solutions, improving problem-solving ability based on computing thinking and fundamental understanding of computer coding and development of logical thinking ability through programming.

기초조형요소를 활용한 멀티미디어 디자인교육에 관한 연구 - 플래쉬를 활용한 사례연구를 중심으로- (A Study on the Multimedia Design Education using Basic Design Elements with an Emphasis on Case Study using Flash Application)

  • 김소영
    • 디자인학연구
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    • 제14권4호
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    • pp.217-226
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    • 2001
  • 최근 IT분야의 발달과 함께, 디자인분야와 프로그래밍분야의 결합 형태로 운영되는 멀티미디어관련 학과들이 생겨나고 있다. 본 연구에서는 이와 같은 형태의 교육기관 중 2년제 전문대학에서의 디자인 교육에 대하여 고찰하였다. 이들 교육 기관은 디자인 전공 학과에 비하여 디자인 전공 과목의 비중이 상대적으로 줄어들게 되고, 이는 기초조형 교육분야를 축소하는 결과를 가져왔다. 그러나 바람직한 멀티미디어 디자인 교육을 위해서는 기능적인 측면과 조형적인 측면의 적절한 조화를 유지해야 하며, 학습자들에게 멀티미디어와 기초조형과의 관계를 이해할 수 있는 기회를 제공해야 할 것이다. 이와 같은 이유로 멀티미디어가 가지고 있는 매체로서의 고유한 특성을 살리면서, 디자인 분야와 전산 분야의 조화를 창출하고자 하는 학과의 교육목표, 그리고 두 분야의 능력을 갖추어야하는 학습자들의 특성을 고려하여 교육내용을 개발하였다 이는 기초조형 교육 내용을 활용한 멀티미디어 디자인 교육과정으로, 디자인관련 소주제에 관한 이론강의, 플래쉬 활용에 관한 실습강의, 과제를 위한 개별 진행으로 이루어져 있다. 그리고, 이 내용을 바탕으로 1학기 동안 3가지 주제에 대하여 사례연구를 진행하여 학습효과를 고찰하였다.

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실험교과목에 포함된 요소설계의 효과적인 운영에 대한 연구 (A Study on Effective Management of Design Included in An Experimental Course)

  • 유윤섭;김상훈
    • 한국실천공학교육학회논문지
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    • 제3권1호
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    • pp.51-55
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    • 2011
  • 본 논문은 한경대학교 정보제어공학심화과정 3학년에 포함된 2학점(3시간) 실험교과목 "기초전자회로설계및실험"과 "응용전자회로설계및실험"에 포함된 1학점(1시간) 요소설계의 운영에 대해서 소개한다. 1학점(2시간)의 실험과 병행하여 1학점(1시간) 요소설계을 공학인증기준에 부합하도록 운영하는 절차, 운영결과 및 개선점을 소개한다. 학생들은 설계교과목 이수체계도에 따라서 체계적으로 설계교과목을 이수해야 효과적인 설계법을 배울 수 있다.

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산업디자인 기초학문 개발을 위한 생태원리 연구 (A Study of Ecology for Development of Industrial Designer's Basic Course)

  • 고석천
    • 디자인학연구
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    • 제4권1호
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    • pp.7-30
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    • 1991
  • From the past to the future, the great nature has been long standing good text and has never been behind the fashion. All problems of human being had been occured and been solved by 'Lives' and the biological chemistry ststem which are inside the nature. They say that "Ecology is the applications of biological shape in man made system design." We should find out the basic principles of nature and apply to the necessity of study. Biology, Ecology, and the other relational theory of design have abundant sources of idea in which designers can take new policy and creativities. When designers design new products they should consider socialogy and psychological circumstances that are related to them, and should find out various possibilities trying to contact biological systems and ecological systems which are chosen in the nature. The seed of ash samara can be applied to firehydrant for mountain on fire and application of the spider's web can lead to the device for road work. As soon as possible, we should find out the methods introducing the nautre which supplies infinite sources of idea to the basic theory of design.of design.

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알고리즘적 사고 문제 모델 및 평가방법의 제안과 초등수학 내용요소의 적용 및 분석 (A Novel Algorithmic Thinking-based Problem Models & Evaluation Methods and Analysis of Problems using Material Factors in an Elementary course of Mathematics)

  • 권대용;허경;박정호;이원규
    • 컴퓨터교육학회논문지
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    • 제11권4호
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    • pp.1-12
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    • 2008
  • 본 논문은 초등정보교육과정의 "문제해결방법과 절차" 영역에 필요한 알고리즘적 사고 문제 모델로서 추가적인 학습 없이 바로 적용 가능하도록 알고리즘적 사고 기초 문제 모델을 제안하고, 초등수학내용요소를 이용한 기초 문제들과 평가 방법을 제안하였다. 이를 위해 5단계 난이도를 갖는 순서도 설계 방법에 기초하여, 알고리즘적 사고 문제 모델과 기초 문제 모델을 제안하고, 제안된 기초 모델에 초등 수학내용요소를 적용하여 초등 알고리즘적 사고 기초 문제를 도출한다. 그리고 개발된 알고리즘적 사고 문제들에 대해 실험 수업을 실시하여 알고리즘적 사고에 따른 답안들의 다양성과 효율성 평가 방법, 5단계 난이도 단계에 따라 개발된 문제들의 난이도 적절성에 대한 분석을 통해 본 논문에서 제안된 문제들의 알고리즘적 사고 문제로서의 적합성을 검증하였다.

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복식조형의 공간적 특질에 관한 연구-I (A Study on the Spatial Property of Dress Modeling-I)

  • 김혜연
    • 복식
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    • 제38권
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    • pp.31-49
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    • 1998
  • This study is the primary basic study about the spatial feature of modeling of Fashion Design. Then, this researcher lays significance in establishing the basic system about the character of dress and its ornaments as modeling in spatial-formal, dimension, examining the feature of modeling closely through perception principle and offering the basic principle to plan and organize the modeling space for dress and its ornaments on the basis of it. To generalize the findings is as follows : First, the spatial system of modeling for dress and its ornaments is made with 3 elements such as space, human beings and dress and its ornaments. Second, the form of dress and its ornaments and the spatial organization start from the structural basis which is human body, and the sensible system of body is made through inter-action, but the aesthetic expression is complet-ed by the moment of body. Third, the characteristic principle of model-ing for dress and its ornaments which was suggested in Chapter IV is based on the visuo-per-ceptional modeling experience, and these thinking contents are inputted in cognition course as the invisible in formation in the new space plan and organization and activate the apperception course and aim at the action about aesthetic judgement.

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가천대학교 의과대학 졸업 후 진로지도 프로그램 설계와 운영 (Design and Implementation of a Career Guidance Program at Gachon University College of Medicine)

  • 박귀화
    • 의학교육논단
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    • 제26권1호
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    • pp.41-47
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    • 2024
  • The ultimate goal of career guidance is to help medical students develop a career plan that matches their personal characteristics, allows them to train in their desired subspecialty, and helps them to adapt well to medical practice after graduation. Gachon Medical School has designed a longitudinal career guidance program called GLORI (Gachon Longitudinal Orientation and Career Development), which is based on the outcome of each phase. The program consists of regular courses and portfolio-based career guidance from a mentor professor. In phase 2 (basic medical science), the "Career Seminar" course was developed. This course focuses on self-understanding through a psychological inventory, exploration of postgraduate career paths, and interviews with professors in specialties of interest. In phase 3 (the integration of basic and clinical science), the "Exploring Nonclinical Career Options" course was introduced. This course presents perspectives from doctors who have followed various pioneering career trajectories, including biomedical engineering, medical journalism, writing, public health, health care administration, the pharmaceutical and medical device industries, and other areas. All teaching methods were designed to encourage student participation. The assessment methods are assignment-based, including self-reflective reports and presentations. In addition, a portfolio-based career guidance program is implemented in phases 3 and 4 (clinical clerkship). It is expected that this case study will serve as a practical example for developing comprehensive career guidance programs for medical schools.