• Title/Summary/Keyword: Baseball Game

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Analysis of the Importance and Satisfaction of Viewing Quality Factors among Non-Audience in Professional Baseball According to Corona 19 (코로나 19에 따른 프로야구 무관중 시청품질요인의 중요도, 만족도 분석)

  • Baek, Seung-Heon;Kim, Gi-Tak
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.2
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    • pp.123-135
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    • 2021
  • The data processing of this study is focused on keywords related to 'Corona 19 and professional baseball' and 'Corona 19 and professional baseball no spectators', using text mining and social network analysis of textom program to identify problems and view quality. It was used to set the variable of For quantitative analysis, a questionnaire on viewing quality was constructed, and out of 270 survey respondents, 250 questionnaires were used for the final study. As a tool for securing the validity and reliability of the questionnaire, exploratory factor analysis and reliability analysis were conducted, and IPA analysis (importance-satisfaction) was conducted based on the questionnaire that secured validity and reliability, and the results and strategies were presented. As a result of IPA analysis, factors related to the image (image composition, image coloration, image clarity, image enlargement and composition, high-quality image) were found in the first quadrant, and the second quadrant was the game situation (support team game level, support player game level, star). Player discovery, competition with rival teams), game information (match schedule information, player information check, team performance and player performance, game information), interaction (consensus with the supporting team), and some factors appeared. The factors of commentator (baseball-related knowledge, communication ability, pronunciation and voice, use of standard language, introduction of game-related information) and interaction (real-time communication with the front desk, sympathy with viewers, information exchange such as chatting) appeared.

Convergence characteristics of Pythagorean winning percentage in baseball (야구 피타고라스 승률의 수렴특성)

  • Lee, Jangtaek
    • Journal of the Korean Data and Information Science Society
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    • v.27 no.6
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    • pp.1477-1485
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    • 2016
  • The Pythagorean theorem for baseball based on the number of runs they scored and allowed has been noted that in many baseball leagues a good predictor of a team's end of season won-loss percentage. We study the convergence characteristics of the Pythagorean expectation formula during the baseball game season. The three way ANOVA based on main effects for year, rank, and baseball processing rate is conducted on the basis of using the historical data of Korean professional baseball clubs from season 2005 to 2014. We perform a regression analysis in order to predict the difference in winning percentage between teams. In conclusion, a difference in winning percentage is mainly associated with the ranking of teams and baseball processing rate.

A Study on Changes in Future Sports According to the Introduction of Baseball Robot Umpire (야구 로봇 심판 도입에 따른 미래 스포츠 변화에 관한 연구)

  • Park, Hyoung-Kil;Jung, Young-Jae
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.6
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    • pp.93-103
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    • 2021
  • The purpose of this study is to explore changes in future sports by introducing baseball robot umpire. The study was conducted using qualitative research methods, and participants selected five baseball fans who were interested in baseball. The results of the study are as follows. First, baseball fans expressed displeasure with the frequent misjudgment in Korean Professional Baseball game, and doubted the fairness of the umpire's judgment. And repeated misjudgment of professional baseball has contributed to the decline in viewing and viewing of baseball. Second, baseball fans were positive about the introduction of robot umpire as a way to reduce bad calls in baseball games, and considered the accuracy, consistency, and recordability of robot umpire to complement their limitations. Third, the application of baseball robot umpire will serve as a basis for strengthening the fairness and efficiency of baseball games, which will positively change the image of sports. As a result, the introduction of robot umpire in baseball games could exert desirable influence on people and contribute to restoring the ethics of sports and strengthening fairness.

Analysis of the Korean Baseball League using a Markov Chain Model (마르코프 연쇄를 이용한 한국 프로야구 경기 분석)

  • Moon, Hyung Woo;Woo, Yong Tae;Shin, Yang Woo
    • The Korean Journal of Applied Statistics
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    • v.26 no.4
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    • pp.649-659
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    • 2013
  • We use a Markov chain model to analyze the Korean Baseball League. We derive the distributions of the number of runs scored and the number of batters that complete their turn at bat in a baseball game using the time inhomogeneous Markov chain. The model is tested with real data produced from the 2011 Korean Baseball League.

A Win/Lose prediction model of Korean professional baseball using machine learning technique

  • Seo, Yeong-Jin;Moon, Hyung-Woo;Woo, Yong-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.17-24
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    • 2019
  • In this paper, we propose a new model for predicting effective Win/Loss in professional baseball game in Korea using machine learning technique. we used basic baseball data and Sabermetrics data, which are highly correlated with score to predict and we used the deep learning technique to learn based on supervised learning. The Drop-Out algorithm and the ReLu activation function In the trained neural network, the expected odds was calculated using the predictions of the team's expected scores and expected loss. The team with the higher expected rate of victory was predicted as the winning team. In order to verify the effectiveness of the proposed model, we compared the actual percentage of win, pythagorean expectation, and win percentage of the proposed model.

Design of Baseball Simulation Game Development Using Sensor Technology (센서기술을 활용한 야구시뮬레이션 게임 개발을 위한 설계)

  • Kim, Do-Goan;Nam, Soo-tai;Jin, Chan-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.199-201
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    • 2013
  • 'Sportainment' like Golfzon, which combines the elements of sports and entertainment have a lot of potential and development as new business items in the view of overcome many limitations such as time and place in real sports. For ultimately developing baseball simulation game as 'sportainment', this paper as the early stage suggests the system which can analyze pitching and swing. Unlike speed-gun measurement for moving ball, it uses sensor technology to take information of ball speed and movement and reproduces graphic screen based on the information collected from sensors with graphic technology. Hitter's swing and hit-ball can be measured in the similar way. This baseball simulation game is expected to develop as one of successful indoor spotainment businesses such as Golfzon.

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A Study on the Timing of Starting Pitcher Replacement Using Machine Learning (머신러닝을 활용한 선발 투수 교체시기에 관한 연구)

  • Noh, Seongjin;Noh, Mijin;Han, Mumoungcho;Um, Sunhyun;Kim, Yangsok
    • Smart Media Journal
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    • v.11 no.2
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    • pp.9-17
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    • 2022
  • The purpose of this study is to implement a predictive model to support decision-making to replace a starting pitcher before a crisis situation in a baseball game. To this end, using the Major League Statcast data provided by Baseball Savant, we implement a predictive model that preemptively replaces starting pitchers before a crisis situation. To this end, first, the crisis situation that the starting pitcher faces in the game was derived through data exploration. Second, if the starting pitcher was replaced before the end of the inning, learning was carried out by composing a label with a replacement in the previous inning. As a result of comparing the trained models, the model based on the ensemble method showed the highest predictive performance with an F1-Score of 65%. The practical significance of this study is that the proposed model can contribute to increasing the team's winning probability by replacing the starting pitcher before a crisis situation, and the coach will be able to receive data-based strategic decision-making support during the game.

A Statistical Analysis of Professional Baseball Team Data: The Case of the Lotte Giants

  • Cho, Young-Seuk;Han, Jun-Tae;Park, Chan-Keun;Heo, Tae-Young
    • The Korean Journal of Applied Statistics
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    • v.23 no.6
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    • pp.1191-1199
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    • 2010
  • Knowing what factors into a player's ability to affect the outcome of a sports game is crucial. This knowledge helps determine the relative degree of contribution by each team member as well as sets appropriate annual salaries. This study uses statistical analysis to investigate how much the outcome of a professional baseball game is influenced by the records of individual players. We used the Lotte Giants' data on 252 games played between 2007 and 2008 that included environmental data(home or away games and opponents) as well as pitchers' and batters' data. Using a SAS Enterprise Miner, we performed a logistic regression analysis and decision tree analysis on the data. The results obtained through the two analytic methods are compared and discussed.

UNDERSTANDING BASEBALL GAME PROCESS FROM VIDEO BASED ON SIMILAR MOTION RETRIEVAL

  • Aoki, Kyota
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.541-546
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    • 2009
  • There are many videos about sports. There is a large need for content based video retrievals. In sports videos, the motions and camera works have much information about shots and plays. This paper proposes the baseball game process understanding using the similar motion retrieval on videos. We can retrieve the similar motion parts based on motions shown in videos using the space-time images describing the motions. Using a finite state model of plays, we can decide the precise point of pitches from the pattern of estimated typical motions. From only the motions, we can decide the precise point of pitches. This paper describes the method and the experimental results.

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Deep Learning-Based Daily Baseball Attendance Predcition (딥러닝 기반 일별 야구 관중 수 예측)

  • Hyunhee Lee;Seoyoung Sohn;Minseo Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.131-135
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    • 2024
  • Baseball attracts the largest audience among professional sports in Korea. In particular, attendance is the primary source of income in baseball. Previous studies have limitations in reflecting the characteristics of individual stadium. For instance, the KIA Tigers exhibit the highest away game revenue among domestic teams, but they show lower home game earnings. Therefore, we aim to predict the daily attendance at the Gwangju-KIA Champions Field of the KIA Tigers using deep learning. We collected and preprocessed daily attendance, dates, weather, and team-related variables for Gwangju-KIA Champions Field from 2018 to 2023. We propose a deep learning-based linear regression model to predict the daily attendance. We expect that the proposed deep learning model will be used as basic information to increase the club's revenue.