• Title/Summary/Keyword: Baseball

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A Study on the Correlation between Bat Swing Speed and Balance Ability in Elementary School Baseball Players

  • Ho-Jin, Jeong;Yong-Nam, Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.1
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    • pp.137-142
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    • 2023
  • In This paper, we propose a determine the correlation between bat swing speed and balance ability in elementary school baseball players. This study subjects were 40 subjects. Bat swing speed was measured using a zepp2baseball, and balance ability was measured using a biorescue. For the measurement of balance ability, eyes open surface·eyes open length·eyes open average speed·eyes close surface·eyes close length·eyes close average speed were measured. pearson's correlation analysis was used to analyze the correlation between bat swing speed and balance ability. There was a significant negative correlation between bat swing speed and eyes close surface (r=-0.366, p<0.05). There was a significant negative correlation between bat swing speed and eyes close length(r=-0.348, p<0.05). There was a significant negative correlation between bat swing speed and eyes close average speed(r=-0.455, p<0.01). Among them, eyes close average speed showed the highest correlation (p<0.01). These findings suggest that improvement of the balance ability has a positive effect on bat swing speed.

Comparison of Rotator Cuff Muscle Strength With and Without Scapular Dyskinesis in Adolescent Baseball Players

  • Il-young Yu;Tae-gyu Kim
    • Physical Therapy Korea
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    • v.31 no.2
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    • pp.142-150
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    • 2024
  • Background: Scapular dyskinesis (SD) is closely related to imbalance of the rotator cuff (RC) muscles. However, previous studies have only focused on isometric strength. To our knowledge, there has been no study examining potential differences in concentric and eccentric strength and functional strength ratio (FSR) of the RC muscles based on functional parameters related to throwing in with or without SD. Objects: This study aimed to determine whether there was a difference in the RC muscle strength and FSR between the dominant shoulder with SD and the non-dominant shoulder without SD in adolescent baseball players. Methods: Forty adolescent baseball players participated and classified types of SD based on movement patterns using the SD test by two examiners. The isokinetic concentric and eccentric peak torque of the internal rotation (IR) and external rotation (ER) were measured and quantified as peak torque to body weight (PT/BW). Also, the FSR was obtained by calculating the strength ratios of eccentric IR to concentric ER (IRecc/ERcon) and eccentric ER to concentric IR (ERecc/IRcon), respectively. Results: There was a significant decrease in the IR and ER PT/BW in the dominant shoulder with SD compared to the non-dominant shoulder without SD (p < 0.05), regardless of contraction types. However, no significant difference was observed in the FSR in both IRecc/ERcon and ERecc/IRcon ratios. Conclusion: The findings indicate that the isokinetic concentric and eccentric PT/BW of the IR and ER muscles were significantly lower in the dominant shoulder with SD than in the nonthrowing shoulder without SD. Therefore, when establishing a strategy for addressing RC muscle weakness in adolescent baseball players with SD, it is essential to consider an approach that accounts for scapular kinematic recovery.

Korean Professional Baseball League Scheduling (최적화 기법을 활용한 프로야구 일정 계획)

  • Gong, Gyeong-Su;Lee, Yeong-Ho
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2008.10a
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    • pp.299-303
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    • 2008
  • In this paper, we discuss the schedule problems for Korean Professional Baseball League (KPBL) and propose approaches to solve these problems by applying Integer Programming. A schedule in a sport league must satisfy lots of constraints on timing such as organizational, attractiveness, and fairness requirements. Organizational requirements cover a set of rules which have to guarantee that all the games can be scheduled according to the regulations imposed by Korean Baseball Organization (KBO). Attractiveness requirements focus on what stadium visitors, television spectators, and the clubs expect, that is, a varied, eventful, and exciting season. Fairness requirements have to guarantee that no team is handicapped or favored in comparison with the others. In addition to finding a feasible schedule that meets all the constraints, the problem addressed in this paper has the additional complexity of having the objective of minimizing the travel costs and every team has the balancing number of the games in home. We formalize the KPBL problem into an optimization problem and adopt the concept of evolution strategy to solve it. Using the method proposed, it is efficient to find better results than approaches developed before.

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Optimization lobby UI proposal of Mobile baseball manager game (최적화 로비 UI 제안 - 모바일 야구 매니저 게임을 중심으로 -)

  • Ryu, In-Seok;Kim, Tae-Gyu
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.67-76
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    • 2020
  • This study analyzes the lobby UI of the baseball manager game based on the mobile platform and proposes an optimized lobby UI. The UI layout-based detailed icons and button interactions in the four game lobbies are compared and analyzed by comparing and analyzing the common points and differences to finally calculate the optimized UI composition. Furthermore, based on the analysis, we intend to propose a lobby UI optimized for user-centered design.

The study of batting characteristics in elite baseball players (엘리트 야구 선수의 타격 특성 연구)

  • Lee, Young-Suk
    • Korean Journal of Applied Biomechanics
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    • v.13 no.1
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    • pp.173-184
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    • 2003
  • The purpose of this study was to investigate the batting characteristics in elite baseball players. Seven skilled collegiate players hit the ball which was thrown by a pitching machine linearly and strongly to the center of the field. Time, velocity, angle and pound reaction force variables were measured by using high-speed video cameras and pound reaction force analyzer. The results were as follows: 1. The elite players finished their stride performance in a short time and they stayed longer in a swing phase. The increases in the range of trunk rotation were associated with the delay of the swing phase. 2. The 'take-back' phenomenon in the trunk was showed after the stride phase. 3. The down swing demonstrated powerful line drives. 4. Equivalent body weights were placed on both feet during the ready phase. 95% of the body weights were moved to the rear foot during the stride phase, whereas the body weights were driven to the front foot during the swing phase. 95% of the body weights were placed on the front foot at impact.

Synovial Osteochondromatosis of the Subtalar Joint in an Adolescent Baseball Player (청소년 야구 선수에서 발생한 거골하 관절의 활액막 골연골종증)

  • Chae, Jong Woo;Cho, Hyung Lae;Oh, Yong Seung;Lee, Wan Seok
    • The Korean journal of sports medicine
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    • v.36 no.4
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    • pp.221-226
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    • 2018
  • Synovial chondromatosis is an uncommon disorder characterized by cartilaginous proliferation within the synovial membrane of the articular joint. Smaller joints are rarely affected and it may be progressed to osteochondromatosis after ossification or calcification of metaplastic cartilage. It is commonly presented in the third to fourth decade of life, but rarely presented in adolescence. We report a unique case of synovial osteochondromatosis of the subtalar joint in 14-year-old baseball player. Arthroscopic removal of loose body and complete excision of the osteochondral mass with concomitant synovectomy resulted in satisfactory outcome without recurrence at final follow-up.

Professional Baseball Viewing Culture Survey According to Corona 19 using Social Network Big Data (소셜네트워크 빅데이터를 활용한 코로나 19에 따른 프로야구 관람문화조사)

  • Kim, Gi-Tak
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.6
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    • pp.139-150
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    • 2020
  • The data processing of this study focuses on the textom and social media words about three areas: 'Corona 19 and professional baseball', 'Corona 19 and professional baseball', and 'Corona 19 and professional sports' The data was collected and refined in a web environment and then processed in batch, and the Ucinet6 program was used to visualize it. Specifically, the web environment was collected using Naver, Daum, and Google's channels, and was summarized into 30 words through expert meetings among the extracted words and used in the final study. 30 extracted words were visualized through a matrix, and a CONCOR analysis was performed to identify clusters of similarity and commonality of words. As a result of analysis, the clusters related to Corona 19 and Pro Baseball were composed of one central cluster and five peripheral clusters, and it was found that the contents related to the opening of professional baseball according to the corona 19 wave were mainly searched. The cluster related to Corona 19 and unrelated to professional baseball consisted of one central cluster and five peripheral clusters, and it was found that the keyword of the position of professional baseball related to the professional baseball game according to Corona 19 was mainly searched. Corona 19 and the cluster related to professional sports consisted of one central cluster and five peripheral clusters, and it was found that the keywords related to the start of professional sports according to the aftermath of Corona 19 were mainly searched.

Professional baseball PPL advertising attributes Brand Awareness, Brand Attitude and Behavioral Influence (프로야구 PPL광고속성이 브랜드인지, 브랜드태도 및 행동의도에 미치는 영향)

  • Nam, Jae-Jun;Lee, Jea-Woog
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.4
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    • pp.1052-1065
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    • 2020
  • This study analyzed the effects of professional baseball PPL advertising speed on brand awareness, brand attitude, and behavioral intention for professional baseball consumers. The purpose of this study is to present a method that can be used as a variety of marketing utilization strategies of professional baseball teams and parent companies. This study was conducted on 411 professional baseball consumers. For data processing, frequency analysis, reliability analysis, reliability analysis, and multiple regression analysis were performed using SPSS 25.0 Window Version. Then, the average variance extraction index (AVE) and construct validity (CR) were calculated to verify convergent validity and discriminant validity. In addition, confirmatory factor analysis (CFA) was performed using AMOS 25.0. As a result, first, it was found that entertainment, informativeness, and discomfort, which are sub-factors of PPL advertisement speed, have a significant effect on brand recognition. Second, entertainment, information, and discomfort, which are sub-factors of PPL advertising speed, have a significant effect on brand attitude. Third, entertainment, informativeness, and discomfort, which are sub-factors of PPL advertisement speed, have a significant effect on behavioral intention. Fourth, it was found that brand awareness and brand attitude have a significant effect on behavioral intention.

Effects of Kettlebell Training on Functional Movement Screen and Balance in Middle School Baseball Players (케틀벨 훈련이 중학교 야구선수의 기능적 움직임(Functional Movememt Screen)과 균형성에 미치는 영향)

  • Kim, Tae-Yoon;Park, Woo-Young;Byun, Yong-Hyun
    • Journal of the Korean Applied Science and Technology
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    • v.39 no.1
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    • pp.96-107
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    • 2022
  • The purpose of this study was to demonstrate the effects of 8weeks Kettlebell training on the FMS and Balance in Middle school baseball player. Fourteen middle school baseball players were randomly assigned to a kettlebell group (n=8) and a control group (n=6), and kettlebell training was applied twice a week for 60 minutes. And the FMS, Y-balance test and static and dynamic balance test using smart shoes were tested before and after kettlebell training. Repeated two-way ANOVA measures was performed both before and after the exercise to verify the effect of kettlebell training. Also, if there was an interaction between time and group, a paired sample t-test was performed for each group. As a results of the study, FMS score showed a significant difference in IL (Inline Lunge) and TS(Total Score), and there was no significant difference in other variables of FMS. The YBT score showed a significant difference in all YBT variables except for the left AT. And the balance test using smart shoes, there was no significant interaction effect between group and period in all variables. In conclusion, it was found that the application of kettlebell training in middle school baseball players had an effects on the FMS and YBT scores related to functional movement and functional balance, but it did not affect the static/dynamic balance test using smart shoes evaluated by the foot pressure method. It seems that the results of this study can be provided as basic data necessary for planning a training program for middle school baseball players.

The Effects of Screen Baseball Experience Factor on Pleasure, Experience Value and Quality of Life Based on Experience Economy Theory (체험경제이론을 적용한 스크린야구장 체험요인이 즐거움, 체험가치, 삶의 질에 미치는 영향)

  • Choi, Seung-Sik;Kim, Hyeong-Geun
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.141-152
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    • 2021
  • The purpose of this study is to examine the effects of screen baseball experience factor on pleasrue, experience value and quality of life based on experience economy theory. To achieve the purpose of the study, 366 questionnaires who had experience visiting screen baseball were surveyed. Frequency analysis, factor analysis, reliability analysis, correlation analysis, Multiple regression analysis using SPSS ver 21.0. Results of this study are as follows, First, Experience factors (entertainment experience, escapist experience) were found to have a significant effect on the pleasure. Second, Experience factors(entertainment experience, escapist experience and aesthetic experience) were found to have a significant effect on the experience value. Third, Experience factors(entertainment experience, educational experience and escapist experience) were found to have a significant effect on the quality of life. Through these study results, this suggests that the experience factors of screen baseball users positively influence the pleasure, experience value and quality of life. Therefore, it is necessary to develop an experience factor reinforcement program and expand facilities in order to increase the pleasure, experience value, and quality of life of screen baseball users in the future.