• Title/Summary/Keyword: Balance test

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Effects of Balance Training through Various Ankle Inclination on Dynamic Balance in Healthy Adults (다양한 발목 경사를 통한 균형 훈련이 건강한 성인의 동적 균형에 미치는 영향)

  • Kim, Nuri;Kim, Kangmi;Lee, Jeongeun;Lee, Hakyeong;Cha, Yuri
    • Journal of Korean Physical Therapy Science
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    • v.25 no.3
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    • pp.61-67
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    • 2018
  • Background: The purpose of this study is to report the effect of balance training through various ankle inclination on dynamic balance in healthy adults. Methods: This study was participated in 20 healthy subjects. Twenty healthy adults were randomly divided into 10 ankle inclination group and 10 flat group, 3 kinds of exercised were performed in $30^{\circ}$ of the plantar flexion, $0^{\circ}$ of the neutral angle and $30^{\circ}$ of the dorsiflexion. Above 3 kinds of exercises were also performed in the flat group. Dynamic balance of each group was evaluated using a Figure-of-8 hop test, Up-down hop test, and Functional reach test before and after the experiment. Results: In the ankle inclination, the post-experiment showed a significant difference in Figure-of-8 hop test, Up-down hop test, and Functional reach test in comparison to pre-experiment(p<.05). Conclusion: The exercise applied in the ankle inclination is effective in improvement of the dynamic balance.

The Effect of Video Game-Based Home Exercise on Balance and Muscle Strength in the Elderly in the COVID-19 Era

  • Myung Joon Kim
    • Physical Therapy Rehabilitation Science
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    • v.11 no.4
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    • pp.509-516
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    • 2022
  • Objective: This study investigated the effect of a video game-based home exercise program on the improvement of balance and muscle strength in the elderly. Design: Randomized controlled trial Methods: Participants were randomly assigned to two groups: a video game-based home exercise training group (experimental group, n=16) and a control group (n=17). The experimental group trained three times a week for 50 minutes per session for six weeks, and the control group did not perform any exercise. To evaluate postural balance, one leg standing test, Berg balance scale, functional reach test, and timed up and go test were performed, and five times sit-to-stand was performed to evaluate lower extremity muscle strength. Results: In the experimental group, there were statistically significant improvements (p<0.05) in one leg standing test, Berg balance scale, functional reach test, and timed up and go test, and five times sit-to-stand after the intervention, but in the control group, the difference before and after the intervention was not significant. The difference between the groups according to the experimental method showed a significant increase in the experimental group (p<0.05). Conclusions: These results suggest that a video game-based home exercise program effectively improves balance and muscle strength in the elderly. A video game-based exercise program can contribute to the rehabilitation of the elderly as a method of home remote rehabilitation.

The Effects of Robot-Assisted Gait Training with Visual Feedback on Gait, Balance and Balance Confidence in Chronic Stroke Patients

  • Ham, Sin-Cheol;Lim, Chae-Gil
    • The Journal of Korean Physical Therapy
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    • v.28 no.2
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    • pp.71-76
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    • 2016
  • Purpose: This study was conducted to assess the effects of robot-assisted gait training with visual feedback on gait, balance, and balance confidence in patients with chronic stroke. Methods: Thirty subjects with chronic stroke were randomly assigned to two groups: the experimental group (n=15) and the control group (n=15). The experimental group performed robot-assisted gait training for 30 minutes and the control group performed gait training with assisted devices training for 30 minutes after both groups performed conventional physical therapy for 30 minutes. Both groups performed the therapeutic interventions for 5 days per week, for a period of 4 weeks. For assessment of the 10 m walking test (10 MWT), Figure of 8 on the walk test (F8WT), Timed-Up and Go test (TUG), and Berg Balance Scale (BBS) were used to test the gait and balance, and the Korean version of the Activities-specific Balance Confidence Scale was used to test the balance confidence. Results: The experimental group showed significant improvement in the 10 MWT and the K-ABC (p<0.05), and the control group showed significant improvement in the BBS and the TUG (p<0.05). In four measurements, there were significant differences between the two groups (p<0.05), and the control group showed significant improvement in the F8WT at pre and post intervention (p<0.05). Conclusion: This study demonstrated that Robot-assisted gait training with visual feedback is an effective intervention for improving straight gait abilities and balance confidence, while the control group showed some improvement in curve gait and balance. Thus, we suggest both Robot-assisted gait training with visual feedback and gait training with assisted devices training exercise as a therapeutic intervention in chronic stroke rehabilitation.

The Effects of Visual Biofeedback Balance Training on Functional Ability in Children with Cerebral Palsy : A Pilot Study

  • Yun, Chang-Kyo;Yoo, Ji-Na
    • Journal of the Korean Society of Physical Medicine
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    • v.11 no.3
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    • pp.133-139
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    • 2016
  • PURPOSE: The purpose of this study is to examine the impact of balance training on a three-dimensional balance trainer that provides the up-and-down vertical movement of the knee joint and left-and-right horizontal movement, along with visual feedback on the functional ability of children with spastic cerebral palsy (CPs). METHODS: 8 CPs participated in this study. The experiment was implemented for 40 minutes, three times a week for a total of six weeks. The subjects received general physiotherapy for 15 minutes in each session focused on balance and walking, as based on the neuro-developmental treatment theory. Balance training was performed for 20 minutes on a three-dimensional balance trainer where knee joint movement providing visual feedback is applied. The evaluations were conducted before and after the test, and posture sway was measured using 10 Meter Walking Test (10MWT), Timed Up & Go Test (TUG), and the Good Balance System to evaluate the functional ability and balance of the subjects RESULTS: 10MWT was not statistically significant (p>.05). On the contrary, TUG and postural sway indicate static balance showed a statistically significant decrease (p<.05). In a static balance test using the Good Balance System, the average moving speed statistically significantly decreased in the AP and ML directions (p<.05), and the mean velocity moment also significantly decreased (p<.05). CONCLUSION: These findings suggested that balance training using the three-dimensional balance trainer, with the features of visual feedback and up-and-down knee joint movement effects on increasing dynamic and static balance.

Effects of Active Craniocervical Movement Training Using a Cognitive Game on Stroke Patients' Balance (인지적 게임을 이용한 능동적 두경부 움직임 훈련이 뇌졸중 환자의 균형에 미치는 영향)

  • Kim, Mi-sun;Choi, Woo-sung;Choi, Jong-Duk
    • Physical Therapy Korea
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    • v.28 no.1
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    • pp.47-52
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    • 2021
  • Background: Compared with normal people, stroke patients have decreased voluntary craniocervical motion, which affects their balance. Objects: This study was conducted in order to examine the effects of active craniocervical movement training using a cognitive game on stroke patient's cervical movement control ability, balance, and functional mobility. Methods: The subject of this study were 29chronic stroke patients who were randomly allocated to either an experimental, cognitive game group (n = 15), or control group (n = 14), to which only neuro-developmental treatment (NDT) was applied. The intervention was conducted 5 times per week, 30 minutes per each time, for a total of 4 weeks. Active angle reproduction test, static stability test, limits of stability test, and Time up and Go (TUG) test, respectively, were carried out in order to evaluate cervical movement control ability, static balance, dynamic balance, and functional mobility. Paired t-test was used in order to compare differences between prior to after the intervention, along with an independent-test in order to compare prior to and after-intervention differences between the two groups. Results: After the craniocervical training with a body-driven cognitive game, the experimental group showed significant differences in flexion, extension, and lateral flexion on the affected side, and rotation on the affected side in the active angle reproduction test. The experimental group indicated significant differences in sway length both with eyes-open and with eyesclosed in the static stability test and in limits of stability test and TUG test. The control group to which NDT was applied had significant differences in flexion in the active angle reproduction test and in limits of stability test and TUG test. Conclusion: The above results mean that craniocervical training using a body-driven cognitive game positively influences stroke patient's cervical movement control ability and as a result their balance and functional mobility.

A Change of Balance Ability by Leg strength exercise of Female University Students (여대생의 하지근력운동에 따른 균형능력의 변화)

  • Song, Seung-Kyung;Kim, Jeong-Ja
    • Journal of Korean Clinical Health Science
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    • v.6 no.2
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    • pp.1199-1204
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    • 2018
  • Purpose. This study was conducted to find out about the differences in the women's ability to balance women in the movement to strengthen their lower extremities. Methods. The study was a functional reach test and Y Balance test, to examine the static and dynamic balance of women in their 20s who do not have a surgical history at H University. For the strengthening of the lower strength, the lower leg muscles were reinforced by half squats and the thera band movement. The SPSS ver.18.0 Wilcoxon test was used to see the difference in balance as an analysis. Results. The results of the study showed a statistically significant difference in balance ability before and after the intervention. Conclusions. Steady low-strength campaigns can improve muscle strength and balance, and further improve quality of life.

The Effect of Balance between General Walking Exercise and Power Walking Exercise

  • Kim, Shin Gyun;Kim, Chang Sook
    • Journal of International Academy of Physical Therapy Research
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    • v.4 no.2
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    • pp.566-572
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    • 2013
  • This study aims to compared effect of balance between general walking exercise and power walking exercise. Twenty subjects were classified into two groups, general walking exercise(n=10) and power walking exercise(n=10). As a result, two group showed difference within the group and there is significant difference between two groups. 1) In compared static balance of sway area at pre-post test to exercise group, general walking exercise group did not change significantly. however, power walking exercise group did change significantly. and At sway distance, two group showed significant changes. 2) In compared Static balance between the groups sway area and sway path at pre-post test, two group showed significant changes. 3) In compared dynamic balance of center distance at pre-post test to exercise group, general walking exercise group was no significant difference in all directions. power walking exercise group was significant difference in all directions. 4) In compared dynamic balance between the groups sway area and sway path at pre-post test, there was no significant difference in leftward, rightward, forward directions and was significant difference in backward, overall direction. Therefore, power walking exercise can be recommended promote balance.

The Effects of Visual·Auditory Rhythmic Stimulation(VARS) in Static Balance and Dynamic Balance with Chronic Stroke Patients (시·청각리듬자극이 만성 뇌졸중 환자의 정적균형과 동적균형에 미치는 영향)

  • Cho, Namjeong
    • Journal of The Korean Society of Integrative Medicine
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    • v.1 no.4
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    • pp.9-14
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    • 2013
  • Purpose : The purpose of this study was to investigate the effect of visual Auditory rhythmic stimulation(VARS) in gait ability and proprioception with chronic stroke patients. Twenty-one persons after six months post stroke participated in pre test-post test control. Method : The subjects were randomly assigned to a visual Auditory rhythmic stimulation(VARS) group (n=10) and control group (n=11). Training process was practiced with exercise on thirty minutes a day, three days a week for four weeks. To find out the effect, inspected the FRT(functional reach test) by static balance and TUG(timed up and go test) by dynamic balance. Results : In static balance, FRT distance was significantly different between two group. In dynamic balance, TUG time was significantly different between two group. This study showed that the VARS training increase a balance by postural adjustment of chronic stroke patients more than control group. And so, the VARS training of hemiplegic patients was very important to successive rehabilitation. Conclusion : A continuous examination of VARS training could practical used of physical therapy with exercise.

The Effects of Subliminal Music with Balance Imagery Training on Balance and Concentration

  • Yoon, Jung-Gyu;Lee, Sang-Bin;Seo, Hwa-Mi;Baek, Eun-Kyung;Seol, Ha-Na;Yoo, Kyung-Tae
    • Journal of International Academy of Physical Therapy Research
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    • v.1 no.2
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    • pp.155-161
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    • 2010
  • Purpose: The purpose of this study was to estimate the effects of subliminal music with balance imagery training on balance and concentration. Methods: The participants were 45 seniors in an undergraduate school in Korea. The subliminal music with balance imagery training intervention was carried out for 20 minutes. Other interventions were also carried out for 20 minutes. 12 seniors(Group A) listened to subliminal music with balance imagery training, 12 seniors(Group B) listened to subliminal music, 11 seniors(Group C) received balance imagery training, and 10 seniors(Group D) had no intervention(Control group). The grid test is related to measured levels of concentration intensity. Romberg one legged standing test was carried out for 30 seconds. The collected data was analyzed by one-paired t test and one way ANOVA using the SPSS Windows 12 ver. program. Results: The major findings of this study were as follows: Concentration levels of Group A and C improved, and balance levels of Group C and D improved. There was a statistically significant decrease in concentration between Group A and B, Group A and C after intervention. Conclusion: These findings suggest that listening to subliminal music with balance imagery training may be useful in managing concentration in seniors. So it provides basic information for further concentration on improving education on music with balance imagery training.

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A Study on the Development of a Calf Supporter for Improving Balance Capacity (균형능력 향상을 위한 종아리 서포터 개발에 관한 연구)

  • Hwang, Sunkyu;Park, Jinhee;Kim, Jooyong
    • Journal of Fashion Business
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    • v.25 no.1
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    • pp.39-50
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    • 2021
  • The purpose of this study was to investigate how wearing calf support and applying of electronic muscle simulation(EMS) affected the ability to balance. In this study, the one leg standing test for static balance and the Y balance test for dynamic balance were used to assess balance. At this time, the pressure of the calf support was different to produce two supporters, and a difference between wearing the support before, after, and after applying EMS was evaluated. Seven men in their 20s with healthy bodies were measured five times each with a five-minute break, taking into account muscle fatigue, and the difference between each variable was analyzed through a follow-up test using nonparametric statistical analysis. Studies have shown more difference from supporter B with a more appropriate pressure (mmgh) for increasing balance capability than from supporter A. In addition, it was confirmed that the use of EMS electrostimulation and support before measuring the balance capability resulted in a greater difference. The proper pressure (mmgh) supporters and EMS can increase the ability to balance, and these results can be expected to improve the balance ability of ordinary people in their daily lives.