• Title/Summary/Keyword: Autonomous Motivation

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A Study on Improvement Working Conditions of Pelagic Sailors (원양어업의 안정적인 선원수급을 위한 근로조건 개선 연구)

  • JUNG, Sang-Yoon;JANG, Jong-Won
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.6
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    • pp.1651-1661
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    • 2016
  • The purpose of this study is to draw up a plan for improving working conditions of distant water fishing vessel crew in order to revitalize the declining distant water fishing industry. Land-based employment has increased as the result of industrialization, which in turn created shortage in marine crew supply for distant water fishing vessels. Pressure on increasing wages for sea farers is put on the industry for this reason, making the labour market in the distant water fishing industry tougher and tighter. Multiple issues have yet to be addressed for distant water fishing vessel crew. They suffer from excessive work compared to other industries. Crew management is another issue, as sea farers face poor labour conditions, working on board vessels in a collective way where no autonomous actions are allowed. Other issues include unqualified crew supply, increasing ratio of labour costs for crew to sales, and intensified implications of labour unions, which are as well making crew supply difficult as a whole. To this end, more well-qualified workers should take part in production operations in the distant water fishery. Both wage increase and working condition improvement should be achieved in order to strengthen motivation towards qualified sea farers. Sustainable crew supply can be achieved when working environments, gender-based working conditions, welfare are prioritized and improved as a whole.

The Influence of Teacher-Librarians' Autonomy Support on Middle School Library Users' Satisfaction and Continuance Intention: The Mediating Role of Three Basic Psychological Needs (사서교사의 자율성 지지가 중학생의 학교도서관 만족도와 지속의도에 미치는 영향 - 기본심리욕구의 매개효과를 중심으로 -)

  • Kim, Jiwon;Park, Ji-Hong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.32 no.1
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    • pp.59-87
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    • 2021
  • The purpose of this study is to investigate the influence of teacher-librarians' autonomy support on the school library users' satisfaction and continuance intention. Based on SDT(self-determination theory), it focuses on the mediating effect of BPN(basic psychological needs) between the autonomy supports and the satisfaction of the school library users. A survey was administered to 331 middle school students and the research model was examined by using regression analysis and Hayes' parallel multiple mediator model. The findings show that the teacher-librarians' support for autonomy directly and indirectly has a positive effect on the students' satisfaction with the school library, and perceived autonomy and competence among the sub-factors of basic psychological needs are found to have a significant mediating effect between the support of the librarian's autonomy and satisfaction with the school library. In addition, students' satisfaction with the school library shows a significant effect on the continuance intention. This study is meaningful in that it presents the role of teacher-librarians as a factor affecting students' motivation to use school libraries and provides implications for revitalizing school libraries.

The Effect of the Complex Reward in STAD Learning on Academic Achievement and Learning Attitudes (STAD학습에서 복합보상이 학업성취도와 학습태도에 미치는 효과)

  • 김선수;최도성
    • Journal of Korean Elementary Science Education
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    • v.21 no.1
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    • pp.101-109
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    • 2002
  • A cooperative teaming has been taken to consolidate the autonomous motivation of students and to develop a desirable attitude in a mutual cooperative atmosphere. Some studies on the reward effect showed that the reward after the evaluation, in the processes of cooperative learning, worked on students' learning motive directly, and the group reward was effective in learning attitude and the individual reward in academic achievement, respectively. Assuming that the group reward and the individual reward are organized and applied as a complex reward, the effects of rewards will appear, this study examined the effect of the complex reward on academic achievement and teaming attitude. For this study. 2 classes were randomly selected out of a elementary school in Gwangju and the teaming unit was based on chapter 4「The structure and function of plants」 in the 5-1 elementary Science textbook. This research has been done for 4 weeks after the students learned STAD for 8 weeks previously. The learning attitude was examined in pre and post tests, and the academic achievement was inspected twice at 2-week intervals after the pre test. The results were analysized by the SAS program In the case of academic achievement, both groups showed a significant improvement(p<.05). The experimental group showed no significant improvement in the first test, compared with the control group(p>.05), but after 4 weeks, it showed a significant improvement in the second test, compared with the control group(p<.05). From this result, it is identified that the reward should be done for a long time and the individual reward of the complex reward is successful in improving academic achievement. However, in the case of learning attitude, there was no meaningful difference in both groups(p>.05). But the control group showed a significant improvement, compared with the experimental group(p<.05). According to this result, it is indicated that the group reward only is more effective in improving learning attitude and complex reward can decrease the individual competition in experimental group.

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A Framework for Developing Learning Activities for Smart Education and an Instructional Model (스마트 학습활동 개발 프레임워크와 수업모형 개발 사례)

  • Kim, Hye-Jeong;Kim, Hyun-Cheol
    • The Journal of Korean Association of Computer Education
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    • v.15 no.4
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    • pp.25-39
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    • 2012
  • Smart education is defined as creating new values through connecting educational elements based on smart devices and infrastructure. In the study, we propose a theoretical and procedural framework for developing smart learning activities, which is considered characteristic of smart education, as well as environments in smart schools of Sejong Special Autonomous city. In addition, we discuss an instructional model developed from the framework. A smart learning activity as a basic unit in instruction is represented as a block when design and instruction focuses on smart learning activities. The block consists of components from learning activities, motivation, information activities, and tools when a teacher has smart learning ideas. Based on the theoretical and procedural framework, the thought-sharing model (i.e., that learners share ideas and opinions with classmates, review classmates' work, and enhance their own work) is an instructional model that leads to smart education. We discuss considerations for developing instructional models using the framework.

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Developing Teachers' Professionalism -Focusing on Korean Cases- (교사 전문성 향상 방안 연구 -한국의 학습 커뮤니티 사례-)

  • Na, Hyeok-Jin
    • Industry Promotion Research
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    • v.5 no.1
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    • pp.53-62
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    • 2020
  • This study reviewed the structural and operational systems of two professional learning communities in Korean society and analyzed their strengths and weaknesses: the Association of Korean History Teachers and the Communities of Elementary School Classroom Management. In order to analyze these cases, Robey's organizational change model was used as a theoretical frame. Two research methods were mainly employed for this study: literature review and on-site interviews. The analysis found several strengths (easy accessibility, led by teachers' initiative and autonomous will, abundant and practical teaching solutions) and weaknesses (financial burden, lack of theoretical background, sporadic participants). In conclusion, this study suggests three strategies for an educational leader who has an important role in developing a teacher's professionalism: 1) Make an institutional effort to stimulate teachers' motivation to learn, 2) Create a strong network of university professors and other experts for career advice, 3) Build a synthesized and consolidated system.

An Interactive Knowledge-based Planning System (인터렉티브 지식베이스 기반의 계획시스템)

  • Jeon, Hyoung-Bae;Han, Eun-Ji;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.139-150
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    • 2009
  • This paper attempts to investigate the establishment of an interactive knowledge base for action planning by virtual agents and an interactive knowledge-based planning system. A fixed knowledge base is unable to properly handle a change in circumstances because fixed planning is only available under a fixed knowledge base. Therefore, this paper proposes the establishment of an interactive knowledge base which is applicable to diverse environments and an artificial intelligence planning system in which an interactive knowledge base is available. The interactive knowledge base proposed in this paper consists of motivation, behavior, object and action. The association relationship between knowledge base and its input is set using an automation tool. With this tool, a user can easily add to or amend the components of the knowledge base. With this knowledge base, a character plans all action items and chooses one of them to take an action. Since a new action can be applicable by updating the knowledge base even when the character environment changes, it is very useful for virtual reality content developers. This paper has established a relationship between scalable interactive knowledge base components and other components and proposes a convenient input tool and a planning system algorithm effective for an interactive knowledge base. The results of this study have been verified through testing in a virtual environment ('virtual library').

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The Influence of Worker's Exercise Self-Efficacy, Self Determination, Exercise Behavior On Wellness :Focusing Large-scale Workplace Workers (근로자의 운동자기효능감, 자기결정성, 운동행위가 웰니스에 미치는 영향: 대규모 사업장 근로자를 중심으로)

  • Ha, Yeong-Mi;Yang, Seung-Kyoung
    • Journal of Digital Convergence
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    • v.17 no.2
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    • pp.207-216
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    • 2019
  • The purpose of this study was to examine to identify factors affecting wellness of workers. This study collected questionnaire data from 172 workers from two large workplaces more than 1,000 workers are located in G city. Data were analyzed using descriptive statistics, Pearson correlation coefficient and Hierarchical regression with IBM SPSS statistics 20.0 program. Wellness of worker was correlated with exercise self-efficacy(r=.23, p<.05), autonomous motivation(r=.38, p<.001), exercise behavior(r=.61, p<.001). Hierarchical regression analysis showed that exercise self-efficacy(${\beta}=.34$, p<.001), exercise behavior(${\beta}=.30$, p<.001), subjective health status(${\beta}=-.23$, p<.001), subjective economic status(${\beta}=-.13$, p=.016) explained 57.3%(F=39.29, p<.001) of wellness of workers. Based on the finding, there is a need to develop an intervention program that consider exercise self-efficacy, exercise behavior, subjective health status and subjective economic status.

An Analysis Study on Mathematics Learning Characteristics of Out-of-School Youth through STEAM Education with Mathematics and Music (수학과 음악의 융합인재교육으로 변화된 학교 밖 청소년의 수학학습 특성 분석)

  • Kim, Youngin;Suh, Boeuk
    • Communications of Mathematical Education
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    • v.36 no.3
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    • pp.313-334
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    • 2022
  • The purpose of this study is to analyze the changes in mathematical learning through applying STEAM education according to social needs for out-of-school youth. For this purpose, we developed a teaching and learning model and program for mathematics and music STEAM education, and we implemented and analyzed the changes of affective area and problem-solving strategies. The analysis results of characteristic in affective area are as follows: first, the activity-oriented class of mathematics and music STEAM education aroused interest in mathematics. Second, providing opportunities for mathematics and music STEAM education instilled a positive perception of the value of mathematics and STEAM education. Third, the autonomous communication-oriented learning environment of mathematics and music STEAM education improved confidence and motivation to learn in mathematics. The analysis results of the characteristic in problem-solving strategy are as follows: first, through the STEAM education with mathematics and music, a conceptual understanding of internally and externally dividing points was formed, and a given problem was expressed and solved in a formula. Second, the functional correspondence relationship was understood, and the given problem was described and solved with symbols associated with the function. The suggestions of the study are as follows: first, based on the teaching and learning model and results of this study, various STEAM education programs for out-of-school youth should be developed and expanded to foster future competencies and provide new changes for out-of-school youth. Second, it can be used for research on the development of teaching and learning materials for convergence elective subjects in the high school credit system by referring to the mathematics and music convergence STEAM program of this study. As the subjects and fields of STEAM education are diversified and organized, students in need of receiving educational opportunities will be reduced, and there will be a world where the name of out-of-school youth and alternative education will not be necessary. Therefore, it is expected that development of teaching and learning programs created by interest in education of out-of-school youth will be used as an innovative idea in school education to achieve a virtuous cycle.