• 제목/요약/키워드: Automotive display

검색결과 101건 처리시간 0.023초

Numerical Study on the Air-Cushion Unit for Transportation of Large-Sized Glass Plate

  • Jun, Hyun-Joo;Kim, Kwang-Sun;Im, Ik-Tae
    • 반도체디스플레이기술학회지
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    • 제6권1호
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    • pp.59-64
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    • 2007
  • Non-contact transportation of a large-sized glass plate using air cushion for the vertical sputtering system of liquid crystal display (LCD) panel was considered. The objective of the study was to design an air pad unit which was composed of multiple injection and exhaust holes and mass flow supplying pipe. The gas was injected through multiple small holes to maintain the force for levitating glass plate. After hitting the plate, the air was vented through exhaust holes. Complex flow field and resulting pressure distribution on the glass surface were numerically studied to design the air injection pad. The exhaust hole size was varied to obtain evenly distributed pressure distribution at fixed diameter of the injection hole. Considering the force for levitating glass plate, the diameter of the exhaust hole of 30 to 40 times of the gas injection hole was recommended.

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유기EL 디스플레이의 진공 성막 공정의 최적화에 관한 연구 (Study on Optimization of the Vacuum Evaporation Process for OLED (Organic Electro-luminescent Emitting Display))

  • 이응기
    • 반도체디스플레이기술학회지
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    • 제7권1호
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    • pp.35-40
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    • 2008
  • In OLED vacuum evaporation process, the essential requirements include good uniformity of the film thickness over a glass substrate. And, it is commercially significant to improve the consuming efficiency of material of the evaporant which is deposited on the substrate because of high price of organic materials. In this paper, to achieve the better thickness uniformity and the better organic material consuming rate, a process optimization algorithm was developed by understanding vacuum evaporation process parameters that affect the material consuming efficiency and the uniformity of film thickness. Based on the method developed in this study, the vacuum evaporation process of OLED was successfully controlled. The developed method allowed the manufacture of high quality OLED displays with cheaper fabrication cost.

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다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현 (Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display)

  • 전영준;송봉기;김장주;박장식;유윤식
    • 한국전자통신학회논문지
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    • 제8권1호
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    • pp.199-206
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    • 2013
  • 최근 차량 내 인포테인먼트 시스템에 대한 다양한 요구가 급격하게 증가함에 따라 보다 편리하고 인간 친화적이고 첨단 기능들을 갖춘 차량용 인포테인먼트 시스템들이 속속 등장하고 있다. 본 논문에서는 차량 내 다양한 멀티미디어 응용에 적용할 수 있는 임베디드 기반 차량용 멀티미디어 인포테인먼트 시스템을 구현하였다. 구현된 시스템은 하나의 프로세서에서 두 개 채널 이상의 멀티미디어 소스들을 각각 독립적으로 디스플레이 할 수 있도록 하여 비용을 절감할 수 있다. 또한 저장장치에 저장된 비디오, 오디오, 영상 등의 콘텐츠뿐만아니라 CAM, T-DMB, DVB-T 등 실시간으로 제공되는 콘텐츠들도 멀티로 디스플레이 될 수 있다. Wi-Fi를 이용한 스마트폰과의 연결성을 지원하여 스마트폰에 저장되어 있는 멀티미디어 콘텐츠 또한 멀티로 디스플레이 할 수 있다. 본 논문에서 구현된 시스템은 AVN(Audio Video Navigation), RSE(Rear Seat Entertainment) 등의 차량용 인포테인먼트 시스템에 저비용으로 다양하게 응용될 수 있을 것으로 기대된다.

오일교환경보 알고리즘 및 표시장치 개발 (Development of Oil Change Warning Algorithm and Display Device)

  • 전상명
    • Tribology and Lubricants
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    • 제30권3호
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    • pp.168-176
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    • 2014
  • This paper presents an engine oil change warning algorithm based on the test results of a small dip-stick-gage-type engine-oil-deterioration-detection sensor, software to realize the algorithm and a display device to apply the software. The algorithm determines the engine oil deterioration condition from the rate of change in the dielectric constant based on the average measured capacitance at $80^{\circ}C$ after the engine stops. The rate of change in the dielectric constant at the time for oil change correlates with the time that one of recommended warning limits for engine oil physical properties such as TAN (Total Acid Number), TBN (Total Base Number) and viscosity is first reached. At this point, a warning signal for oil change appears on the display device like a smart-phone or individual display device. The frames of smartphone app have three stages. The user can directly input all of the thresholds into the frame of the smartphone app. The screen of the display device comprises one frame for each warning signature with the related message. The user can input the thresholds to the device through a USB cable connected to a personal computer.

유기EL 증착 공정에 대한 3차원 Monte Carlo 해석 (Three Dimensional Direct Monte Carlo Simulation on OLED Evaporation Process)

  • 이응기
    • 반도체디스플레이기술학회지
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    • 제8권4호
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    • pp.37-42
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    • 2009
  • The performance of an OLED(organic luminescent emitting device) fabrication system strongly depends on the design of the evaporation cell-source. Trends in display sizes have hauled the enlargement of mother glass substrates. The enlargement of substrates requires the improvement and the enlargement of the effusion cell-source for OLED evaporation process. The deposited layers should be as uniform as possible, and therefore it is important to know the effusion profile of the molecules emitted from the cell-source. Conventional 2D DSMC algorithm cannot be used for simulating the new concept cell-source design, such as a linear source. This work concerns the development of 3D DSMC (direct simulation Monte Carlo) analysis for simulating the behavior of the evaporation cell-sources. In this paper, the 3D DSMC algorithm was developed and the film thickness profiles were obtained by the numerical analysis.

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진공 솔더링 공정 중 웨이퍼 온도균일화 제어 (Temperature Uniformity Control of Wafer During Vacuum Soldering Process)

  • 강민식;지원호;윤우현
    • 반도체디스플레이기술학회지
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    • 제11권2호
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    • pp.63-69
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    • 2012
  • As decreasing size of chips, the need of wafer level packaging is increased in semi-conductor and display industries. Temperature uniformity is a crucial factor in vacuum soldering process to guarantee quality of bonding between chips and wafer. In this paper, a stepwise iterative algorithm has been suggested to obtain output profile of each heat source. Since this algorithm is based on open-loop stepwise iterative experimental technique, it is easier to implement and cost effective than real time feedback controls. Along with some experiments, it was shown that the suggested algorithm can remarkably improve temperature uniformity of wafer during whole heating process compared with the ordinary manual trial-and error method.

SIMULATOR-BASED HUMAN FACTORS EVALUATION OF AUTOMATED HIGHWAY SYSTEM

  • Cha, D.W.;Park, P.
    • International Journal of Automotive Technology
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    • 제7권5호
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    • pp.625-635
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    • 2006
  • From a viewpoint of human factors, automated highway systems(AHS) can be defined as one of the newly developing human-machine systems that consist of humans(drivers and operators), machines(vehicles and facilities), and environments(roads and roadside environments). AHS will require a changed vehicle control process and driver-vehicle interface(DVI) comparing with conventional driving. This study introduces a fixed-based AHS simulator and provides questionnaire-based human factors evaluation results after three kinds of automated driving speed experiences in terms of road configuration, operation policies, information devices, and overall AHS use. In the simulator, the "shared space-at-grade" concept-based road configuration was virtually implemented on a portion of the Kyungbu highway in Korea, and heads-up display(HUD), AHS information display, and variable message signs(VMS) were installed for appropriate AHS DVI implementation. As the results, the subjects expressed positive opinions on the implemented road configuration, operation policies, and the overall use of AHS. The results of this study would be helpful in developing the road configuration and DVI design guideline as the basic human factors research for the future implementation of AHS.

Improved Crash Detection Algorithm for Vehicle Crash Detection

  • An, Byoungman;Kim, YoungSeop
    • 반도체디스플레이기술학회지
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    • 제19권3호
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    • pp.93-99
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    • 2020
  • A majority of car crash is affected by careless driving that causes extensive economic and social costs, as well as injuries and fatalities. Thus, the research of precise crash detection systems is very significant issues in automotive safety. A lot of crash detection algorithms have been developed, but the coverage of these algorithms has been limited to few scenarios. Road scenes and situations need to be considered in order to expand the scope of a collision detection system to include a variety of collision modes. The proposed algorithm effectively handles the x, y, and z axes of the sensor, while considering time and suggests a method suitable for various real worlds. To reduce nuisance and false crash detection events, the algorithm discriminated between driving mode and parking mode. The performance of the suggested algorithm was evaluated under various scenarios, and it successfully discriminated between driving and parking modes, and it adjusted crash detection events depending on the real scenario. The proposed algorithm is expected to efficiently manage the space and lifespan of the storage device by allowing the vehicle's black box system to store only necessary crash event's videos.

차내 정보의 문자 표시 시스템 개발 (Development of the On-Vehicle Information Display System)

  • 권오규;심동규;박래홍;이상영;이순재;구본상
    • 한국자동차공학회논문집
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    • 제6권3호
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    • pp.161-168
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    • 1998
  • This paper presents the on-vehicle information system that displays the states of the vehicle in brief words instead of symbols. Main functions of this system include a system check function, trip function, warning function, and clock function. With this system, a driver can obtain all sorts of useful information related to various conditions of the vehicle, and if any problem arises in the vehicle, he can recognize it by the displayed words with a warning sound. Also, this system is very helpful for safety driving because it displays whatever a driver wants to have concerning trip information. By experimental test and driving test, the development system shows good results for each function.

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자동차 시뮬레이터의 가상환경 구성에 대한 연구 (Construction of Virtual Environment for a Vehicle Simulator)

  • 장재원;손권;최경현
    • 한국자동차공학회논문집
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    • 제8권4호
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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