• Title/Summary/Keyword: Augmented feedback

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Generalized $H^{\infty}$ Control Theory

  • Liu, Kang-Zhi;Mita, Tsutomu
    • 제어로봇시스템학회:학술대회논문집
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    • 1991.10b
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    • pp.1539-1544
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    • 1991
  • In this paper we formulate and solve a generalized $H^{\infty}$ control problem. The conventional formulation of $H^{\infty}$ problem has some constraints in application, e.g. it can not deal with the servo problem. This is due to the superfluous requirement of internal stability of the augmented system. In this paper, we alleviate the stability of the augmented system to admit pole-zero cancellation on the imaginary aids outside the feedback loop of G22 and K. After such generalization, the servo problem is naturally incorporated into the $H^{\infty}$ synthesis.is.

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Robust servomechanism problem for linear discrete systems (선형 이산치 시스템의 Robust Servomechanism 문제)

  • ;Na, Seung You
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.135-138
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    • 1987
  • A method for designing a robust tracking controller for linear discrete systems is investigated. Only the observable variables are to be used in the controller synthesis. To insure the robustness, the system is augmented by a compensator at the output side. Then a feedback controller is designed using delayed values of the observable variables for the augmented system. The delay times are chosen to minimize the effect of measurement accuracy and/or noise.

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Authoring Tool for Augmented Reality based Product Design (증강현실 기반 제품 디자인을 위한 저작도구)

  • Ha, Tae-Jin;Billinghurst, Mark;Woo, Woon-Tack
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.23-29
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    • 2007
  • We are suggesting an authoring tool can be used for prototyping in the augmented reality based product design environment. This tool is for authors without an engineering background to use. Our authoring tool can adjust the properties of visual, sound, and haptic feedback at the same time for more practical prototyping. Also the proposed modulated architecture can be applied flexibly to changes of platforms or hardware. Also user interfaces can be dynamically updated by changing just description files. finally, the suggested authoring methods exploit the advantages of both graphical and tangible user interfaces. Authors can intuitively make adjustments to many parameters using the TUI, and then they can do the same thing precisely using the GVI. The proposed authoring methods can be used for exhibition and entertainment contents using multi-sensory feedback in AR environment. As a future work, qualitative and quantitative usability test will be conducted.

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ROBOT ARM DYNAMIC CONTROL BY COMPUTER (컴퓨터에 의한 로보트 팔 역할 제어)

  • Ahn, Sou-Kwan;Bae, Jun-Kyung;Park, Chong-Kug
    • Proceedings of the KIEE Conference
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    • 1988.11a
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    • pp.437-440
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    • 1988
  • This paper discuss which new dynamic control method for robot arm. It is basedon nonlinear feedback and T transformation which externally linearizes the whole system and provides simultaneous output decoupling. The nonlinear feedback augmented with optimal error correcting controller, which operates on the task error level. Computer simulation were appled to evaluate the performance of new dynamic control method. The simulation results are discussed in detail.

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Dynamic stabilization for a nonlinear system with uncontrollable unstable linearization (제어불가능 불안정 선형화를 가지는 비선형 시스템에 대한 다이나믹 안정화)

  • Seo, Sang-Bo;Seo, Jin-Heon;Shim, Hyung-Bo
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.79-81
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    • 2009
  • In this paper, we design a dynamic state feedback smooth stabilizer for a nonlinear system whose Jacobian linearization may have uncontrollable because its eigenvalues are on the right half-plane. After designing an augmented system, a dynamic exponent scaling and backstepping enable one to explicitly design a smooth stabilizer and a continuously differentiable Lyapunov function which is positive definite and proper.

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Construction Algorithm of Grassmann Space Parameters in Linear Output Feedback Systems

  • Kim Su-Woon
    • International Journal of Control, Automation, and Systems
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    • v.3 no.3
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    • pp.430-443
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    • 2005
  • A general construction algorithm of the Grassmann space parameters in linear systems - so-called, the Plucker matrix, 'L' in m-input, p-output, n-th order static output feedback systems and the Plucker matrix, $'L^{aug}'$ in augmented (m+d)-input, (p+d)-output, (n+d)-th order static output feedback systems - is presented for numerical checking of necessary conditions of complete static and complete minimum d-th order dynamic output feedback pole-assignments, respectively, and also for discernment of deterministic computation condition of their pole-assignable real solutions. Through the construction of L, it is shown that certain generically pole-assignable strictly proper mp > n system is actually none pole-assignable over any (real and complex) output feedbacks, by intrinsic rank deficiency of some submatrix of L. And it is also concretely illustrated that this none pole-assignable mp > n system by static output feedback can be arbitrary pole-assignable system via minimum d-th order dynamic output feedback, which is constructed by deterministic computation under full­rank of some submatrix of $L^{aug}$.

Interactive Spatial Augmented Reality Book on Cultural Heritage of Myanmar

  • Hta, Aye Chan Zay;Lee, Yunli
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.69-74
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    • 2020
  • Myanmar, also known as Burma, has a rich cultural heritage, and its historical tourist attractions well known around the world. Therefore, we designed and developed an interactive spatial augmented reality (iSAR) book on the cultural heritage of Myanmar. This iSAR book has total of 18 pages with rich media content including videos, animations, audio, and images featuring the cultural heritage of Myanmar in a digital format. In addition to virtual content, navigational features such as virtual buttons and touch-based hand gestures were implemented using Leap Motion and VVVV. Therefore, the developed iSAR book allows virtual content and navigational features to merge seamlessly into a physical book. Five participants were recruited to evaluate the prototype iSAR book, and interviews were conducted to gather their feedback based on its immersive qualities. Thus, the developed iSAR book on Myanmar effectively shares the cultural heritage of Myanmar, and ultimately allows users to explore and gain more insight into the country.

L1 Adaptive Controller Augmented with Feedback Linearization (피드백 선형화를 이용한 L1 적응제어기법 연구)

  • Kim, Nak-Wan;Yoo, Chang-Sun;Kang, Young-Shin
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.6
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    • pp.558-564
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    • 2008
  • This paper presents an approach to combine adaptive controller with feedback linearization, which extends the applicability of the adaptive controller to a wider class of systems. The adaptive controller guarantees the asymptotic tracking convergence and the transient performance of the tracking error. The feedback linearization transforms a nonlinear plant into a linear time invariant form. The asymptotic tracking convergence is shown by the use of Lyapunov stability analysis and Barbalat's lemma.

A Survey of Multimodal Systems and Techniques for Motor Learning

  • Tadayon, Ramin;McDaniel, Troy;Panchanathan, Sethuraman
    • Journal of Information Processing Systems
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    • v.13 no.1
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    • pp.8-25
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    • 2017
  • This survey paper explores the application of multimodal feedback in automated systems for motor learning. In this paper, we review the findings shown in recent studies in this field using rehabilitation and various motor training scenarios as context. We discuss popular feedback delivery and sensing mechanisms for motion capture and processing in terms of requirements, benefits, and limitations. The selection of modalities is presented via our having reviewed the best-practice approaches for each modality relative to motor task complexity with example implementations in recent work. We summarize the advantages and disadvantages of several approaches for integrating modalities in terms of fusion and frequency of feedback during motor tasks. Finally, we review the limitations of perceptual bandwidth and provide an evaluation of the information transfer for each modality.

Augmented System for Immersive 3D Expansion and Interaction

  • Yang, Ungyeon;Kim, Nam-Gyu;Kim, Ki-Hong
    • ETRI Journal
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    • v.38 no.1
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    • pp.149-158
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    • 2016
  • In the field of augmented reality technologies, commercial optical see-through-type wearable displays have difficulty providing immersive visual experiences, because users perceive different depths between virtual views on display surfaces and see-through views to the real world. Many cases of augmented reality applications have adopted eyeglasses-type displays (EGDs) for visualizing simple 2D information, or video see-through-type displays for minimizing virtual- and real-scene mismatch errors. In this paper, we introduce an innovative optical see-through-type wearable display hardware, called an EGD. In contrast to common head-mounted displays, which are intended for a wide field of view, our EGD provides more comfortable visual feedback at close range. Users of an EGD device can accurately manipulate close-range virtual objects and expand their view to distant real environments. To verify the feasibility of the EGD technology, subject-based experiments and analysis are performed. The analysis results and EGD-related application examples show that EGD is useful for visually expanding immersive 3D augmented environments consisting of multiple displays.