• Title/Summary/Keyword: Attention of Emotion and Sensibility

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Emotion Perception and Multisensory Integration in Autism Spectrum Disorder: A Review of Behavioral and Cognitive Neuroscience Studies (자폐 스펙트럼 장애의 다중감각 통합과 정서인식: 행동연구와 인지 신경 과학 연구에 대한 개관)

  • Cho, Hee-Joung;Kim, So-Yeon
    • Science of Emotion and Sensibility
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    • v.21 no.4
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    • pp.77-90
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    • 2018
  • Behavioral studies of emotion recognition in autism spectrum disorders (ASD) have yielded mixed results. Most of the studies focused on emotion recognition abilities with regard to ASD using stimuli with unisensory modality, making it difficult to determine difficulties in real life emotion perception in ASD. Herein, we review the recent behavioral and cognitive neuroscience studies on emotion recognition functions in ASD, including both unisensory and multisensory emotional information, to elucidate the possible difficulties in emotion recognition in ASD. In our study, we discovered that people with ASD have problems in the process of integrating emotional information during emotion recognition tasks. The following four points are discussed: (1) The restrictions of previous studies, (2) deficits in emotion recognition in ASD especially in recognizing multisensory information, (3) possible compensation mechanisms for emotion recognition in ASD, and (4) the possible roles of attention and language functions in emotion recognition in ASD. The compensatory mechanisms proposed herein for ASD with regard to emotion recognition abilities could contribute to a therapeutic approach for improving emotion recognition functions in ASD.

Recurrence Quantification Analysis of Auditory Evoked Related Potential in Inattention and Attention (비 집중.집중 상태에 따른 청각 유발 전위의 반복 정량 분석)

  • Kim, Hye-Jin;Yoo, Sun-Kook;Lee, Byung-Chae
    • Science of Emotion and Sensibility
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    • v.16 no.4
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    • pp.503-508
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    • 2013
  • This study aims to analyze using RQA(Recurrence Quantification Analysis) about difference of electroencephalogram between inattention and attention among nonlinear methods for school age children who need attention. The experiments were conducted by 21 healthy subjects(12 males and 9 females). Inattention state is 500msec before the beginning of the auditory stimuli, attention state is 500msec after the beginning of auditory stimuli. The results of RQA parameters are greater in attention state than inattention state. It showed a statistically difference(p < 0.05). According to two states, auditory evoked potentials are displayed RP and CRP in diagram form to confirm nonlinear characteristics and The brain dynamics in the attention is more complex than the inattention. It is feasible that the RQA can be useful for the analysis of complex brain dynamics associated during auditory attentional task.

Sensitivity Analysis According to the Presence of the Logo (로고 유무에 따른 감성 분석)

  • Yoon, Hyung-Kun;Fu, kaili;Zhou, Junjun;Zhuo, Tian
    • Science of Emotion and Sensibility
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    • v.15 no.3
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    • pp.355-366
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    • 2012
  • This paper analyses the sensory responses of Chinese female consumers towards different designs of perfume bottles with particular attention to the existence of logos on them. We used total 40 samples of the perfume bottles, 20 with logos on them and 20 without, and the results show that young Chinese female consumers prefer simple designs over complex designs that contain different types of free curves with vivid colors. In addition, the existence of logos on bottles was found not to change the responses significantly, meaning that the logos on bottles do not affect sensibility of Chinese female towards perfume bottles. A logo's impacts on the bottle depended in part on the bottle's color and shape. Overall, a perfume bottle with simple shapes and light colors became regarded as more resplendent when the logo was added, but a bottle with more complex shapes and vivid colors tended to become regarded as plainer after adding the logo. This shows that a logo serves as a conciliatory element in the impression of the whole bottle in the 'resplendent-plain' category.

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The effects of cartoon style for interface motion on attraction and attention (인터페이스 상의 움직임에 만화적 기법 적용이 매력도와 주의에 미치는 영향)

  • Cho, Yu-Suk;Suk, Ji-He;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.12 no.4
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    • pp.519-530
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    • 2009
  • Today various interfaces are created with the advancement of technology. The flat 2D and static interfaces are general in the past but 3D and motion factors are imported in user interfaces today. It is important to use the motion factors adequately appropriate timing, situation and so on. This study focuses on the motion factor, especially the squash & stretch principle which affects the style of movement. This study investigates the effect of cartoon style(squash & stretch principle) for motion on attraction, emotion and attention. In experiment 1, participants evaluated attraction and emotion words relating to movement after they saw spheres applied to squash & stretch principle and spheres not applied to. The results indicate the squash & stretch principle can make motion not only more attractive but also brighter and more active than the general motion. In experiment 2, a sphere applied to squash & stretch principle and a sphere not applied to were presented at the same time and we measured the reaction time when participants detected change in one of the two spheres. As a result, the reaction time was faster when a sphere applied to squash & stretch principle changed. This suggests that the squash & stretch principle can make motion attract the attention of users.

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STARTLE AND ORIENTING REFLEX COMPONENTS MODULATION BY ATTENTION TO TASK AND PERFORMANCE OF MENTAL TEST WITH NOISE FOREGROUND (백색소음하에서 단어암기 및 재인검사 수행시의 경악 및 정향반사 특성 : 스트레스/정서연구에의 시사점)

  • Estate Sokhadze
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1999.03a
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    • pp.139-145
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    • 1999
  • In current study on 8 college students there was examined modulation of eyeblink (as measured by integrated EMG of m.orbicularis oculi) and skin conductance response (SCR) to an acoustic startle probe (85 dB[A] white noise) by attending to task presented in auditory modality (to memorize words for further recognition) and entire performance of the word recognition test. Both eyeblink magnitude and SCR amplitude and rise time to startle probes were modified (larger magnitude of EMG peak, lower amplitude and shorter rise time of SCR) during attending to task as compared to performance on test. Results are interpreted n terms of modification of electrodermal and eyeblink components of startle and orienting reflexes by task characteristics (passive versus active efforts), attentional demands and aversiveness of experimental situation. However, eyeblink startle response manifested potentiation during attending to task, while SCR demonstrated attenuation. There are discussed implications of startle modulatioas a potentially sensitive probe of situational demands in stress research and also are considered prospects for further studies.

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Collecting the Information Needs of Skilled and Be-ginner Drivers Based on a User Mental Model for a Cus-tomized AR-HUD Interface

  • Zhang, Han;Lee, Seung Hee
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.53-68
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    • 2021
  • The continuous development of in-vehicle information systems in recent years has dramatically enriched drivers' driving experience while occupying their cognitive resources to varying degrees, causing driving distraction. Under this complex information system, managing the complexity and priority of information and further improvement in driving safety has become a key issue that needs to be urgently solved by the in-vehicle information system. The new interactive methods incorporating the augmented reality (AR) and head-up display (HUD) technologies into in-vehicle information systems are currently receiving widespread attention. This superimposes various onboard information into an actual driving scene, thereby meeting the needs of complex tasks and improving driving safety. Based on the qualitative research methods of surveys and telephone interviews, this study collects the information needs of the target user groups (i.e., beginners and skilled drivers) and constructs a three-mode information database to provide the basis for a customized AR-HUD interface design.

Assessment Criteria and Capability Scores for Upper Extremity Functions from Inclusive Design Perspectives

  • Kim, Taesun
    • Science of Emotion and Sensibility
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    • v.19 no.2
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    • pp.89-100
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    • 2016
  • Inclusive design is increasingly gaining attention, as some people find using products difficult after becoming physically impaired, despite daily use. However, making inclusive products is a challenge for designers or companies, as a lack of knowledge and tools stems their low involvement in it. Developing inclusive design tools is thus needed. This study developed criteria to assess upper extremity capabilities corresponding to specific daily activities. A questionnaire survey was conducted among 58 physiatrists and orthopedists. Non-parametric statistics were employed and medians were adopted as representative scores in the assessment criteria based on normality and reliability test results, non-normal data, and strong reliability of respondents in ranking. Consequently, an assessment tool was developed with 14 criteria (divided into range of motion and strength) and capability scores between 0 and 100, which discerned the moderately impaired from the severely disabled and fully capable. Since the doctors agreed to adopt the criteria but assign numeric values, especially for mild impairments, their capability assessment perception was likely influenced by dichotomy. To compensate for these deficits, qualitative or ergonomic approaches are considered simultaneously.

Effects of a Virtual Environment and Biofeedback Mediated Attention Enhancement System (가상환경과 바이오피드백을 이용한 집중력 증진 시스템의 효과검증)

  • 이장한;권준수;한민수;강동주
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2001.11a
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    • pp.228-232
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    • 2001
  • 본 연구는 집중력 증진을 위한 훈련 프로그램의 대안적인 방법으로서 가상환경기법의 적용가능성을 확인하고 가상환경 속에서 적용할 수 있는 바이오피드백 훈련의 효과를 검증하고자 하였다. 모든 집단에서 바이오피드백 훈련 후 집중력은 향상되었는데 특히 가상환경 훈련집단이 다른 두 집단(비가상환경집단과 통제집단)에 비해 정반응수는 증가한 반면에 반응오류(누락오류)와 지각민감도는 더 유의미하게 줄어들었다. 즉 이런 결과는 HMD를 착용하고 바이오피드백 프로그램을 실시한 경우가 주의력 증진에 보다 효과적이고 자극을 민감하게 변별할 수 있는 자극환경을 마련해주며 몰입감을 제공해준다는 점을 시사한다.

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Performance Evaluation of Attention-inattetion Classifiers using Non-linear Recurrence Pattern and Spectrum Analysis (비선형 반복 패턴과 스펙트럼 분석을 이용한 집중-비집중 분류기의 성능 평가)

  • Lee, Jee-Eun;Yoo, Sun-Kook;Lee, Byung-Chae
    • Science of Emotion and Sensibility
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    • v.16 no.3
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    • pp.409-416
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    • 2013
  • Attention is one of important cognitive functions in human affecting on the selectional concentration of relevant events and ignorance of irrelevant events. The discrimination of attentional and inattentional status is the first step to manage human's attentional capability using computer assisted device. In this paper, we newly combine the non-linear recurrence pattern analysis and spectrum analysis to effectively extract features(total number of 13) from the electroencephalographic signal used in the input to classifiers. The performance of diverse types of attention-inattention classifiers, including supporting vector machine, back-propagation algorithm, linear discrimination, gradient decent, and logistic regression classifiers were evaluated. Among them, the support vector machine classifier shows the best performance with the classification accuracy of 81 %. The use of spectral band feature set alone(accuracy of 76 %) shows better performance than that of non-linear recurrence pattern feature set alone(accuracy of 67 %). The support vector machine classifier with hybrid combination of non-linear and spectral analysis can be used in later designing attention-related devices.

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Attentional Bias to Emotional Stimuli and Effects of Anxiety on the Bias in Neurotypical Adults and Adolescents

  • Mihee Kim;Jejoong Kim;So-Yeon Kim
    • Science of Emotion and Sensibility
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    • v.25 no.4
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    • pp.107-118
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    • 2022
  • Human can rapidly detect and deal with dangerous elements in their environment, and they generally manifest as attentional bias toward threat. Past studies have reported that this attentional bias is affected by anxiety level. Other studies, however, have argued that children and adolescents show attentional bias to threatening stimuli, regardless of their anxiety levels. Few studies directly have compared the two age groups in terms of attentional bias to threat, and furthermore, most previous studies have focused on attentional capture and the early stages of attention, without investigating further attentional holding by the stimuli. In this study, we investigated both attentional bias patterns (attentional capture and holding) with respect to negative emotional stimulus in neurotypical adults and adolescents. The effects of anxiety level on attentional bias were also examined. The results obtained for adult participants showed that abrupt onset of a distractor delayed attentional capture to the target, regardless of distractor type (angry or neutral faces), while it had no effect on attention holding. In adolescents, on the other hand, only the angry face distractor resulted in longer reaction time for detecting a target. Regarding anxiety, state anxiety revealed a significant positive correlation with attentional capture to a face distractor in adult participants but not in adolescents. Overall, this is the first study to investigate developmental tendencies of attentional bias to negative facial emotion in both adults and adolescents, providing novel evidence on attentional bias to threats at different ages. Our results can be applied to understanding the attentional mechanisms in people with emotion-related developmental disorders, as well as typical development.