• Title/Summary/Keyword: Assessment for learning

Search Result 1,356, Processing Time 0.026 seconds

Theoretical Exploration of a Process-centered Assessment Model for STEAM Competency Based on Learning Progressions (학습발달과정에 근거한 과정중심 STEAM 역량 평가 모델에 대한 이론적 탐색)

  • Ryu, Suna;Kwak, Youngsun;Yang, Sung Ho
    • Journal of Science Education
    • /
    • v.42 no.2
    • /
    • pp.132-147
    • /
    • 2018
  • The goal of this research is to suggest a theoretical process-centered assessment model based on Learning Progressions of key competencies in the context of STEAM instructions. The "Process-Products Combined Module-type (P2CM) STEAM Assessment Model (P2CM STEAM Assessment Model, hereafter) can be used both as an instructional model and as an assesment model, applicable for various STEAM topics and instructional types. consists of 3 axes. The first X axis stands for 4C competencies that should be emphasized through STEAM instruction. The second Y axis stands for the types and the hierarchy of STEAM instructions. The third Z axis stands for the assessment standards based on LP. We also exemplified an assessment module combined creativity competency with creativity-based instruction based on . Based on the research results, we suggested elaboration of assessment models based on Korean LP research outcomes, development and supply of formative assessment models through field-based in-depth research, modification of formative assessment models with the participation of teacher communities and in-service teachers, and the necessity of further research on assessment models for tracking LP.

The Study of National Assessment of Educational Achievement in Elementary Mathematics in 2001 (2001년도 국가수준의 초등학교 수학과 교육성취도 평가 연구)

  • 황혜정;한경혜
    • Education of Primary School Mathematics
    • /
    • v.5 no.2
    • /
    • pp.121-142
    • /
    • 2001
  • The goal of the National Assessment of Educational Achievement(NAEA) 2001 was to affirm the accountability of school education, to scientifically manage and elevate the quality of education at the national level, and to articulate the final design of the NAEA. It was implemented on June 28th of the year 2001. The assessment frame for NAEA includes the achievement standards, the assessment standards, the instruction for the item development, and the grading policy for mathematics subject. Most of items are multiple-choice types, but the performance-based items should be at least thirty percent of the total items, also 30% in case of mathematics. Approximately 1% of students among entire population of the Grades 6 were randomly selected. Therefore, the finally sampled examines were 8023 at Grade 6. The result of the analysis of the NAEA revealed that Grade 6 students was labelled as ‘average’ level in general (Number and Operation: average, Geometric figures: average, Patterns and Functions: excellent, Measurements: average, Letters and Expressions: average, Probability and Statistics: average). The most characteristic finding was that except for Grade 6(its average is 69.92), most secondary students obtained low test scores and its average of each grade is below 50 out of 100. Especially, the scores on the performance-based items were by and large very low. This finding implies that Korean students are not familiar with the kind of test items which requires expression of ideas and feelings and they are rather familiar with the multiple-choice items. Another interesting finding was that the students in small towns and remote areas showed significantly low scores in all four skills compared with Seoul, metropolitan cities and medium and small cities. This may be attributed from the fact that the remote areas do not have equal learning environment with regard to social and cultural experience, supply of various teaching materials, extracurricular lessons which are directly related to teaching and learning. These findings may be utilized as a reliable resource fur improving curriculum and teaching and learning in Mathematics.

  • PDF

Effects of a Teaching Process using Dynamic Assessment : Young Children's Measurement Ability (참조물을 활용한 역동적평가의 교수과정이 유아의 측정능력에 미치는 영향)

  • Ko, Eun-Mi;Jung, Myung-Sook;Hwang, Hae-Ik
    • Korean Journal of Child Studies
    • /
    • v.29 no.1
    • /
    • pp.275-292
    • /
    • 2008
  • This study investigated the effects of a teaching process using dynamic assessment for a unit on young children's measurement ability. Subjects were 45 5-year-old children in a kindergarten in Busan. The instrument was the Dynamic Assessment Tools for Young Children's Measurement Ability (Hwang & Ko, 2(07). Assessment consisted of four steps: pre-test, learning, transfer, post-test. Results were that at post-test, there were significant differences in scores of measurement ability between the dynamic assessment and control groups. In the dynamic assessment group there was significant improvement in length, width and weight between pre- and post-tests and there were significant shifts of measurement strategies and measurement errors between the pre- and post-tests.

  • PDF

Research on damage detection and assessment of civil engineering structures based on DeepLabV3+ deep learning model

  • Chengyan Song
    • Structural Engineering and Mechanics
    • /
    • v.91 no.5
    • /
    • pp.443-457
    • /
    • 2024
  • At present, the traditional concrete surface inspection methods based on artificial vision have the problems of high cost and insecurity, while the computer vision methods rely on artificial selection features in the case of sensitive environmental changes and difficult promotion. In order to solve these problems, this paper introduces deep learning technology in the field of computer vision to achieve automatic feature extraction of structural damage, with excellent detection speed and strong generalization ability. The main contents of this study are as follows: (1) A method based on DeepLabV3+ convolutional neural network model is proposed for surface detection of post-earthquake structural damage, including surface damage such as concrete cracks, spaling and exposed steel bars. The key semantic information is extracted by different backbone networks, and the data sets containing various surface damage are trained, tested and evaluated. The intersection ratios of 54.4%, 44.2%, and 89.9% in the test set demonstrate the network's capability to accurately identify different types of structural surface damages in pixel-level segmentation, highlighting its effectiveness in varied testing scenarios. (2) A semantic segmentation model based on DeepLabV3+ convolutional neural network is proposed for the detection and evaluation of post-earthquake structural components. Using a dataset that includes building structural components and their damage degrees for training, testing, and evaluation, semantic segmentation detection accuracies were recorded at 98.5% and 56.9%. To provide a comprehensive assessment that considers both false positives and false negatives, the Mean Intersection over Union (Mean IoU) was employed as the primary evaluation metric. This choice ensures that the network's performance in detecting and evaluating pixel-level damage in post-earthquake structural components is evaluated uniformly across all experiments. By incorporating deep learning technology, this study not only offers an innovative solution for accurately identifying post-earthquake damage in civil engineering structures but also contributes significantly to empirical research in automated detection and evaluation within the field of structural health monitoring.

The Design of a Smart Education Teaching-Learning Model for Pre-Service Teachers (예비 교사를 위한 스마트교육 교수 학습 모형 설계)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2014.10a
    • /
    • pp.247-251
    • /
    • 2014
  • As smart education increases the demand for new teaching-learning methods, teacher training colleges need to systematize smart education teaching-learning methods for pre-service teachers. This study designed a smart education teaching-learning model, which is applicable to pre-service teachers, by analyzing the smart education teaching-learning types for primary and secondary schools at national and international levels and by analyzing the Creation Teaching Learning Assessment (CTLA) model. The goal of smart education is to reinforce capability of learners. The smart education teaching-learning model designed to help pre-service teachers reinforce their smart literacy is suitable for reinforcing capability of future learners to receive smart education. The smart education teaching-learning model in this study was designed as a 15-week teaching plan applicable to pre-service teachers at teacher training colleges. In the teaching-learning model, problem-based learning (PBL), a situated learning model, and cooperative learning model were applied to weekly instructions. Further research should be conducted to prove its effectiveness in allowing pre-service teachers to reinforce their smart literacy by making gradual improvement in this model and to develop and test smart education teaching-learning models constantly.

  • PDF

Development of Scenario and Evaluation on the Implementation of Head Trauma Simulation (두부손상 시물레이션 시나리오 개발 및 수행평가)

  • Baek, Mi-Lye
    • The Korean Journal of Emergency Medical Services
    • /
    • v.15 no.2
    • /
    • pp.55-66
    • /
    • 2011
  • Purpose: The purpose of this study was to develop a scenario and evaluate the performance of paramedic students in head trauma simulation education. Method: This study selected a refined head trauma scenario that was developed by graduate students during class from september to November, 2010. Evaluation on implementation of head trauma simulation was conducted on seventeen paramedic students divided into four groups during November, 2010. Results: 1. The head trauma scenario was developed according to the patient assessment for approximately 10 minutes. It contained scene size-up, initial assessment and intervention, rapid trauma assessment and intervention, and decision of transfer. 2. The average time turned out to be 9 min and 36 sec after simulation learning. Total mean score in simulation performance was 2.20, the highest score was 2.44 in initial assessment and intervention, and the lowest score was 1.5 in decision of transfer. 3. Confidence mean was high with the score of 1.0. Conclusion: The finding of this study demonstrate that the simulation education can improve problem-solving ability and critical thinking, and increase the confidence in prehospital emergency care; therefore, simulation may be the new effective paramedic education strategy and simulation learning is needed for further development of various scenarios.

Effects and class case of problem based learning in (PBL을 활용한 <패션의 이해> 수업 사례 및 학습효과)

  • Shin, Hye Won;Kim, Hee Ra
    • Journal of Korean Home Economics Education Association
    • /
    • v.28 no.3
    • /
    • pp.33-45
    • /
    • 2016
  • The purposes of this study were to develop PBL programs for class, and to examine the effects of PBL. The 2 PBL experiencing the roles of "fashion editor" and "fashion stylist" were conducted in "Fashion & Social Culture" and "Fashion Design" parts. The objects were 29 students in Home Economics Education Department. The effects of PBL were observed through contents analysis to reflective journals. Also, self assessment and learning satisfaction were analyzed. The effectiveness of PBL presented in reflective journals were 'understanding of cooperative learning', 'related knowledge adaption', 'real experience', 'self-examination & changed self', 'problem solving ability'. Also students' self-assessment and learning satisfaction were very high in two PBL programs. However, they had difficulties in co-working and lack of time.

The Effects of Computational Thinking-based Instruction Integrating of Mathematics Learning and Assessment on Metacognition and Mathematical Academic Achievements of Elementary School Students (학습과 평가를 통합한 컴퓨팅 사고력 기반의 수업이 초등학생의 메타인지와 수학학업성취도에 미치는 영향)

  • Sim, Hyo Shin;Park, Mangoo
    • Education of Primary School Mathematics
    • /
    • v.22 no.4
    • /
    • pp.239-259
    • /
    • 2019
  • The 2015 revised mathematics curriculum specified software education as a mandatory curriculum amid a trend in which the software environment was extended to daily life due to the fourth industrial revolution. It also calls for a paradigm shift in lessons that incorporate learning and evaluation by specifying a process-oriented assessment. This study focused on addition and subtraction classes based on computational thinking skills that integrate mathematics learning and evaluation. Two fourth grade classes of elementary schools in Seoul were selected to conduct a pre- and post- test of metacognition and mathematics achievement through quantitative research. Also, a mixed study was conducted to analyze students' activities and opinions in parallel. The results of the study confirmed that the computational thinking-based classes, which incorporate mathematics learning and evaluation, had a positive effect on the metacognition of elementary school students and the improvement of their achievement scores. In addition to those identified in this study, further studies on other factors are proposed.

Development of Learning Program using Chinese Whispers Game(Broken Telephone Game) for Systematic Assessment and Reporting of Patients and Exploration on Learners' Experiences (속삭임게임을 활용한 체계적 환자사정 및 보고 교육프로그램의 개발 및 학습자 경험탐색)

  • Jung, Hyun-Jung
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.6
    • /
    • pp.143-153
    • /
    • 2019
  • In order to save lives by recognizing the deteriorating changes of the patients, patient's assessment and reporting should be foundation, but this task is mainly delegated to nursing students or inexperienced nurses. A whisper game is a game in which the first person whisper selects a word, phrase or sentence and delivers it to the team member and finally confirms how many original message have changed during the transmit process. The purpose of this study was to develop a whisper game program to transmit the information of the children included in the DVD using in the pediatric advanced life support process. After four times of games, the experiences of 31 nursing students in the fourth grade were explored by analyzing the reflective journal. The results of the study showed three themes: learning motivation, metacognitive ability, and situated contextual learning. Repeated practice through a whisper game is expected to be widely used because it has been identified as a fresh and interesting learning method that enables nursing students to metacognize the process of assessing patients and conveying information in the contextual situation.

Design of an Intelligent Tutoring System based on Web (웹기반 지능형 교수 시스템의 설계)

  • 최숙영
    • Proceedings of the Korea Society for Industrial Systems Conference
    • /
    • 2001.05a
    • /
    • pp.152-158
    • /
    • 2001
  • Since web_based tutoring systems are generally composed with passive and static hypertext, they could not provide adaptive learning environments according to learning ability of each student. In this study, we suggest an intelligent tutoring system, which grasps the learning state of student and provides each student with dynamic learning materials suitable to individual feature based on learning result. It is an agent based system, in which, courseware knowledge for learning is effectively constructed, the proper feedback according to learning assessment is inferred, and it is given to each student.

  • PDF