• Title/Summary/Keyword: Assembly Simulation

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An Integrated Simulation Method to Support Virtual Factory Engineering

  • Zhai, Wenbin;Fan, Xiumin;Yan, Juanqi;Zhu, Pengsheng
    • International Journal of CAD/CAM
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    • v.2 no.1
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    • pp.39-44
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    • 2002
  • This paper presents a structure and architecture of an integrated simulation method (ISM) to meet the requirements of virtual factory engineering (VFE). Combining CAD, VR and discrete event simulation techniques, the ISM provides static and dynamic simulation functions for implementation of VFE throughout the lifecycle. The static simulation can be used to evaluate the factory layout. The dynamic simulation enables us to evaluate ergonomics of factory, process performance of production system, feasibility of production plan and operation of factory, and to train operators safely, which cover the whole VFE lifecycle. The principles of the key techniques of VFE, including virtual factory data management system (VFDMS), static and dynamic simulation, are also discussed. To demonstrate and validate the ISM, a case study has been carried out in an assembly factory.

Production Line Planning for Functional Sports Wear using Simulation Model (시뮬레이션을 이용한 특수 고기능 의류업체의 생산라인 설계에 관한 연구)

  • 최정욱
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.8
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    • pp.1205-1215
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    • 2002
  • The purpose of this study was to develop a production line using simulation method, which could improve work allocation, labor utility and productivity. Using simulation software AIM, a simulation model of functional sports wear assembly line was developed. A functional sports wear production factory were analysed to gather data necessary for this research. Factory layouts, production facilities, work time of each unit jobs were investigated. The data obtained were used as to build a base simulation model. Then, the base simulation model was verified using the obtained data, such as daily productivity. Using simulation method, low alternative production plans were suggested, which were to enhance productivity, and work efficiency and to reduce queue length and throughput time.

3D Visualization of Discrete Event Simulation and Its Applications in Virtual Manufacturing

  • Zhong Yongmin;Yuan Xiaobu
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.19-32
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    • 2004
  • This paper presents a new approach to create 3D visualization from discrete simulation results. This approach connects discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete simulation results. This framework supports the reuse of both the existing 3D animation objects and behavior components, and allows the rapid development of new 3D animation objects by users with no special knowledge in computer graphics. This approach has been implemented with the software component technology. As an application in virtual manufacturing, visualizations of an electronics assembly factory are also provided in the paper to demonstrate the performance of this new approach.

Research on the 3-Dimensional Simulation of Assembly Process in Shipbuilding (선박조립과정의 3차원 시뮬레이션에 관한 연구)

  • 박주용;차태인;강현진;김혜정
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.11-14
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    • 2002
  • Bulkiness and complexity of a ship structure make it impossible to examine the process of shipbuilding with a prototype in advance. The simulation provides a possibility that the shipbuilding process can be checked and optimized in the virtual world. The realization of the simulated result in the real world gives the higher quality and productivity in shipbuilding. For the effective simulation, the shipbuilding process was analyzed on the viewpoint of the object-oriented methodology and modeled by using the UML. The implementation of simulation was done with the excellent simulation tools, CATIA and DELMIA. The result of this research showed the way to the optimization of process and the improvement of productivity in shipbuilding.

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An Implementation of Hybrid-Simulation in Manufacturing Environments using Object-Oriented Methodology (객체지향 기법을 이용한 공장운용 환경 하에서의 혼합시뮬레이션 구현)

  • 김성식
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.15-26
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    • 1998
  • In building a shell-based FMS, which is known as one of the top-down approaches in the field of factory automation, we may take a hybrid simulation into consideration. The modeling of a hybrid simulation consists of real physical entities, virtual simulation, and central clock algorithm, etc. to carry out the whole system operation. In this paper, we sow a way to construct a hybrid simulation software system in manufacturing environments. We bring in the object-oriented methodology in system design and it can contribute in dealing with a wide variety of production types and configurations. Some classes such as project, product, process, order, schedule, stage are defined. These are used and tested by implementing a specific LSI circuit assembly line process.

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A Study on Throughput Increase in Semiconductor Package Process of K Manufacturing Company Using a Simulation Model (시뮬레이션 모델을 이용한 K회사 반도체 패키지 공정의 생산량 증가를 위한 연구)

  • Chai, Jong-In;Park, Yang-Byung
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.1-11
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    • 2010
  • K company produces semiconductor package products under the make-to-order policy to supply for domestic and foreign semiconductor manufacturing companies. Its production process is a machine-paced assembly line type, which consists of die sawing, assembly, and test. This paper suggests three plans to increase process throughput based on the process analysis of K company and evaluates them via a simulation model using a real data collected. The three plans are line balancing by adding machines to the bottleneck process, product group scheduling, and reallocation of the operators in non-bottleneck processes. The evaluation result shows the highest daily throughput increase of 17.3% with an effect of 2.8% reduction of due date violation when the three plans are applied together. Payback period for the mixed application of the three plans is obtained as 1.37 years.

Research on Ontology-based Task Adaptability Improvement for Digital Human Model (온톨로지 기반 디지털 휴먼모델의 작업 적응성 제고 방안 연구)

  • Kang, Su-Ho;Sohn, My-E
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.2
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    • pp.79-90
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    • 2012
  • In digital virtual manufacturing simulation, Digital Human widely used to optimal workplace design, enhancing worker safety in the workplace, and improving product quality. However, the case of ergonomics simulation solutions to support digital human modeling, Optimal DHM (Digital Human Model) data needed to develop and perform DHM will collect information related to the production process. So simulation developer has burden of collecting information. In this study, to overcome the limitations of existing solutions, we proposed the ADAGIO(Automated Digital humAn model development for General assembly usIng Ontology) framework. The ADAGIO framework was developed for DHM ontology to support optimal deployment of digital virtual environment and in order to ensure consistency of simulation components that are required for simulation modeling was made of a library.

Simulation Modeling Methodology and Simulation System Architecture for Shipbuilding Processes (선박 건조 공정 시뮬레이션을 위한 모델링 방법론 및 시스템 아키텍처)

  • Oh D.K.;Lee C.J.;Choi Y.R.;Shin J.G;Woo J.H.
    • Korean Journal of Computational Design and Engineering
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    • v.11 no.1
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    • pp.11-19
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    • 2006
  • For several years, a research about the simulation for shipyard and shipbuilding has been performed. This research is based on the concept of PLM (Product Lifecycle Management) and DM (Digital Manufacturing). Global leading companies and research center are trying to get a good position of PLM, especially M&S field. Digital shipbuilding is to computerize shipyard facilities and shipbuilding processes, and to simulate expected scenarios of shipbuilding processes using a computer model in order to resolve a potential problem such as a bottleneck processes, and over loaded resources. In this paper, simulation methodology for shipbuilding is described. In addition, a local and global strategy for the use of simulation methodology is suggested. Finally, case studies about an indoor shop and an outdoor shop are described.

Shock Analysis of Magnetic Rotating Disk and Head (자기 회전 디스크와 헤드의 충격해석)

  • 장영배;박대경;박노철;박영필
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.533-538
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    • 2002
  • This research demonstrates the transient response of a head disk assembly subjected to a half-sine shock pulse in the axial direction. In case of disk analysis, the numerical method presented by Barasch and Chen is used. Galerkin method is used with mode shape by numerical method. head-suspension system is modeled by the cantilever in order to get simulation results. Simulation results about total system of HDA are calculated by Runge-Kutta method.

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Design of a line balancing algorithm for the PCB assembly line including multiple surface mounters (다수 표면실장기계를 포함하는 PCB 조립라인의 라인균형화 알고리즘 설계)

  • Kim, Jin-Cheol;Lee, Sung-Han;Kim, Dae-Won;Lee, Bum-Hee
    • Journal of Institute of Control, Robotics and Systems
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    • v.3 no.4
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    • pp.381-388
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    • 1997
  • This paper proposes a heuristic algorithm to efficiently perform line balancing in the PCB assembly line including multiple surface mounters efficiently. Generally, the problems in line balancing are classified into two kinds. Firstly, is the determining of the minimum number of machines required for achieving the desired production rate. Secondly, is the assign of jobs to multiple machines in order to minimize the cycle time which is defined as a maximum among the working times of machines when the number of machines is fixed. In this paper, we deal with the latter. We consider a PCB assembly line, including the multiple surface mounters arranged serially as a target system. Also, the conveyor is assumed to move at a constant speed and have no buffer. Considering that the minimum number of machines required for the desired production rate is a discrete nonincreasing function which is inversely proportional to the cycle time, we propose an optimization algorithm for line balancing by using the binary search method. The algorithm is validated through computer simulation, the results of which show that their shapes coincide nearly with those of optimal line balancing efficiency graphs regardless of the number of components, the performance of surface mounters, and the structure of assembly line.

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