• Title/Summary/Keyword: Art management

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Catastrophic Art and Its Instrumentalized Selection System : From work by Hunter Jonakin and Dan Perjovschi (재앙적 예술과 그 도구화된 선별체계: 헌터 조너킨과 댄 퍼잡스키의 작품으로부터)

  • Shim, Sang-Yong
    • The Journal of Art Theory & Practice
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    • no.13
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    • pp.73-95
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    • 2012
  • In terms of element and process, art today has already been fully systemized, yet tends to become even more systemized. All phases of creation and exhibition, appreciation and education, promotion and marketing are planned, adjusted, and decided within the order of a globalized, networked system. Each phase is executed, depending on the system of management and control and diverse means corresponding to the system. From the step of education, artists are guided to determine their styles and not be motivated by their desire to become star artists or running counter to mainstream tendency and fashion. In the process of planning an exhibition, the level of artist awareness is considered more significant than work quality. It is impossible to avoid such systems and institutions today. No one can escape or be freed from the influence of such system. This discussion addresses a serious distortion in the selection system as part of the system connotatively called "art museum system," especially to evaluate artistic achievement and aesthetic quality. Called "studio system" or "art star system," the system distinguishes successful minority from failed absolute majority and justifies the results, deciding discriminative compensations. The discussion begins from work by Hunter Jonakin and Dan Perjovschi. The key point of this discussion is not their art worlds but the shared truth referred by the two as the collusive "art market" and "art star system." Through works based on their experiences, the two artists refer to these systems which restrict and confine them. Jonakin's Jeff Koons Must Die! is avideo game conveying a critical comment on authoritative operation of the museum system and star system. In this work, participants, whether viewer or artist, are destined to lose: the game is unwinnable. Players take the role of a person locked in a museum where artist Jeff Koons' retrospective is held. The player can either look around and quietly observe the works, which causes a game-over, or he can blow the classical paintings to pieces and cause the artist Koons to come out and reprimand the player, also resulting in a game-over. Like Jonakin, Dan Perjovschi's some drawings also focuses on the status of the artist shrunken by the system. Most artists are ruined in a process of competition to survive within the museum system. As John Burger properly pointed out, out of the art systems today, public collections (art museums) and private collections have become "something unbearable." The system justifies the selection system of art stars and its frame of reference, disregarding the problem of producing numerable victims in its process. What should be underlined above all else is that the present selection system seriously shrinks art's creative function and its function of generating meaning. In this situation, art might fall to the level of entertainment, accessible to more people and compromising with popularity. This discussion is based on assumption and consciousness on the matter that this situation might cause catastrophic results for not only explicit victims of the system but also winners, or ones defined as winners. The system of art is probably possible only by desire or distortion stemmed from such desire. The system can be flourished only under the economic system of avarice: quantitatively expanding economy, abundant style, resort economy in Venice and Miami, and luxurious shopping malls with up-to-date facilities. The catastrophe here is ongoing, not a sudden emergence, and dynamic, leading the system itself to a devastating end.

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The effect of eco-friendly management activities of a cosmetic company on customers' decision making (미용기업의 친환경 경영활동이 소비자 의사결정에 미치는 영향)

  • Nam-Koong, Yun;Yang, Eun-Jin
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.285-291
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    • 2018
  • The purpose of this research lies in analyzing the corelation between the eco-friendly management activities of a cosmetic company and customers' decision making in terms of purchase. In this research, 355 copies of questionaire from general customers were analyzed using the statistic package program of SPSS v.18.0. Based on the research analysis, the attributes of eco-friendly management activities can be categorized into three factors such as 'energy saving', 'contribution to communities', and 'environment-oriented services' and have the statistically meaningful positive influence on the three factors of customers' decision making; 'purchasing intention', 'assessment of purchase', and 'repurchase'. This research shows that the eco-friendly management activities of a cosmetic company is an important factor for its successful marketing strategy. This research has a significance in that it has studied the eco-friendly management activities of a cosmetic company through stereotyping. We can expect successful marketing effect if a cosmetic company uses eco-friendly products, information, and services in its eco-friendly marketing.

A study on the scalp, hair care according to DiSC behaviors of cosmetic consumer in their 20s (20대 미용소비자의 DiSC행동유형에 따른 두피·모발관리 연구)

  • Jo, Min-Hye;Yang, Eun-Jin
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.415-421
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    • 2018
  • The purpose of this study is to analyze the difference of scalp and hair care behaviors according to DiSC behaviors of beauty consumer. For the study, 251 questionnaires were analyzed using the SPSS v.18.0 statistical package program. First, there was statistically significant difference in psychological stability, favorable image, and maintaining state of scalp and hair management according to DiSC behavior type. In case of Shin Jung - hyung (C), psychological stability, Positive images, and maintaining good condition. Second, DiSC and hair management behaviors according to DiSC behaviors showed statistically significant difference in state cognition management and product use management. In the case of cognition type (C) and social type (I) Product use management. The results of this study suggest that hair management awareness and behavior, which is dependent on DiSC behaviors of consumers, are provided as basic data for corporate marketing strategy.

A Study on the status and improvement of construction management in Susung Culture & Art Center (수성문화예술회관의 건설사업관리 적용 현황과 향후 발전 방향에 관한 연구)

  • Park, Byung-Hak;Yoo, Byung-Ki
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2006.11a
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    • pp.45-52
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    • 2006
  • Recently The public project ordering in local autonumous entities is a tendency increasing of CM service because of the visible and affirmative effect in the CM which is advanced meanwhile. And, the CM services of project all phase excepts a planning business are performed. To develop CM must be prepared the system plans concerned with the CM application from planning phase, actuality maintenance of CM fee-estimation standard, understanding conversion of participation subjects, the specialization through certification of CM qualification, etc. But, unexpected actuality the problems occurs when the CM business is performing. The purpose of this study are to present the solution to the problems concerned with the design management, design phase VE, additional business by owner, schedule control and establish the plan to perform CM services efficiently in the public sector through analyzing the case of CM application in Susung Culture & Art Center.

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The Effect of Group Art Therapy Program on Self-esteem and School Life Adaptation of High School Girls (집단미술치료 프로그램이 여고생의 자아존중감과 학교생활적응에 미치는 영향)

  • Shin, Eun-Mi;Kim, Yun-Jeong
    • Journal of Digital Convergence
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    • v.16 no.2
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    • pp.313-325
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    • 2018
  • The purpose of this study was to investigate the effect of group art therapy program on self-esteem and school life adaptation of high school girls. For this purpose, a group art therapy program was performed for 6 students of S girls' high school in S city in Chungcheongnamdo and the effects were analyzed by integrated method. The main results are as follows. First, group art therapy programs were found to positively affect the self-esteem of high school girls. Second, it showed a positive effect on school life adaptation of high school girls. However, there were some cases in which there was a significant change in self-esteem only by quantitative analysis and a change in school life adaptation only by qualitative analysis. Finally, based on this study, the policy measures to improve lowered self-esteem and low adaptation to school life of high school girls were discussed.

A Study on Coloring Game for the Education of Creativity in Children's Art (아동미술 창의성 교육을 위한 컬러링 게임 연구)

  • Lee, Jun-Hee;Jung, Hyeong-Won
    • Journal of Digital Convergence
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    • v.18 no.10
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    • pp.443-452
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    • 2020
  • Education using smart mobile devices has become part of current children's art education activities. Today's release of pen-equipped mobile devices and smart tablet PC's allows users to painting and coloring with digital devices. Today, art content for children is downloaded and can be educated at any time as an application. However, coloring games that give children the effect of art education are extremely rare, and the content elements in the games are similar to all games and lack the ability to express themselves. The study recognizes the importance of developing coloring game content for children's art education that can help children's coloring activities and improve creativity and imagination, and focuses on the direction and elements of developing children's coloring game content using smart mobile devices that fit digital coloring functions.

A Study on Exhibition Culture and Gendering of Women's Art Education in the 1910s and 30s (1910~30년대 여성 미술교육의 젠더화와 전시문화 연구)

  • Ko, Sun-Jung
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.407-414
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    • 2021
  • This study will examine the relationship between women and art education between the 1910s and the 1930s, and how women broke down the feudalistic views on women by changing the perceptions of women and stepped into society through gendered art education. Women tried to restore dignity and realize freedom and equality between men and women through modern education. Nevertheless, women had to receive handicraft education for the cultivation of virtues as part of the Japanese colonial policy and returned to their traditional feminine role. However, this study aims to reveal how a small number of "new women" who studied in Japan took the lead in teaching handicrafts for the independence of women, and how they were officially recognized as in the arts and crafts community and was able to enter the exhibition space through records, interviews, and newspaper articles. In conclusion, this study hopes to provide an opportunity to examine the relationship between handicraft education and femininity, and to consider the role of art education and exhibition in the development of women into social beings.

A Study on works converging Found objects: Focusing on how to mix the media (파운드 오브제(Found object)를 융복합한 작품연구: 매체의 활용방식을 중심으로)

  • Park, Kyungjoo
    • Journal of Digital Convergence
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    • v.19 no.4
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    • pp.227-233
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    • 2021
  • Ready-made products produced in the industrialized consumer society after the 20th century have been adopted by artists as a new material called "Found object," and are reinterpreted in a broad sense in their works. The method of giving new meaning using this creates a new paradigm that is expanded conceptually as well as expression style. After Pablo Picasso's in 1912, when the Found object was used for the first time in contemporary art, we examine the development of objects through Dadaism, Surrealism, and Pop Art, and the expression of Found objects in the late 20th century. In this study, the artists and their work are analyzed by dividing it into three types: 'Unprocessed objects', 'Transformed objects', and 'Tenant objects', depending on how the Found object is mixed in works. Through this study, I pay attention to the fact that a work incorporating a Found object not only develops the object materially, but also allows the practice of free concept art to escape from the traditional norms of art.

A study on non-face-to-face art appreciation system using emotion key (감정 키를 활용한 비대면 미술감상 시스템 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.57-62
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    • 2022
  • This study was conducted with the purpose of listening to the explanations of artworks in the non-face-to-face class and confirming the learner's feelings as a result of the class. The proposed system listens to the explanation of the artwork, inputs the learner's emotions with a dedicated key, and expresses the result in music. To this end, the direction of the non-face-to-face art appreciation class model using the emotion key was set, and based on this, a system for non-face-to-face art appreciation was constructed. The learner will use the 'smart device using the emotion key' proposed in this study to listen to the explanation of the artwork and to input the emotion for the question presented. Through the proposed system, learners can express their emotional state in online art classes, and instructors receive the results of class participation and use them in various ways for educational analysis.

Strategic Management Process in Hospitals (병원의 전략경영과정)

  • Lee, Key-Hyo
    • Korea Journal of Hospital Management
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    • v.1 no.1
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    • pp.203-247
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    • 1996
  • This article reviews the art and practice of strategic management process in hospitals today, in order to help hospital administrators for managing strategic management system in their hospitals. The strategic management process model in this article is based on an integrated approach combining traditional environmental model with resource-based model of strategy. The components of the model are consisted of five steps: (1)formulating objectives, strategic assessment by external environmental analysis, internal capability analysis, TOWS analysis and marketing audit, (3)strategy choice considering context and criteria of choice, (4)program implementation through operational planning, resource allocation, and conversion, and (5)control by monitoring and evaluating hospital outputs. This article deals with many aspects of issues inherent in every step on this strategic management process.

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