• Title/Summary/Keyword: Art engineering

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A Study about Drama CD classification and properties. (드라마 CD 장단점 비교와 발전방향에 관한 연구)

  • Cho, Hyung-ik;Kim, ji seong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.384-387
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    • 2015
  • 드라마 CD는 One source multi use의 한 사례로써 성우관련 사업이 잘 연계되어 있는 일본에서 널리 퍼진 콘텐츠이다. 이는 이웃한 한국에도 영향을 미쳐 그동안 한국에서도 드라마 CD가 발표되어 오고 있으나 콘텐츠 분야 마켓 쉐어에서의 드라마 CD는 아직 그 입지가 크지 않다. 본 논문에서는 우리나라와 일본의 드라마 CD 시장의 성장을 비교 분석해보고 어떻게 해서 콘텐츠분야에서 강력한 힘을 발휘하는지 드라마CD의 장, 단점을 통하여 그 원동력을 알아보고 우리나라 드라마 CD시장 산업의 발전 방향에 대해 모색해 보도록 한다.

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An overview of the prediction methods for roll damping of ships

  • Falzarano, Jeffrey;Somayajula, Abhilash;Seah, Robert
    • Ocean Systems Engineering
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    • v.5 no.2
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    • pp.55-76
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    • 2015
  • Of all the six degrees of freedom, the roll motion of a ship is the most poorly understood and displays complicated phenomena. Due to the low potential wave damping at the natural frequency, the effective analysis of ship roll dynamics comes down to the accurate estimation of the viscous roll damping. This paper provides overview of the importance of roll damping and an extensive literature review of the various viscous roll damping prediction methods applied by researchers over the years. The paper also discusses in detail the current state of the art estimation of viscous roll damping for ship shaped structures. A computer code is developed based on this method and its results are compared with experimental data to demonstrate the accuracy of the method. While some of the key references describing this method are not available in English, some others have been found to contain typographic errors. The objective of this paper is to provide a comprehensive summary of the state of the art method in one place for future reference.

Realization of a Motion-based Interactive System Using Extraction of Real-time Search Terms

  • Lim, Sooyeon;Lee, Dongin
    • International Journal of Contents
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    • v.12 no.2
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    • pp.31-36
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    • 2016
  • The purpose of this research is to realize interactive art based on user's motions information using real time internet search terms. For this purpose, real-time search terms and related news information were extracted from three domestic and foreign portal sites, and the extracted information was used to generate content for interaction with the user. For interaction between the generated content and the user, a motion-based interactive technology that optimizes the intentions and experiences of the user was developed. A motion-based interactive system can be used to develop an immersive interface that induces user interest.

Art Education of Kindergarten Students Using Color Harmony (색채 조화를 이용한 유치원 학생들의 미술 교육)

  • Baek, Jeong-Uk;Shin, Seong-Yoon;Rhee, Yang-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.185-186
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    • 2009
  • In this paper, we explains the process to illustrate the color harmony of the painting by kindergarten students. First pictures of each of the colors to be converted to a vector image is placed. Next, the color balance based on the re-paint colors, each color harmony and disharmony is known. This paper proposed an art education students how to place colors, whether to provide a general education.

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A Study of Face Feature Tracking and Moving Measure Devices (얼굴 특징점 추적 및 움직임 측정도구)

  • Lee, Jeong-Hee;Lee, Young-Hee;Cha, Eui-Young
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.5
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    • pp.295-302
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    • 2011
  • This paper proposes facial feature tracking based on modified ART2 neural networks. And we also suggest new measurement devices such as 'Persistence Exponent' and 'Moving Space Exponent' for the criterion of input vector which consists features. The proposed methods have been applied to classify 48 students by 2-class (ADHD positive, ADHD negative). The results of the experiment have shown that the proposed methods are effective for ADHD Behavior Pattern Classification based on the Image Processing.

Development of a Interior Design System using Virtual Reality (가상현실을 이용한 실내 인테리어 시스템 개발)

  • Shin, Woo Cheol;Jang, Su Gyeong;Song, Bum Kyoo;Kwon, Ryung Mi;Song, Eun Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.551-552
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    • 2014
  • 건물 및 주택의 가구배치나, 인테리어 디자인 등을 신규로 구성하거나 재배치하는 것은 고비용의 작업일 뿐만 아니라, 사용자가 정확히 판단하기 어렵다. 가상현실 시스템을 적용하면 공간적, 물리적 제약에 의해 현실 세계에서는 직접 경험하지 못하는 상황을 간접 체험할 수 있어 재배치에 대한 비용 및 시행착오의 오류를 줄일 수 있다. 따라서 본 논문에서는 EON Studio를 이용하여 건물 내부의 인테리어를 바꿔가며 디스플레이 할 수 있는 실내 인테리어 시스템 프로토타입을 제시하고자 한다. 현실 건물 내부와 가구를 EON Studio를 통해 구축한 후 회전 및 이동을 통해 재배치 도록 하였다. 구현된 시스템을 통해 제안된 인터페이스가 공간 배치 응용 분야에서 유용성 이 있음을 확인하였다.

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An Efficient Data Augmentation for 3D Medical Image Segmentation (3차원 의료 영상의 영역 분할을 위한 효율적인 데이터 보강 방법)

  • Park, Sangkun
    • Journal of Institute of Convergence Technology
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    • v.11 no.1
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    • pp.1-5
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    • 2021
  • Deep learning based methods achieve state-of-the-art accuracy, however, they typically rely on supervised training with large labeled datasets. It is known in many medical applications that labeling medical images requires significant expertise and much time, and typical hand-tuned approaches for data augmentation fail to capture the complex variations in such images. This paper proposes a 3D image augmentation method to overcome these difficulties. It allows us to enrich diversity of training data samples that is essential in medical image segmentation tasks, thus reducing the data overfitting problem caused by the fact the scale of medical image dataset is typically smaller. Our numerical experiments demonstrate that the proposed approach provides significant improvements over state-of-the-art methods for 3D medical image segmentation.