• Title/Summary/Keyword: Art Film

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A study on film expressed composition factor in interior space (영화 속에 표현된 실내공간 구성요소를 통한 의미 분석)

  • 최근식
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.62-67
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    • 2002
  • Architecture and Film have been interested in each other since 1895. This concern manifests various aspects and is continued up to now. If we examine into detail of relationship between film and architecture, those share the integration of time and space as the art of time and space. Film makes inexpressible time into space by showing the change of space in the issue that is the merger of time and space. Then, this is the issue of movement that compiling element was intervened. And the creative space of film which is the timely expression stimulates the person to experience whole form through spatial experience. Consequently, the architecture as an image maker must be developed through a research about film as an image creator. Also a discussion about film and architecture do not apply one to the other but must be focused on the mutual relationship.

Influence of consumer attitudes toward fashion art marketing on purchase intention (패션 아트마케팅에 대한 소비자 태도가 구매의도에 미치는 영향)

  • Park, Ji hye;Hwang, Choon Sup
    • The Research Journal of the Costume Culture
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    • v.23 no.3
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    • pp.353-367
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    • 2015
  • This study analyzed consumers' awareness, preference levels, and effect expectations in relation to fashion art marketing according to the types of such marketing (collaboration between fashion and art in fashion products, called product collaboration; sponsorship for art foundation; artist sponsorship; collaboration for the design of a space/store/display; ad/promotional film collaboration). The study also investigated the influence of consumers' attitudes toward fashion art marketing with respect to purchase intention. The study was implemented through a descriptive survey method. The sample consisted of 342 men and women between the ages of 20 and 45. The data were analyzed by factor analysis, one-way ANOVA, and multiple regression analysis. The results revealed that there are significant differences in consumers' awareness and effect expectations in relation to fashion art marketing according to the types of fashion art marketing activities. While no differences were found in preference levels according to the type of fashion art marketing, all the types of art marketing showed overall high levels of preference. The collaboration between fashion and art in fashion products, which had the highest awareness, also showed the highest expected effect. In all the types of fashion art marketing, consumers' attitudes had a significant influence on purchase intention. In cases of sponsorship for an art foundation, artist sponsorship, collaboration for the design of a space/store/display, and ad/promotional films, consumers' effect expectations had the most significant influence on purchase intention, followed by preference and awareness level. These results could be used to provide appropriate proposals to fashion brands when they plan to set up an art marketing strategy.

A Comparative Study of Chinese and Western Film Colors (중국과 서양 영화의 색채 비교 연구)

  • Wu, Xiao-Hui
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.131-138
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    • 2019
  • The film enters the color film from black and white, and the screen image changes qualitatively. The color in the film not only has the reproduction function of the restoration object like the objective appearance, but also has the function of conveying different subjective emotions. It can express the color and can't express it. The artistic effect conveys the information content that the story itself can't convey, so the color of the film becomes an important part of the film language. The color in the film is presented on the screen in the form of single-screen color, scene color, full-color color tone, and various color chains designed according to different contradictions and conflicts. Because the film art and art means are assembled by montage, he colors in the picture also form a montage form. People call it "color montage". People's subjective nature of color criticism and acceptance of color language also depend on various local tones. The accurate expression of the relationship, the unique attribute of color determines that the color must enter the structural state in order to express its unique charm. The color of the film only has the real aesthetic value when it enters the level of "color structure". This paper studies the color of Chinese and Western films from the differences between the color thinking of Chinese and Western film directors and the cultural implication of Chinese and Western film colors. The western film director emphasizes the structure of color and pays attention to the use of tonal montage to convey the characters. Emotions reflect the characteristics of a subjective color. Beginning with the "fifth-generation" director of Chinese film, the new journey of film color language has been opened. In the process of blending love and scenery, the film style of "image-in-one" has been achieved.

Study on Creative Materials of Digital Contents Using Traditional Culture of Art School of PyongYang Ki-Saeng and Ki-Saeng of Chosun Age (조선기생 및 평양기생학교에 관한 전통문화의 디지털콘텐츠 창작소재에 관한 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.45-52
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    • 2005
  • This paper is re-lighting(reputation) that Ki-saeng is a artist in Chosun age to concern with history, social lives, role, art school of Ki-saeng and Ki-saeng and also is re-light and analysis educate system, rules, curriculum, time table of teaching, graduated album, photos of art school of Pyongyang Ki-saeng. And the using these traditional culture materials of Ki-saeng can create various digital contents of game contents, animation, drama, film and characters. Specially, it is propose to use culture contents that creation and pick out of beauty, talent, social system and art school of Ki-saeng in Chosun age willing to use concept design, scenario of game, animation, drama and film etc.

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A Study on the Current Status and Development Direction of Diversity Policy in the Film Industry (영화산업 다양성 정책 현황 및 발전 방향에 관한 연구)

  • Kim, Seonah
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.247-260
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    • 2022
  • In the Korean film industry, 'diversity film' was used interchangeably with 'low-budget film' and 'independent/art film'. As the concept of film is transformed into a multi-platform era that expands online and offline, the discussion of media diversity has become important in the film industry as well. At the same time, the movement to expand the inclusion and diversity of minorities in the film industry is also evident. Recently, the global film industry is developing by accepting inclusive film policies based on research and policies from a gender-perspective on female narratives and creatives. This study suggests policy directions to redefine the concept of diversity in the Korean film industry and to expand inclusiveness and diversity for minorities based on previous studies and discussions on the diversity of various dimensions surrounding the film industry.

Drying Properties of Cashew Film by Thinning Conditions (희석조건과 카슈도막의 건조성)

  • 노정관
    • Journal of the Korea Furniture Society
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    • v.11 no.1
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    • pp.37-44
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    • 2000
  • This work was done to investigate problems of cashew coating in a wooden-art industry such as ritual vessels and to improve a curing property of cashew film. The main problem in the cashew coating industry was a small-scale business, insufficiency of facilities, lack of knowledge about cashew resin and painting, and lack of a technology of productivity improvement by accelerated drying time of cashew film. In present, cashew coating for ritual vessels mostly used the petroleum as a thinner. The time of set to touch of cashew film thinning with petroleum on glass plates was increased with the increasement of the thinning proportion, but retarded from 3 to 11 times compared to that of an exclusive thinner according to thinning level. The addition of 20% aceton to petroleum contributed to the high reduction rate up to about 60% at the thinning level of 100%, which was effective to accelerate the drying time of cashew film. Even though only the petroleum or the petroleum-aceton(20%) mixture was used as a thinner, it did not exhibit any distinguishable differences in crack and appearance of cashew-film coated on Frexinus rhynchophylla after 5 cycles of soak under the vacuum-drying treatment.

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The conservation Treatment and examples of Sangyangmun in a wooden building (목조건조물 상량문의 보존처리 및 실례)

  • Lee, Hye-Yun;Chung, Yong-Jae;Lee, Kyu-Shik;Han, Sung-Hee
    • 보존과학연구
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    • s.23
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    • pp.179-196
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    • 2002
  • Sangyangmun is a written record which inform the date, time, history and reason of constructing a wooden building. We have conserved Sangyangmun which was discovered during the repairment and restoration of wooden building. From 1998 to 2002, We have completed the conservation of 27 pieces of 13 cases, for example Daeung-jeon, Bongjeonsa-Temple. First We investigated the material or damage condition of Sangyangmun, and carried out fumigation in order to prevent insects and fungi. Then Sangyangmun must be sealed hermetically using escal film in order to prevent the second damage.

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A Study on Fashion Design Image in Moulin Rouge - Focusing on Satine - (영화(映畵) "Moulin Rouge" 이미지의 패션 디자인 연구(硏究) - 여주인공(女主人公) Satine 의상(衣裳)을 중심(中心)으로 -)

  • Park, Jun-Hye;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.9 no.1
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    • pp.99-112
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    • 2005
  • The purpose of this study is to create party wear of heroine Satine's image. This study analyzed the costume and its image of the film "Moulin Rouge" which the director Baz Luhrmann filmed the club 'Moulin Rouge' has existed in Paris, France. Catherine Martin, who got the Academy awards in movie costume and art director with this film, made the costume which was added more gorgeous and modern sense for the image beauty for costume in film from the costume design which appeared in the art work of Toulouse-Lautrec painted Moulin Rouge. In the costume form, S-silhouette robe with gored skirt was appeared as usual garment and gorgeous corset style costume which was outer garment like underwear exposed of the body, pleasant apolaustic and decorated excessively was appeared for costume design. Based on the above study, this study created the party wear of the graceful eroticism image and the prostitute eroticism image of heroine Satine. The costume design of Satine's image was planned along the character which was analyzed through this study.

What Causes Haptic Experience in Fashion Film? (패션필름에 나타난 촉지각 경험 유발 요인)

  • Kwon, Jeanne;Lee, Sooyong;Yim, Eunhyuk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.4
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    • pp.474-490
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    • 2019
  • Fashion films with screen limits have a way of changing communication methods through sensorial organs in order to go beyond limits. This study shows that such change is possible if fashion films are based on haptic factors. This study examines haptic factors of fashion films from the three perspectives of filming factors of different shot size, synesthetic, and cinematic screen methods. First, when the subject to be emphasized is enlarging, the observer comes to project themselves to the situation and incurs a haptic sensation. Second, when associating an experience by personal recollection or social customs when more than two senses are stimulated simultaneously, haptic sensations, triggered by multiple senses, takes place. Third, a blurred image shows haptic sensations through inducing observers to see into the meaning of a shot. As a result, the senses of the observer enlarge and enhance a communication ability through absorbing and accepting a fashion film. Furthermore, fashion films are effective in understanding the cultural forms of the age.

Transfer Learning based Parameterized 3D Mesh Deformation with 2D Stylized Cartoon Character

  • Sanghyun Byun;Bumsoo Kim;Wonseop Shin;Yonghoon Jung;Sanghyun Seo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.3121-3144
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    • 2023
  • As interest in the metaverse has grown, there has been a demand for avatars that can represent individual users. Consequently, research has been conducted to reduce the time and cost required for the current 3D human modeling process. However, the recent automatic generation of 3D humans has been focused on creating avatars with a realistic human form. Furthermore, the existing methods have limitations in generating avatars with imbalanced or unrealistic body shapes, and their utilization is limited due to the absence of datasets. Therefore, this paper proposes a new framework for automatically transforming and creating stylized 3D avatars. Our research presents a definitional approach and methodology for creating non-realistic character avatars, in contrast to previous studies that focused on creating realistic humans. We define a new shape representation parameter and use a deep learning-based method to extract character body information and perform automatic template mesh transformation, thereby obtaining non-realistic or unbalanced human meshes. We present the resulting outputs visually, conducting user evaluations to demonstrate the effectiveness of our proposed method. Our approach provides an automatic mesh transformation method tailored to the growing demand for avatars of various body types and extends the existing method to the 3D cartoon stylized avatar domain.