• Title/Summary/Keyword: Art Archives

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Focused on the Papers Published in the Journal of Korean Society of Design Science (디자인 논문에 대한 통계적 기법 활용의 적정성에 관한 연구 -디자인학연구에 게재된 논문을 중심으로-)

  • 이경미;백진경;유연식
    • Archives of design research
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    • v.16 no.2
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    • pp.99-110
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    • 2003
  • After the industrial revolution, the design concepts have established by the basis of the ornament and styling and emphasized in the respect of characteristics of the art and manufacture. On the other side, theoretical research part of design has neglected. But, the modem concepts of design is changing into new concept that shares the attributes of various sides of sociology, cultural sciences, engineering and business adminstration study. In accordance with the change of design concept, the utility frequency of the statistical method is increasing in the ares of design. In this paper, we evaluated the adequacy of statistical method of the design papers that were published in the Journal of Korean Society of Design Science.

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A study on the similarities between folk painting and illustration(Concentrating on functions and roles, molding specificity) (민화와 일러스트레이션의 유사성 연구(기능과 역할, 조형특성을 중심으로))

  • 유동관
    • Archives of design research
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    • v.15 no.4
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    • pp.111-120
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    • 2002
  • Folk paintings influence the lifestyle of the general public, and is visible practical communication presenting emotion, feelings and phenomenon through various functions and aesthetic molding specificity. Illustration as a medium for conveying information in modern society is time communication forming time circumstance based on a creative image, becoming an importance in the means of molding an active information society. Folk paintings and illustration express the subject of various kinds of stories of surroundings of daily lives ironically, humorously and symbolically, convey it in an accurate and detailed way in the various use of color and shape representation, and have a similar specificity as the general public's art influencing the society, culture, and environment, the general public's emotion and feelings of that time. The current research is to suggest the possibility and direction of Korean image representation in illustration by analyzing folk painting and illustration characters based on social, cultural function and role and molding specificity.

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A Study on the Types of Time for Expression as Film Language in Animation (애니메이션의 다양한 시간의 종류와 영상 언어적인 표현에 대한 연구)

  • 김지홍
    • Archives of design research
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    • v.15 no.4
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    • pp.253-262
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    • 2002
  • Without the involvement of time in animation, it cannot be possible to create movement. Therefore, tine is the important element to create animation. In animation, the expression of the emotion of character is more complicate than the appearance. Time is one of element to use for express of the emotion. It can be divided two types of time as the real time and the animation time broadly. The real time has linear, irreversible and analogue form which is in our daily life. And the animation time has multi-direction, reversible, and digital form which can be detected in the movie. For the animation time, there are many types of time that are the running time, the production time, the subjective time, the objective time, the ambiguous time and the universal time etc. This study is to extend and enrich the express as film language through various types of times in animation. Time is one of important element that can be useful method for expressing many unique scenes in film art as film language.

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The Formation of Workshop and characteristic of BAUHAUS (BAUHAUS 공방의 형성과 조형활동의 특성에 관한 연구)

  • 하상오
    • Archives of design research
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    • v.20
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    • pp.99-109
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    • 1997
  • The Bauhaus movement can be said to be the by-product of forming work pursued through the method of constituents even under endless discord between the so-called modern ages and anti-modern ages rather than to say that it was progressed consistently on the assumption of a design. Accordingly, all instruments of Bauhaus education which contributed to form the source of the modern ages realized educational value related to the actual problem at the point of time when the student evercomes all internal and production can be managed most effectively under one system was originated inevitably. The most exential point of the work of Bauhaus workshop is the fact that all products show homogeneity as time passes, which is appeared as the result of the spirit of consciously developed community based on cooperation between various characters and personalities. Also, the homogeneity does not exist in formative detailed aspect appeared externally but in the basis of effort having produced things simply and faithfully, and on the other hand, in accordance with essential rule. Therefore, the original form of Bauhaus products can be said not to be fashionable but the crystal of work process at the workshop through much thought and contemplation in view of endowed form following art, technology and economy.

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A Study on Commercial Film Narrative based on the theory of Gerard Genette -Focused on Temporal Order- (TV 광고에 있어서 Gerard Genette 이론적 서사의 시간성 -시간의 순서(Temporal Order)를 중심으로-)

  • Ahn, Sang-Hyuk
    • Archives of design research
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    • v.18 no.1 s.59
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    • pp.245-252
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    • 2005
  • In this paper, I am going to analyze a commercial film narrative focused on a temporal order through the theory of narrative discourse by Gerard Genette. Advertisements has a special quality or feature to be convertible into mythological hyper reality to advertise an product effectively. In this process, narrative in a commercial film has visual variations using a temporal order to show an glamorously advertisements in television. The reason that narrative in a commercial film is subject to variation with a temporal order, duration, frequency is to get some aesthetic effect for making sure people see them. Under the influence of postmodernism, image making like a pop-art became the first consideration in a commercial film with the consequence that representation as a signifier came to be more important than object as a signified. As a commercial film have more sensational image as a result of visual variation, images in a commercial film became vague so that it does not explain or express an advertising concept dearly. However, those aspects have assets that it gives the TV audience a room for interpretation in advertisements by themselves.

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Analysis of Korean Design Study Tendency (한국 디자인학 연구 동향에 대한 분석)

  • Kim, Jong-Deok
    • Archives of design research
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    • v.17 no.4
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    • pp.159-168
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    • 2004
  • Theoratical and academic research of korean design study started from 1979, the year of establishment of the Korean Society of Design Science. From that point, social contribution and academic research of design study through the academic exchange has been brought up. I collected 2,065 thesises from the 'Journal of Korean Society of design Science' and 'Journal of Korean Society of Basic Design and Art' to analyze the design study tendency during last 24 years. The purpose of this paper is to show the Design study tendency and the direction of the design study with the empirical analysis. The frequency analysis and descriptive statistics were used for the data analysis, and the $X^2$ has been used to verify the differences between the observed frequency and expected frequency of items. The Original articles of design study has been increased steadily because of the growing importance of the design study in the society. The analysis shows Design Foundation Study, Design Application Study and Design Basic Study are the most frequently studied area in the Korean Design Study. Design Study utilize the research methodology of social science to get the reasonable and objective result. Because of this, the number of empirical research method has been increased in the research methodology in Korean Design Study.

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A Proposal of Digital Photo-Biometry of MRD1 and New Levator Function Test (디지털 사진을 이용한 MRD1의 계측과 새로운 위눈꺼풀 올림근 근력 측정법의 제안)

  • Lee, Seungkook;Park, Sung Gyu;Baek, Rong-Min
    • Archives of Plastic Surgery
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    • v.33 no.4
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    • pp.521-524
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    • 2006
  • Purpose: The history of biometry dates back to ancient Greek. The ideal body ratio from biometry is used as a guideline in many works of art. Biometry is also used as a medical standard to determine normal or abnormal. Since the biometry of face is so complicated, many surgeons tend to regard preoperative evaluation as a bother and substitute medical records with some photographs. We introduce a new method to measure $MRD_1$ and levator function using digital photographs, which becomes widely used lately. Methods: $MRD_1$ can be measured with the primary-gaze-view photo which is magnified by PhotoshopR 7.0.1. The distance from coneal reflex of ring flash to upper eyelid margin is converted to mm-unit using the piece of ruler attached on the patient's face. Levator function can be measured with up-gaze-view photo and down-gaze-view photo which are superimposed on another. The excursion distance of upper eyelid margin (a) and the excursion distance of eyebrow (b) are measured respectively. The levator function can be assessed through subtraction of two values (a-b). This method is simple and precise and can be applied directly to patient without photos. Results: Using magnified digital photos and computer, this method can reduce personal error and instrumental error. Taking some digital photos doesn't take long time, so it can reduce the effort of preoperative evaluation and discomfort of patients. Conclusion: Digital photo-biometry is useful for retrospective study. Especially reducing personal error, it is useful when the number of specimens is huge. New levator function test is much more useful for Asian-specific eyes than Berke's method allowing frontalis muscle compensation.

An image used by cross concept of two images - Gap of image space2 - (두가지 영상의 교차개념을 도입한 영상설치작품 - 상 공간의 틈새2 -)

  • Cho Ok-Hue;Lee Jun-Eui;Kim Hyung-Gi
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.205-208
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    • 2006
  • This work is a interactive digital art work which used the multiplex of jitter. It is an work which used a cross concept of two images. This work shows two kinds of images. One is on the wall through the gap of fluorescent lamp screen, and the other is on the fluorescent lamp screen. Two images are intercepted and comes out to the length as the multiplex of the jitter. The appearance of the spectator be recognized on the fluorescent lamp screen or on the wall, by two branch image which comes out intersecting of a length with multiplex function of the jitter. Two branch features of the image which it produces and the spectator which is input at real-time is equally divided, or in impression of juxtaposition goes in the spectator. It expresses the duplicity of the human being, with physical existence space divides the time space which we feel and there is a governing grammar which is different with each other and to express the thing it becomes. It used the image of the screen which it produces with the fluorescent lamp and cross concept.

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A Market and Experimental Research on the Advancement of Bamboo Folkcraft Product Design (죽세품 공예디자인 발전을 위한 시장조사 및 실험연구)

  • 한선주
    • Archives of design research
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    • v.14 no.2
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    • pp.27-36
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    • 2001
  • This study examines consumer\` and manufacturers\` perceptions and preference on the bamboo industry and bamboo craft products made in Korea. Also, this study investigates the possibilities of modem bamboo blind production by applying various new materials, techniques, and design patterns. The results of the survey to consumers and bamboo product manufacturers were that ordinary Korean consumers evaluated negatively the quality of bamboo products, particularly the design of them and the manufactures themselves evaluated negatively the design of their products and eagerly desired to team new design techniques for their product improvements. The result of experimental study was that the combinations of fabric materials, natural dyeing, and design techniques in the development of bamboo blinds yielded modernized bamboo blind image that could be appealed by consumers. This study could be judged as a good example for the modem recreation of traditional art. This study proposes the product devolvement and commercialization of traditional culture through the collaborations between bamboo craft industry and Universities.

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A Study on the Method of Space-direction in Environmental Design - With Special Reference to The Christo′s Environmental Works - (환경디자인의 공간연출방법에 관한 연구 - 크리스토의 환경작업을 사례로)

  • 오경환;정수진
    • Archives of design research
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    • v.14 no.2
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    • pp.175-185
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    • 2001
  • This study is concerned about the meaning of space-direction in environmental design and its form for examples of Javacheff Christo's works. As environmental design that space-direction is very important thing, but it is difficult to find some concreted style. Even more there are greatly indistinct in the boundary between environmental art and environmental design. Studying on Cristo's work which is valuable way of using space-direction. We will applicate for needful methods in environmental design. Christo's works are divided three boundary. ai. environmental wrapping, environmental installation, environmental partition. His way of space-direction that is dramatic, participating in process, concentrating in place-specific, and various way of utilizing object. It is meaningful study that survey to Christo's works. They present as environmentally directing object, showing situation, and building experience of space. So it is possible to judge the evaluation of his works. Finally, space-direction that finding in Christo's work is very useful way in environmental design process.

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