• Title/Summary/Keyword: Architecture Visualization

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A Study on the Expression of Sense of Space in 3D Architectural Visualization Animation (3D 건축 시각화 애니메이션의 공간감 표현에 관한 연구)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.369-376
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    • 2021
  • 3D architectural visualization animation has become more important in architectural presentations due to the rapid development of digital technology. Unlike games and movies, architectural visualization animation most focuses on delivering visual information, and aims to express the sense of space that viewers feel in an architectural space, rather than simply providing an image of viewing buildings. The sense of space is affected not only by physical elements of architecture, but also by immaterial elements such as light, time, and human actions, and it is more advantageous to express it in animations that can contain temporality compared to a fixed image. Therefore, the purpose of this study is to search for elements to effectively convey a sense of space in architectural visualization animation. To this end, the works of renowned architectural visualization artists that are open to the public were selected and observed to search for elements to effectively convey a sense of space to viewers. The elements that convey the sense of space that are common to the investigated architectural animations can be classified into the movement and manipulation of the camera, the movement of surrounding objects, the change of the light environment, the change of the weather, the control of time, and the insertion of a surreal scene. It will be followed by a discussion on the immersion of architectural contents.

Development of a 3D real-time visualization system for ship handling simulators using an open source 3D graphics engine (공개형 3D 그래픽 엔진을 활용한 선박 운항 시뮬레이터용 실시간 3D 가시화 시스템 개발)

  • Fang, Tae-Hyun;Oh, Jae-Yong;Hwang, Ho-Jin;Kim, Byung-Chul;Mun, Du-Hwan
    • Journal of Navigation and Port Research
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    • v.35 no.3
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    • pp.187-195
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    • 2011
  • A ship handling simulator is popular means of preventing marine accidents caused by human error. It can also be used to train navigators. A real-time 3D visualization system, a component of a ship handling simulator, is an important component, as realistic and intuitive image generation play an essential role in improving the effects of education using ship handling simulators. This paper discusses the design of a new real-time 3D visualization system based on an open source 3D graphics engine as well as its implementation. The developed real-time 3D visualization system satisfies the operational requirements derived in terms of visualization functionalities, reuse of legacy graphic data, and interoperability with other systems constituting a ship handling simulator. This system has an architecture in which new functionalities are easily added.

Design and Implementation of a Scalable Framework for Parallel Program Performance Visualization (병렬 프로그램 성능가시화를 위한 확장성 있는 프레임워크 설계 및 구현)

  • Moon, Sang-Su;Moon, Young-Shik;Kim, Jung-Sun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.109-120
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    • 2001
  • In this paper, we propose the design and implementation of a portable, extensible, and efficient performance visualization framework for high performance parallel program development. The framework adopts a layered architecture:consists of three independent layers instrumentation layer, trace interface layer and visualization layer. The instrumentation layer was constructed as an ECL which captures generated events, and the EDL/JPAL constitutes the trace interface layer to provide problem-oriented interfaces between visualization layer and instrumentation layer. Finally, the visualization layer was designed as plug-and-play style for easy elimination, addition and composition of various filters, views and view groups, The proposed performance visualization framework is expected to be used as an independent performance debugging and analysis tool and as a core component in an integrated parallel programming environment.

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Rudder Gap Cavitation Suppression Using Gap Flow Blocking Devices

  • Oh, Jung-Keun;Lee, Chang-Min;Lee, Hee-Bum;Rhee, Shin-Hyung;Suh, Jung-Chun;Kim, Hyo-Chul
    • Journal of Ship and Ocean Technology
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    • v.12 no.4
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    • pp.20-31
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    • 2008
  • Development of rudder gap flow blocking device for lift augmentation and cavitation suppression is presented. In order to verify the performance of this device, cavitation visualization and surface pressure measurements were carried out in a cavitation tunnel. Numerical simulations were conducted using a computational fluid dynamics code for more rigorous verification. The new rudder system is equipped with cam devices, which effectively close the gap between the horn/pintle and movable wing parts. The experimental and computational results show that the proposed rudder system is superior to the conventional rudder systems in terms of the lift augmentation and cavitation suppression.

ENHANCEMENT OF AVAILABILITY OF 4D SIMULATION BASED ON BUILDING INFORMATION MODEL TECHNOLOGY

  • Jong Jin Park;Eon Yong Kim;Hyun Cho;Han Jong Jun
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.579-586
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    • 2009
  • 4D simulation integrates the 3 dimensional model of a building with the construction schedule, and it leads to the possibility of virtually checking the construction process and the building itself in advance. However, the existing problem of 4D simulation is the difference between the demands of architects, engineers, and construction site workers in 4D simulation. This study suggests the possible way to enhance the availability of 4D simulation, considering more the practical demands from the construction site. In order to conduct this study, we build a 3D BIM model of a business-residential complex and link the model with the pre-defined construction schedule in order to make a 4D simulation. This study concludes with the optimized 4D simulation methodology based on BIM model considering the demands in perspective of the construction site. It would contribute to the harmonic collaboration among architects, engineers, and labors in the construction site when using 4D simulation based on BIM model.

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Synthesis of FDR-SPC Resin and PIV Measurement for Frictional Drag-reduction (마찰저항 저감을 위한 고분자 수지 합성 및 PIV 유동장 계측)

  • Chung, Sungwoo;Kim, Eunyoung;Chun, Ho Hwan;Park, Hyun;Lee, Inwon
    • Journal of the Korean Society of Visualization
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    • v.12 no.1
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    • pp.49-53
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    • 2014
  • In this study, a novel FDR-SPC is first synthesized in this study. The drag reducing functional radical such as PEGMA (Poly(ethylene) glycol methacrylate) has been utilized to participate in the synthesis process of the SPC. The types of the baseline SPC monomers, the molecular weight and the mole fraction of PEGMA were varied in the synthesis process. The resulting SPCs were coated to the substrate plates for the subsequent hydrodynamic test for skin friction measurement. In a low-Reynolds number flow measurement using PIV (Particle Image Velocimeter), a significant reduction in Reynolds stress was observed in a range of specimen, with the maximum drag reduction being 15.9% relative to the smooth surface.

Design of a virtual dismantling facility for research reactor (연구로 가상 해체 시설 설계)

  • Park Hui-Seong;Kim Seong-Gyun;Lee Geun-U;O Won-Jin;Park Jin-Ho
    • Proceedings of the Korean Radioactive Waste Society Conference
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    • 2005.11a
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    • pp.47-55
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    • 2005
  • A design of a dismantling mock-up system have been established based on the result that analyzed a characteristic of modules which need to design a virtual dismantling facility. A unit program composed of a various module such as a decommissioning database system. 3D dosimetric mapping that represents a distribution of a radionuclide contamination, a evaluation module for a dismantling schedule and cost A research of software architecture was carried out in order to Integrate these components that have been independently operated. The result was established an architecture that consis of a visualization module which could be visualized D&D activities and a simulation module which tan he evaluated a dismantling schedule and decommissioning cost.

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Landscape Information Acquisition and Visualization Technique for Rural Landscape Planning (농촌마을 경관계획을 위한 경관자료의 수집과 가시화기법)

  • Han, Seung-Ho;Cho, Tong-Buhm
    • Journal of Korean Society of Rural Planning
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    • v.10 no.2 s.23
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    • pp.35-42
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    • 2004
  • This study aimed at establishing the multi-ranged approach on data acquisition technique for rural landscape planning, which tried categorization, grading and transferring of landscape elements in the more detailed level. For the systematic management of database for the topographic informations in the village level, a kind of the aerial photographing techniques with UAV(Unmanned Aerial Vehicle) was used and its resultant data for the landscape simulation of the rural village, which in turn helped the convenient approach to understanding of its comprehensive spatial structure. The image data from aerial photography was systematically processed through; First, after revision of the distorted one, the image map was adjusted with the topographical and cadastral maps. Second, the farm houses and buildings, and other facilities difficult to find out in the topographical map was digitally read from the adjusted image. The topographical landscape view of rural village was simulated on the base of DEM(Digital Elevation Model) and the 3-dimensional shapes of farm houses and buildings were automatically modelled using the input system developed by the author. In conclusion, the aerial image information adjusted with the edited maps could give more intuitive and detailed villagescape than the ordinary one and through landscape simulation of the rural village, its topography, features of houses/buildings and spatial distribution of land uses were effectively reproduced. And, by the linkage between field survey and photographed/simulated results of the typical landscape elements using hyper-link method, it would be expected to develop as an effective visualization technique of rural landscape.

Analysis of Flow Visualization Results Using Fourier Transform (퓨리에 변환을 활용한 유동 가시화 비교 분석)

  • Koo, Bon-guk;Park, Jun-mo;Kang, Yong-Duck
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.4
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    • pp.199-204
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    • 2019
  • In the boundary layer, vortical system has been analyzed by the statistical methods to identify the vortex interaction. However, there are the limitations in explaining vortices by the mean velocity or the standard deviation. This paper proposed a method to establish a frequency analysis by Fourier transform in order to simultaneously investigate various scale vortices. For this purpose, the flow visualization conducted to reveal a standing vortex, a hairpin vortex and a wake region around a hemisphere attached on a flat plate in a water channel. In addition, the velocity where the hairpin vortex was being generated in the wake region was measured by a hot-film anemometer. To observe changes in the vortex interaction, suction was applied through a hole in front of the hemisphere. For the evaluation of the proposed frequency analysis, the existing statistical results were compared to the frequency analysis that corresponds to the qualitative results of the flow visualization.

Transformation of Discourse on Uses of Computer Technology in Korean Landscape Architecture - Focused on Journal of the Korean Institute of Landscape Architecture and Environmental & Landscape Architecture of Korea - (한국 조경에서 컴퓨터 테크놀로지의 활용에 관한 담론의 변천 - 『한국조경학회지』와 『환경과조경』을 중심으로 -)

  • Lee, Myeong-Jun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.48 no.1
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    • pp.15-24
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    • 2020
  • This work examines discourse on uses of computer technology and its transformation during the last thirty years effecting Korea landscape architecture. First, in the 1990s landscape architects begun to use computers as a new technology for landscape architecture, programming computer software utilities suitable for landscape research, planning, and design. The landscape architects, acting as computer programmers, tried to explore various techniques for landscape analysis and design with a piece of software, and various experts within the field of landscape architecture collaborated with each other. However, landscape architects mainly used computer technology as a tool as a substitute for hands-on cases. Since around the 2000s, the discourse on mapping and diagrammatic techniques as a visualization technique for landscaping processes have begun. Also, realistic representations for perspective drawings using graphic software have been increasingly important. The landscape architects, acting as graphic designers, focused on the specific visualization techniques for landscape planning and design. However, computer technology has been mainly used to produce realistic visuals aids for final presentations instead of creative exploration to generate landforms. Additionally, recent landscape architects have been using landscape performance modeling and parametric modeling for landform and landscape furniture design. The landscape architects as spatial designers are actively using computer modeling as creative form-generating tools during the design process.