• Title/Summary/Keyword: Architectural Environments

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3D Simulation of Environmental Conflict Resolution in Intelligent Environments

  • Lee, Jae-Wook
    • Architectural research
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    • v.14 no.1
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    • pp.3-9
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    • 2012
  • Owing to the advent of ubiquitous computing technologies, the concept of Intelligent Environments has emerged, as an alternative approach to overcome the limitation of the built environment. Intelligent Environments can be more responsive to user-and context-specific human activities by automatically and dynamically modifying their settings without explicit human intervention. However, the conventional approach to the development of Intelligent Environments has mainly focused on the technical issues without paying much attention to the dynamic interrelationship between the user and the built environment. Therefore, differing or conflicting needs of multiple simultaneous users remain unresolved. The objective of this study is to present types of environmental conflicts and their resolution through agent collaboration and negotiation. For the demonstration and validation of the conflict resolution process, a set of hypothetical test cases is simulated in a 3D test environment. The result of the case simulations shows that the proposed approach is computationally feasible and applicable to the development of Intelligent Environments, and, furthermore, it can overcome the drawback of the conventional approach.

A Study on the Analysis of Architectural Environments in Medium and Small Scale Elderly Care Facilities (고령화에 따른 중소규모 노인요양원의 건축환경 분석에 관한 연구)

  • Kim, Heung-Gee;Kim, Yong-Gee
    • Journal of the Korean Institute of Rural Architecture
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    • v.17 no.1
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    • pp.65-72
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    • 2015
  • Recently the concerns of aging & care according to the aged Society were on the increase about Home for the elderly facility. In order to moment, the purpose of this study is to analyze planning direction and Architectural Environments in medium and small scale Elderly Care Facilities. This survey are used to investigate with latest building data, which is Long-term Care Insurance Code for the Elderly was started on July 2008 in Korea. The results of this paper are as follows. First, various type of home for the elderly and the elderly group homes are spread out, attached to day care center type, nursing home type, city region type, countryside rural type, near the university and remodeling type. Secondly, per capita room area-$6.32m^2$ are sufficient in regal comparison with $6.6m^2$. Thirdly, Sunlight environments is inappropriate condition as south direction proportion-41.95%. According to the present situation various facility type and model for our baby boomers generation should be more developed with preemptive systems of senior welfare concept.

Exploring Residential Street Environments through Walking Companions and Walking Speeds - A Case Study of Mang-won Neighborhoods with the Elderly Focus Group - (동행여부와 보행속도를 고려한 노인의 근린가로환경 이용특성 해석 - 망원동 사례조사를 중심으로 -)

  • Huh, Jinah;Lee, Sunjae;Park, So-Hyun
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.1
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    • pp.127-138
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    • 2019
  • This study was to evaluate the walking speed of elderly people by using the travel route big data collected by travel diary and smart phone application. We analyzed the change of walking behavior in the residential street environments of the elderly whether they had a company or not. We interpreted the meaning based on previous studies. In addition, the characteristics of elderly people's use of the residential street environment were analyzed by comparing the change in spatial speed according to the companion. The result reveals that the usage patterns of the residential street environments change depending on whether they were accompanied or not. First, the elderly tend to do more social activities while walking alone than when they were accompanied. When they were accompanied the social activities occur in empty lot near the residential area. However, the social activities of the elderly occur in open space such as neighborhood park or playground while walking alone. Finally, This study has strength that it empirically analyzes the elderly's walking behavior and usage paths in small outdoor spaces, including residential streets.

Comparative Analysis of Visual Presentation and User Acceptability of Virtual/Augmented Reality Application for Architectural Design Review (설계검토를 위한 가상현실·증강현실 기술의 활용 효과 비교 분석)

  • Lee, Jin-Gang;Choi, Min-Ji;Lim, Yun-Ji;Seo, Joon-Oh
    • Journal of KIBIM
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    • v.9 no.4
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    • pp.1-9
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    • 2019
  • Visualized information platforms through building information modeling (BIM) such as virtual reality (VR) and augmented reality (AR) improves the efficiency of architectural information exchange. Despite that, less effort has been directed to evaluate the effectiveness of different BIM visualization platforms for architectural design review. This study fills these gaps and compares three BIM visualization tools for reviewing diverse architectural review factors and technology acceptance degree. Three main BIM visualization tools, which are desktop-based, virtual reality-based and augmented reality-based, were employed and different architectural review factors and user's technology acceptance degree was measured. As a result, VR and AR environment showed better visual presentation than desktop environment during design review. In terms of the technology acceptance level, VR and AR environments have received higher ratings compared to desktop environments. The detailed findings provide guidelines for participants and researchers involved in design review process to selectively adopt VR and AR system to various architectural design review components.

The Problems of an Acute Angle Design in Architectural Form and Improvement Plan (건축의 형태에 있어서 예각(銳角) 디자인의 문제점과 개선방안)

  • Lim, Myung-Gu;Lee, Jae-Kook
    • Journal of The Korean Digital Architecture Interior Association
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    • v.3 no.2
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    • pp.20-29
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    • 2003
  • It is an obstacle to improve living environments that an acute angle architectural design is often seen. Though that design give a stress to the neighborhood, we can't prevent the design taking place. We must control architectural design, because it is important to public worth and urban aesthetic. To prevent selfish architectural design, it is recommend to extend design review and reflect neighborhood opinions.

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DEVELOPING U-CITY MARKET SCENARIOS THROUGH A SCENARIO PLANNING APPROACH

  • Yong-Ho Kwon;Jae-Jun Kim;Suk-Hee Han;Jin-Sik Kim;Yoon-Sun Lee
    • International conference on construction engineering and project management
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    • 2007.03a
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    • pp.459-468
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    • 2007
  • The u-City construction project has become a hot topic in the construction market because it seems economic value-added field for construction firms. However, construction firms don't willingly participate in the u-City construction market because environments of the future business for the u-City are very uncertain. Scenario planning is a very powerful method in managing this uncertain planning situation and is based on scenarios that help each enterprise appropriately adapt itself to its own business environments. Therefore it is based on the main principles of systems thinking and multiple futures. For the purpose of dealing with such uncertainties, this paper attempts to develop the possible market scenarios of the u-City construction market in S.Korea through a scenario planning approach. From this perspective, we considered various aspects of the u-City construction such as market demands, technology development, policy level and management environment. After considering the relevant issues, we identified the main trends and key uncertainties. Finally, we developed three coherent u-City construction market scenarios. Construction firms can use these scenarios as a basic reference for market analysis and business strategy. Therefore, this paper is able to enhance the participation of construction firms in the u-City construction market.

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Changes of Attitudes towards Old Urban Environments in the Comprehensive Plans of Seoul, from 1966 through 2014 (서울도시기본계획에서 나타난 오래된 도시 환경에 대한 태도 변화 - 1966년 기본계획에서 2030 서울플랜까지 -)

  • Kee, Sehwang;Park, So-Hyun
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.2
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    • pp.11-22
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    • 2019
  • The purpose of this study is to explore changing attitudes towards old urban environments, represented in the comprehensive plans of Seoul, from the first 1966 plan through the most recent one of 2014. The results of analyzing all 6 Seoul urban comprehensive plans are as follows. The contents for considerations and actual planning actions for old urban environments were presented from the third comprehensive plan of 1990. The term 'historical heritage' was first applied in the urban park planning of the 1996 plan. In the 4th comprehensive plan of 1997, it began to regard historical landscapes as 'precious heritages' to make plans for using historical heritages in parts of landscape, education, and tourism. The scope of 'historical heritage' in the comprehensive plans has been expanded. This tendency continued to expand in the 5th plan of 2006, and again in the 6th plan of 2014. At the same time, in pursuing the identity of Seoul, 'historical heritage' in old urban environment came to be materialized further as planning objects.

Measuring Visual Attention Processing of Virtual Environment Using Eye-Fixation Information

  • Kim, Jong Ha;Kim, Ju Yeon
    • Architectural research
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    • v.22 no.4
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    • pp.155-162
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    • 2020
  • Numerous scholars have explored the modeling, control, and optimization of energy systems in buildings, offering new insights about technology and environments that can advance industry innovation. Eye trackers deliver objective eye-gaze data about visual and attentional processes. Due to its flexibility, accuracy, and efficiency in research, eye tracking has a control scheme that makes measuring rapid eye movement in three-dimensional space possible (e.g., virtual reality, augmented reality). Because eye movement is an effective modality for digital interaction with a virtual environment, tracking how users scan a visual field and fix on various digital objects can help designers optimize building environments and materials. Although several scholars have conducted Virtual Reality studies in three-dimensional space, scholars have not agreed on a consistent way to analyze eye tracking data. We conducted eye tracking experiments using objects in three-dimensional space to find an objective way to process quantitative visual data. By applying a 12 × 12 grid framework for eye tracking analysis, we investigated how people gazed at objects in a virtual space wearing a headmounted display. The findings provide an empirical base for a standardized protocol for analyzing eye tracking data in the context of virtual environments.

Design Guidelines of Convergent Education Environment Based on Design Thinking through STEAM Theory

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.56-63
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    • 2023
  • I proposed the architectural guideline for educational environment based on design thinking approach to integrate and enhance learners' activities and achievements. The physical environment of design education learning space should be applied by teaching methods and learning activities, especially for STEAM-based convergent education, the architectural space conditions should support the design process based on design thinking. The learning environment conditions influence design education with physical design factors and learners' communication, and the flexible environment based on design thinking, which is crucial for design education. The 3 steps of design thinking experiences also allow students to learn the context of ideas, skills and outcomes. Therefore, I argued that the learning surrounding based on design thinking needs flexible and mobile, connected, integrated, organized, and team-focused environments to support learners' understanding, participation, and collaboration, and to achieve the design process based on research findings. For spaces for convergent learning environments based on design thinking, common design principles should be reviewed, such as coexistence with technology, safety and security, transparency and spatial extension, multi-purpose space and outdoor learning.

An Evaluation of Pedestrian Environments based on the Criteria of Universal Design Theory - A case study of old town area in Seoul - (서울시 유니버설디자인 보행환경 조성을 위한 보행환경 평가 연구 - 서울시 사대문안 사례를 중심으로 -)

  • Jeong, Sangyun;Sohn, Dong-Wook
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.1
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    • pp.117-125
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    • 2019
  • The purpose of this study is to examine urban built environments associated with the walking behavior in order to identify the problem of urban infrastructure from the perspective of Universal design theory. Using the walkability criteria developed based on the findings of previous studies on Universal design theory and walking environment, the urban built environments in old town area of Seoul were evaluated. The results of the evaluation indicated that the pedestrian infrastructure in the study area had several shortcomings to improve in order to provide walking-friendly environments. First, the pedestrian infrastructure for visually impaired people were severely limited. Second, walking traffics in large portion of the street networks were interrupted by a variety of obstacles such as parked cars, signboards, and illegal street shops. Third, there were certain areas where the quality of pavement was not properly managed. In summary, this study provides an empirical data to understand the current situation of pedestrian infrastructure in the urban areas. Improvement of pedestrian infrastructure is needed to address the issues related to the mobility of the disabled people. It is also recommended to construct the GIS data on walking environment in order to develop and mange a long-term public investment plan for walking-friendly urban environments.