• 제목/요약/키워드: Appropriation

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Multiple Options for Appropriation Mechanisms in a Business Environment and Implications for Policy

  • Park, Kyoo-Ho
    • STI Policy Review
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    • 제3권2호
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    • pp.47-65
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    • 2012
  • Appropriation is essential for innovators to succeed. Traditionally, among various appropriation mechanisms, patents and secrecy have received attention, and the differential role of patents has been highlighted according to different industries or sectors. These discussions give a rough idea, however, and do not yield concrete directives for strategies in the context of innovation management. This paper describes an analysis of the effect of a firm's position within the value chain and the objectives of innovative activities with appropriation mechanisms. Multivariate analysis of diverse appropriation mechanisms using Korean innovation survey data revealed a specific combination of mechanisms and significant determinants in the context of objectives of innovative activities.

현대 복식에 내재된 Appropriation의 의미 연구 (A study on the Moaning of Appropriation Inherited in the Modern Costumes)

  • 이효진
    • 복식
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    • 제51권4호
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    • pp.141-163
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    • 2001
  • This study was to analyse the meanings of the appropriation inherited in the modern costumes from the latter of the 20th century to the present. According to the dictionary, the meanings of a word. "appropriation" is to steal something, used in order to avoid saying this directly. The sorts of the appropriation represented in the works of Art was as follow : First. the reconstruction by the imitation of the works of a great master or partly induction of the works of a great master Second, the introduction by the history, modern art, the image of popular culture Third, the imitation by the works of photograph, etc The appropriation in the modern costumes could be distinguished as two facts : First, the appropriation of the image of popular culture, 1) the way by the induction of popular factors of the extremely routine, commonplace character 2) the way by the citation of critical sentence of society, complaint message of the situation of times. Second, the reinterpretation of the past works : 1) the way by the reinterpretation of a great artist′s works, or popular works. In accordance with its change of a standard of value of the beauty, the products of modern culture, called the artificial second image, that is, popular factor, ready made factor, a signboard, a trademark etc, was appropriated in modern costumes and was reinterpreted by the works of fashion designer′s empathy. We can say that the modern costumes is not only the products of creative, original action of fashion designers but also the mirror of times, having relationship with society.

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신기술 사용 과정에 관한 비교 사례 연구: 기술 전유 과정의 근거이론적 접근 (A Comparative Case Study on the Adaptation Process of Advanced Information Technology: A Grounded Theory Approach for the Appropriation Process)

  • 최희재;이준기
    • Asia pacific journal of information systems
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    • 제19권3호
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    • pp.99-124
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    • 2009
  • Many firms in Korea have adopted and used advanced information technology in an effort to boost efficiency. The process of adapting to the new technology, at the same time, can vary from one firm to another. As such, this research focuses on several relevant factors, especially the roles of social interaction as a key variable that influences the technology adaptation process and the outcomes. Thus far, how a firm goes through the adaptation process to the new technology has not been yet fully explored. Previous studies on changes undergone by a firm or an organization due to information technology have been pursued from various theoretical points of views, evolved from technological and institutional views to an integrated social technology views. The technology adaptation process has been understood to be something that evolves over time and has been regarded as cycles between misalignments and alignments, gradually approaching the stable aligned state. The adaptation process of the new technology was defined as "appropriation" process according to Poole and DeSanctis (1994). They suggested that this process is not automatically determined by the technology design itself. Rather, people actively select how technology structures should be used; accordingly, adoption practices vary. But concepts of the appropriation process in these studies are not accurate while suggested propositions are not clear enough to apply in practice. Furthermore, these studies do not substantially suggest which factors are changed during the appropriation process and what should be done to bring about effective outcomes. Therefore, research objectives of this study lie in finding causes for the difference in ways in which advanced information technology has been used and adopted among organizations. The study also aims to explore how a firm's interaction with social as well as technological factors affects differently in resulting organizational changes. Detail objectives of this study are as follows. First, this paper primarily focuses on the appropriation process of advanced information technology in the long run, and we look into reasons for the diverse types of the usage. Second, this study is to categorize each phases in the appropriation process and make clear what changes occur and how they are evolved during each phase. Third, this study is to suggest the guidelines to determine which strategies are needed in an individual, group and organizational level. For this, a substantially grounded theory that can be applied to organizational practice has been developed from a longitudinal comparative case study. For these objectives, the technology appropriation process was explored based on Structuration Theory by Giddens (1984), Orlikoski and Robey (1991) and Adaptive Structuration Theory by Poole and DeSanctis (1994), which are examples of social technology views on organizational change by technology. Data have been obtained from interviews, observations of medical treatment task, and questionnaires administered to group members who use the technology. Data coding was executed in three steps following the grounded theory approach. First of all, concepts and categories were developed from interviews and observation data in open coding. Next, in axial coding, we related categories to subcategorize along the lines of their properties and dimensions through the paradigm model. Finally, the grounded theory about the appropriation process was developed through the conditional/consequential matrix in selective coding. In this study eight hypotheses about the adaptation process have been clearly articulated. Also, we found that the appropriation process involves through three phases, namely, "direct appropriation," "cooperate with related structures," and "interpret and make judgments." The higher phases of appropriation move, the more users represent various types of instrumental use and attitude. Moreover, the previous structures like "knowledge and experience," "belief that other members know and accept the use of technology," "horizontal communication," and "embodiment of opinion collection process" are evolved to higher degrees in their dimensions of property. Furthermore, users continuously create new spirits and structures, while removing some of the previous ones at the same time. Thus, from longitudinal view, faithful and unfaithful appropriation methods appear recursively, but gradually faithful appropriation takes over the other. In other words, the concept of spirits and structures has been changed in the adaptation process over time for the purpose of alignment between the task and other structures. These findings call for a revised or extended model of structural adaptation in IS (Information Systems) literature now that the vague adaptation process in previous studies has been clarified through the in-depth qualitative study, identifying each phrase with accuracy. In addition, based on these results some guidelines can be set up to help determine which strategies are needed in an individual, group, and organizational level for the purpose of effective technology appropriation. In practice, managers can focus on the changes of spirits and elevation of the structural dimension to achieve effective technology use.

가치 창조 및 전유 요소가 기업의 성과에 미치는 영향 (The Impact of Value Creation and Appropriation Elements on Performance)

  • 김철민;박광호
    • 산업경영시스템학회지
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    • 제40권4호
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    • pp.1-9
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    • 2017
  • Companies must capture value for sustainable growth. Capturing value is a critical task for companies, particularly when operating own businesses and organizations or starting new business. The business strategy of many companies focuses on capturing the maximum value from customers and other stakeholders. Even though a wide range of studies on value creation and appropriation has been conducted in the strategic management field, most of studies are still conceptual and theoretical. Thus more empirical studies are required to suggest future-oriented value strategy. This study reveals the value creation and appropriation elements in the aviation industry of Korea. The purpose of this study is to understand the trend of value creation and appropriation in the industry. In addition, the relationship between the elements and firm's performance are tested. The firm's performance is defined by that past and future point of views. The sample were collected from Korean Air and Asiana Air. The empirical test shows that the elements of value creation-appropriation have significant impact on firm's performance. Further, the element of value appropriation to customer has a positive impact both on firm's past and future performance. Our results show that investors acknowledge a value-based strategy as a sign of stock valuation. The results of this test correspond with the earlier one, showing that maximizing customers value rather than shareholder value does deliver impressive returns. The finding suggest that companies need to change their strategy to efficiently manage performance. With the test results, we propose a value-based strategy to maximize firm's future financial and stock performance.

개방성의 형태와 전유성 메커니즘이 제품혁신에 미치는 영향 (The effect of Forms of Openness and the Appropriation Mechanisms on Product Innovation)

  • 신서화;허문구
    • 기술혁신연구
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    • 제28권1호
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    • pp.53-80
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    • 2020
  • 최근의 연구는 개방형 혁신이 전략적 측면에서 혁신에 어떠한 영향을 미치는지에 중점을 두고 있어 개방성의 형태와 관련된 연구는 부족하다. 또한, 개방형 혁신을 위해 개방을 해야 하지만 혁신을 보호해야 하기도 한다는 모순이 존재한다. 최근 이와 관련하여 혁신 보호 연구의 필요성이 확대되고 있다. 따라서 본 연구는 개방성의 형태가 제품혁신에 미치는 영향을 살펴보고, 개방성의 형태와 제품혁신의 관계는 전유성 메커니즘에 따라 어떻게 달라지는지 탐구하였다. 본 연구는 OECD에서 개발하고 배포하는 CIS(Community Innovation Survey)를 기반으로 국내 실정에 맞게 작성된 KIS(Korean Innovation Survey) 자료를 사용하였다. 연구의 주요 연구결과를 요약하면 다음과 같다. 첫째, 개방성의 형태는 제품혁신에 정(+)의 영향을 미친다. 구체적으로 외부 탐색은 활용적 혁신에 정(+)의 영향을 미쳤으며, 협업은 탐험적 혁신에 정(+)의 영향을 미치는 것으로 나타났다. 둘째, 전유성 메커니즘은 개방성의 형태와 제품혁신의 관계에 정(+)의 조절효과를 가진다. 구체적으로 공식적 전유성 메커니즘은 외부 탐색과 활용적 혁신의 관계에 정(+)의 조절효과를 보였으며, 비공식적 전유성 메커니즘은 협업과 탐험적 혁신의 관계에 정(+)의 조절효과를 가지는 것으로 나타났다. 본 연구는 다음과 같은 기여를 할 것으로 기대된다. 첫째, 개방성의 형태를 기존의 방식과는 다르게 외부 탐색과 협업으로 구분하였으며 이에 따라 제품혁신에 미치는 영향을 파악하여 제품혁신의 유형과 적합한 개방성의 형태를 파악하였다. 둘째, 전유성 메커니즘의 특성에 따라 개방성의 형태와 제품혁신의 관계에 정(+)의 조절효과를 미치는 것을 파악하여 개방성의 형태와 제품혁신의 유형에 따라 더 적합한 전유성 메커니즘 유형을 파악하였다.

온라임 게임의 전유가 게임 성과에 미치는 영향 : 대규모 다중사용자 온라인 역할수행게임을 중심으로 (The Influence of Appropriation and on Performance in Online Game: Focusing on MMORPG)

  • 이응규;권정일
    • Asia pacific journal of information systems
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    • 제16권4호
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    • pp.103-119
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    • 2006
  • One of the most important reasons for using online game is intrinsic motivation which relates the drive to perform a behavior for perceptions of pleasure and satisfaction from the behavior itself. Therefore, most studies for using online game have been based on theories for intrinsic motivation such as flow. However, such theories have some limitations for explaining social aspects of online games such as Massively Multiplayer Online Role Game (MMORPG), which provides a society for game players by using a virtual space for playing games so called 'persistent world'. Adaptive structuration theory (AST) is one of trying to capture the change of using IT due to social interactions between users and system. In order to explain online game players' behavior considering social interaction, we suggest a research model based on AST. Our model aims to investigate the relationship between appropriation which is determined by faithfulness of appropriation (FOA) and consensus on appropriation (COA) and performance which is represented by the relationship among perceived winning, flow, and intention of reuse. An empirical test of our model for 125 MMORPG users which is analyzed by Partial Least Square method shows very satisfactory and interesting results. While hypotheses suggested in our model are supported, the influence of COA on game performance is shown to be stronger than that of FOA.

산업안전보건관리비 계상기준의 개선방안 (The Ways to improve the Appropriation Standards for the Occupational Safety and Health Expenses in Construction)

  • 정명진;이명구;이연수
    • 대한안전경영과학회지
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    • 제13권3호
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    • pp.9-18
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    • 2011
  • The occupational safety and health expenses in construction since 1988 has contributed significantly to the reduction of injury occurrence rate. But the appropriation standards for the Occupational Safety and Health Expenses in Construction(OSHEC) have been pointed out so many issues. The purpose of this study is to present ways to improve the appropriation standards for OSHEC through the reviewing of several issues about the current system and analysis of existing statistical data. Based on the result of the research, it is proposed the new model for OSHEC.

비 기술혁신과 기업의 경영성과 사이에서 전유성의 매개효과 (Mediating effect of appropriation between non-technical innovation and business performance)

  • 최진
    • 산업융합연구
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    • 제18권5호
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    • pp.14-22
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    • 2020
  • 본 연구에서는 조직혁신과 마케팅혁신 같은 비 기술혁신 활동 이외에 전유성은 어떠한 메커니즘을 가지고 기업의 경영성과에 영향을 미치는지에 대해서 실증분석을 통해 검증하고자 하였다. 이에 과학기술정책연구원(STEPI)에서 실시한 '2018년 한국기업혁신조사: 제조업부분'으로부터 자료를 수집하여 분석 데이터로 활용하였고 회귀분석을 통해 가설을 검증한 결과 비 기술혁신은 경영성과를 향상시키고, 전유성은 비 기술혁신에 영향을 받으며, 경영성과 사이에 매개 요인으로 작용함을 실증분석을 통해 검증하였다. 이러한 것을 통해 최근 연구되고 있는 비 기술혁신에 대하여 비 기술혁신과 함께 전유성을 고려하는 것이 의미 있는 연구가 될 수 있음을 도출하였고, 실무적 시사점으로는 전유성의 확보가 기업의 경영성과를 결정하는 중요한 요인이기에 기업에서는 전유성 확보를 위한 전략적 통찰이 필요하다. 한계점으로는 비 기술혁신과 전유성의 매개효과를 가지는 것을 검증하는 연구로 제한하였으며, 추후 연구에는 보다 다양한 검증 방법을 통해 기업의 경영성과에 미치는 연구로 발전해 나가는 것도 가능할 것으로 판단된다.

정보시스템 품질, 조직압력, 팀 풍토가 정보시스템 전유에 미치는 영향과 과업성과 (Effect of Information System Quality, Organizational Pressure, and Team Climate on the Appropriation of an Information System and Related Task Performance)

  • 민경의;백승령
    • 경영정보학연구
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    • 제17권1호
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    • pp.65-92
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    • 2015
  • 최근 정보기술의 발달로, 군에서도 정보시스템의 활용이 활발히 이루어지고 있다. 특히 포병화력지원부대에서는 임무수행을 위한 정보시스템으로 전술사격지휘 시스템(BTCS-A1)을 활용하고 있다. 하지만, BTCS-A1이 각종 정보를 제공하고 사격지휘 절차를 자동화하여 사격시간을 단축하는 등 임무수행에 도움이 되는 정보시스템으로 인식되고는 있지만, 시스템이 제공하는 효과성이나 포병부대의 성공적인 임무수행을 위한 기여정도에는 여전히 논쟁의 여지가 있다. 따라서, 본 연구는 적합구조화이론(Adaptive Structuration Theory)에 근거하여 BTCS-A1의 활용을 전유(Appropriation)로 개념화한 후, BTCS-A1의 전유가 포병 사격지휘팀 구성원의 과업성과(Task Performance)에 어떻게 영향을 주는지를 조사하였다. 또한, BTCS-A1의 전유에 영향을 주는 다양한 요인으로 기술적 특성(정보시스템 품질), 조직환경 요인(조직압력), 사격지휘팀의 내부 환경요인(팀 학습풍토, 팀 권한위임풍토)을 고려하여 연구가설과 모형을 제시하였다. 설문분석 결과, 조직압력, 팀 학습풍토, 팀 권한위임풍토가 정보시스템의 전유를 촉진하였으며 정보시스템의 전유는 과업성과를 개선한다는 결과를 얻었다. 반면 정보시스템품질은 정보시스템의 전유에 유의미한 영향이 없는 것으로 나타났다. 본 연구는 BTCS-A1을 사용하는 포병부대가 정보시스템의 활용을 통하여 과업성과를 향상하기 위해서는 정보시스템의 제공과 사용의 강조뿐만 아니라 시스템 활용을 위한 상급자의 관심과 제도적 장치의 지속적인 고려가 필요하고, 팀 학습풍토와 권한위임풍토의 여건을 마련해주는 조치가 중요하다는 시사점을 발견하였다.