• Title/Summary/Keyword: Application(App)

Search Result 728, Processing Time 0.036 seconds

Analysis of the Learning Activities using Asexual Reproduction Learning Application for School Students with Special Needs in Middle School by the Cultural Historical Activity Theory (문화역사적 활동이론을 통한 중학교 특수교육 대상 학생의 무성생식 스마트러닝 활동 분석)

  • Kim, Ah-Ra;Jeong, Jin-Su;Kim, Yong-Seong;Moon, Dong-Oh
    • Journal of Science Education
    • /
    • v.40 no.1
    • /
    • pp.52-71
    • /
    • 2016
  • The purpose of this study is to analyze the learning activities which use asexual reproduction learning application(app) of students with special needs through the Cultural Historical Activity(CHAT). The asexual reproduction learning app was developed for students with special needs, and analyzed the learning activities of students with special needs in perspective of CHAT. The app was developed as subsidiary study material for asexual reproduction inquiry learning. Main functions of the app were composed of concept learning, problem solving, video playing, and report writing. According the CHAT analysis, findings indicated that students with special needs as the subject were able to organize division of labor demonstrated in cooperative learning with the object to actively participate in the class by using the tool of an app. This study also showed effective teaching strategy for improvement of learning achievement and task behavior level of student with special needs.

  • PDF

The effects of smart phone usage motive and fashion brand app factors upon the intention to accept fashion brand applications (스마트폰 이용 동기와 패션 브랜드 앱 내용이 패션 브랜드 앱 수용의도에 미치는 영향)

  • Choi, Yeseul;Kim, Miyoung
    • Journal of Fashion Business
    • /
    • v.17 no.4
    • /
    • pp.149-163
    • /
    • 2013
  • This study investigated the effects of smart phone usage motives and fashion brand app factors upon the intention to accept fashion brand applications. Data were collected from 250 female college students living in Seoul and Gyeonggi-do. 220 reliable data were analyzed by frequency, factor analysis, Cronbach's alpha, ANOVA,, Duncan test, paired t-test, chi-square analysis, regression. The results were as follows: Firstly, the 'information acquisition' and the'use of time' were considered to be the most important motive factors driving consumer's smart phone usage. Secondly, the motives underpinning smart phone user's intention to accept a fashion brand application were 'social relationships', 'entertainment', and 'information acquisition'. Thirdly, the frequently used factors during the usage of fashion brand application could be classified in order of frequency as follows: 'product information provision', 'store information provision', 'coordinated information provision', 'fashion information provision', 'entertainment provision', 'hobbies and life information provision', virtual wearing provision', 'SNS provision', and, 'events and coupons provision'. Fourthly, a factor analysis of these nine factors were classified into 'basic information type', and 'additional information type'. The influences of basic information type and the additional information type upon the intention to accept the fashion brand application showed the following significant result: The basic information type had a greater influence upon the intention to accept the fashion brand app.

Research On The Influence of We-Chat Applet On Improving User Experience

  • Liao, Kai;Wang, Junlin
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.8
    • /
    • pp.221-227
    • /
    • 2021
  • Since there are almost no scales for measuring the size of We-Chat applets, and most of the existing We-Chat applets are grafted through the original APP application, At present, the application scope of We-chat applets which is mainly in /shopping/life/food application. Thus, the purpose of this research is to focus on the iPhone app store, collect data on the top five of APP-STORE through users' comments and The high-frequency words will be obtained for statistics, and the variables of this study will be set up. Last, develop relevant Empirical research on the size and measurement scale of the We-Chat applet. Therefore, how to use We-Chat applets to improve user experience, we can create their own user private domain traffic for We-Chat applets and achieve long-term market competitiveness.

WebAppGen : Web Application Generator (WebAppGen: 웹 응용 생성기)

  • Eun-Ji Shim;Hee-Won Jang;Doo-Hun Eum
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2008.11a
    • /
    • pp.288-291
    • /
    • 2008
  • 전세계 인터넷 사용자 수가 약 12억 6천 만명에 이르며 2012년에는 17억명 이상이 인터넷을 사용할 것이라고 추정되는 가운데 웹 데이터베이스 응용에 대한 수요가 비즈니스를 포함하는 모든 분야에서 급속히 증가되고 있다. [1] 그러나 급증하는 수요에 비해 웹 응용의 생성 및 유지·보수는 대부분 수작업에 의존하기 때문에 많은 시간과 노력이 소요되고 있다. 본 논문에서 소개하는 WebAppGen은 ScriptGen과 InteraceGen으로 구성된 웹 응용 자동 생성기로서 웹 응용을 전자동으로 생성해 생산성을 향상시킨다. ScriptGen은 웹 응용에 필요한 폼들과 이 폼들을 통해 이루어지는 질의에 대해 데이터베이스와 연동하여 처리하는 웹 스크립트들을 자동생성하고 InterfaceGen은 ScriptGen을 통해 생성된 폼들을 엮어 접근하기 쉬운 트리 형태의 인터페이스를 제공한다. 상용 웹 응용 생성기들과 달리, WebAppGen은 웹 응용의 전 과정을 자동화 시킴으로써 생산성을 한 단계 더 향상시키고, 생성된 응용은 직관적인 계층구조를 가지는 트리 형태의 인터페이스를 지원한다. WebAppGen이 생성한 응용에서, 한 개의 폼은 관심의 대상인 엔티티 외에 이 엔티티와 직·간접적으로 연관된 모든 엔티티들에 대한 정보를 표현한다. 또한, WebAppGen은 생성될 응용의 기본 틀인 템플릿을 기반으로 하기 때문에 생성된 응용 및 WebAppGen 자체의 유지·보수를 용이하게 한다.

Research on Service Enhancement Approach based on Super App Review Data using Topic Modeling (슈퍼앱 리뷰 토픽모델링을 통한 서비스 강화 방안 연구)

  • Jewon Yoo;Chie Hoon Song
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.27 no.2_2
    • /
    • pp.343-356
    • /
    • 2024
  • Super app is an application that provides a variety of services in a unified interface within a single platform. With the acceleration of digital transformation, super apps are becoming more prevalent. This study aims to suggest service enhancement measures by analyzing the user review data before and after the transition to a super app. To this end, user review data from a payment-based super app(Shinhan Play) were collected and studied via topic modeling. Moreover, a matrix for assessing the importance and usefulness of topics is introduced, which relies on the eigenvector centrality of the inter-topic network obtained through topic modeling and the number of review recommendations. This allowed us to identify and categorize topics with high utility and impact. Prior to the transition, the factors contributing to user satisfaction included 'payment service,' 'additional service,' and 'improvement.' Following the transition, user satisfaction was associated with 'payment service' and 'integrated UX.' Conversely, dissatisfaction factors before the transition encompassed issues related to 'signup/installation,' 'payment error/response,' 'security authentication,' and 'security error.' Following the transition, user dissatisfaction arose from concerns regarding 'update/error response' and 'UX/UI.' The research results are expected to be used as a basis for establishing strategies to strengthen service competitiveness by making super app services more user-oriented.

AI Security Plan for Public Safety Network App Store (재난안전통신망 앱스토어를 위한 AI 보안 방안 마련)

  • Jung, Jae-eun;Ahn, Jung-hyun;Baik, Nam-kyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.458-460
    • /
    • 2021
  • The provision and application of public safety network in Korea is still insufficient for security response to the mobile app of public safety network in the stages of development, initial construction, demonstration, and initial service. The available terminals on the Disaster Safety Network (PS-LTE) are open, Android-based, dedicated terminals that potentially have vulnerabilities that can be used for a variety of mobile malware, requiring preemptive responses similar to FirstNet Certified in U.S and Google's Google Play Protect. In this paper, before listing the application service app on the public safety network mobile app store, we construct a data set for malicious and normal apps, extract features, select the most effective AI model, perform static and dynamic analysis, and analyze Based on the result, if it is not a malicious app, it is suggested to list it in the App Store. As it becomes essential to provide a service that blocks malicious behavior app listing in advance, it is essential to provide authorized authentication to minimize the security blind spot of the public safety network, and to provide certified apps for disaster safety and application service support. The safety of the public safety network can be secured.

  • PDF

A Development of Smart Remote Medical Direction Support App (스마트 원격 의료 지도 지원 앱 개발)

  • Eum, Sang-hee;Kim, Gi-Ryon;Kim, Gwang-yeon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2018.10a
    • /
    • pp.78-79
    • /
    • 2018
  • Recently, medical technology and IT technology have been trying to converge to overcome limitations of the time and the space in medical technology application. In this study, an app was developed to support remote medical direction for emergency medical services. The developed app allows doctors in remote locations to receive real-time emergency patient situations from emergency paramedics. It can also guide the patient's condition diagnosis and emergency treatment and enable rapid response from the emergency room.

  • PDF

A Study on the Support Tool for Database Application Software Development (데이터베이스 응용 소프트웨어 개발 지원 도구에 관한 연구)

  • Kim, Ah-Young;Youn, Cheong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2015.04a
    • /
    • pp.534-536
    • /
    • 2015
  • 소프트웨어 산업의 발전에 따라 개발 수요의 충족 및 개발 효율성의 증대를 위해 다양한 개발 방법론과 개발 지원 도구들이 등장해 왔다. 그러나 데이터베이스 응용 소프트웨어(Database Application Software, DB-App)의 개발이 활발함에도 불구하고, 해당 분야 개발의 효율을 도모하는 방안에 관한 연구는 미비한 실정이다. DB-App의 소스 코드(Source code)에는 쿼리(Query)문이 빈번하게 사용되지만 작성 과정에서 오류가 발생하기가 쉽고 관리에 대한 어려움이 있다. 이는 개발 효율을 저하시켜 비용을 증가시키는 요인이 된다. 본 논문에서는 다양한 데이터베이스와 프로그래밍 언어로 개발되는 DB-App 개발을 지원하기 위한 방법을 기술하였으며, 사용자의 설정에 따라 쿼리문을 포함한 소스 코드를 생성하는 도구를 설계하였다.

A Probabilistic Test based Detection Scheme against Automated Attacks on Android In-app Billing Service

  • Kim, Heeyoul
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.3
    • /
    • pp.1659-1673
    • /
    • 2019
  • Android platform provides In-app Billing service for purchasing valuable items inside mobile applications. However, it has become a major target for attackers to achieve valuable items without actual payment. Especially, application developers suffer from automated attacks targeting all the applications in the device, not a specific application. In this paper, we propose a novel scheme detecting automated attacks with probabilistic tests. The scheme tests the signature verification method in a non-deterministic way, and if the method was replaced by the automated attack, the scheme detects it with very high probability. Both the analysis and the experiment result show that the developers can prevent their applications from automated attacks securely and efficiently by using of the proposed scheme.

Comparative Study of U-Healthcare Applications between Google Play Store and Apple iTunes App Store in Korea

  • Nam, Sang-Zo
    • International Journal of Contents
    • /
    • v.10 no.3
    • /
    • pp.1-8
    • /
    • 2014
  • In this paper, we collect and analyze the status of mobile phone applications (hereafter apps) in the healthcare and fitness category of the Apple iTunes App Store and Google Play Store. We determine the number of apps and analyze statistical aspects such as classifications, age rating, fees, and user evaluation of the popular items. As of September 30, 2013, there were 236 popular apps available from iTunes. Google Play offered 720 apps. We discover that apps for healthcare and fitness are diverse. Apps for physical exercise have the greatest popularity. The proportions of apps that are suitable for all ages among the Google and iTunes popular apps are 55.8% and 89.4%, respectively. The user evaluation of apps in iTunes is relatively less positive. We determine that the proportion of paid apps to free apps in Google is higher than that of the apps in iTunes. We perform hypothesis tests and find statistically significant differences in age rating and perceived satisfaction between the apps of the Apple iTunes App Store and Google Play Store. However, we find no meaningful differences in the classification and price of the apps between the two app stores. We perform hypothesis tests to verify the differences in age rating and perceived satisfaction between the paid and free apps within and across the Google Play Store and iTunes App Store. There are statistically significant differences in the age rating between the paid and free apps in the Google play store, between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps. There are statistically significant differences in the perceived satisfaction between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps.