• Title/Summary/Keyword: Application(App)

Search Result 728, Processing Time 0.021 seconds

Study on the Usability Evaluation of Mobile Anger Control Training Applications (모바일 분노조절훈련 애플리케이션의 사용성 평가 연구)

  • You, Kyung Han;Kang, Ji-An;Choi, Ji-Eun;Cho, Jaehee
    • Journal of Korea Multimedia Society
    • /
    • v.25 no.11
    • /
    • pp.1621-1633
    • /
    • 2022
  • The present study aims to design an application for anger control training of individuals and test its practical usability with the goal of encouraging preventive training in daily life. This study also investigates, through usability evaluation, whether users can use the application to carry out the actual anger management training program, whether it is useful and convenient, and whether it produces adequate learning effects. In order to conduct usability evaluation, a usability evaluation scale comprised of six factors-utility, reuse intention, learning, error, and reflectivity-was derived, and survey items tailored to each factor were produced. The association between usability evaluation elements, user demographic parameters, mobile usage behavior, and state anger was also examined. The result demonstrated that additional menus and features are necessary to increase the usability of the application for anger management. The result also revealed that it is vital to build an intuitive application interface that users unfamiliar with mobile app functionality can easily navigate, as well as to add entertaining components in the content, as users may be somewhat bored. On the basis of the findings, ideas of modifying and creating anger management training programs were discussed.

UI Design Survey of Mobile App for the Activation of Traditional Market (전통시장 활성화를 위한 모바일 앱의 UI 디자인 조사)

  • Lee, Joo-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.1
    • /
    • pp.277-282
    • /
    • 2015
  • According to International Data Corporation(IDC) showed that PC sales for the first time ahead of the global smart phone sales in the fourth quarter of 2010. This opportunity as a smart phone application and mobile web-sites has been launched to accelerate the development of mobile services in a variety of fields. In addition to the support plan for the activation of the local traditional market from the second half of 2012 to make it easier to find information on the traditional markets of the country expanded and reorganized the traditional market-related web-site, trying to catch the foot of the youth in the online. This study is to increase the number of tourists visiting the traditional market or local residents and young people and to provide a basis for the development of mobile UI design for mobile application to investigate the local traditional market apps that are currently available.

A Study on Authentication Process in Smartphone Electronic Financial Services (스마트폰 전자금융서비스에서의 인증과정에 관한 연구(앱카드를 중심으로))

  • Kim, Hanwoo;Lee, Keun Young;Lim, Jong In;Kwon, Hun Yeong
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.28 no.3
    • /
    • pp.579-590
    • /
    • 2018
  • In May 2014, AppCard(Which is a smartphone application designed to register and use a credit card in a mobile phone by credit card company.) was attacked by smshing and a vulnerability which could not obtainable phone number. After that, credit card companies have supplemented and operated by introducing additional authentication methods to supplement the vulnerability. However, The analysis of the authentication environments, purposes and methods is not enough to lower the level of vulnerability and risk from existing accidents. This study analyzes the authentication process of the AppCard in the electronic financial service by applying the NIST's authentication guidelines, identifies the problems and suggests improvement directions. The method analyzed in this study can be applied to the analysis of the authentication method in addition to the application card, so that it will be highly utilized.

Development of Integrated Infant Care Management App Prototype System in Mobile Environments (모바일 환경에서의 통합 육아정보관리 앱 프로토타입 시스템 구현)

  • Sok, Yun-Young;Kim, Seok-Hun
    • Journal of the Korea Convergence Society
    • /
    • v.7 no.1
    • /
    • pp.31-36
    • /
    • 2016
  • Recently with the wide spread smart devices and the flexible forms of work such as working from home due to changes in work practices, people are getting various information easily. Many women with a baby get to be interested in foods, health, and growth of their baby and the new task of raising a baby comes with a new burden added to taking care of their family and can develop into obsessive compulsive disorder to be a great mother. So many mothers suffer from child-rearing stress. Also, as the balance of work and life in mobile environment emerged as an important issue, the need for integrated information management applications that give infant care assistance to new mothers was increased. This study analyzed preferences on infant care information apps and developed prototype apps for infant care information management that can provide integrated customized infant care information that is actually needed.

Design and Implementation of Safe Management for Nursing Students (간호학생을 위한 안전관리 설계 및 구현)

  • Lee, Sung-Hyun;Hong, Sung Jung
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.1
    • /
    • pp.17-23
    • /
    • 2020
  • Recently, due to increases in the numbers of nursing students, there are many cases of clinical practice in remote areas other than in hospitals near a school. In this regard, the Korea Institute of Nursing Evaluation emphasizes the securing of safety, the provision of regulations, and countermeasures related to long-term practices of nursing students. The purpose of this study is to develop a safety management application for nursing students who are practicing at a distance. This application configuration consists of accommodation location information, nursing student location information check, and notification of the professor in charge. The location information of nursing students was based on their location on weekdays from 10 pm to 11 pm, due to the work schedule of the nursing students. For this reason, nursing students can use this app after their clinical practice; if the student is out of the safety radius or there is a problem, a risk notification can be provided through a service and a rescue request can be made.

Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
    • /
    • v.14 no.3
    • /
    • pp.381-390
    • /
    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.

Comparison of Movie Ticketing system by smartphone applications -Focused on CGV, Megabox, Lotte cinema- (스마트폰 애플리케이션을 통한 영화 예매 시스템 비교 -CGV, 메가박스, 롯데시네마를 중심으로-)

  • Ko, Jin;Kim, Seung-In
    • Journal of Digital Convergence
    • /
    • v.14 no.8
    • /
    • pp.453-460
    • /
    • 2016
  • This study aimed to compare the systems of ticketing application programs of three major movie theaters, CGV, Megabox, Lotte Cinema, with each other and evaluate the usability, and find problems to figure out user experiences for more convenient mobile ticketing. Experimental subjects with experiences of using apps of the movie theaters were recruited; First, as a primary task, they reserved movie tickets with each of the movie theater apps; Second, they had in-depth interviews with questions based on the model of Creating Pleasurable Interfaces by Stephen Anderson. As a result, users preferred the composition with information in order in overall, in which ticketing process went smoothly. In particular, users were more satisfied with convenient payment applications. Therefore, as an improving way, it is required to design an interface for users to recognize at a glance and a payment system within an app, not to design separate payment system out of the app. I hope this study will help actively conduct researches to maximize the usability in a way to reserve movie tickets through smartphone apps.

Optimal Machine Learning Model for Detecting Normal and Malicious Android Apps (안드로이드 정상 및 악성 앱 판별을 위한 최적합 머신러닝 기법)

  • Lee, Hyung-Woo;Lee, HanSeong
    • Journal of Internet of Things and Convergence
    • /
    • v.6 no.2
    • /
    • pp.1-10
    • /
    • 2020
  • The mobile application based on the Android platform is simple to decompile, making it possible to create malicious applications similar to normal ones, and can easily distribute the created malicious apps through the Android third party app store. In this case, the Android malicious application in the smartphone causes several problems such as leakage of personal information in the device, transmission of premium SMS, and leakage of location information and call records. Therefore, it is necessary to select a optimal model that provides the best performance among the machine learning techniques that have published recently, and provide a technique to automatically identify malicious Android apps. Therefore, in this paper, after adopting the feature engineering to Android apps on official test set, a total of four performance evaluation experiments were conducted to select the machine learning model that provides the optimal performance for Android malicious app detection.

Additional location data transmission and Remote-controller App. Development using Smart Phone (스마트폰 기반 부가 위치 데이터 전송 및 Mobile 리모컨 App. 개발에 관한 연구)

  • Lee, JungHoon
    • Journal of Satellite, Information and Communications
    • /
    • v.8 no.2
    • /
    • pp.12-16
    • /
    • 2013
  • In this paper, we proceeded a study about the mobile software applications using smartphone technology. Firstly, we proposed a communication which a position data transmission technique using LED flashlight with built-in smartphone and we develop the application to perform a remote controller for beam-forming communication based on visible light associated with the position of Smartphone user. OOK modulation was applied for transmitting location data via LED backlight flash of smartphone and PD is used for detecting receiving light. In case of remote controller application which was controlled by WiFi IP-networking and it controls LED direction for beam-forming communication. These suggestion can be a good example for ubiquitous position recognition system using smart phone and software.

Development of an Application for Life Safety Continuity Method based on National Point Numbers and NFC (국가지점번호와 NFC 기반의 생활안전 연속성 지원을 위한 APP 개발)

  • Cheung, Chong-Soo
    • Journal of the Society of Disaster Information
    • /
    • v.15 no.2
    • /
    • pp.282-291
    • /
    • 2019
  • Purpose: In recent, mobile technology, as an axis of the fourth industry paradigm, is evolving into our daily life, economic activities and disaster safety management. However, since the location information service is insufficient, it is difficult to response the emergency situation adequately in the golden time. The purpose of this study is to propose a method to fine precisely the location of people who are in need of an emergency in the event of accidents and disasters. Method: This study investigates and compares existing literature and safety apps for national index number NFC application development. In addition, the system structure and the design method through the element technology through analysis of necessary function of the demander were carried out. Results: The results of this study were developed as a design and system that can be implemented in both direction and function to inform the location for emergency situation or disaster reporting in mobile. Conclution: It is possible to provide the disaster safety location service which can be utilized by the citizens in case of crisis by unifying the address system and integrating the location information using NFC.