• Title/Summary/Keyword: Application(App)

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Application of Customizing Manual According to Changes in Consumption Patterns Practical Nail Design Study (소비패턴 변화에 따른 커스터마이징 매뉴얼 적용 실용 네일 디자인 연구)

  • Kim, Eun-Yeong;Hong, Da-Geom
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.1
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    • pp.1-10
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    • 2022
  • This study is a marketing tool for securing loyal customers and increasing sales by developing a customizing manual according to the change of segmented nail art consumption pattern due to the development of the nail industry and performing art to meet the needs of various customers and increase satisfaction. This was done to demonstrate the possibility of use. In order to develop a manual for the study, we conducted a survey that combined an online survey and in-person survey for ordinary citizens in their 20s and 50s living in Busan and Gyeongnam. Taste (50.0%) was the highest, and personal preference (62.9%) was also the highest for items related to nail art color selection, suggesting that the consumption pattern is changing to require a variety of personal art preferences rather than recommendations or recommendations from practitioners. Could know. As a result of performing nail art by applying the customizing manual developed based on customer selection, opinions were shown in the order of reliability (39.1%), attachment (39.1%), and rarity (26.1%). Utilization (73.9%) was also high in the question of 'If customizing manual was developed as an app', and overall satisfaction with the art selected by the customer was high, indicating that the customer had a high degree of attachment to the nail art design decided by the customer. As for the improvement points of the manual, it was possible to confirm the necessity of developing the app with the majority opinion that handwriting was inconvenient. Based on the nail art customizing manual of this study, the follow-up research proceeds with the app production and utilization process, and it is hoped that it will be used as a basic data for sales promotion by increasing customer satisfaction according to the rapidly changing consumption patterns of nail customers.

Development of mobile, online/offline-linked math learning content to promote group creativity (집단창의성 발현을 위한 모바일, 온/오프라인 연계 수학 학습 콘텐츠 개발)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
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    • v.25 no.1
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    • pp.39-60
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    • 2022
  • In this study, in order to support the expression of group creativity of high school students, we developed mathematics learning contents linked with mobile and online/offline that obtain the maximum and minimum values of the function within a limited range. This learning content was developed in connection with the 'environment', a cross-curricular learning topic. We explored the concept of group creativity in school mathematics. Its manifestation process, elements of group creativity expression process, and mobile and on/offline implementation functions were also explored. Then, we developed a hybrid app, 'Making the Best Box that Thinks of the Earth', which can express group creativity through mobile and online/offline-linked cooperative learning. A learning management system (LMS) and a teaching and learning guidance plan were also developed to efficiently operate mobile and online/offline-linked math learning using the app in schools. Our study found that the hybrid app, 'Creating the Best Box that Thinks of the Earth', was suitable for promoting collective fluency and collective sophistication based on complementary-metacognitive interaction.

Development of a Severity Level Decision Making Process of Road Problems and Its Application Analysis using Deep Learning (딥러닝을 이용한 도로 문제점의 심각도 판단기법 개발 및 적용사례 분석)

  • Jeon, Woo Hoon;Yang, Inchul;Lee, Joyoung
    • The Journal of the Korea Contents Association
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    • v.22 no.10
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    • pp.535-545
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    • 2022
  • The purpose of this study is to classify the various problems in surface road according to their severity and to propose a priority decision making process for road policy makers. For this purpose, the road problems reported by Cheok-cheok app were classified, and the EPDO was adopted and calculated as an index of their severity. To test applicability of the proposed process, some images of road problems reported by the app were classified and annotated, and the Deep Learning was used for machine learning of the curated images, and then the other images of road problems were used for verification. The detecting success rate of the road problems with high severity such as road kills, obstacles in a lane, road surface cracks was over 90%, which shows the applicability of the proposed process. It is expected that the proposed process will make the app possible to be used in the filed to make a priority decision making by classifying the level of severity of the reported road problems automatically.

Study on Development for Smart Door Lock and App. using Arduino and Infrared Sensor (아두이노와 적외선 센서를 이용한 스마트 도어락과 앱 개발에 대한 연구)

  • Hyeomg-Jun, Jeon;Yoon-Soo, Na;Yeo-Gyun, Youn;Kyeong-Ho, Kim;Hee-Woon, Ahn;Jae-Wook, Kim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1199-1206
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    • 2022
  • In this paper, unlike door locks that are controlled only by the existing keypad because electronic devices can be easily operated through apps on smartphones in modern society, an app was created using app inventory so that door locks can be controlled using smartphones. Through the Bluetooth module experiment, the communication distance with the smartphone was controlled up to 10m when there were no obstacles, and through the voice recognition experiment, the recognition rate was 85% and 90% at 500~1000Hz and 1000~1500Hz, respectively, and 70% and 80% at 80dB noise. Through the results of the experimental evaluation, it was confirmed that convenience and security could be improved.

Implementation of Personalized Rehabilitation Exercise Mobile App based on Edge Computing

  • Park, Myeong-Chul;Hur, Hwa-La
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.93-100
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    • 2022
  • In this paper, we propose a mobile app for personalized rehabilitation exercise coaching and management service using an edge computing-based personalized exercise information collection system. The existing management method that relies on user input information has difficulty in examining the actual possibility of rehabilitation. In this paper, we implement an application that collects movement information along with body joint information through image information analysis based on edge computing at a remote location, measures the time and accuracy of the movement, and provides rehabilitation progress through correct posture information. In addition, in connection with the measurement equipment of the rehabilitation center, the health status can be managed, and the accuracy of exercise information and trend analysis information is provided. The results of this study will enable management and coaching according to self-rehabilitation exercises in a contactless environment.

Implementation of a Mobile App for Companion Dog Training using AR and Hand Tracking (AR 및 Hand Tracking을 활용한 반려견 훈련 모바일 앱 구현)

  • Chul-Ho Choi;Sung-Wook Park;Se-Hoon Jung;Chun-Bo Sim
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.927-934
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    • 2023
  • With the recent growth of the companion animal market, various social issues related to companion animals have also come to the forefront. Notable problems include incidents of dog bites, the challenge of managing abandoned companion animals, euthanasia, animal abuse, and more. As potential solutions, a variety of training programs such as companion animal-focused broadcasts and educational apps are being offered. However, these options might not be very effective for novice caretakers who are uncertain about what to prioritize in training. While training apps that are relatively easy to access have been widely distributed, apps that allow users to directly engage in training and learn through hands-on experience are still insufficient. In this paper, we propose a more efficient AR-based mobile app for companion animal training, utilizing the Unity engine. The results of usability evaluations indicated increased user engagement due to the inclusion of elements that were previously absent. Moreover, training immersion was enhanced, leading to improved learning outcomes. With further development and subsequent verification and production, we anticipate that this app could become an effective training tool for novice caretakers planning to adopt companion animals, as well as for experienced caretakers.

Development of a mobile healthcare application based on tongue diagnosis (설진 기반 모바일 건강관리 애플리케이션 개발)

  • Kim, Jihye;So, Jiho;Choi, Woosu;Kim, Keun-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.4
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    • pp.65-72
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    • 2016
  • A mobile healthcare application is a healthcare software application designed to run on mobile devices such as smartphone and tablet computers. Mobile healthcare applications have enormous potential for monitoring and care everyday living of patient with chronic disease. In fact, mobile healthcare applications are found to be active in various fields. However, the development is rarely done in Korean medicine field. The aim of this study was to develop the healthcare application based on the tongue diagnosis. The process included planning, designing, programming, and revising. Through a pilot study, the application was found the improvement requirement, and to be usable in the real-life settings.

A Collaborative Filtering System Combined with Users' Review Mining : Application to the Recommendation of Smartphone Apps (사용자 리뷰 마이닝을 결합한 협업 필터링 시스템: 스마트폰 앱 추천에의 응용)

  • Jeon, ByeoungKug;Ahn, Hyunchul
    • Journal of Intelligence and Information Systems
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    • v.21 no.2
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    • pp.1-18
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    • 2015
  • Collaborative filtering(CF) algorithm has been popularly used for recommender systems in both academic and practical applications. A general CF system compares users based on how similar they are, and creates recommendation results with the items favored by other people with similar tastes. Thus, it is very important for CF to measure the similarities between users because the recommendation quality depends on it. In most cases, users' explicit numeric ratings of items(i.e. quantitative information) have only been used to calculate the similarities between users in CF. However, several studies indicated that qualitative information such as user's reviews on the items may contribute to measure these similarities more accurately. Considering that a lot of people are likely to share their honest opinion on the items they purchased recently due to the advent of the Web 2.0, user's reviews can be regarded as the informative source for identifying user's preference with accuracy. Under this background, this study proposes a new hybrid recommender system that combines with users' review mining. Our proposed system is based on conventional memory-based CF, but it is designed to use both user's numeric ratings and his/her text reviews on the items when calculating similarities between users. In specific, our system creates not only user-item rating matrix, but also user-item review term matrix. Then, it calculates rating similarity and review similarity from each matrix, and calculates the final user-to-user similarity based on these two similarities(i.e. rating and review similarities). As the methods for calculating review similarity between users, we proposed two alternatives - one is to use the frequency of the commonly used terms, and the other one is to use the sum of the importance weights of the commonly used terms in users' review. In the case of the importance weights of terms, we proposed the use of average TF-IDF(Term Frequency - Inverse Document Frequency) weights. To validate the applicability of the proposed system, we applied it to the implementation of a recommender system for smartphone applications (hereafter, app). At present, over a million apps are offered in each app stores operated by Google and Apple. Due to this information overload, users have difficulty in selecting proper apps that they really want. Furthermore, app store operators like Google and Apple have cumulated huge amount of users' reviews on apps until now. Thus, we chose smartphone app stores as the application domain of our system. In order to collect the experimental data set, we built and operated a Web-based data collection system for about two weeks. As a result, we could obtain 1,246 valid responses(ratings and reviews) from 78 users. The experimental system was implemented using Microsoft Visual Basic for Applications(VBA) and SAS Text Miner. And, to avoid distortion due to human intervention, we did not adopt any refining works by human during the user's review mining process. To examine the effectiveness of the proposed system, we compared its performance to the performance of conventional CF system. The performances of recommender systems were evaluated by using average MAE(mean absolute error). The experimental results showed that our proposed system(MAE = 0.7867 ~ 0.7881) slightly outperformed a conventional CF system(MAE = 0.7939). Also, they showed that the calculation of review similarity between users based on the TF-IDF weights(MAE = 0.7867) leaded to better recommendation accuracy than the calculation based on the frequency of the commonly used terms in reviews(MAE = 0.7881). The results from paired samples t-test presented that our proposed system with review similarity calculation using the frequency of the commonly used terms outperformed conventional CF system with 10% statistical significance level. Our study sheds a light on the application of users' review information for facilitating electronic commerce by recommending proper items to users.

Development of the Smart Doorlock with Triple Security Function (삼중 보안 기능을 가지는 스마트 도어락 개발)

  • Moon, Seo-Young;Min, Kyeong-Won;Seo, Jae-Sub;Lee, Seon-Woo;Ko, Yun-Seok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.115-124
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    • 2020
  • We studied smart door lock of triple security system that strengthened the security capability as it is thought that the criminal case by security vulnerability of door lock is serious in modern society. Remote locking/unlocking function, voice recognition function through mobile phone application built on Eclipse App and optical fingerprint recognition function are implemented in the door lock. Finally, it was confirmed that the security of the door lock can be strengthened through evaluation results of the app-based operation test, the voice recognition operation test, and the fingerprint recognition operation test on the experiment-made door lock system.

Car Sealer Monitoring System Using ICT Technology (ICT 기술을 융합한 자동차 실러도포 공정 모니터링 시스템)

  • Kim, Ho Yeon;Park, Jong Seop;Park, Yo Han;Cho, Jae-Soo
    • Journal of Information Technology Services
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    • v.17 no.3
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    • pp.53-61
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    • 2018
  • In this paper, we propose a car sealing monitoring system combined with ICT Technology. The automobile sealer is an adhesive used to bond inner and outer panels of doors, hoods and trunks of an automobile body. The proposed car sealer monitoring system is a system that can accurately and automatically inspect the condition of the automobile sealer coating process in the general often factory production line where the lighting change is very severe. The sealer inspection module checks the state of the applied sealer using an area scan camera. The vision inspection algorithm is adaptive to various lighting environments to determine whether the sealer is defective or not. The captured images and test results are configured to send the task results to the task manager in real-time as a smartphone app. Vision inspection algorithms in the plant outdoors are very vulnerable to time-varying external light sources and by configuring a monitoring system based on smart mobile equipment, it is possible to perform production monitoring regardless of time and place. The applicability of this method was verified by applying it to an actual automotive sealer application process.