• Title/Summary/Keyword: Application(App)

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A Design and Implementation of Environmental Information System (환경 정보 시스템 설계 및 구현)

  • Lee, Kilhung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.2
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    • pp.21-28
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    • 2021
  • In this paper, a study on a method for designing and implementing an environmental information system to support environmental activities was done. First of all, research on the similar information system and necessary functions were derived. Necessary functions were largely classified into functions for cooperation such as policy consultation and publicity, and functions for environmental information data. Collaboration functions are classified in detail, and detailed contents of this function are summarized. In addition, a data model was designed for various environmental information, and an information server and client interface are designed as a cloud application. Cloud server configuration and design, and client web and app programs to access these information were implemented and tested each functions successfully.

A Research On Optimizing The User Experience Of Intangible Cultural Heritage App (무형문화유산 앱 사용자 경험 최적화에 관한 연구)

  • Mao, Pingting.;Cho, Dongming.
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.398-410
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    • 2022
  • The applications of intangible cultural heritage in China have encountered development bottlenecks due to poor user experience. In this paper, we begin to study the reasons why the user experience is not good, and to study design methods that enhance the user experience through the theory of five-factor model. Through literature study and comparative study of contestants, this paper investigates the advantages and disadvantages of their interaction design and summarizes the common problems. Next, a survey of these user populations will be conducted to find some design elements that affect the user experience. Finally, through empirical research, the design elements are incorporated into the theory of user experience modeling and case studies demonstrate that the application of the design elements is beneficial to improving the user experience.

Miracle Morning routine management application using hybrid app (하이브리드앱을 활용한 미라클모닝 루틴 관리 어플리케이션)

  • Hur, Tai-sung;Bang, Su-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.417-418
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    • 2022
  • 본 논문에서는 하이브리드 앱을 기반으로 요즘 사람들의 많은 이목을 끌고 꾸준히 성장하고 있는 루틴 관리 트렌드에 맞춰 미라클모닝 루틴 관리 방식을 제안한다. 본인이 지킬 루틴을 설정하고 매일 성공 유무를 확인할 수 있으며, 혼자 루틴을 지키는 것이 어려운 사람들을 위한 그룹 기능을 통해 타인들의 성공 인증을 보며 동기부여를 받고 습관 형성을 성공으로 이끈다. 이를 통해 매일 공책을 펼쳐 손으로 하나하나 기록하지 않아도 어플 하나로 간단하게 미라클 모닝의 수행을 관리할 수 있을 뿐 아니라 나만의 통계, 사용자 비교 통계를 도표로 보여줌으로써 편리함을 제공하고 사용자의 만족도를 높인다.

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A SimCache Structural Analysis and A Detection tool for Anti-Forensics Tool Execution Evidence on Windows 10 (Windows 10에서의 심캐시(ShimCache) 구조 분석과 안티 포렌식 도구 실행 흔적 탐지 도구 제안)

  • Kang, Jeong Yoon;Lee, Seung A;Lee, Byong Gul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.215-218
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    • 2021
  • 심캐시(Shimcache, AppCompatCache) 파일은 Windows 운영체제에서 응용 어플리케이션 간의 운영체제 버전 호환성 이슈를 관리하는 파일이다. 호환성 문제가 발생한 응용 어플리케이션에 대한 정보가 심캐시에 기록되며 프리패치 (Prefetch) 파일이나 레지스트리의 UserAssist 키 등과 같이 응용 어플리케이션의 실행 흔적을 기록한다는 점에서 포렌식적 관점에서 중요한 아티팩트이다. 본 논문에서는 심캐시의 구조를 분석하여 심캐시 파일을 통해 얻을 수 있는 응용 어플리케이션의 정보를 소개하고, 기존 툴 상용도구의 개선을 통해 완전 삭제 등 안티 포렌식 도구의 실행 흔적을 탐지하는 방법을 제시한다.

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App contents plans for convergence education of French literature (프랑스 문학의 융합교육을 위한 앱 콘텐츠 설계)

  • Nam, Sukhee
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.281-286
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    • 2014
  • Humanities knowledge makes the learners overcome the boundaries of study and can be applied variously by means of contents for study. This paper suggests application contents plans designed as the learning tools for blended learning, which can be sure of the possibility to the extension of other fields. Literary education with application contents has effects followings: First, smart device based on the web under the ubiquitous circumstances has the information system like the neuron's. So the application selects the necessary information and makes the contents for infusion into the education. Also it provides with more abundant and extended information system. With this approach, learners are able to get further literary knowledge and promote the ability for tapping them for new knowledge as well. Lastly, literature applied to the class with web contents is based on the foundation that creates new knowledge necessary for culture, arts, and so on. As a result, the education using web contents achieves the boundless of study, which is the final goal of the blended learning.

Design of a Smart Application Using Ad-Hoc Sensor Networks based on Bluetooth (블루투스기반 애드 혹 센서망을 이용한 스마트 응용 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.243-248
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    • 2013
  • With rapid growth and fast diffusion of smartphone technologies, many users are deeply concerned about the smart applications and many mobile applications converged with various related technologies are rapidly disseminated. Especially, the convergence technologies like mobile apps that can establish the wireless ad hoc network between smartphone and other peripherals and exchange data are appear and progressed continuously. In this paper, we design and implement the smart app using bluetooth based wireless ad hoc sensor network that can connect smartphone with sensors and exchange data for various smart applications. The proposed smart application in this paper collects data obtained from more than 2 multi-sensors in real time and fulfills the decision making function by storing data at the database and analysing it. The smart application designed and implemented in this paper is the healthcare application that can analyze and evaluate the patient's health condition with sensing data from multi-sensors in real time through bluetooth module.

Design and Implementation of Malicious Application Detection System Using Event Aggregation on Android based Mobile Devices (안드로이드 모바일 단말에서의 이벤트 수집을 통한 악성 앱 탐지 시스템 설계 및 구현)

  • Ham, You Joung;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.14 no.3
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    • pp.35-46
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    • 2013
  • As mobile terminal environment gets matured, the use of Android platform based mobile terminals has been growing high. Recently, the number of attacks by malicious application is also increasing as Android platform is vulnerable to private information leakage in nature. Most of these malicious applications are easily distributed to general users through open market or internet and an attacker inserts malicious code into malicious app which could be harmful tool to steal private data and banking data such as SMS, contacts list, and public key certificate to a remote server. To cope with these security threats more actively, it is necessary to develop countermeasure system that enables to detect security vulnerability existing in mobile device and take an appropriate action to protect the system against malicious attacks. In this sense, this paper aggregates diverse system events from multiple mobile devices and also implements a system to detect attacks by malicious application.

Effect of Design for Interactive Narrative App, a Mobile App for Children's Education, on Enhancement of Learning Immersion and Intention to Continue Use (어린이 교육용 모바일 앱 인터랙티브 내러티브 디자인이 학습몰입도 증진, 지속사용의도에 미치는 영향)

  • Qing, Guo;Han, Hyun-Suk
    • Journal of Industrial Convergence
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    • v.20 no.10
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    • pp.157-167
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    • 2022
  • The purpose of this study is to verify the educational effectiveness of interaction design in mobile APP by observing the impact of interaction design for elementary school education on enhancing learning immersion and continuous use intention, and propose an interaction design scheme based on elementary school education APP. The research methods are literature research and questionnaire survey. Specifically, through the literature research method, the concepts and prior studies on the concept, reviews the continuous use intention and previous research of interaction design. Then, conducts a questionnaire survey on elementary school students in South Korea and China to understand the interaction design, learning immersion, and continuous use intention, and analyzes the relationship between variables.The research result of this study is to observe the influence of interaction design elements within interaction on learning immersion and continuous use intention with elementary school students who are users of elementary school education application as the objects. The results show that interaction design within interaction has a positive impact on improving learning immersion and continuous use intention. It can be thought that this is because in mathematics/science education, it is easy to understand theoretical concepts or explanations, and stories and images will be continued at each stage to help students learn without being bored.In conclusion, this study can confirm that interactive inline design has a positive effect of enabling learners to engage in learning and continue to use.

Implementation of response time analysis tool for application performance analysis in Jellybean environment (젤리빈 환경에서 응용프로그램 성능 분석을 위한 응답시간 분석 도구 구현)

  • Jung, Seo-Young;heu, Shin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.787-789
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    • 2013
  • A lot of applications are being developed as a result of popular smart machinery. Especially, Android OS that has high market share in smart phone market, applications are being developed and resulted. response time is delayed because service process of application do not work well although the space for using resource is enough. The purpose of this paper, analysis tool analyze response time of application to grope for an answer to the question about delayed response time of application.

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Crowdsourced Risk Minimization for Inter-Application Access in Android

  • Lee, Youn Kyu;Kim, Tai Suk
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.827-834
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    • 2017
  • Android's inter-application access enriches its application ecosystem. However, it exposes security vulnerabilities where end-user data can be exploited by attackers. While existing techniques have focused on minimizing the risks of inter-application access, they either suffer from inaccurate risk detection or are primarily available to expert users. This paper introduces a novel technique that automatically analyzes potential risks between a set of applications, aids end-users to effectively assess the identified risks by crowdsourcing assessments, and generates an access control policy which prevents unsafe inter-application access at runtime. Our evaluation demonstrated that our technique identifies potential risks between real-world applications with perfect accuracy, supports a scalable analysis on a large number of applications, and successfully aids end-users' risk assessments.