• Title/Summary/Keyword: Apparels

Search Result 119, Processing Time 0.02 seconds

Comparative Analysis on the Visual Body Proportion of Girls in Middle and High School

  • Kim, Soon-Boon;Lee, Hae-Ju
    • Fashion & Textile Research Journal
    • /
    • v.4 no.6
    • /
    • pp.534-543
    • /
    • 2002
  • The purpose of this study was to identify the body proportions of girls in middle and high school who have been a major sales target of clothing manufacturers and thus to provide the basic information on the proportion of human body, which is essential for manufacturer to produce clothing and for individual consumers to select right apparels to wear and purchase. The subjects were 133 girls in middle school and 141 girls in high school. As measuring instruments, the Martin's anthropometer, tapelines, and belts for marking waistline were used. In order to analyze the data, t-test and factor analysis were used. The measurement of vertical distance between vertex and measuring points, showed a significant difference between the high school group and middle school group in every item. In the comparison of eight head proportion between the two groups, middle school students had 7.2 head proportion while girls in high school had 6.9 head proportion in detail. The factor analysis of major divided body parts of the two groups indicated that waist-hip and hip-crotch, constituting lower trunk together, vertex-apex nasi, and apex nasi-back neck point, constituting head together, back neck point-spina scapula and spina scapula-waist, constituting posterior of upper body together, and mentum-bust point and bust point-waist, constituting anterior of upper body together, were in inverse proportion.

Changing Factors of Korean Women's Costume During The Enlightening Period - Centerring on Group Clothing - (한국개화기 여성복식의 변천요인 - 집단복식을 중심으로 -)

  • 조효순
    • Journal of the Korean Society of Costume
    • /
    • v.32
    • /
    • pp.149-162
    • /
    • 1997
  • In this paper it was observed that the influences of social environment that had been saturated by the modern awareness and west-ern culture effected largely on clothing. Also it was studied how and by what en-vironmental factors the costume during the enlightening period was accepted and devel-oped in Korea relative to social cultural en-vironment. In this research the emphasis was placed on the process of changing to western clothing especially the influence of Group Clothing on the general women's clothing. Therefore the types of group clothing and its influences were studied. in this study the types of group clothing recalled were modern women's clothing mission-ary women's clothing professional women's such as nurse uniforms school girls' uniforms and the invention of women's sports wear. And lastly it was searched for the direction of developent in apparels. From the above mentioned we can conclude that the clothing is inseparable from social and cultural Invironments and foreign affairs of politics at the time. Also it is considered that the types of group styles were the necessary happenings in the early stage of modern so-ciety. Because of historical situation in Korea the western clothing style had taken place in a short period of time. however Korean women's clothing which had been centerred around group clothing was considered to have changed from Korean traditional costume to western clothing by rational decisions of modern awareness in-stead of sudden change from traditional clothing to western clothing by indiscrete acceptance of western culture.

  • PDF

The Development of Textile Designs and Cultural Products with the Image of the Spring Flowers on Halla Mountain (한라산 영구춘화(瀛邱春花) 이미지의 텍스타일 디자인 및 지역문화상품 개발)

  • Kim, Gi-eok;Hong, Heesook
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.39 no.2
    • /
    • pp.307-322
    • /
    • 2015
  • This study develops textile designs and cultural fashion products with the image of 'Youngguchunhwa', which means the beautiful spring flowers of Jeju. Historical literature was reviewed to emphasize the authenticity of Halla Mountain and Youngguchunhwa. Consumers' responses to Halla Mountain, Baengnokdam, and Royal Azalea related to Youngguchunhwa were evaluated along with photos of Halla Mountain and Youngguchunhwa images upload on Internet during the last 2 years. The results of consumer survey and photo analysis confirmed the consumers' high preference and high association with the image of Jeju. The full-blown Royal Azaleas in the Seonjakjiwat field of Halla Mountain were used as motifs for the development of Jeju cultural products as a representative landscape showing the beautiful spring of Jeju. Six types of textile designs were developed by the repeated arrangement of the basic patterns of Halla Mountain, Baengnokdam, and Royal Azalea. Ladies' apparels products, children's wear, bags and cushions were made using oxford cotton fabrics printed with the textile designs. We suggest how pattern designs of the Youngguchunhwa image could be applicable and used for the development of other kinds of Jeju tourism souvenirs.

A Study on the Conditions of Apparel Products of Stretch Material(I) (스트레치소재(素材) 의류제품(衣類製品)의 생산실태(生産實態) 硏究(I))

  • Park, Jin-Young;Sohn, Hee-Soon
    • Journal of Fashion Business
    • /
    • v.1 no.3
    • /
    • pp.35-44
    • /
    • 1997
  • The purpose of this study is to the processes and quality of local women's apparel production using the stretch fabric and to address the problems related to production in order to provide useful data for producing competitive apparels. The result of the survey can be summarized as follows; 1. Results of surveying the process for raw materials and notions indicated that most of the workers were ignorant of the properties of stretch fabrics. And most factories were stacking the stretch fabrics across improperly, while being aware of the properties of the fabrics through their experiences or in-company test. 2. The major problem involving spreading fabrics was the uneven tension, followed by static electricity, overlap and warp twist. The problems involving the cutting work were melting of the fabric by cutter and difference of size between upper and lower parts. 3. Most of the businesses were not tempering the fabric before and after its linking works due to lack of working space, short delivery time, ignorance and etc. The majority of the sample businesses were operating their cutters at the speed of 3,000 rpm or higher, which suggests a poor technological guidance.

  • PDF

The Interests, Application, and Learning Desire of Clothing Section in Technology.Home Economics Curriculum of Middle School (중학생의 기술.가정 교과의 의생활 영역에 대한 흥미도, 활용도, 학습 요구)

  • Kim, Tae-Hee;Park, Myung-Ja;Lee, Ji-Yeon
    • The Research Journal of the Costume Culture
    • /
    • v.18 no.5
    • /
    • pp.1017-1030
    • /
    • 2010
  • The purpose of this study is to investigate learning desire based on the interests, application of clothing and textiles in Technology Home Economics curriculum of middle school. For this research, a questionnaire survey was conducted to 404 middle school students living in Seoul and Kyunggi areas. The data was analyzed by frequency, descriptive statistics, Cronbach's ${\alpha}$ coefficient, one-way ANOVA, and Duncan-test using SPSS 14.0. The conclusions of this study are as follows: First, the perception of middle school student for Technology Home Economics was low. Students were interested not in the clothing and textile education but in getting dressed specially, and purchasing of clothes. Second, the more interested in the area of clothing and textiles, the higher is the application of apparels coordination, apparel purchase, and apparel management. And the more interested in the area of clothing and textiles, the higher is the desire in class contents. Therefore, teaching-learning methods should be developed to improve middle school students' interests, and applications in the clothing and textiles.

QR Adoption and Merchandiser's Activity in the Korean Apparel Industry (국내 의류업체의 QR도입과 머천다이저의 활동에 관한 연구)

  • 신상무
    • Journal of the Korean Home Economics Association
    • /
    • v.36 no.11
    • /
    • pp.141-156
    • /
    • 1998
  • The purpose of this study was to investigate current QR technology usages and merchandisers' roles and information activities in the Korean apparel industry. Data were collected by interview and questionnaire with merchandisers in apparel companies, manufacturing apparels for both men and women. Statistical analyses were t-test, ANOVA, frequency with SAS program. The results of the study were as follows: 1. The usage of QR technology was generally low. But POS, bar-coding, logistics and small lot order were highly used compared to other technologies. CAD, automated sewing operation, unit product system, logistics, and small lot order were more used in domestic national brand than in import license brand. POS applications were more used in product planning division than in others. 2. Merchandisers played important roles in making major decisions on cost price, sales price, manufacturing request, delivery data, production quantity, produce mix, budget planning, market timing and delivery channels. Products planning was conducted mostly on a monthly basis. Price was determined mainly according to cost price, while the production quantity depended on the last year's sales. Usually sales were analyzed on a daily basis. 3. Merchandisers got more information on fashion them and color trend from foreign information sources than from domestic, while more information on fabrication from domestic sources. For fashion design information they used the equal amount from domestic and foreign sources. Over all degree of utilization in each field of fashion information was fugured rather high.

  • PDF

The middle-aged consumer's using active wear as casual wear based on the clothing benefits (중년층 소비자의 의복추구혜택에 따른 아웃도어웨어의 일상복으로의 활용성)

  • Lee, Yeon Jung;Park, Myung-Ja
    • The Research Journal of the Costume Culture
    • /
    • v.21 no.5
    • /
    • pp.765-779
    • /
    • 2013
  • This paper studied why middle-aged group is using active wear as casual wear. First, we can think of 'comfort', 'ideal body shape', 'trend', 'functionality', 'economy' for the reasons. We categorized the incentives as 'comfort/functionality pursuits', 'trend/economy pursuits', and 'ideal body shape pursuits'. Studies showed that statistically significant number of men pursue comfort and functionality, and statically significant number of women pursue trend and economy. Second, this study shows that the number of consumers who use the active wear in daily lives is greater than that of those who use it only for outdoor activities. The difference was statistically significant in T-shirts and pants. The most frequent usage was in social activities, and the next frequent usage was in cultural activities. The reason is that currently, middle-aged consumers are actively participating in social gatherings than any other activities. Especially, considering that the men wear active wear more than the women do, development of the product as men's casual wear that is compatible with other apparels will be necessary. We expect this study will be used as the preliminary data for a marketing strategy targeting the middle-ages.

Fit of Ready-to-Wear Apparel for Adult Women by Somatotype (성인 여성의 체형에 따른 기성복 적합성에 관한 연구)

  • 이진희
    • Journal of the Korean Home Economics Association
    • /
    • v.40 no.12
    • /
    • pp.189-197
    • /
    • 2002
  • The purpose of the study is to analyze the suitability of ready-to-wear apparels for adult women by considering their body types. 341 women aged from 20 to 60 were surveyed for this study. The survey was taken from November, 1999 through November, 2000. The subjects were classified into 4 groups(thin, normal young aged, normal middle aged, fat) according to BMI and Rohrer index. For data analysis, descriptive statistics, crosstabs, F-test, Duncan-test were used. As the result, it is our findings that, in purchasing clothes, especially in case of pants, people choose them mostly based on waist and hip. However, in that the normal young aged group bases thigh circumference, we need to consider such points. As for one-piece, height was an important factor, while chest was the most important factor for the fat group. In relation to the suitability of ready-to-wear garments, the groups showed significant differences for blouses, one-pieces, and jackets, respectively. Blouses didn't fit 29.8% of the fat group, and one pieces fitted thin or normal subjects to some extent. However, one pieces didn't fit 34% of the fat group while jackets didn't fit 51.4% of them. This result shows that there are difficulties in choosing clothes dependent on body types.

A Study of the Mimesis in Internet Online Video Game Apparel Design (인터넷 온라인게임 의상디자인에 표현된 미메시스 연구)

  • Yang, Su-Mi;Kwon, Mi-Jeong
    • Journal of the Korean Society of Costume
    • /
    • v.61 no.8
    • /
    • pp.1-17
    • /
    • 2011
  • Ever since Homeros in Greece, Mimesis was thought to be an art that imitates nature, especially the classicism of nature. Mimetic theories were used in the artworks in the era of the Renaissance, and the terminology 'mimesis' replaced the idea of originality in the 15th century. The purpose of this study is to understand the aesthetics of mimesis expressed in Online video game apparel design. For this purpose, I researched different theories of 'mimesis' and applied them to Online video game apparel designs. The research was conducted using various books on aesthetics and fashion, and demonstrative studies were processed by analyzing photos from Internet video game websites. In the history of aesthetics, the term mimesis is divided into three categories: external, internal and multiple mimesis. External mimesis represented the historical point of view in the design, which showed the beauty of the ancient times. Internal mimesis displayed the metaphorical symbols of religion, character, psychology, sexuality and fear. Multiple mimesis was the hybrid and the distortion of the different aspects of mimesis. Applying this research on mimesis and expressing them in Online video game design may be an excellent method for understanding human aesthetics in video game apparels.

A Study on the Actual Conditions of Sizing System and Grading Method - Focusing on Brands Preferred by Adolescent - (청소년 선호 브랜드의 사이즈 체계 및 그레이딩 실태 조사에 관한 연구)

  • Uh Mn-Kyung;Suh Mi-A
    • The Research Journal of the Costume Culture
    • /
    • v.13 no.4 s.57
    • /
    • pp.646-657
    • /
    • 2005
  • The purpose of this study was to analyze the problems of brands preferred by adolescents on sizing system and grading method and to provide a basic information for adolescent apparel manufacturers. Brands preffered by adolescents were obtained via a questionnaire from adolescents aged from 13 to 18 in Seoul and finally we selected upper 12 brands out of 20 brands they preffered. Also the graders of 12 brands were surveyed through direct interviews. The results indicated only 2 brands out of 12 brands(such as Adidas and Basic House) manufactured apparels for adolescents and most brands targeted customers in their early twenties as a main target market. As a results of researching the sizing system of 12 brands, women's apparel brands produced two sizes separately for upper and lower garments, unisex apparel brands produced garments in 4${\~}$8 sizes. For most of the brands, each size has a dimensional deviation on the same rate in all parts and 12 brands manufactured garments mainly with a dimensional deviation of 5cm in bust circumference and hip circumference.

  • PDF