• 제목/요약/키워드: Anger Expression

검색결과 235건 처리시간 0.03초

한.EU간 통상환경변화가 수출에 미치는 영향 (A Study on the Effects of Export in the Change on Trade Enviroment of Korea-EU)

  • 최창열;최혁준
    • 통상정보연구
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    • 제7권3호
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    • pp.269-286
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    • 2005
  • The exchange rate volatility has been increased since the time when the floating exchange rate system was introduced in Korea. As a result, the increase of the exchange rate volatility raised the risk in international trades in Korea. The purpose of this study in to study the feature of exchange rate volatility and the main sources of its increase and to confirm whether the exchange rate volatility influence export volume and price of Korea. In the first place, I measured exchange rate volatility with two methods. The one is descriptive statistic method such as the width of daily exchange rate fluctuation and the rate of exchange rate devaluation. The other is the time varying conditional variance of exchange rate. Then, I studied the sources of exchange rate volatility. In the second place, I defined the exchange rate volatility as the time varying conditional variance and estimated it by using elastic a approach model which shows exchange rate is affected by itself and its conditional variance, I estimated its effects on export volumes and prices of electric home appliances, information & communication equal and semi-conductor. The result of this study is as follows. With presumed result EU and Korea because is not the goods which is to substantial competition relationship, The effect where the relative value change of presumed result expression anger and the dollar of import and export function goes mad to the import and export of Korea the income compared to is to export and it is appearing a lot. The EU goods is sold more expensively the Korean goods than from about length being caused by American market of the dollar and the balance of trade of Korea is visible like being visible the improvement of single breadth. Because the relationship of competition is weak but substantially there is to a short term and expression - the effect where the dollar rate fluctuation is big in Korean trade there is a possibility of saying that widely known it is not.

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공연분석: 오스터마이어의 <햄릿> (프랑스 2008, 한국 2010) (Performance Analysis of Ostermeier's Hamlet)

  • 이인순
    • 한국연극학
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    • 제52호
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    • pp.229-270
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    • 2014
  • Ostermeier's Hamlet has no particular contemporary reinterpretation. Alternately devoting to show retrospect in illusion and existence through revenging actions. However, Shakespeare's metaphorical and implicative language is dissipated and the style of the play is not an illusive space-time, but a tragic theatrical production that uses rough language to express the depth of the story. The Perfomance of Hamlet is a sensuous jumble up of a diverse range of mass media. The double roles that the actors carry out give an affect of isolation between the audience and the play itself showing both empathy and liberty. Ostermeier's Hamlet distinctively shows a post-modern performance through the prominent elements of dirt, the use of mixed genre, theatric emphasis, making an image and the fulfillment of acting. Nonetheless, Ostermeier's performance stays off the point on the breakup strategy of the post-modern drama without suspending the narrative of Shakespeare's Hamlet. Besides aiming to show a performance centered by the imagery of physical expression, his performance shows New Realism in the 1960's, showing everyday life. Ostermeier thinks, that theatre helps give contemporary people an accurate reality check in the constant unstable periods of time. Therefore, Hamlet shows post-modern physical expression and outspoken dramaturgy using the effects of mass media in New Realism without breaking up realistic narration. With being the aberration of the Castle Helsingor, the main character Hamlet, expresses lunacy and can be considered as metaphor for young adults whom are broken down and isolated from the economic system. He is a substitute for those who experience agony, anger, torment, etc. and other suppressed emotions in everyday life. With the method of direction in the portrayal of Hamlet show signs of succession in the abundant popularization of the classics by communicating with the audience by following the trend of modern mass media and audio-visual perception; emphasizing the point of the philosophical topic 'life and death,' 'life and theatre,' and 'illusion and reality.'

엔터테인먼트 로봇을 위한 음성으로부터 감정 인식 및 표현 모듈 개발 (Development of Emotion Recognition and Expression module with Speech Signal for Entertainment Robot)

  • 문병현;양현창;심귀보
    • 한국지능시스템학회:학술대회논문집
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    • 한국지능시스템학회 2007년도 추계학술대회 학술발표 논문집
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    • pp.82-85
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    • 2007
  • 현재 가정을 비롯한 여러 분야에서 서비스 로봇(청소 로봇, 애완용 로봇, 멀티미디어 로봇 둥)의 사용이 증가하고 있는 시장상황을 보이고 있다. 개인용 서비스 로봇은 인간 친화적 특성을 가져야 그 선호도가 높아질 수 있는데 이를 위해서 사용자의 감정 인식 및 표현 기술은 필수적인 요소이다. 사람들의 감정 인식을 위해 많은 연구자들은 음성, 사람의 얼굴 표정, 생체신호, 제스쳐를 통해서 사람들의 감정 인식을 하고 있다. 특히, 음성을 인식하고 적용하는 것에 관한 연구가 활발히 진행되고 있다. 본 논문은 감정 인식 시스템을 두 가지 방법으로 제안하였다. 현재 많이 개발 되어지고 있는 음성인식 모듈을 사용하여 단어별 감정을 분류하여 감정 표현 시스템에 적용하는 것과 마이크로폰을 통해 습득된 음성신호로부터 특정들을 검출하여 Bayesian Learning(BL)을 적용시켜 normal, happy, sad, surprise, anger 등 5가지의 감정 상태로 패턴 분류를 한 후 이것을 동적 감정 표현 알고리즘의 입력값으로 하여 dynamic emotion space에 사람의 감정을 표현할 수 있는 ARM 플랫폼 기반의 음성 인식 및 감정 표현 시스템 제안한 것이다.

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시설청소년과 일반청소년의 사회적지지 지각과 공격성간의 관계 (Institutionalized & Home-reared Adolescents' Perception of Social Support and Aggression)

  • 유안진;한유진;최나야
    • 대한가정학회지
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    • 제40권3호
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    • pp.67-82
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    • 2002
  • The purpose of this study was to investigate the relation of social support and aggression of early adolescents. The subject were 220 adolescents aged 11 & 14 years, who were enrolled 11 child welfare facilities or 6 public schools(3 elementary & 3 middle schools) in Seoul. That is, 110 institutionalized(IA) & 110 middle class home-reared adolescent (HA)s were examined. They subjects were asked to complete the questionnaire on social support and aggression. According to the results, 1)IAs perceived less support from peers or adults and showed more aggressive behaviors than HAs. 2)Significant sex difference was observed in aggression. Girls showed lower level of aggression than boys. 3)Adolescents' aggression was significantly correlated with social support. The more support from friends, classmates, and parents HAs perceive, the less aggression they reported. Though support from peers was correlated significantly only with anger expression, support from parents was correlated significantly with all the components of aggression. And the more support from friends and classmates HAs perceive, the less aggression they reported. These findings implicate that social support is a important factor in preventing aggressive behaviors of early adolescents.

디지털 게임에서의 성적 괴롭힘 피해 경험에 대한 질적 연구 : 근거이론을 적용하여 (Qualitative Study on Sexual Harassment in Digital Games : Applying the Grounded Theory)

  • 김지연
    • 한국게임학회 논문지
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    • 제19권6호
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    • pp.133-150
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    • 2019
  • 본 연구의 목적은 디지털 게임 내 성적 괴롭힘 경험의 내용과 과정을 심층적으로 탐색하는 것이다. 이를 위해 여성 게이머 12명을 심층면접하고 근거이론방법으로 분석하였다. 패러다임 모형을 구성한 결과, 중심현상은 심리적 혼란과 영향이었고 인과적 조건은 성적 괴롭힘 경험과 이에 대한 인지였다. 맥락적 조건은 성적 괴롭힘에 대한 리터러시 부족 등으로 나타났고 중재적 조건은 신고시스템에 대한 불신 등이었다. 작용/상호작용 전략은 직접적, 수동적 대응, 분노표출 등이고, 결과로 게임의 가치 부여 중지 등이 확인되었다. 본 연구는 디지털 게임 내 성적 괴롭힘에 대한 실제적 경험의 내용과 과정을 체계적으로 밝혔다는데 의의가 있다.

다중 동영상 플레이어를 이용한 미디어아트로써의 확장성 연구 -작품 <희로애락(喜怒哀樂)>을 중심으로 (A Study of Multiple Video Players as Media Art -Focusing on )

  • 나정조;이지희;송필재;이명학;백범;김규정
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.115-120
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    • 2008
  • 본 논문은 하나의 미디어아트 작품에 대한 분석과 구현된 기술을 제공한다 3차원 그래픽 기술을 이용하여 다중 동영상 플레이어를 구현하였으며, 모든 동영상은 상호 연동되어 동작한다 컴퓨터의 소프트웨어로 구현된 동영상 플레이어에 관객이 참여하여 관객 스스로 감성적 자극을 얻을 수 있도록 구상하였다. 각 플레이어에 인간의 희로애락을 표현하며 특정화면에 대한 경험의 공감을 표현한다. 시스템의 성능에 따라 N2개 플레이어가 증가될 수 있으며, 더욱 많은 동영상간의 복합적인 연계를 통해 예술적 메시지를 전달할 수 있을 것으로 생각한다.

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화병 임상진료지침 III. (화병의 진단과 평가) (Clinical Guidelines for Hwabyung III. (Diagnosis and Assessment of Hwabyung))

  • 정인철;최우창;이상룡
    • 동의신경정신과학회지
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    • 제24권spc1호
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    • pp.23-36
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    • 2013
  • Objectives : The purpose of this guideline is to show the evidence-based guidelines of diagnosis and evaluation of Hwabyung by the synthesis and organization of existing research contents. Methods : We investigated the existing research on the concept of Hwabyung. Further, we investigated the diagnostic tools, self-diagnostic method, symptoms assessment tools, oriental medical diagnostic methods, treatment evaluation tools and other testing methods of Hwabyung. Results : There was a Hwabyung diagnostic interview schedule (HIBDS) in the standardized measure for the diagnosis of Hwabyung. In the symptoms assessment tools of Hwabyung, there was a self-report measurement tool of Hwabyung and measurement tool of Hwabyung to be evaluated by the interviewer. In the oriental medical diagnostic method, there was an instrument of pattern identification for Hwabyung. In the treatment assessment tool, there was an instrument of oriental medical evaluation for Hwabyung. In addition, MMPI, SCL-90R, Zung's self-rating anxiety scale (SAS), Zung's self-rating depression scale (SDS), State-Trait Anger Expression Inventory (STAXI) and etc. can be used for the diagnosis and assessment of Hwabyung. Conclusions : We expect 'Clinical Guidelines for the Treatment of Hwabyung' to be useful for the diagnosis and assessment of Hwabyung.

감정이 있는 얼굴영상과 퍼지 Fisherface를 이용한 얼굴인식 (Face Recognition using Emotional Face Images and Fuzzy Fisherface)

  • 고현주;전명근
    • 제어로봇시스템학회논문지
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    • 제15권1호
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    • pp.94-98
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    • 2009
  • In this paper, we deal with a face recognition method for the emotional face images. Since the face recognition is one of the most natural and straightforward biometric methods, there have been various research works. However, most of them are focused on the expressionless face images and have had a very difficult problem if we consider the facial expression. In real situations, however, it is required to consider the emotional face images. Here, three basic human emotions such as happiness, sadness, and anger are investigated for the face recognition. And, this situation requires a robust face recognition algorithm then we use a fuzzy Fisher's Linear Discriminant (FLD) algorithm with the wavelet transform. The fuzzy Fisherface is a statistical method that maximizes the ratio of between-scatter matrix and within-scatter matrix and also handles the fuzzy class information. The experimental results obtained for the CBNU face databases reveal that the approach presented in this paper yields better recognition performance in comparison with the results obtained by other recognition methods.

17, 18세기 남성의 가발형태 영화 "캐리비안의 해적-블랙펄의 저주-"을 중심으로 (The Forms of Man's Wig in Seventeen-Eighteen Century Focused on the movie "Pirates Of The Caribbean: The Curse of the Black Pearl")

  • 최미옥;김성남
    • 한국패션뷰티학회지
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    • 제5권3호
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    • pp.105-110
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    • 2007
  • With the beginning of seventeenth century, the men in France royal palace began to wear wigs and by eighteenth century wig became sole possession of men. Then, it had been become a satire thing filling one side of the era with the pouf that had been for women. All these things were closely related with the unstable social situation. The bourgeoisie expressed the anger for the privilege that come from the disparity of class consciousness. The reaction against the discriminative treatment by the illuminists stimulated the outbreak of the French Revolution on 14th, July in 1789. This paved way of characterizing the wig styles of the time. The symbolism of cultural-historical meaning in the west is not confined only in Europe. The worship of hair that is different from one cultural area to another had started with their own unique taboo consciousness and had developed to the form speaking for the expression of masculine, the symbol of man power and the extravagance of the privileged class.

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Emotion Recognition Method Based on Multimodal Sensor Fusion Algorithm

  • Moon, Byung-Hyun;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제8권2호
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    • pp.105-110
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    • 2008
  • Human being recognizes emotion fusing information of the other speech signal, expression, gesture and bio-signal. Computer needs technologies that being recognized as human do using combined information. In this paper, we recognized five emotions (normal, happiness, anger, surprise, sadness) through speech signal and facial image, and we propose to method that fusing into emotion for emotion recognition result is applying to multimodal method. Speech signal and facial image does emotion recognition using Principal Component Analysis (PCA) method. And multimodal is fusing into emotion result applying fuzzy membership function. With our experiments, our average emotion recognition rate was 63% by using speech signals, and was 53.4% by using facial images. That is, we know that speech signal offers a better emotion recognition rate than the facial image. We proposed decision fusion method using S-type membership function to heighten the emotion recognition rate. Result of emotion recognition through proposed method, average recognized rate is 70.4%. We could know that decision fusion method offers a better emotion recognition rate than the facial image or speech signal.