• Title/Summary/Keyword: AndroidDB

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A Study of Information About Culture And Art Based On Application (최신 문화 예술공연 정보 제공 어플리케이션 연구)

  • Koo, Min-Jeong;Shin, Yea-Ri
    • The Journal of the Convergence on Culture Technology
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    • v.1 no.4
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    • pp.65-69
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    • 2015
  • This study can read register reviews and search read information that users want by musical, drama and movie by using DB by developing App providing the newest culture view and information in android smart phone, when users want to enjoy cultural life. Also, the administrator logins as Administrator-mode and controls cultural information and makes smooth controlling by identifying user's information. In addition, the user logins as User-mode and reads cultural information and can make possible in reading and writing reviews. It makes possible to enjoy leisure activity as cultural activity by identifying reliable performance information via recommendation of friend groups.

Flower Recognition System Using OpenCV on Android Platform (OpenCV를 이용한 안드로이드 플랫폼 기반 꽃 인식 시스템)

  • Kim, Kangchul;Yu, Cao
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.123-129
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    • 2017
  • New mobile phones with high tech-camera and a large size memory have been recently launched and people upload pictures of beautiful scenes or unknown flowers in SNS. This paper develops a flower recognition system that can get information on flowers in the place where mobile communication is not even available. It consists of a registration part for reference flowers and a recognition part based on OpenCV for Android platform. A new color classification method using RGB color channel and K-means clustering is proposed to reduce the recognition processing time. And ORB for feature extraction and Brute-Force Hamming algorithm for matching are used. We use 12 kinds of flowers with four color groups, and 60 images are applied for reference DB design and 60 images for test. Simulation results show that the success rate is 83.3% and the average recognition time is 2.58 s on Huawei ALEUL00 and the proposed system is suitable for a mobile phone without a network.

The Development and Validation of a Mobile-based English Speaking Test Convergence Model (모바일 영어말하기평가 융합 시스템 모형 타당도 검사)

  • Kim, Jungtae
    • Journal of the Korea Convergence Society
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    • v.7 no.2
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    • pp.25-31
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    • 2016
  • In the study, a convergence model of a mobile-based English speaking test was developed. Based on the needs analysis from Korean college students, a speaking test App for iOS and Android mobile devices was developed and its test validity was examined. To develop the test, test items, scoring features and scales were developed. The result of the needs analysis survey showed that 69 out of 87 (79.3%) owned Android phones whereas only 17 (19.5%) held iPhones. Based on the result, an English speaking test App was developed. The technologies used for the test included HTML5, the Javasciript bridge technology, Node and Express, and Mongo DB. In the experiment, five examinees took the test. The test validity was obtained in that all the functions of the test were successfully operated and some feedback was gathered.

Full Stack Platform Design with MongoDB (MongoDB를 활용한 풀 스택 플랫폼 설계)

  • Hong, Sun Hag;Cho, Kyung Soon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.152-158
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    • 2016
  • In this paper, we implemented the full stack platform design with MongoDB database of open source platform Raspberry PI 3 model. We experimented the triggering of event driven with acceleration sensor data logging with wireless communication. we captured the image of USB Camera(MS LifeCam cinema) with 28 frames per second under the Linux version of Raspbian Jessie and extended the functionality of wireless communication function with Bluetooth technology for the purpose of making Android Mobile devices interface. And therefore we implemented the functions of the full stack platform for recognizing the event triggering characteristics of detecting the acceleration sensor action and gathering the temperature and humidity sensor data under IoT environment. Especially we used MEAN Stack for developing the performance of full stack platform because the MEAN Stack is more akin to working with MongoDB than what we know of as a database. Afterwards, we would enhance the performance of full stack platform for IoT clouding functionalities and more feasible web design with MongoDB.

Development of Smart Phone App. Contents for 3D Sign Language Education (3D 수화교육 스마트폰 앱콘텐츠 개발)

  • Jung, Young Kee
    • Smart Media Journal
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    • v.1 no.3
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    • pp.8-14
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    • 2012
  • In this paper, we develope the smart phone App. contents of 3D sign language to widen the opportunity of the korean sign language education for the hearing-impaired and normal people. Especially, we propose the sign language conversion algorithm that automatically transform the structure of Korean phrases to the structure of the sign language. Also, we implement the 3D sign language animation DB using motion capture system and data glove for acquiring the natural motions. Finally, UNITY 3D engine is used for the realtime 3D rendering of sign language motion. We are distributing the proposed App. with 3D sign language DB of 1,300 words to the iPhone App. store and Android App. store.

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WiFi Wireless Network based Control System (WiFi 무선 네트워크 기반의 제어 시스템)

  • Jeong, Eui-Hoon;Lim, Jung-Gwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.575-577
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    • 2013
  • Recently most of the hand-held smart devices have WiFi communication facility. This makes WiFi AP(access point) popular and cheaper than before. These circumstance launches some services with AP providing location based services and device control services. In this paper, we propose a AP based control system. The control system consists of AP's, AP controller and Android application program. The AP can collect MAC address information of the associated smart devices and control connected devices. The AP controller maintains DB for smart device position information and device control information. Finally Android application program provides users location based service and device control service.

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Real Time Framework Design based on Android Platform (안드로이드 플랫폼을 기반으로 한 실시간 프레임워크 설계)

  • Kang, Ki-Woong;Han, Kyu-Cheol;Jang, Seung-Jin;Lim, Se-Jung;Kim, Kwang-Jun;Jang, Chang-Soo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.11
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    • pp.1255-1266
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    • 2014
  • This thesis presents MPU module, Base board and sensor module which are efficient industrial control through design and manufacture as developing S5PV210 CPU of SAMSUNG used by ARM Cortex-A8 based on Android which is Open mobile platform is installed to embedded system. Data for temperature and humidity which are received by sensor module proved the suitability and validity for the real time framework design as implementing application program employed the smart phone App with hybrid application based on DB of web server.

Implementation of A Game Based on Android Smart Phone (안드로이드기반 스마트폰 게임 구현)

  • Lee, Kyu-Jin;Koo, Min-Jeong;Han, Woo-Chul;Chang, Young-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.135-138
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    • 2011
  • 본 논문은 안드로이드 기반 스마트폰의 간편 내기게임을 구현한 논문이다. 스마트폰 앱개발시 DB를 이용하여 빠른 시간내에 기획에서부터 모바일 배포까지 신속한 제작 및 이해를 돕고자 본 구현을 완료하였다. 화면을 통해 본인이 원하는 게임을 선택한 후 기 등록된 정보의 문제를 풀이하여 고득점자가 우승하는 형식으로 진행된다. 등록된 정보의 양과 우승자를 선정하기 위한 조건을 추가하여 보다 흥미있고 다각화된 게임으로 확장도 가능하다. 본 게임은 m-Bizmaker로 제작되었으며, 학생들의 아이디어를 손쉽게 스마트폰을 구현하여 보고 사업화하는 용도로 활용가능하다.

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Implementation of A Learning App Using An Android Smart Phone (스마트폰 이용한 학습용 앱 구현)

  • Kang, You-Jin;Han, Woo-Chul;Cho, Tae-Yeon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.419-420
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    • 2011
  • 스마트폰을 이용한 학습용 앱을 개발하기 위해 본 연구는 기초학습인 덧셈의 기능을 완료하였다. 덧셈문제를 계속해서 풀 수 있는 구조로 설계하였고, 정답과 오답에 대한 설명 이벤트를 배치하여 학습효과를 높였다. 본 과정은 수학공식 및 다양한 학습으로 확장 가능하며, 사용자별, 날짜별 점수 DB를 저장한다면 본인의 실력 향상을 체크해 볼 수 도 있을 것이다. 본 학습앱을 안드로이드기반 스마트폰에 배포한 결과 정상적으로 풀이 됨을 확인하였다.

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Research On The Management Of SNS Information Based on Android Smart Phone (안드로이드 기반 SNS 정보관리 연구)

  • Lee, Hye-Sin;Yoon, Kyung-Bae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.301-304
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    • 2011
  • 본 연구는 SNS(Social Network Service)인 지인관계 인맥의 인적네트워크 형성 서비스를 위한 인간관계 정보를 관리하고자 스마트폰에 구현한 앱으로써 지인에 대한 정보(SNS 활동 정보)를 필드로 지정하여 저장하고 검색하여 확인하는 과정으로 이루어져 있으며, 여유시간에 관련 사진을 추억하며 감상할 수도 있다. 본 앱은 스마트폰 기반 DB로 저장되어 있으나 마이크로 블로그를 연동하여 데이터를 업데이트하는 기능이 추가 구현되면 보다 편리하게 사용가능하며 저장된 SNS 정보를 이용하여 이메일등 각종 정보를 등록된 지인에게 손쉽게 전송할 수 있다.

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