• Title/Summary/Keyword: Android sensor

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An Implementation of Smart Dormitory System Based on Internet of Things (사물인터넷 기반의 스마트 기숙사 시스템 구현)

  • Lee, Woo-Young;Ko, Hwa-Mun;Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.4
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    • pp.295-300
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    • 2016
  • Internet of things which helps communication between human and thing and between things by connecting networks on them is developing. Develops of Internet of things, network technique, and smart machine result interest on home network system. In this paper, we suggested a system with the home network to the dormitory using pressure sensors, infrared sensor, ultrasonic sensor, switch, arduino, raspberrypi, android application. Smart dormitory system based on the internet of things provide information whether public things in dormitory like laundry machine, computer, treadmill is being used now, and package is arrived through android application.

Design and Implementation of Interactive-typed Bluetooth Device interact with Android Platform-based Contents Character (안드로이드 플랫폼 기반의 콘텐츠 캐릭터와 연동되는 체감형 블루투스 기기의 설계 및 구현)

  • Park, Byoung-Seob;Choi, Hyo-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.11
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    • pp.127-135
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    • 2014
  • Interactive-typed devices and contents that have been often applied in the field of entertainment and game are the technology that allows you to maximize the enjoyment and participation of users through the interaction of each. In this paper, we designed an interactive-typed smartphone app that is based on the Android platform, implemented the wearable Bluetooth device to control via a interactive interface with a vibration sensor and three-axis acceleration sensor. We tested the functionality and 3-axis motion's operability by using smartphone app, interface interactive-typed device that has been developed, prove useful as a wearable Bluetooth device that has the convenience of the user. Further, it is shown that by implementing the optimized protocol of the sensor data transfer over Bluetooth, it is possible to reduce the malfunction of the content of the smart phone.

Implementation of a Smartphone Interface for a Personal Mobility System Using a Magnetic Compass Sensor and Wireless Communication (지자기 센서와 무선통신을 이용한 PMS의 스마트폰 인터페이스 구현)

  • Kim, Yeongyun;Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.1
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    • pp.48-56
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    • 2015
  • In the paper, a smartphone-controlled personal mobility system(PMS) based on a compass sensor is developed. The use of a magnetic compass sensor makes the PMS move according to the heading direction of a smartphone controlled by a rider. The proposed smartphone-controlled PMS allows more intuitive interface than PMS controlled by pushing a button. As well, the magnetic compass sensor makes a role in compensating for the mechanical characteristics of motors mounted on the PMS. For adequate control of the robot, two methods: absolute and relative direction methods based on the magnetic compass sensor and wireless communication are presented. Experimental results show that the PMS is conveniently and effectively controlled by the proposed two methods.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

A Novel on a Crops Management Growth System using Web and Design Development Method

  • Jung, Se-Hoon;Kim, Jong Chan;Kim, Cheeyong
    • Journal of Multimedia Information System
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    • v.4 no.2
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    • pp.93-98
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    • 2017
  • A new cultivation diary system based on environment sensor data and Web 2.0 with Flex is suggested, to improve the previous system using the subjective data of cultivators. The proposed system is designed by applying an object-oriented model called mini-architecture, in order to enhance the reliability of software as well as promote stability to overall system design. The environment sensor data such as temperature and humidity are used to develop the new reliable diary. Also, an active interface based on Web 2.0 and Android as the user GUI are implemented to maximize the convenience while recording the cultivation diary. The result of the performance evaluation shows that the data from sensors has 99.1% of correlation with that of analogue.

Efficient Anomaly Detection Through Confidence Interval Estimation Based on Time Series Analysis

  • Kim, Yeong-Ju;Jeong, Min-A
    • International journal of advanced smart convergence
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    • v.4 no.2
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    • pp.46-53
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    • 2015
  • This paper suggests a method of real time confidence interval estimation to detect abnormal states of sensor data. For real time confidence interval estimation, the mean square errors of the exponential smoothing method and moving average method, two of the time series analysis method, were compared, and the moving average method with less errors was applied. When the sensor data passes the bounds of the confidence interval estimation, the administrator is notified through alarms. As the suggested method is for real time anomaly detection in a ship, an Android terminal was adopted for better communication between the wireless sensor network and users. For safe navigation, an administrator can make decisions promptly and accurately upon emergency situation in a ship by referring to the anomaly detection information through real time confidence interval estimation.

Efficiently Managing Collected from External Wireless Sensors on Smart Devices Using a Sensor Virtualization Framework

  • Lee, Byung-Bog;Hong, SangGi;Lee, Kyeseon;Kim, Naesoo;Ko, JeongGil
    • Information and Communications Magazine
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    • v.30 no.10
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    • pp.79-85
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    • 2013
  • By interacting with external wireless sensors, smartphones can gather high-fidelity data on the surrounding environment to develop various environment-aware, personalized applications. In this work we introduce the sensor virtualization module (SVM), which virtualizes external sensors so that smartphone applications can easily utilize a large number of external sensing resources. Implemented on the Android platform, our SVM simplifies the management of external sensors by abstracting them as virtual sensors to provide the capability of resolving conflicting data requests from multiple applications and also allowing sensor data fusion for data from different sensors to create new customized sensors elements. We envision our SVM to open the possibilities of designing novel personalized smartphone applications.

A Design and Implementation of Fall Detection Application based on Samrt Phone Sensor (스마트 폰 센서를 활용한 낙상 감지 애플리케이션 설계 및 구현)

  • Lee, Won Joo;Lim, Ji-Seoup;Kim, Jun Ho;Kim, Yeon Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.207-208
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    • 2021
  • 본 논문에서는 스마트 폰의 가속도(Accelerometer) 센서와 GPS 센서 및 Kakao Map, Kakao OPEN API 기반을 이용하여 아동, 기저질환자 및 노약자 등의 사용자들이 위험한 상황에 노출되었을 때 자동으로 구조 요청 서비스를 제공하는 낙상 감지 애플리케이션을 설계하고 구현한다. 이 애플리케이션은 사용자의 낙상, 넘어짐 등을 감지하여 보호자에게 SMS 및 카카오톡으로 구조 요청 메시지를 자동으로 전송한다. 안드로이드의 가속도 센서는 사용자의 가속도 및 각도를 계산하여 낙상 및 넘어짐을 감지하고, GPS 센서를 통해 사용자의 현재 위치를 카카오 맵에 표시하고, 구조 요청 메시지를 자동으로 전송함으로써 사용자가 긴급한 상황에서 구출되도록 한다.

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An Effective Method of Testing Application Software of Smart Sensors (스마트 센서 응용 소프트웨어를 테스팅하기 위한 효율적인 방법)

  • Jo, Jang-Wu;Joeng, Hwan-Cheol
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.105-111
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    • 2013
  • This paper presents a virtual sensor system that is an effective method to test application software of smart sensors. The common way of testing sensor application is to build a test board, connect sensors to the board, and test sensor applications on the board with sensor's measurements as inputs. The problem of testing sensor application software with sensor's measurements as inputs is the restriction of test data. In other words, software testers cannot manipulate test data, because test data is generated by sensors. To solve this problem a virtual sensor system is presented in this paper. The virtual sensor system enables software testers to manipulate measurements of sensors. In the virtual sensor system, generation of virtual sensors comprises three stages - sensor selection, sensor characterization, and determination of output patterns. Sensor's measurements that can be manipulated through the virtual sensor system make the process of testing efficient. To show the usefulness of our virtual sensor system, it is applied to sensor applications in Android platform and the result of experiments is shown.

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.43-50
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    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.