• Title/Summary/Keyword: Android platform

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MOBILE APP FOR COMPUTING OPTION PRICE OF THE FOUR-UNDERLYING ASSET STEP-DOWN ELS

  • JUNSEOK, KIM;DAEUN, JEONG;HANBYEOL, JANG;HYUNDONG, KIM
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.26 no.4
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    • pp.343-352
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    • 2022
  • We present the user-friendly graphical user interface design and implementation of Monte Carlo simulation (MCS) for computing option price of the four-underlying asset step-down equity linked securities (ELS) using the Android platform. The ELS has been one of the most important and influential financial products in South Korea. Most ELS products are based on one-, two-, and three-underlying assets. However, currently there is a demand for higher coupon payment from ELS products because of the increased interest rate in financial market. In order to allow the investors to have higher coupon payment, it is necessary to design a multi-asset ELS such as four-asset step-down ELS. We conduct the computational experiments to demonstrate the performance of the Android platform for pricing four-asset step-down ELS. Furthermore, we perform a comparison test with a three-asset step-down ELS.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.681-690
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.

Study to detect and block leakage of personal information : Android-platform environment (개인정보 유출 탐지 및 차단에 관한 연구 : 안드로이드 플랫폼 환경)

  • Choi, Youngseok;Kim, Sunghoon;Lee, Dong Hoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.4
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    • pp.757-766
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    • 2013
  • The Malicious code that targets Android is growing dramatically as the number of Android users are increasing. Most of the malicious code have an intention of leaking personal information. Recently in Korea, a malicious code 'chest' has appeared and generated monetary damages by using malicious code to leak personal information and try to make small purchases. A variety of techniques to detect personal information leaks have been proposed on Android platform. However, the existing techniques are hard to apply to the user's smart-phone due to the characteristics of Android security model. This paper proposed a technique that detects and blocks file approaches and internet connections that are not allowed access to personal information by using the system call hooking in the kernel and white-list based approach policy. In addition, this paper proved the possibility of a real application on smart-phone through the implementation.

Video Player for Online SVC Stream in Android Platform (안드로이드 플랫폼에서 온라인 SVC 스트림을 재생하는 비디오 재생기의 설계 및 구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.157-164
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    • 2012
  • This paper introduces an implementation of SVC player which runs on Android platform and can play SVC video stream on line from SVC video server. SVC(Scalable Video Coding) is a scalable video encoding technique which supports three scalability such as temporal scalability, spatial scalability, and quality scalability. To implement the SVC player on Android, we implemented a SVC decoder using JSVM open source written in C/C++ as a native part on Android and developed Android UI in Java. Also we built an SVC encoding system off line and an SVC streaming server to conduct on-line SVC streaming experiments. Finally, after we installed the SVC player developed in this paper on Motoroi mobile phone, we evaluated and analyzed on-line streaming performance of the SVC player. The result showed that the player worked well and it had no jitter in streaming with the size of QCIF and 10fps from a fully encoded SVC video source.

Android Based Mobile Booky Contents (안드로이드 기반 모바일 Booky 컨텐츠)

  • Oh, Bum-Kyo;Kang, Tae-Hwan;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.53-59
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    • 2010
  • Android that was made by Google and Open Handset Alliance is the open source software toolkit for mobile phone. In a few years, Android will be used by millions of Android mobile phones and other mobile devices, and become the main platform of application developers. In this paper, we develop an application contents Booky based on Google Android flatform by using Webview merits and Google search engine. The features of the developed content are as follows. First, a mobile-based Web browser which has an advanced screen resolution and can support more faster viewer than normal web browser as it reduces the amount of data transmission. Second, efficient E-book search and reading functionality. In the performance evaluation, we show the results of simulation using AVD(Android Virture Device).

Feature Selection to Mine Joint Features from High-dimension Space for Android Malware Detection

  • Xu, Yanping;Wu, Chunhua;Zheng, Kangfeng;Niu, Xinxin;Lu, Tianling
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4658-4679
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    • 2017
  • Android is now the most popular smartphone platform and remains rapid growth. There are huge number of sensitive privacy information stored in Android devices. Kinds of methods have been proposed to detect Android malicious applications and protect the privacy information. In this work, we focus on extracting the fine-grained features to maximize the information of Android malware detection, and selecting the least joint features to minimize the number of features. Firstly, permissions and APIs, not only from Android permissions and SDK APIs but also from the developer-defined permissions and third-party library APIs, are extracted as features from the decompiled source codes. Secondly, feature selection methods, including information gain (IG), regularization and particle swarm optimization (PSO) algorithms, are used to analyze and utilize the correlation between the features to eliminate the redundant data, reduce the feature dimension and mine the useful joint features. Furthermore, regularization and PSO are integrated to create a new joint feature mining method. Experiment results show that the joint feature mining method can utilize the advantages of regularization and PSO, and ensure good performance and efficiency for Android malware detection.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

The blocking method for accessing toward malicious sites based on Android platform (안드로이드 플랫폼 기반 악성사이트 차단 방법)

  • Kim, Dae-Cheong;Ryou, Jae-Cheol
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.3
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    • pp.499-505
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    • 2014
  • According to the increasing use of smart devices such as smart phones and tablets, the service that targets mobile office, finance and e-government for convenience of usage and productivity has emerged significantly. As a result, important information is treated with the smart devices and also, the malicious activity that targets smart devices is increasing steadily. In particular, the damage case by harmful sites, malware distribution sites and phishing sites that targets smart devices has occurred steadily and it has emerged as a social issue. In the case of smart devices, the Android platform is occupied the 90% in Korea, 2013 therefore the method of device block level is required to resolve the social issues of smart devices. In this paper, we propose a method that can be effectively blocked when you try to access an illegal site to Web browser on the Android platform and develop the application and also analyze the wrong site block function.

Permission Management System for Secure IoT Devices in Android-Based IoT Environment (안드로이드 기반 IoT 환경에서 안전한 IoT 디바이스를 위한 권한 관리 시스템)

  • Park, In Kyu;Kwak, Jin
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.2
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    • pp.59-66
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    • 2018
  • Android Things is an Android-based platform running in Google's IoT environment. Android smartphones require permissions from application users to use certain features, but in the case of Android Things, there is no display to send request notifications to users. Therefore Does not make a request to use the permissions and automatically accepts the permissions from the system. If the privilege is used indiscriminately, malicious behavior such as system failure or leakage of personal information can be performed by a function which is not related to the function originally. Therefore, By monitoring the privileges that a device uses in an Android-based IoT system, users can proactively respond to security threats that can arise through unauthorized use of the IoT system. This paper proposes a system that manages the rights currently being used by IoT devices in the Android Things based IoT environment, so that Android-based IoT devices can cope with irrelevant use of rights.