• 제목/요약/키워드: Alternative Reality

검색결과 217건 처리시간 0.028초

Effects of auditory feedback and task difficulty on the cognitive load and virtual presence in a virtual reality dental simulation

  • Kim, Byunggee;Yang, Eunbyul;Choi, Namki;Kim, Seonmi;Ryu, Jeeheon
    • 대한치과의사협회지
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    • 제58권11호
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    • pp.670-682
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    • 2020
  • This research examined the difference in cognitive load and the virtual presence depending on auditory feedback and task difficulty in haptic-based dental simulation. In the field of dental education, practice-centered training using handpiece has been crucial because a practitioner's psychomotor experience has a significant impact on the mastery of treatment skills. For the novice, it is necessary to reduce errors in dental treatment to enhancing skill acquisition in the haptic practice. In the training process, the force-feedback is crucial to elaborate subtle movement to guide what to do and how it should be hard or soft. However, It is not easy to add force-feedback to generate kinetic experience training. As an alternative method, we examined that auditory feedback can help learners' skill training. In this study, we analyzed how the presence/absence of auditory feedback at the different levels of task difficulty impacts learners' psychological demand and virtual presence in the virtual reality simulation. For this study, 29 dental college students participated in a dental simulation. The participants were grouped into two conditions that are with and without auditory feedback. Additionally, two consecutive tooth preparation tasks with different levels of difficulty were used in the simulation. The auditory feedback condition gives alarms to a learner when he treats a non-targeted tooth with a virtual handpiece. The user's cognitive load and virtual presence were measured to examine the effects of auditory feedback. The results revealed that the main effect was found in cognitive loads. Also, a significant interaction effect was shown in the virtual presence. We discussed the effective design methods for the virtual reality-based dental simulation through the result of this study.

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게임 속의 세계는 세기말을 어떤 방식으로 드러내는가? -게임 속 세기말의 구현 방식에 관한 분석 : Resident Evil 3, Parasite Eve 2, Silent Hill 3 중심으로- (How does the world in the game reveal the end of the century? -Analysis on the method of the representation of the end of the century in the game : With focus on Resident Evil 3, Parasite Eve 2, Silent Hill 3-)

  • 옥선영
    • 한국게임학회 논문지
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    • 제21권1호
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    • pp.3-24
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    • 2021
  • 본고는 세기말의 사회를 구현하는 게임의 방식을 다룬다. <레지던트 이블>, <패러사이트 이브>, <사일런트 힐>이 그 분석의 대상이다. 이 글은 각 게임의 세계관과 그 내용을 전달하는 게임의 언어 탐구, 게임이 모방하는 현실의 특정 부분과 그것을 재현하는 방식의 분석, 구현된 세계와 실제 세계 사이의 연관성 검토, 현실의 가려진 측면을 재현의 방식으로 드러내는 게임 미디어의 '대안적 시각'의 제공 가능성의 고찰로 구성됐다. 게임의 이미지는 우리의 시각을 보완할 눈이 되어, 현실의 특정 측면을 포착해서 의미 있는 부분을 획득하고, 그것의 청사진을 제시한다는 것이 이 글의 결론이다.

절차적 함수를 이용한 연기 모델링 및 렌더링 기법 (Smoke Modeling and Rendering Techniques using Procedural Functions)

  • 박상현
    • 한국전자통신학회논문지
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    • 제17권5호
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    • pp.905-912
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    • 2022
  • 4차 산업혁명의 핵심 기술 중 하나인 가상현실은 오큘러스로 대표되는 저가의 웨어러블 장치의 보급으로 새로운 국면을 맞이하고 있다. 현실적인 위험성 문제로 실질적인 훈련이 거의 불가능한 재난 대피 훈련의 경우 가상현실은 효과적인 훈련을 가능하게 하는 새로운 대안이 되고 있다. 본 논문에서는 가상현실로 구현되는 화재 대피 훈련 콘텐츠에 적용될 수 있는 연기 모델링 방법을 제안한다. 화재 발생 시 연기는 통로를 따라 확산되고 시간에 따라 연기의 밀도가 변한다. 제안하는 방법은 시뮬레이션을 통해 계산한 연기의 밀도값을 실시간으로 모델에 반영할 수 있는 절차적 함수를 적용하여 연기를 모델링한다. 공장을 배경으로 구현한 결과를 보면 제안하는 방법이 사용자의 움직임에 따른 연기의 변화를 사실적으로 표현하는 것을 볼 수 있다.

환영과 현실의 경계에 서다 - <비엘로폴, 비엘로폴>을 중심으로 본 타데우즈 칸토르의 연극 미학 (Representation and Re-presentation in the Theatre of Tadeusz Kantor)

  • 손원정
    • 한국연극학
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    • 제49호
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    • pp.75-100
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    • 2013
  • An on-going creative process was the major principle of Kantor's artistic endeavors. Kantor's emphasis on process grew out of his frustration with the experience of creation being isolated from the audience in the present time, during the moments of encounter. At the same time, however, Kantor was always aware of the fact that the first night of each and every performance that he made was the last point of his creative intervention. Despite being performed live in the present time, Kantor saw theatre essentially as an end product. This does not mean that Kantor abandoned the concept of on-going process, for process was for the artist a means to reject the idea of a finished work of art and to denounce the feeling of satisfaction derived from the traditional denouement in representational theatre. For him, theatre that dominated his time isolated the audience from the art work and the artist, and from this perspective his continual emphasis on process should be understood as an aesthetic principle in order to open up and expand the dimension of art into the realm of the spectator so that the experiences of both the artist and spectator may coexist. The heaviest barrier that separated the artist and his work from its audience was the creative structure that governed Western art. In theatre it was the dramatic structure that was the main object of his series of severe challenges. Not only did it fail to represent reality but it distorted reality, creating nothing but artificial illusion. Under this condition, all that was permitted to the audience was mirages. However, Kantor never completely discarded illusion from his theatre. The point for him was always to created a circumstance where the illusory reality of drama comes to exist within the dimensions of our reality. It was Kantor's belief that instead of a total denial of illusion, his theatre should strategically accommodate illusion which comes from reality. And, the aim of Kantor's theatrical experiments was to invite the audience into this ambience and transform the experience of his audience into a much more participatory one. This paper traces the ways in which Kantor transgressed the dominating conventions of representational, literary theatre, and how such attempts induced an alternative mode of spectatorship. The study will begin from an investigation into Kantor's attitude towards illusion and reality, and then move onto a closer inspection of how he spatially and dramaturgically materialized his concepts on stage, giving special focus on Wielopole, Wielopole.

미국의 재판외 분쟁해결제도 (A Study on the Alternative Dispute Resolution in America)

  • 김태한
    • 한국중재학회지:중재연구
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    • 제13권2호
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    • pp.181-209
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    • 2004
  • This Study is divided into 5 separate Parts and an Abstract. Part Ⅰ, Ⅱ consist mostly of a collection of problems, current status, motives and the future of ADR. In Pert Ⅲ was described ADR as policies of judicial settlements. We must accept that a diversity of legal culture will always continue to exist. Accordingly we must learn to accommodate those differences of 'culture' around us and to harmonize conflicting laws. This recognition of our reality should in no way be confused with pessimism. In fact if one accepts this perspective of the world ,the study of law seems enriched and becomes academically more challenging. Recently, in the United States, interest in alternative settlement mechanism has increased greatly, which leads me to wonder why such a phenomenon has taken place. In the first place, I'm amazed at the extent to which conciliation or mediation-or the new word, I guess, is alternative dispute resolution, which by now has its own acronym, "A.D.R,"-have gained attention here recently. When 35 years ago, there was virtually no interest in conciliation in this country at the time. What interest there was, was no in the law schools. But looking at the situation now, we have a spate of publications on the subject; we have organizations that are established for no other reason than to promote alternative dispute settlement. We have courses in the law schools. The American Association of Law Schools and the American Bar Association also have active programs. So we have to ask ourselves why. The difference between now and 35 years are striking. On the other hand, I think the interest of the public in ADR has probably been greatly enhanced by the politics of the so-called "poverty programs." I think that many of these assistance programs for the poor-and I do think the "poor" have become a rather expansive political movement beyond simply taking care of the most marginal people of society-have generated money to explore this kind of dispute resolution.

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코로나19 팬데믹 상황에서 간호대학생의 아동간호학 임상실습유형별 만족도, 학습만족도와 임상수행능력 (Nursing students' satisfaction and clinical competence by type of pediatric nursing practicum during the COVID-19 pandemic)

  • 주현옥;이정화
    • 한국간호교육학회지
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    • 제30권1호
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    • pp.29-38
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    • 2024
  • Purpose: This study aimed to investigate student nurses' satisfaction by type of clinical practicum and to determine predictors of clinical competence in pediatric nursing. Methods: A total of 189 Junior and Senior student nurses across seven colleges in the Busan Metropolitan City were enrolled in the study. The participants completed a structured questionnaire containing items about their learning satisfaction with different types of pediatric nursing practicums and their clinical competence. Data were analyzed using the mean, standard deviation, independent t-test, ANOVA, and multiple regression analysis. Results: Regarding satisfaction with each type of clinical practicum, the mean satisfaction score (out of 10) was 8.18±2.26 for on-site clinical rotations and 7.35±2.20 for alternative practicums. Among the different types of alternative practicum approaches, those with a satisfaction score of 7 or higher included fundamental nursing skills, watching videos, simulation etc., while those with a satisfaction score of less than 6 were virtual simulation and problem-based learning. The predictors of clinical competence in pediatric nursing were learning satisfaction with practice, school year, and alternative practicum, accounting for 35.0% of the variance in clinical competency. Conclusion: It would be helpful to combine on-site clinical rotations with alternative practicum approaches and to develop various alternative practice programs using simulation practice, virtual reality, immersive interactive systems, and standardized patients to enhance students' clinical competency.

조정합의 성립의 결정요인에 대한 실증적 분석 (An Empirical Analysis on Critical Factors in Reaching Mediation Agreements)

  • 정헌주;김경배
    • 한국중재학회지:중재연구
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    • 제11권1호
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    • pp.37-73
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    • 2001
  • I. Preface It is widely understood that the 21st century, with the development of information technology(IT) and the spread of networks, will be called a digital economy where information-driven business will be norm rather than the smokestack economy of the past. And the drastically changed world market is expected to generate even more commercial transactions across the world creating large numbers of legal disputes. Therefore, each country will attempt to develop ADR(Alternative Dispute Resolution) as an alternative to judicial proceedings in order to cope with not only the ever-increasing international commercial claims but also domestic legal disputes. Taking this reality into account, this study begins with an exploration of mediation procedure as a way of helping the court faced with its overwhelming numbers of lawsuits. And also this study makes a theoretical comparison between ADR and mediation procedure, analyzing critical factors affecting the mediation agreement. Furthermore, it is designed to find ways for disputing parties to make better use of mediation and ensure fairness to the parties involved. It tries to enhance mediators' understanding of critical factors influencing the mediation agreement and their ability to handle commercial disputes in a more efficient way. To make an empirical analysis of these factors, bibliographic research and questionnaire were used. This analysis will fill the gap between the theory and reality, and make possible the structured research on the factors. Therefore, this study sets the model by which we can evaluate how the three critical factors (parties' inclination, mediators' characteristics, institutional features) affect the parties reaching a mediation agreement. Based on this analysis, a theoretical hypothesis was built and a questionnaire was made and distributed. During the course of this work, SPSSWIN 10.0 program was applied.

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멀티미디어 공연에서 비디오를 활용한 리얼리티 구축하기 - 샤우뷔네의 <햄릿>과 리니아 드 솜브라의 <아마릴로>를 중심으로 - (Weaving the realities with video in multi-media theatre centering on Schaubuhne's Hamlet and Lenea de Sombra's Amarillo)

  • 최영주
    • 한국연극학
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    • 제53호
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    • pp.167-202
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    • 2014
  • When video composes mise-en-scene during the performance, it reflects the aspect of contemporary image culture, where the individual as creator joins in the image culture through the device of cell phone and computer remediating the former video technology. It also closely related with the contemporary theatre culture in which 1960's and 1970's video art was weaved into the contemporary performance theatre. With these cultural background, theatre practitioners regarded media-friendly mise-en-scene as an alternative facing the cultural landscape the linear representational narrative did not correspond to the present culture. Nonetheless, it can not be ignored that video in the performance theatre is remediating its historical function: to criticize the social reality. to enrich the aesthetic or emotional reality. I focused video in the performance theatre could feature the object with the image by realizing the realtime relay, emphasizing the situation within the frame, and strengthening the reality by alluding the object as a gesutre. So I explored its two historical manuel. First, video recorded the spot, communicated the information, and arose the audience's recognition of the object to its critical function. Second, video in performance theatre could redistribute perceptual way according to the editing method like as close up, slow motion, multiple perspective, montage and collage, and transformation of the image to the aesthetic function. Reminding the historical function of video in contemporary performance theatre, I analyzed two shows, Schaubuhne's Hamlet and Lenea de Sombra's Amarillo which were introduced to Korean audiences during the 2010 Seoul Theatre Olympics. It is known to us that Ostermeir found real social reality as a text and made the play the context. In this, he used video as a vehicle to penetrate the social reality through the hero's perspective. It is also noteworthy that Ostermeir understood Hamlet's dilemma as these days' young generation's propensity. They delayed action while being involved in image culture. Besides his use of video in the piece revitalized the aesthetic function of video by hypermedial perceptual method. Amarillo combined documentary theatre method with installation, physical theatre, and video relay on the spot, and activated aesthetic function with the intermediality, its interacting co-relationship between the media. In this performance theatre, video has recorded and pursued the absent presence of the real people who died or lost in the desert. At the same time it fantasized the emotional aspect of the people at the moment of their death, which would be opaque or non prominent otherwise. As a conclusion, I found the video in contemporary performance theatre visualized the rupture between the media and perform their intermediality. It attempted to disturb the transparent immediacy to invoke the spectator's perception to the theatrical situation, to open its emotional and spiritual aspect, and to remind the realities as with Schaubuhne's Hamlet and Lenea de Sombra's Amarillo.

가상현실 미술치료 (VRAT) 콘텐츠의 치료적 요인 특성에 대한 분석 (Analysis on Characteristics of Therapeutic Factors of VRAT(Virtual Reality Art Therapy) Contents)

  • 임성윤
    • 한국콘텐츠학회논문지
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    • 제22권4호
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    • pp.1-12
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    • 2022
  • 20세기 초부터 대안적 심리치료의 관심과 발전과 더불어 예술치료의 영역도 발전, 확장되어 가고 있다. 특히 근래 들어 기술의 발전과 코로나 사태(Covid 19 Pandemic)가 불러온 언택트(Untact) 시대는 디지털 예술치료 콘텐츠에 대한 개발을 가속화 하고 있다. 그 중 가상현실(Virtual Reality)에 대한 높은 관심은 전통적 예술치료를 넘어서는 새로운 매체의 치료적 효과성에 대한 기대와 의문을 동시에 불러오고 있다. 이 연구에서는 통합 미술치료이론인 ETC(Expressive Therapies Continumm)의 개념 틀과 치료적 구성요소에 기반한 체계적 문헌분석을 통해 가상현실 미술치료(VRAT:Virtual Reality Art Therapy) 콘텐츠의 치료적 요인의 특성을 알아보고자 하였다. 연구결과로는 VRAT 콘텐츠는 사용자의 동적, 지각적, 인지적 요인을 촉발하는 좌반구 대상의 치료적 요인이 주로 나타났고 감각적, 정서적, 상징적 요소에 치중된 우반구 대상의 치료적 요인은 상대적으로 드물게 나타났다. 그 이유로는 VRAT 매체의 특성 및 기술적 한계 외에도 실험적 단계의 특성상 치료사의 적극적 개입과 장기적 세션 구성의 부재, 사용자들의 VRAT 에 대한 두려움과 서툼, 낯섦 등에 기인한 것으로 보인다. 연구의 한계로는 적은 수의 분석 대상 문헌과 미술치료라고 하기엔 미비한 현 VRAT 의 형식이며 본 연구의 결과로서 도출된 VRAT 콘텐츠 매체와 환경에 기인한 치료 요인의 특징과 가능성이 향후 VRAT 콘텐츠의 적절한 개발에 유용하게 쓰이길 기대한다.

델파이 기법을 활용한 기독교대안학교의 미래 역량교육에 관한 연구 (A Study on the Future Competency Education of Christian Alternative Schools Using Delphi Analysis Techniques)

  • 함영주
    • 기독교교육논총
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    • 제74권
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    • pp.135-157
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    • 2023
  • 연구 목적 : 본 연구의 목적은 기독교대안학교가 공통적으로 지향하는 역량교육의 목적이 무엇이고 그러한 교육을 통해 길러주고자 하는 역량의 요소가 무엇인지를 합의적 의사결정 방법인 델파이 방법을 통해 제시하는 것이다. 연구 내용 및 방법 : 역량은 '무엇인가를 할 수 있는 능력'을 의미하며, 역량기반 교육은 '역량의 개념을 기반으로 한 교육의 과정'을 의미한다. 일반교육에서 역량기반 교육은 보편적으로 시행되고 있다. 그러나 기독교교육의 영역에서는 아직까지 역량기반 교육이 활발하게 이루어지지 못하고 있다. 특히 기독교대안학교에서 공통적으로 어떠한 역량을 길러주는 교육을 하고 있는지에 대하여 학문적으로 정립되지 않고 있다. 기독교교육에서 역량기반 교육과 관련된 선행연구는 대부분 기독교 대학에서 실시하고 있는 역량기반 교육과 관련되어 있다. 기독교대안학교에서의 역량과 관련된 연구는 주로 교사들의 전문성이나 기독교대안학교의 이념과 관련된 연구들이다. 즉 기독교대안학교에 다니는 학생들에게 어떠한 역량을 길러주는 교육을 하고 있는지에 대한 구체적인 연구는 거의 없다. 따라서 본 연구에서는 델파이 분석 기법을 활용하여 기독교 대안학교에서 실시하고 있는 역량중심 교육의 실체가 무엇인지 파악하고자 한다. 특히 기독교대안학교들이 공통적으로 가지고 있는 역량교육의 목표가 무엇이고 역량의 요소는 무엇인지 찾아내서 향후 기독교대안학교의 질적인 성장에 기여하고자 한다. 결론 및 제언 : 본 연구를 통해 기독교대안학교에서 추구하는 역량교육의 목표 4개와 역량요소 20개를 발견하였다. 역량교육의 목표와 요소를 유형화하면 하나님과의 관계, 자신과의 관계, 타인 및 세상과의 관계로 구분할 수 있다. 결론적으로 기독교대안학교가 특수성을 기반으로 하는 기독교교육의 보편적 목적을 추구하는 교육을 해야 하며 교육과정에 역량교육의 목표와 요소를 반영하여야 할 것을 제안하였다.