• Title/Summary/Keyword: Algorithm Instruction

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A Study on Movement Control of Drone using Reference Posture Mapping (기준 자세 맵핑을 이용한 드론의 동작 제어에 관한 연구)

  • Kim, Jang-Won
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.14 no.6
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    • pp.461-466
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    • 2021
  • Drone can be controlled by the method such as Bluetooth communication for close distance and can be controlled through network communication for long distance. Especially, the coordinate is set using GPS and drone is controlled using network communication and video communication when the activity range is long distance. However, the drone should be controlled by receiving control authority accordingly in response about it appropriately when the drone leaves the control area after arriving at the destination if there is a problem with network communication and video communication. So, this study proposes a method to control a drone with a simple mutually promised simple gesture and the drone can be controlled in the proposed method even if the drone leaves from the control authority in above situation. The reference posture was established for mutually promised simple gesture algorithm and automatically handed over the control authority of drone to a person who takes the reference posture when the drone recognizes it to implement this. And all the movements of the drone could be controlled by starting the beginning of all commands from the reference posture (The hovering posture of the drone). Lastly, the control authority of the drone should be returned after achieving the purpose, and the algorithm was implemented to make the drone can perform next action of its own, and it was confirmed that the drone was operating normally by the mapped instruction.

An Active Prefetch Filtering Schemes using Exclusive Prefetch Cache (선인출 전용 캐시를 이용한 적극적 선인출 필터링 기법)

  • Chon Young-Suk;Kim Suk-il;Jeon Joong-nam
    • The KIPS Transactions:PartA
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    • v.12A no.1 s.91
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    • pp.41-52
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    • 2005
  • Memory reference instruction caused by cache miss is the critical factor that limits the processing power of processor. Cache prefetching technique is an effective way to reduce the latency due to memory access. However, excessively aggressive prefetch leads to cache pollution and finally to cancel out the advantage of prefetch. In this study, an active prefetch filtering scheme is introduced which dynamically decides whether to commence prefetching after referring a filtering table to reduce the cache pollution due to unnecessary prefetches. For the precision filtering, an evicted address referencing scheme has been proposed where the filter directly compares the current prefetch address with previous unnecessary prefetch addresses stored in filtering table. Moreover, a small sized exclusive prefetch cache has been introduced to increase the amount of eviction of unnecessarily prefetched addresses to enhance the accuracy of dynamic filtering. The exclusive prefetch cache also prevents useful demand data from being pushed out by prefetched data, while the evicted address direct referencing scheme enables the prefetch cache to keep most of useful prefetch data within its small size. Experimental results from commonly used general and multimedia benchmarks show that the average cache miss ratio has been decreased by $13.3{\%}$ by virtue of enhanced filtering accuracy compared with conventional schemes.

A Study on Ontology of Digital Photo Image Focused on a Simulacre Concept of Deleuze & Baudrillard (디지털 사진 이미지의 존재론에 관한 연구 -들뢰즈와 보드리야르의 시뮬라크르 개념을 중심으로)

  • Gwon, Oh-sang
    • Cartoon and Animation Studies
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    • s.51
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    • pp.391-411
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    • 2018
  • The purpose of this thesis is to examine ontology of digital photo image based on a Simulacre concept of Gilles Deleuze & Jean Baudrillard. Traditionally, analog image follows the logic of reproduction with a similarity with original target. Therefore, visual reality of analog image is illuminated, interpreted, and described in a subjective viewpoint, but does not deviate from the interpreted reality. However, digital image does not exist physically but exists as information that is made of mathematical data, a digital algorithm. This digital image is that newness of every reproduction, that is, essence of subject 'once existing there' does not exist anymore, and does not instruct or reproduce an outside target. Therefore, digital image does not have the similarity and does not keep the index instruction ability anymore. It means that this digital image is converted into a virtual area, and this is not reproduction of already existing but display of not existing yet. This not-being of digital image changes understanding of reality, existence, and imagination. Now, dividing it into reality and imagination itself is meaningless, and this does not make digital image with technical improvement but is a new image that is basically completely different from existing image. Eventually, digital image of the day passes step to visualize an existent target, nonexistent things have been visualized, and reality operates virtually. It means that digital image does not reproduce our reality but reproduces other reality realistically. In other words, it is a virtual reproduction producing an image that is not related to a target, that is to say Simulacre. In the virtually simulated world, reality has an infinite possibility, and it is not a picture of the past and present and has a possibility as the infinite virtual that is not fixed, is infinitely mutable, and is not actualized yet.

Comparing the 2015 with the 2022 Revised Primary Science Curriculum Based on Network Analysis (2015 및 2022 개정 초등학교 과학과 교육과정에 대한 비교 - 네트워크 분석을 중심으로 -)

  • Jho, Hunkoog
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.178-193
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    • 2023
  • The aim of this study was to investigate differences in the achievement standards from the 2015 to the 2022 revised national science curriculum and to present the implications for science teaching under the revised curriculum. Achievement standards relevant to primary science education were therefore extracted from the national curriculum documents; conceptual domains in the two curricula were analyzed for differences; various kinds of centrality were computed; and the Louvain algorithm was used to identify clusters. These methods revealed that, in the revised compared with the preceding curriculum, the total number of nodes and links had increased, while the number of achievement standards had decreased by 10 percent. In the revised curriculum, keywords relevant to procedural skills and behavior received more emphasis and were connected to collaborative learning and digital literacy. Observation, survey, and explanation remained important, but varied in application across the fields of science. Clustering revealed that the number of categories in each field of science remained mostly unchanged in the revised compared with the previous curriculum, but that each category highlighted different skills or behaviors. Based on those findings, some implications for science instruction in the classroom are discussed.

Perceptions of Information Technology Competencies among Gifted and Non-gifted High School Students (영재와 평재 고등학생의 IT 역량에 대한 인식)

  • Shin, Min;Ahn, Doehee
    • Journal of Gifted/Talented Education
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    • v.25 no.2
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    • pp.339-358
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    • 2015
  • This study was to examine perceptions of information technology(IT) competencies among gifted and non-gifted students(i.e., information science high school students and technical high school students). Of the 370 high school students surveyed from 3 high schools(i.e., gifted academy, information science high school, and technical high school) in three metropolitan cities, Korea, 351 students completed and returned the questionnaires yielding a total response rate of 94.86%. High school students recognized the IT professional competence as being most important when recruiting IT employees. And they considered that practice-oriented education was the most importantly needed to improve their IT skills. In addition, the most important sub-factors of IT core competencies among gifted academy students and information science high school students were basic software skills. Also Technical high school students responded that the main network and security capabilities were the most importantly needed to do so. Finally, the most appropriate training courses for enhancing IT competencies were recognized differently among gifted and non-gifted students. Gifted academy students responded that the 'algorithm' was the mostly needed for enhancing IT competencies, whereas information science high school students responded that 'data structures' and 'computer architecture' were mostly needed to do. For technical high school students, they responded that a 'programming language' course was the most needed to do so. Results are discussed in relations to IT corporate and school settings.