• Title/Summary/Keyword: Agent-based Simulation

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Dynamic Interaction of Performance Information and Word-of-Mouth in Film Industry (영화공급사슬 내 성과정보와 입소문 효과의 동적상호작용에 대한 연구)

  • Lee, Wonhee
    • Korean Management Science Review
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    • v.32 no.2
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    • pp.125-143
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    • 2015
  • When studying the film industry, researchers have seldom addressed the dynamic interaction between marketing information and word of mouth in the motion picture industry mainly because of the limitation of traditional research methodologies. This study explores integration and competition among important variables influencing on audience's choice on movie selection, particularly by using a new method of agent-based modeling including competitive environment. Decision process of moviegoer composed of transition probability based on multinomial logit model, considering marketing and box-office information, critique, and word of mouth from other moviegoers. After validating the fitness of market share among released movies, this study conducted a set of simulation experiments considering several variables such as market size, change of weight between variables, and movie performance under competition. Propositions are derived from the simulation results is also suggested for future research.

Modeling and Simulation of security system using PBN in distributed environmen (분산 환경에서 정책기반 시스템을 적용한 보안 시스템의 모델링 및 시뮬레이션)

  • Seo, Hee-Suk
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.83-90
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    • 2008
  • We introduce the coordination among the intrusion detection agents by BBA(BlackBoard Architecture) that belongs to the field of distributed artificial intelligence. The system which uses BBA for the coordination can be easily expanded by adding new agents and increasing the number of BB(BlackBoard) levels. Several simulation tests performed on the targer network will illustrate our techniques. And this paper applies PBN(Policy-Based Network) to reduce the false positives that is one of the main problems of IDS. The performance obtained from the coordination of intrusion detection agent with PBN is compared against the corresponding non PBN type intrusion detection agent. The application of the research results lies in the experimentation of the various security policies according to the network types in selecting the best security policy that is most suitable for a given network.

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An Energy Efficient Distributed Approach-Based Agent Migration Scheme for Data Aggregation in Wireless Sensor Networks

  • Gupta, Govind P.;Misra, Manoj;Garg, Kumkum
    • Journal of Information Processing Systems
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    • v.11 no.1
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    • pp.148-164
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    • 2015
  • The use of mobile agents for collaborative processing in wireless sensor network has gained considerable attention. This is when mobile agents are used for data aggregation to exploit redundant and correlated data. The efficiency of agent-based data aggregation depends on the agent migration scheme. However, in general, most of the proposed schemes are centralized approach-based schemes where the sink node determines the migration paths for the agents before dispatching them in the sensor network. The main limitations with such schemes are that they need global network topology information for deriving the migration paths of the agents, which incurs additional communication overhead, since each node has a very limited communication range. In addition, a centralized approach does not provide fault tolerant and adaptive migration paths. In order to solve such problems, we have proposed a distributed approach-based scheme for determining the migration path of the agents where at each hop, the local information is used to decide the migration of the agents. In addition, we also propose a local repair mechanism for dealing with the faulty nodes. The simulation results show that the proposed scheme performs better than existing schemes in the presence of faulty nodes within the networks, and manages to report the aggregated data to the sink faster.

A Simulation Modeling Methodology by Integrating Distributed Simulation Objects on the Web (웹상에 분산되어 있는 시뮬레이션 객체들의 통합에 의한 시뮬레이션 모델링 방법론)

  • 심원보;이영해
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.10a
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    • pp.325-330
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    • 1999
  • Web-based simulation is one of the most interesting field of simulation research today. Among many research area of web-based simulation, we concern about what a effective way of building simulation model is since creating comprehensive simulation models can be expensive and time consuming. So this paper discusses how to integrate distributed simulation sub-models as objects for constructing the required simulation model which is more large and complex. We introduce two web-oriented methodologies (such as JIDL, CORBA) and the concepts of agent for assisting modelers to integrate simulation models scattered over the web. SINDBAD, which we designed, is a simulation environment which makes it possible constructing a simulation model with distributed model objects on the web and performing the parallel simulation in a distributed way. It is organized according to design patterns in the object oriented concept. Actually we are on the premise that all the distributed objects are originally composed in a CORBA-compatible way to start with our prototype of SINDBAD.

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Estimating Optimized Bidding Price in Virtual Electricity Wholesale Market (가상 전력 도매 시장의 최적 경매 가격 예측)

  • Shin, Su-Jin;Lee, SeHoon;Kwon, Yun-Jung;Cha, Jae-Gang;Moon, Il-Chul
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.562-576
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    • 2013
  • Power TAC (Power Trading Agent Competition) is an agent-based simulation for competitions between electricity brokering agents on the smart grid. To win the competition, agents obtain electricity from the electricity wholesale market among the power plants. In this operation, a key to success is balancing the demand of the customer and the supply from the plants because any imbalance results in a significant penalty to the brokering agent. Given the bidding on the wholesale market requires the price and the quantity on the electricity, this paper proposes four different price estimation strategies: exponentially moving average, linear regression, fuzzy logic, and support vector regression. Our evaluations with the competition simulation show which strategy is better than which, and which strategy wins in the free-for-all situations. This result is a crucial component in designing an electricity brokering agent in both Power TAC and the real world.

Bidirectional Platoon Control Using Backstepping-Like Feedback Linearization (역보행 제어 형태의 궤환 선형화를 이용한 양방향 플래툰 제어)

  • Kwon, Ji-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.410-415
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    • 2013
  • This paper proposes a bidirectional platoon control law using a coupled distance error based on the backstepping-like feedback linearization control method for an interconnected mobile agent system with a string structure. Unlike the previous results where the single agent was controlled using the only own information without other agents, the proposed control law cannot show the only distance error convergence of each agent, but also the string stability of the whole system. Also, the control performances are improved by the proposed control law in spite of low performance of bidirectional control strategy in the previous results. The proposed bidirectional platoon control algorithm is based on the backstepping-like feedback linearization control method. The position errors between each agent and the preceding and the behind agents are coupled by weighted summation. By the proposed control law, the distance error of each agent can converge to zero while the string stability is guaranteed when the coupled errors can converge to zero. To this end, the back-stepping control method is employed. The pseudo velocity input is determined considering the kinematic relationship between agents and the string stability. Then, the actual dynamic control input is determined to make the actual velocity converge to the pseudo velocity input. The stability analysis and the simulation results of the proposed method are included in order to demonstrate the practical application of the proposed algorithm.

Discrete-Time Output Feedback Algorithm for State Consensus of Multi-Agent Systems (다 개체 시스템의 상태 일치를 위한 이산 시간 출력 궤환 협조 제어 알고리즘)

  • Kim, Jae-Yong;Lee, Jin-Young;Kim, Jung-Su
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.60 no.3
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    • pp.625-631
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    • 2011
  • This paper presents a discrete-time output feedback consensus algorithm for Multi-Agent Systems (MAS). Under the assumption that an agent is aware of the relative state information about its neighbors, a state feedback consensus algorithm is designed based on Linear Matrix Inequality (LMI) method. In general, however, it is possible to obtain its relative output information rather than the relative state information. To reconcile this problem, an Unknown Input Observer (UIO) is employed in this paper. To this end, first it is shown that the relative state information can be estimated using the UIO and the measured relative output information. Then a certainty-equivalence type output feedback consensus algorithm is proposed by combining the LMI-based state feedback consensus algorithm with the UIO. Finally, simulation results are given to illustrate that the proposed method successfully achieves the state consensus.

Deep Q-Network based Game Agents (심층 큐 신경망을 이용한 게임 에이전트 구현)

  • Han, Dongki;Kim, Myeongseop;Kim, Jaeyoun;Kim, Jung-Su
    • The Journal of Korea Robotics Society
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    • v.14 no.3
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    • pp.157-162
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    • 2019
  • The video game Tetris is one of most popular game and it is well known that its game rule can be modelled as MDP (Markov Decision Process). This paper presents a DQN (Deep Q-Network) based game agent for Tetris game. To this end, the state is defined as the captured image of the Tetris game board and the reward is designed as a function of cleared lines by the game agent. The action is defined as left, right, rotate, drop, and their finite number of combinations. In addition to this, PER (Prioritized Experience Replay) is employed in order to enhance learning performance. To train the network more than 500000 episodes are used. The game agent employs the trained network to make a decision. The performance of the developed algorithm is validated via not only simulation but also real Tetris robot agent which is made of a camera, two Arduinos, 4 servo motors, and artificial fingers by 3D printing.

Observer-based Distributed Consensus Algorithm for Multi-agent Systems with Output Saturations

  • Lim, Young-Hun;Lee, Gwang-Seok
    • Journal of information and communication convergence engineering
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    • v.17 no.3
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    • pp.167-173
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    • 2019
  • This study investigates the problem of leader-following consensus for multi-agent systems with output saturations. This study assumes that the agents are described as a neutrally stable system, and the leader agent generates the bounded trajectory within the saturation level. Then, the objective of the leader-following consensus is to track the trajectory of the leader by exchanging information with neighbors. To solve this problem, we propose an observer-based distributed consensus algorithm. Then, we provide a consensus analysis by applying the Lyapunov stability theorem and LaSalle's invariance principle. The result shows that the agents achieve the leader-following consensus in a global sense. Moreover, we can achieve the consensus by choosing any positive control gain. Finally, we perform a numerical simulation to demonstrate the validity of the proposed algorithm.

A Study on Agent-Based Modelling Methodology for logistics simulation (군수 시뮬레이션을 위한 에이전트 기반의 모델링 방법론 연구)

  • Park, Geon Yong;Park, Jong Chang;Youn, Hee Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.295-298
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    • 2013
  • 미래 전장 환경하의 복합/다종 무기체계를 대상으로 하는 군수 시뮬레이션 모델링 방법론은 기존의 에이전트 시스템에서 실시간성 및 신뢰성뿐만 아니라, 국내 군수 환경을 수용할 수 있는 모델이어야 한다. 본 논문에서는 이 같은 전장상황이라는 특수성에 맞는 다중 에이전트 기반의 모델링 방법론을 제안하다. 다중 에이전트 시스템에서 효과적으로 모델링하기 위하여 군수 시뮬레이션의 모델을 Information, Function model 로 나누고 에이전트 시스템의 중추적인 역할을 하는 Agent Management System(AMS) 을 Management model 로 구성한다. 제안하는 모델링 방법론은 다양한 도메인에서도 구성하기 적합하여 확장성과 유연성의 이점이 있으며, 각 모델이 플러그인 형식으로 구현되어 유사한 도메인에 적용할 때 재사용성이 높은 모델링 방법론을 제시한다.

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